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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 4 2013, 19:17
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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QUOTE(Maximum_Joe @ Jan 4 2013, 20:12)  Besides being free? Nope.
Yes, beside it... ok, i'ts good to know! Thanks!
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Jan 4 2013, 19:19
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(pigowallace @ Jan 5 2013, 00:45)  OK, understood, but on IWBTH (random econunter and first 7 arenas difficulty) I found almost 90% of monster with spirit bar. I can survive thanks to Silence and Weaken.
I'll suggest you to pick spark now; there isn't any drawback, and it gives you good protection on BT/IWBTH. QUOTE(pigowallace @ Jan 5 2013, 01:03)  Last question... the EXP Boost? After level 200?
Since is quite long and boring levelling up...
If you play more on higher difficulty, you don't need the EXP boost from abilities. It's until much later that you'll need tons of EXP to advance. QUOTE(pigowallace @ Jan 5 2013, 01:07)  Maybe not the last... Absorb is affected by Channeling is some way?
Since absorb has infinite duration, the only benefit of calling absorb with channeling is for free mana. It can be a useful spell later on for melees, but right now you should focus on other spells first.
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Jan 4 2013, 19:27
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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So apparently I've reached the cliff where almost all of the mobs I face in the 50r+ arenas I can steamroll through pretty easily with just regen2 up and nothing else, but still get 1hk'ed by their skill attacks whilst still at 100% health and have protection active. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 4 2013, 19:28
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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QUOTE(varst @ Jan 4 2013, 20:19)  I'll suggest you to pick spark now; there isn't any drawback, and it gives you good protection on BT/IWBTH.
If you play more on higher difficulty, you don't need the EXP boost from abilities. It's until much later that you'll need tons of EXP to advance.
Since absorb has infinite duration, the only benefit of calling absorb with channeling is for free mana. It can be a useful spell later on for melees, but right now you should focus on other spells first.
Ok, thanks. Another question... LOL... but this is just a curiosity... In the description of Shadow Weil on EHWiki there's this: "Evade chance increase: 20%" This means that my evade chance with Shadow Weil is increased by 20% or of 20%? Idk how to say it... an example... My evade chance = 40% 1. Evade chance with SW = 60% (40+20) 2. Evade chance with SW = 48% (40+40*20%) The correct formula is 1 or 2?
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Jan 4 2013, 19:46
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Neither I would think. It should be [1 - (1 - .6) * (1 - .2)] = 52% evade since everything besides accuracy is multiplicative. Could not confirm in wiki though.
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Jan 4 2013, 20:23
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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On a piece of equipment, all other stats being equal, for a 2H melee is Agi or Dex better? (Str/Dex/End vs Str/Agi/End)
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Jan 4 2013, 20:31
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(Arxdewn @ Jan 4 2013, 12:46)  Neither I would think. It should be [1 - (1 - .6) * (1 - .2)] = 52% evade since everything besides accuracy is multiplicative. Could not confirm in wiki though.
That is correct QUOTE(Nightwishman @ Jan 4 2013, 13:23)  On a piece of equipment, all other stats being equal, for a 2H melee is Agi or Dex better? (Str/Dex/End vs Str/Agi/End)
Dex is usually better (and almost always has a higher roll), but if using light armor, they're about equal I think. This post has been edited by fishinsea: Jan 4 2013, 20:36
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Jan 4 2013, 20:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Nightwishman @ Jan 5 2013, 02:23)  On a piece of equipment, all other stats being equal, for a 2H melee is Agi or Dex better? (Str/Dex/End vs Str/Agi/End)
Isn't all the 2H equips with (STR/DEX/AGI) only? END is from potency. I would say AGI's better before you max action speed, and DEX's better after you max action speed. Both are important though IMO.
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Jan 4 2013, 20:49
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Dex should be slightly better for 2h because it contributes to domino strike's chance calc.
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Jan 4 2013, 21:57
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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A request... a melee DW player, could send to me throught PM a screenshot of his/her abilities? I want something to look when I have some doubt...
Thanks!
This post has been edited by pigowallace: Jan 4 2013, 21:58
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Jan 4 2013, 21:57
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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double post sry
This post has been edited by pigowallace: Jan 4 2013, 21:58
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Jan 5 2013, 01:32
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billyismad
Group: Members
Posts: 685
Joined: 18-March 12

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which is the better stat to look for in a staff mdb or edb ?
edit: did the karma indicators below our avatars dissappear for some reason?
This post has been edited by billyismad: Jan 5 2013, 01:33
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Jan 5 2013, 01:59
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(billyismad @ Jan 4 2013, 18:32)  which is the better stat to look for in a staff mdb or edb ?
edit: did the karma indicators below our avatars dissappear for some reason?
Neither, look at magic scores: http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_ToolsKarma indicators have been removed, the functions are still there AFAIK, and to be removed in the future.
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Jan 5 2013, 02:39
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Factofu
Group: Gold Star Club
Posts: 695
Joined: 23-August 10

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Someone could help me? (abilities screenshot I mean)
And... why the karma will be removed?
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Jan 5 2013, 02:58
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Max hp & mp tanks.
Pick up all item slots + aura slots/focused auras.
Pick up protection, cure & cure2, regen & regen2.
Max weaken, sv (if shade, otherwise not necessary), haste, spark, silence, heartseeker, spirit shield.
Spend excess APs on spirit tanks until your dw prof is 100, then get around +30-40% overboost so frenzied blows is actually viable. Don't spend APs on overboost over hp/mp tanks or those other abilities though.
This post has been edited by Herp in your Derp: Jan 5 2013, 02:59
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Jan 5 2013, 04:49
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TheFlame234
Lurker
Group: Recruits
Posts: 4
Joined: 3-November 12

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I have a question, How do I use my monster, as in how do I let it battle or battle with me? (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jan 5 2013, 04:56
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(TheFlame234 @ Jan 5 2013, 02:49)  I have a question, How do I use my monster, as in how do I let it battle or battle with me? (IMG:[ invalid] style_emoticons/default/mellow.gif) you make a monsters you give it crystals until its PL25+ you can then name it and it will have a change to be in battles add more crystals and it will level up add tokens to make it stronger
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Jan 5 2013, 05:16
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Is there anything known as to the chances of salvaging various grades of material compared to quality (more specific than higher quality has a better result)? What about equipment tier; will a .8 katana have a better salvage odds than a .8 estoc?
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