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post Jan 11 2013, 03:47
Post #28221
4EverLost



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QUOTE(holerider @ Jan 10 2013, 19:32) *

I don't know the exact math, but I'd think the content of the post is outdated,

just by the following sentence

"[5 slots] will actually earn 15 hath a day instead of the normal maximum of 5 per client)."

I think the maximum per client is way past 5 per day, as I'm getting around 10-12 a day, and the maximum is set at 14 I think?
But I'm not sure if there is any Hath accumulating difference from the H@H ran on those servers than those of mine.
but I think I get around 100K GPs per day, if GPs are equal to the files served ( I think? ), and the GP to credits ratio is 10:1

then, I would think it's probably closer to couple thousand of credits per day than the 2000GPs as stated.


for H@H the max is 20 hath per client a day.

for adapt-a-server slots its 3 hath a day
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post Jan 11 2013, 03:59
Post #28222
Arxdewn



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Does anyone actually have a connection to that can upload enough to get 20 HATH/day on a client? That seems extremely high, or maybe I just can't get internet that good here lol.
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post Jan 11 2013, 04:02
Post #28223
Maximum_Joe



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QUOTE(Arxdewn @ Jan 10 2013, 17:59) *

Does anyone actually have a connection to that can upload enough to get 20 HATH/day on a client?

Yes.
QUOTE(Tenboro @ Dec 3 2012, 13:10) *

It can go up to 20 for the fastest (300+ hits/minute) clients. But there are only nine clients that can manage that.



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post Jan 11 2013, 04:12
Post #28224
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QUOTE(Arxdewn @ Jan 10 2013, 21:59) *

Does anyone actually have a connection to that can upload enough to get 20 HATH/day on a client? That seems extremely high, or maybe I just can't get internet that good here lol.


Yes. We call those servers. Telcos tend to complain when you push 1 Gb/sec through a home pipe sustained (IMG:[invalid] style_emoticons/default/tongue.gif).
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post Jan 11 2013, 04:59
Post #28225
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lv220 arena. How to go through it faster? there is a boss every round with million of HP, while my melee hits only 4k/ea and 8k SS. Is there anyway to further increase dmg?
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post Jan 11 2013, 05:06
Post #28226
4EverLost



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QUOTE(941 @ Jan 11 2013, 02:59) *

lv220 arena. How to go through it faster? there is a boss every round with million of HP, while my melee hits only 4k/ea and 8k SS. Is there anyway to further increase dmg?


well play on normal
get better gear
forge your gear
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post Jan 11 2013, 05:08
Post #28227
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QUOTE(941 @ Jan 10 2013, 21:59) *

lv220 arena. How to go through it faster? there is a boss every round with million of HP, while my melee hits only 4k/ea and 8k SS. Is there anyway to further increase dmg?


Play those arenas on normal for the clear bonus, quit after bosses start spawning. DW will be faster than until Eternal Darkness and use skills (great cleave/frenzied blows) often at max OC.
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post Jan 11 2013, 05:37
Post #28228
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QUOTE(T_Starrk @ Jan 9 2013, 09:58) *

What fish said, go with axe if you want bleed. But if you want to use shade you should go with a club in the main-hand. From experience, it's the only viable way to play DW with shade. Axe in the main-hand should only be used with high physical mitigation styles (kevlar of protection or heavy armor).

DW two Ethereal Axes of Slaughter + Kevlar equipments? Does it sound like a good setup?

This post has been edited by hujan86: Jan 11 2013, 05:37
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post Jan 11 2013, 05:43
Post #28229
4EverLost



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QUOTE(hujan86 @ Jan 11 2013, 03:37) *

DW two Ethereal Axes of Slaughter + Kevlar equipments? Does it sound like a good setup?


you really want PA
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post Jan 11 2013, 05:48
Post #28230
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QUOTE(4EverLost @ Jan 11 2013, 11:43) *

you really want PA

Just asking for opinion. It's not easy to find an Ethereal Rapier of Slaughter that fits with my budget.
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post Jan 11 2013, 05:51
Post #28231
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QUOTE(hujan86 @ Jan 10 2013, 22:48) *

Just asking for opinion. It's not easy to find an Ethereal Rapier of Slaughter that fits with my budget.


PA isn't so much of an issue now, but in another hundred levels or so it becomes almost essential. Offhand weapons prefer balance or nimble suffix, even if they're not ethereal PA will make up for that. Right now I think a dagger/rapier of balance with around 50/40% accuracy is the best budget-wise.

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post Jan 11 2013, 06:02
Post #28232
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What are the opinions on slaughter and balance rapiers. I seem to see both highly sought after, not just balance. For example, zeroacg wants either, but often balance is the one suggested here. Is there any math suggesting one over the other or does the values change much with level/gear?
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post Jan 11 2013, 06:07
Post #28233
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Balance is generally seen as better, given that 1/2 the Accuracy is added to your offhand strike chance.

