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post Dec 23 2012, 09:43
Post #27381
varst



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QUOTE(etothex @ Dec 23 2012, 05:28) *

question about AP: finally filled all my tanks (minus xp), what do i go for now? fill out buffs / debuffs? start doing low tier spells and get resistances? I just threw them into holy resist (have 1st tier for grinding) since didn't see anything else i needed.


Fill the XP tanks next. There isn't that much reason to pick the resistance (since you also need to pick the spell), and you should have all the buffs/debuffs you'll need at this point.

QUOTE(PK678353 @ Dec 23 2012, 05:32) *

So, is there a breakthrough point where the fresh hordes of 70% Cold resist troll monsters stop being so much of an issue (though I do really enjoy laughing at max Chaos upgraded Dragonkin like hitokiri's), or should I just stick my Nif set on ice for a while and join the Dark side?


The situation will only be worse.
Reasons why I have been using holy/dark:
- there's only two spells to rotate; it means there's less control issues.
- you'll need 4 spells to rotate among elements, with 3 not supported by your armor.
- the spell debuff are useful, and it also lowers the resistance
- tier 1 spell isn't that useful on higher difficulty
There are many other reasons. But if you want something a bit more comfortable on higher difficulty, holy/dark should be your choice.

QUOTE(fa怪叔叔 @ Dec 23 2012, 13:43) *

hi everyone, I just want to ask one question about monsters' action speed. Does it get any thing to do with monsters' level (not the power level but the level)? And how can we calculate monsters' action speed? For example, if a monsters' AGI is 20, and the level (not the power level but level) is 200, can any one tells me what the action speed it is?


https://forums.e-hentai.org/index.php?showt...p;#entry1585552
https://forums.e-hentai.org/index.php?showt...p;#entry1672318

CODE

Monster stat scaling: 0.1*Base_Stat*level+y
Bonus = [(level^1.1)-10]*.293 if level is greater then 10
Bonus = 0 otherwise


First calculate the AGI of monster (which is the sole factor for monster's action speed), then use the same formula as the player (action speed = AGI/3 + 100) to get the monster's action speed.

This post has been edited by varst: Dec 23 2012, 09:51
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post Dec 23 2012, 09:45
Post #27382
PK678353



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QUOTE(n125 @ Dec 23 2012, 00:21) *

For most people, there is no breakpoint where things suddenly become easy. Expect to always have a subset of monsters singled out in your mind that will give you a hard time unless you use Imperil when they appear. The majority of this subset will be the PL900+ crowd that also have Chaos Upgrades, but there will also probably be a couple that are specific to cold mages.

If they aren't already, BT arenas will eventually become trivial as you get stronger (using Imperil when necessary), but IWBTH will remain rocky until you forge the hell out of your gear. I think the barrier for IWBTH is a bit higher for elemental mages than it is for holy/dark mages.

I personally use wind most often. I like it, and I don't feel the need to change completely, but I do have holy/dark suits that I use for situations where wind isn't optimal. Maybe one day that won't be necessary, but it's going to require a lot of forging to get there.

I'd really like to see Tenboro give the Spike Shields more relevance by redesigning them to help elemental mages out a bit (and I guess, non-holy/dark/soul elemental strike weapons as well).


Yeah, when I was asking 200+ players for advice, I was to a certain extent asking for your advice, since you and Hito are the only serious high level elemental mages I know of, and Hito's gear and wealth is just so far beyond the curve I'm not sure he could actually help me. I know you're rocking some crazy gear as well, but we're at least working with the same rule set here. Good to know IWBTH is pretty much a bitch for all of us until we reach silly power levels there. Admittedly, being steeped in a thread frequented by L300+ Heavy/Estoc and DW/Shade builds kind of warps my expectations of what you should be able to do as a mage.

Definitely going to keep running the Fenrir set, I think I'm going to end up running the Nif on BT and below and Fenrir on BT and up, since nothing trolls Holy/Dark like it does Cold/Wind and that matters rather a lot when everything has 10x HP, but I can just brute force through at BT. It's not trivial anymore (that's gonna take at least reaching Spirit Shield to smooth out the normal crits for half my health), but before 0.72 I did occasionally one-shot BT rounds with the Nif set.

