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post Dec 28 2012, 14:58
Post #27581
Arxdewn



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QUOTE(hhunt1987 @ Dec 28 2012, 04:54) *

Yeah considering the normal xp I get from hourlies, a single IWBTH one would level me up. Unfortunately the monsters hit for almost 1/4 my hp normal attacks, and mana attacks do 3/4ths. Any crit would just end me instantly lol.


Sounds like you need to buy some better gear (WTS forum, lots of free stuff even). Also, weaken prevents enemies from crits altogether.
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post Dec 28 2012, 15:23
Post #27582
nobody_xxx



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finally win IWTBH hourlies (IMG:[invalid] style_emoticons/default/biggrin.gif)
weaken every enemy is the key for survival (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 28 2012, 16:11
Post #27583
Lement



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ahenayau: Do you have any spirit tanks at all?
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post Dec 28 2012, 16:16
Post #27584
nobody_xxx



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Of course I have (IMG:[invalid] style_emoticons/default/biggrin.gif)
( but it's not my primary build up in ability )
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post Dec 28 2012, 18:29
Post #27585
RRViper



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Hey folks,

I have some Item World questions today.

Since I was fortunate enough to receive this during Tenboro's christmas gift event, I figured it needed some leveling up.

So far for now I've been staying on easy mode, as my gear isn't set up to run 200 rounds constantly at higher levels without failing the course. And for each successful time I run the course I've received 200 points towards the level of course.

What I'd like to know is for the higher levels (normal, hard, etc), are they a multiple of 200 points per difficulty rank, or is there a bonus for the higher levels? I don't mind doing the leveling; I'd just want it done efficiently.

Also the endurance boost was a nice thing, but should there be anything in particular I should be watching for or avoiding in general? I know level 10 will turn this into a void weapon; I just don't want to waste my time too much leveling it to find out I should have stopped now and started over.

Lastly, do any of the Arena battles get up to 200 battles to finish it? If so, at least Item World has its uses for practicing a long battle in gneral.

laters,

RRViper
(not to mention that Item World is a long haul in general)
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post Dec 28 2012, 18:38
Post #27586
Arxdewn



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You want Butcher and Swiftstrike levels the most, I think that weapon will only get those 3 potencies. PXP on weapon is based on dificulty: http://ehwiki.org/wiki/difficulty#Challenge_Level
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post Dec 28 2012, 18:43
Post #27587
varst



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QUOTE(RRViper @ Dec 29 2012, 00:29) *

Hey folks,

I have some Item World questions today.

RRViper
(not to mention that Item World is a long haul in general)


- Yes, they're multiple of the modifier. But it's to the monster HP modifier, not the EXP modifier.
http://ehwiki.org/wiki/HentaiVerse_Settings

- As for possible potency...usually it's the butcher and the swift strike that's more valuable. If you have got END though, there's a greater chance you'll get the same potency (END) again, so you need to think if you should wipe END out and start again, or try your luck and see if you get something different.
http://ehwiki.org/wiki/Item_World#Potencies

- The maximum round for arena is 100 now. A long time ago there's 500-round arenas, but it's changed to a different format.
And you can play grindfest infinitely, so there's nothing worthwhile for IW except the potency in general.
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post Dec 28 2012, 18:48
Post #27588
Coma



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QUOTE(RRViper @ Dec 28 2012, 18:29) *

Hey folks,

I have some Item World questions today.

Since I was fortunate enough to receive this during Tenboro's christmas gift event, I figured it needed some leveling up.

So far for now I've been staying on easy mode, as my gear isn't set up to run 200 rounds constantly at higher levels without failing the course. And for each successful time I run the course I've received 200 points towards the level of course.

What I'd like to know is for the higher levels (normal, hard, etc), are they a multiple of 200 points per difficulty rank, or is there a bonus for the higher levels? I don't mind doing the leveling; I'd just want it done efficiently.

Also the endurance boost was a nice thing, but should there be anything in particular I should be watching for or avoiding in general? I know level 10 will turn this into a void weapon; I just don't want to waste my time too much leveling it to find out I should have stopped now and started over.

Lastly, do any of the Arena battles get up to 200 battles to finish it? If so, at least Item World has its uses for practicing a long battle in gneral.

laters,

RRViper
(not to mention that Item World is a long haul in general)

http://ehwiki.org/wiki/difficulty#Challenge_Level
Look under the Potency EXP modifier. Both Easy and Normal have multiplier of 1, while IWBTH has 10x.

If you dont mind paying, you can use the WTS's IW Service. It is about 40c * 10 * round * # of runs. It takes an average of 10 IWBTH runs to max out the IW level.

The best potencies for a Slaughter Mace would be Butcher and Swift Strike, since butcher boost its already high damage while swift strike make you go faster and prolongs the stun duration.

