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post Jan 2 2013, 18:08
Post #27821
varst



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QUOTE(badmoonedition @ Jan 2 2013, 22:49) *

Thanks for the help, what kind of weapon should I use if I continue using shield?
Without mace, I am being hit like a sandbag. I once choose bleeding effect, and end up wasting all my HP potion in battles.
I also want to know how to finish the round faster? In average it takes me 6~10 in a single battle of 5~6 monsters.( In normal mode, the monsters block or parry or evade my attacks )


As t15 said, scythe or estoc. But hum...what's the potions you bring into battles? And what's the spells you use in battles?

Also, your shield armors' links! I can tell you shield armor needs block, PMI and PABs, but without the actual stats I can't even suggest you to keep that or change into more favorable armors!

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post Jan 2 2013, 21:46
Post #27822
zentetsuken



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QUOTE(darkx @ Jan 3 2013, 00:06) *

Hey guys just curious as to what this is worth:

Exquisite Katalox Staff of Fenrir
http://hentaiverse.org/pages/showequip.php...;key=90701fe010


i'd say worth more than this 1, Exquisite Ebony Staff of Destruction
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post Jan 2 2013, 22:30
Post #27823
etothex



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QUOTE(darkx @ Jan 2 2013, 08:06) *

Hey guys just curious as to what this is worth:

Exquisite Katalox Staff of Fenrir
http://hentaiverse.org/pages/showequip.php...;key=90701fe010

less than 50k
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post Jan 3 2013, 01:24
Post #27824
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Mainly I would like some thoughts on what type of equipment is best for my skill setup of 1h, Shield and Heavy Armor. Standard/Shield/Power? Mixed? Protection suffix? Any other advice is welcomed too.
Thanks.
(IMG:[s2.postimage.org] http://s2.postimage.org/d8th2ejfd/The_Hentai_Verse_1357168011787.png)
(IMG:[s2.postimage.org] http://s2.postimage.org/3wbq0mq55/The_Hentai_Verse_1357168073466.png)
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post Jan 3 2013, 01:50
Post #27825
Lement



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If you're certain you want to use 1h: Don't use frost-born, etc ever. Protection, Barrier, Slaughter or Legendary - 1 of the 4. Balance power is marginal.

Plate/Protection roughly matches to loses a bit to Shield/barrier, and loses by 5% to Shield/protection - in other words, in defensive pieces those are what you probably want to wear. Alas, counter doesn't give much offense so you still want some power of slaughter gears in there.

Due to it having specific mitigations and low interference/burden, buckler is probably best shield. Block is, after all, reduced by anti-evade/block.

Doesn't that font get tiring on the eyes?
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post Jan 3 2013, 01:54
Post #27826
darkx



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QUOTE(etothex @ Jan 2 2013, 15:30) *

less than 50k


ohhh thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 3 2013, 02:10
Post #27827
zentetsuken



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QUOTE(rednit @ Jan 3 2013, 07:24) *

Mainly I would like some thoughts on what type of equipment is best for my skill setup of 1h, Shield and Heavy Armor. Standard/Shield/Power? Mixed? Protection suffix? Any other advice is welcomed too.
Thanks.
(IMG:[s2.postimage.org] http://s2.postimage.org/d8th2ejfd/The_Hentai_Verse_1357168011787.png)
(IMG:[s2.postimage.org] http://s2.postimage.org/3wbq0mq55/The_Hentai_Verse_1357168073466.png)


nice fonts, whats its name?
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post Jan 3 2013, 02:14
Post #27828
t15



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QUOTE(rednit @ Jan 3 2013, 08:24) *

Mainly I would like some thoughts on what type of equipment is best for my skill setup of 1h, Shield and Heavy Armor. Standard/Shield/Power? Mixed? Protection suffix? Any other advice is welcomed too.
Thanks.

Obviously you want shield armour with 1h+shield.
Number one choice for suffix is Barrier and then Protection.
If you can collect good shield xxx barrier, your block chance can go up to 80% and above.
And with that kind of number I think you can block and counter attack each turn like crazy (IMG:[invalid] style_emoticons/default/blink.gif) .
Maybe someone who use shield armour can confirm this?
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post Jan 3 2013, 02:16
Post #27829
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mmm i'd say 70% to be safe. main problem is that the block isn't additive. but even then, with enough levels+forging, block can go pretty damn high.

your counters will be hitting max almost guaranteed but how many counters you do will be limited by your 1h prof and i think even then, it's capped (at 3 counters or something, i forget - check wiki 1h prof for max counters)

but yes, if T lifts that limit (so to speak), 1h/shield would be pretty interesting (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 3 2013, 02:24
Post #27830
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QUOTE(Lement @ Jan 3 2013, 02:50) *

If you're certain you want to use 1h: Don't use frost-born, etc ever. Protection, Barrier, Slaughter or Legendary - 1 of the 4. Balance power is marginal.

Plate/Protection roughly matches to loses a bit to Shield/barrier, and loses by 5% to Shield/protection - in other words, in defensive pieces those are what you probably want to wear. Alas, counter doesn't give much offense so you still want some power of slaughter gears in there.