Slaughter, well MOAR DAMAGE!

I'm not a DW player, but I believe Balance would be better for general work (Arenas, GF, IW if you're batshit enough to DW IWs) to get PA up faster on the next target, while Slaughter would be better vs. Bosses and in particular FSM where you are spamming Frenzied Blows every 30 rounds or so. Since you only have one target, it's easier to keep PA up consistently.

For 1H, Slaughter no questions asked.


QUOTE(hujan86 @ Jan 10 2013, 23:48) *

Just asking for opinion. It's not easy to find an Ethereal Rapier of Slaughter that fits with my budget.


Doesn't have to be Ethereal if you're in Kevlar. The reason you want Ethereal so badly in Shade is the 0 burden, so it won't screw with your Evade. In Kevlar, it's just Void damage, which while very good, is not as much of an issue at your level outside of BT/IWBTH since it's not all customs, all the time. Once you start seeing 4+ custom mobs a rounds, start considering investing in Void Damage (otherwise certain monster classes just become tediously hard to kill).

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post Jan 11 2013, 06:59
Post #28234
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I disagree about ethereal weapons while wearing kevlar, still just as valuable as shade. I'm in 4 kevlar, 1 shade, with an ethereal offhand. I still have 20.1% evade, so keeping burden low really increases my avoidance, 63.8% PMI so hits aren't as brutal as full shade.

This post has been edited by Arxdewn: Jan 11 2013, 07:09
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post Jan 11 2013, 07:40
Post #28235
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#Ah, finally level 190
#spend ability point to Spirit Shield to max
#check it on Random Encounter IWBTH
Why do I feel Spark of Life is far more superior than Spirit Shield for shade user.....
Or do I need both SoL+SS on? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 11 2013, 07:57
Post #28236
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mmm usually I play with both on.
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post Jan 11 2013, 08:23
Post #28237
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I'm curious. How did you guys find the link to each of the weapon's stats? E.g. http://hentaiverse.org/pages/showequip.php...;key=xxxxxxxxxx
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post Jan 11 2013, 08:26
Post #28238
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QUOTE(hujan86 @ Jan 10 2013, 22:23) *

I'm curious. How did you guys find the link to each of the weapon's stats? E.g. http://hentaiverse.org/pages/showequip.php...;key=xxxxxxxxxx


Hover the mouse cursor over a piece of equipment, press "c" on the keyboard, and copy the equipment link from the pop-up.

http://ehwiki.org/wiki/HentaiVerse_Hotkeys
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post Jan 11 2013, 08:27
Post #28239
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Hover over the item and press "c"

QUOTE
#Ah, finally level 190
#spend ability point to Spirit Shield to max
#check it on Random Encounter IWBTH
Why do I feel Spark of Life is far more superior than Spirit Shield for shade user.....
Or do I need both SoL+SS on?

I haven't had to use spark or die in anything except final rounds of item world as shade user, 4 buffs always active: haste, sv, ss, regen/regen2 and if I get channeling heartseeker

QUOTE
I disagree about ethereal weapons while wearing kevlar, still just as valuable as shade. I'm in 4 kevlar, 1 shade, with an ethereal offhand. I still have 20.1% evade, so keeping burden low really increases my avoidance, 63.8% PMI so hits aren't as brutal as full shade.

Don't rapiers have like 6 burden? It's helpful, but I don't think ethereal is that necessary...

This post has been edited by fishinsea: Jan 11 2013, 08:35
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post Jan 11 2013, 08:47
Post #28240
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QUOTE(t15 @ Jan 11 2013, 15:40) *

#Ah, finally level 190
#spend ability point to Spirit Shield to max
#check it on Random Encounter IWBTH
Why do I feel Spark of Life is far more superior than Spirit Shield for shade user.....
Or do I need both SoL+SS on? (IMG:[invalid] style_emoticons/default/unsure.gif)


QUOTE(Slobber @ Jan 11 2013, 15:57) *

mmm usually I play with both on.


Hmm, I'd say rather depends on your PMI. Higher PMI, SS is a better spend. Lower PMI, SoL is a better spend. Later rounds, run with both before dropping SS. If you're getting hit by spells and have abysmal resist/block/MMI, then Scrolls of Absorption are the way to go.

Here's my logic. SS helps you avoid getting chunked ONCE, maybe TWICE, per turn. SoL helps you avoid getting chipped to death. If you ran with both in earlier rounds, it's potentially a waste of mana (because the chips won't hurt you badly enough for you to die that turn). As a (non-Arena) battle series gets deeper, though, the mobs' damage output gradually rises, until a CHIP hurts as much as a CHUNK. When that happens, you might as well turn off SS.

You can run the numbers; there's some overlap where it's genuinely a good idea to keep both spells running, just in case. It depends on your Action Speed, PMI, mob atk power, whether you can OHKO most everything, your chances of a stun proc etc etc etc.
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