Arena is capped at 100 rounds, IW is capped at 200. If you can finish Legendary IW at normal, then you definitely wont have problem with Nightmare Arena
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post Dec 28 2012, 20:09
Post #27589
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i can get to round 20 in grindfest at hell difficulty using 7 superior mp pots as a mage, would lowering difficulty to do more rounds or raising difficulty be more efficient at getting more exp ?

This post has been edited by billyismad: Dec 28 2012, 20:13
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post Dec 28 2012, 20:21
Post #27590
varst



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QUOTE(billyismad @ Dec 29 2012, 02:09) *

i can get to round 20 in grindfest at hell difficulty using 7 superior mp pots as a mage, would lowering difficulty to do more rounds or raising difficulty be more efficient at getting more exp ?


As a mage, I would say lower the difficulty and play more rounds.
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post Dec 28 2012, 22:37
Post #27591
Herp in your Derp



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Finally got my first IA slot and it's so nice. Almost made me forget that I'm completely broke now.

Almost
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post Dec 28 2012, 22:52
Post #27592
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QUOTE(varst @ Dec 28 2012, 08:43) *

there's nothing worthwhile for IW except the potency in general.

I thought a Legendary on IWBTH was still the best repeatable source of EXP.
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post Dec 28 2012, 23:02
Post #27593
PK678353



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QUOTE(billyismad @ Dec 28 2012, 14:09) *

i can get to round 20 in grindfest at hell difficulty using 7 superior mp pots as a mage, would lowering difficulty to do more rounds or raising difficulty be more efficient at getting more exp ?


If there's a point where you can consistently one-shot the round, go with that. It's time-efficient since you don't have to think about it, just keep going alt-1 1, alt-1 1, alt-1 1.

I am of course assuming Stamina is no object for you, which may not be right (certainly isn't at my level).


QUOTE(Herp in your Derp @ Dec 28 2012, 16:37) *

Finally got my first IA slot and it's so nice. Almost made me forget that I'm completely broke now.

Almost


I need my second so I can throw Spark in an IA slot. Time to get H@H running again (or pay some guy a few bucks a month for a cheap VPS).

This post has been edited by PK678353: Dec 28 2012, 23:04
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post Dec 28 2012, 23:09
Post #27594
RRViper



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Hey folks,

Thanks for all the notes/info/suggestions on the item world with the mace. Now that I get that I'm looking for Butcher and Swift Strike, my next question is a little more interesting. Since the item world has 10 levels and the 10th level will turn the weapon type into void, that leaves 9 levels in which one would have some control over. Taking into consideration that there are 6 options that drop, and 2 that are butcher or swift strike, that gives the probability at 1/3 of hitting 1 of them at each level, which would mean that the probability of getting them all to be that way for 9 levels would be (1/3)^9 or 1/19683. So realistically, how far is it worth to try to go that way, or in other words, How many of the Butcher/Swift Strikes should I try to hit? Even hitting 5 out of the 9 is less than a 1% chance.

Secondly, since the mace already has PAB's of Str, Dex, and Agi already, would it matter much if the reward for the rank boost hits one of them?

As for the IWS, I'm somewhat iffy on it. Yes it can be done more quickly than I can do it, but to spend 800k (minimum) according to Coma's formula only to max out a weapon may end up doing nothing more than throwing money away. Not that I have 800k to drop at the moment anyway. (IMG:[invalid] style_emoticons/default/wink.gif)


laters,

RRViper
(who has been over the 100k mark creditwise a couple of times, my hath is roughly worth about 400k at the moment. Hopefully once the donation setup is up & running again perhaps someday...)
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post Dec 28 2012, 23:11
Post #27595
varst



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QUOTE(Maximum_Joe @ Dec 29 2012, 04:52) *

I thought a Legendary on IWBTH was still the best repeatable source of EXP.


Well...only a handful of equips have quality over 1 (350+ base PXP), which will give more EXP than grindfest.
The monsters are easier in most IWs than GF, but at the same time you also get less EXP, so it's more like exchanging difficulty for EXP.
Before the patch IW is better than GF in terms of stamina and better than CF if a player doesn't have crystal perks, but now that GF use the same stamina, I'm not sure if there's good reason to grind in IW...

QUOTE(RRViper @ Dec 29 2012, 05:09) *

Hey folks,

RRViper
(who has been over the 100k mark creditwise a couple of times, my hath is roughly worth about 400k at the moment. Hopefully once the donation setup is up & running again perhaps someday...)


Luckily you won't get any PAB potency if it's already on the weapon, so your weapon will only get END, Butcher or Swift Strike. If you can get butcher/swift strike in the first few IWs, there's even a greater chance you won't get END at all (since there's greater chance to get the same potency again).