Due to it having specific mitigations and low interference/burden, buckler is probably best shield. Block is, after all, reduced by anti-evade/block.

Doesn't that font get tiring on the eyes?

Thanks for your reply. Ok so a Shield Protection and Power Slaughter mix, sounds good.

Regarding the 1h fighting style I take it your a fan of 2h or dual wield? Will I benefit in the long term from a switch? I just found a the ../wiki/Equipment_Advice page so I'm reading that now but some input from a veteran wouldn't hurt.
I can do around 15+ levels on IWBTH or something like that but even with my rather defensive setup I have to keep the Protection spell up, be near good health and cast a few weaken every round. With a 2h/dual wield setup possibly with light armor how do you survive there?

(IMG:[invalid] style_emoticons/default/wink.gif) I like the font. It has a fantasy feeling to it. Which do you use?

EDIT: @zentetsuken: It's called Ringbearer and is classed as a fantasy font on one of the sites I found it.
EDIT: @t15: Yeah it looks like the obvious choice to go with shield gear but it does lose some physical mitigation and power has the damage. I generally like a lot of mitigation, block and resist though so the 80% block sounds wonderful.

This post has been edited by rednit: Jan 3 2013, 02:36
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post Jan 3 2013, 03:12
Post #27831
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Any tips for 220+ schoolgirl arenas? Am I gona have to keep up spirit shield or would a silence near max spirit be more efficient.
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post Jan 3 2013, 03:35
Post #27832
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QUOTE(Arxdewn @ Jan 3 2013, 08:12) *

Any tips for 220+ schoolgirl arenas? Am I gona have to keep up spirit shield or would a silence near max spirit be more efficient.

depends, what is your gear and difficulties you'd like to run?
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post Jan 3 2013, 04:22
Post #27833
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I was just doing a round and am wondering if anyone figured out which is better for a 2H to do, spirit stance or use skills? So far in this round I am at a pretty low number where I still get small waves, but I realized that I can do my skill, chaining them at the last possible turn and I manage to recover enough overcharge to keep it going for a while. So basically, which is better overall, to use ss or skills?
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post Jan 3 2013, 04:23
Post #27834
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that depends on your weapon, your armor, your difficulty, your level
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post Jan 3 2013, 04:26
Post #27835
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QUOTE(SPoison @ Jan 2 2013, 21:22) *

I was just doing a round and am wondering if anyone figured out which is better for a 2H to do, spirit stance or use skills? So far in this round I am at a pretty low number where I still get small waves, but I realized that I can do my skill, chaining them at the last possible turn and I manage to recover enough overcharge to keep it going for a while. So basically, which is better overall, to use ss or skills?


If you use estoc, then you can probably just use spirit stance exclusively, especially now that there's nothing really dangerous that you need to cleave down quickly due to pl cap. If you use mace, then try to start of every round with a rending blow, ditch spirit stance except last round.

Assuming you play on BT/IWBTH

This post has been edited by fishinsea: Jan 3 2013, 04:26
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post Jan 3 2013, 04:28
Post #27836
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QUOTE(SPoison @ Jan 3 2013, 09:22) *

I was just doing a round and am wondering if anyone figured out which is better for a 2H to do, spirit stance or use skills? So far in this round I am at a pretty low number where I still get small waves, but I realized that I can do my skill, chaining them at the last possible turn and I manage to recover enough overcharge to keep it going for a while. So basically, which is better overall, to use ss or skills?

with estoc I go SS most of time and use great cleave on pesky monster, dunno with mace/scythe.
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post Jan 3 2013, 04:34
Post #27837
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QUOTE(aiwotorimodose @ Jan 2 2013, 17:35) *

depends, what is your gear and difficulties you'd like to run?


I was doing arenas on nightmare/hell, and haven't had trouble doing them without paying much attention (watching dota casts), till I hit 220 and got one shot by Time Quake. I'm in Prot Kevlar.
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post Jan 3 2013, 04:42
Post #27838
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schoolgirls will remain pretty tedious/difficult until you get to level300 or so
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post Jan 3 2013, 04:43
Post #27839
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QUOTE(Arxdewn @ Jan 2 2013, 17:12) *

Any tips for 220+ schoolgirl arenas? Am I gona have to keep up spirit shield or would a silence near max spirit be more efficient.


I've only done it a few times but each time at the end I am running out of pots and depending on scrolls. I run 2H heavy and use spirit shield. The only tip is can give is to run it on normal.
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post Jan 3 2013, 04:51
Post #27840
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What's the best way to beat the schoolgirl arenas on IWBTH if you're over 300 and a 2 handed melee player, at the moment all I use is Spirit Stance and Imperil and sometimes I'll use the Friendship Cannon and Great Cleave (I don't use the other Skills cause they do almost nothing)

Surely there must be an easier way though cause doing it that way takes forever should I invest in some other spells? Maybe some Holy or Dark spells or is that pointless for a melee?
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