This post has been edited by varst: Dec 28 2012, 23:15
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post Dec 28 2012, 23:19
Post #27596
PK678353



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QUOTE(RRViper @ Dec 28 2012, 17:09) *

Hey folks,

Thanks for all the notes/info/suggestions on the item world with the mace. Now that I get that I'm looking for Butcher and Swift Strike, my next question is a little more interesting. Since the item world has 10 levels and the 10th level will turn the weapon type into void, that leaves 9 levels in which one would have some control over. Taking into consideration that there are 6 options that drop, and 2 that are butcher or swift strike, that gives the probability at 1/3 of hitting 1 of them at each level, which would mean that the probability of getting them all to be that way for 9 levels would be (1/3)^9 or 1/19683. So realistically, how far is it worth to try to go that way, or in other words, How many of the Butcher/Swift Strikes should I try to hit? Even hitting 5 out of the 9 is less than a 1% chance.

Secondly, since the mace already has PAB's of Str, Dex, and Agi already, would it matter much if the reward for the rank boost hits one of them?

As for the IWS, I'm somewhat iffy on it. Yes it can be done more quickly than I can do it, but to spend 800k (minimum) according to Coma's formula only to max out a weapon may end up doing nothing more than throwing money away. Not that I have 800k to drop at the moment anyway. (IMG:[invalid] style_emoticons/default/wink.gif)
laters,

RRViper
(who has been over the 100k mark creditwise a couple of times, my hath is roughly worth about 400k at the moment. Hopefully once the donation setup is up & running again perhaps someday...)


You can't get PABs you already have naturally as potencies, so that mace can only get END, Butcher or SS as a potency, which improves your odds dramatically. To be honest, Butcher/SS are damn nice, but END isn't exactly bad either, especially since that mace is so far ahead of the gear curve already at our level. Worry about getting a 'perfect' set of potencies later, when you can IW it efficiently yourself. You're getting at least 4 SS/Butcher total, minimum even if it gets 5 END potencies.
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post Dec 28 2012, 23:32
Post #27597
Arxdewn



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If you are devoted to that weapon, I would reset it until your first 2 levels are only swift and butcher. The time for the first 2 are pretty low, and the shard cost will be low as well. If you start with butcher 1 swift 1, you probably wont get more than End 2 by lvl 10. If you don't care too much, just level it leisurely and be done with it.
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post Dec 28 2012, 23:43
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QUOTE(RRViper @ Dec 28 2012, 23:09) *

Hey folks,

Thanks for all the notes/info/suggestions on the item world with the mace. Now that I get that I'm looking for Butcher and Swift Strike, my next question is a little more interesting. Since the item world has 10 levels and the 10th level will turn the weapon type into void, that leaves 9 levels in which one would have some control over. Taking into consideration that there are 6 options that drop, and 2 that are butcher or swift strike, that gives the probability at 1/3 of hitting 1 of them at each level, which would mean that the probability of getting them all to be that way for 9 levels would be (1/3)^9 or 1/19683. So realistically, how far is it worth to try to go that way, or in other words, How many of the Butcher/Swift Strikes should I try to hit? Even hitting 5 out of the 9 is less than a 1% chance.

Secondly, since the mace already has PAB's of Str, Dex, and Agi already, would it matter much if the reward for the rank boost hits one of them?

As for the IWS, I'm somewhat iffy on it. Yes it can be done more quickly than I can do it, but to spend 800k (minimum) according to Coma's formula only to max out a weapon may end up doing nothing more than throwing money away. Not that I have 800k to drop at the moment anyway. (IMG:[invalid] style_emoticons/default/wink.gif)
laters,

RRViper
(who has been over the 100k mark creditwise a couple of times, my hath is roughly worth about 400k at the moment. Hopefully once the donation setup is up & running again perhaps someday...)


Some things you need to know.
1. You need to do 100 runs on easy to get that weapon to level 10. The first few levels are easy to get but the later levels are long, frustrating with little pay off.
2. Mace will fall behind Estoc very far after level 250. The damage it deals is lower than estoc 2-3 times and more whenever you level up.
3. Ethereal is better than elemental strike for two handed weapon because elemental strike only hit 1 mob.

If i were you, i would sell that mace and buy Innate Arcana or just level it up to level 5 and use it to level 250 then sell it to buy a good estoc. Or you can hope that a future update will buff mace and make it worth using.

In short: That mace is not as good as you think.
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post Dec 28 2012, 23:46
Post #27599
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I've got quite a weird question. This mace.

First question: Is this mace ok? I won't need to change it anytime soon, right?

Second: Got Cold as elemental strike. So uh... Should I use amnesia shards to try and get a Dark/Holy/Astral?
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post Dec 28 2012, 23:53
Post #27600
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QUOTE(kserox @ Dec 28 2012, 23:46) *

I've got quite a weird question. This mace.

First question: Is this mace ok? I won't need to change it anytime soon, right?

Second: Got Cold as elemental strike. So uh... Should I use amnesia shards to try and get a Dark/Holy/Astral?


Read my post above. You'll throw your mace away soon. Don't even think about reforge something if you can't do IW on IWBTH because it will reset to level 0.
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