QUOTE(Slobber @ Dec 23 2012, 02:43) *

In the end what's "best" is dependent on what you have available (what you can buy with your funds, what you already have in possession) as well as which is the "hot element" at the moment.

You can have godly elemental gear and shit holy/dark so the elemental will naturally be your best option. Whether or not you take the effort to attain a comparable holy/dark suit is entirely up to you. But if we're simply talking about the "hot element". Yes, holy/dark are leagues better than the other two. I can't say the same for how economical/available they are though. Most elemental mages > 200 do so because of the first factor I mentioned (or they stubbornly refuse to admit holy/dark is better)

Both of you are pretty good thinkers so I'm sure you can figure out most of the advantages dark/holy have over elemental (IMG:[invalid] style_emoticons/default/smile.gif)

And forging gear isn't necessary. I was doing up to Trio on IWBTH with this and an unforged max EDB/1 off from max EDB fenrir set. Then in came half a dozen more 1k+ PL monsters and I thought hrm I think it's time I Economized up a destruction staff. Said destruction is still doing pretty nicely right now even though it's only Econ 4. Fenrir set is still unforged although there is a mag body piece with normal max EDB (the int+wis is stellar though)

Edit: should note that my destruction staff is decently forged up though. But the point I was trying to emphasize is prior to the recent patch, forging gear wasn't necessary for 330+ players to get by.


The decision to go Cold mage was made way back when Monster Lab was new and the base resists changed every few patches (back when 100% Holy/Dark resist on Celestials/Daimons was a thing, IIRC, or at least 75% base). I kept it because everyone was a bloody Holy/Dark mage and I wanted to optimize different. Makes me wonder if anyone is batshit crazy enough to primary Soul mage these days (a build that makes Elemental look positively viable by comparison).

I keep hoping Tenboro will throw Elementalists another bone like Imperil, but I don't expect him to put the damage types back on par like they were before monster lab ever again, before Elementalists just considered 25% resist 'baseline'. I can make up for some of that with better gear, but diminishing returns on going to Mag/Leg Niflheim from the high Exquisites I already have compared to cost means it's not nearly enough to compensate for the inherent advantages of Holy/Dark with even the midrange gear I've got (only the shoes remain shitty). The fact that I'm pretty sure I picked the worst possible elemental explosion combo certainly doesn't help.

This post has been edited by PK678353: Dec 23 2012, 09:46
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post Dec 23 2012, 09:54
Post #27383
Slobber



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Before monster lab, elec was king.
Once monster lab was new elec was still king and wind was the shadow king (good element for those in the "know") - giants were rampant, and crystal costs were high (outrageous in many ways)
Once crystal costs dropped to the point where monster lab upgrades were rampant, holy/dark became best. One factor was probably because it was the only "effective" solution to Eila (original)

Assuming someone can get their hands on a full mag+ demonfiend suit, soul mage seems pretty decent right now. It has its perks (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 23 2012, 10:07
Post #27384
varst



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I do believe it's the 0.5.3 (which remove elemental rating from ability) provides the 'shake' for holy/dark. Before that the phases are so scarce that most players are still using high-prof elementalist, thus holy/dark isn't common. After the patch, everyone needs to find the new 'balance', and with the abundance of new phases, more people can test and find what's the best for a mage. That's when people start to realize the usefulness of holy/dark against custom monsters.
And after 0.6.0 when the arenas/GFs monster composition shifts to include more custom monsters....all is history now (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 23 2012, 10:27
Post #27385
Slobber



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I agree about the holy/dark suspicion starting at 0.5.3... But I think what deterred most players from investing heavily into holy/dark at the time was the scarcity of suitable staves, which made elementalist the better choice due to its availability in gear. Ebony destruction staves were already pretty rare so getting one of those was considered good.

But Kata staffs? Rare as hell. However as time went on, more kata staves popped up and holy/dark became more and more viable.

I guess I shoulda edited my post above, after "monster lab upgrades were rampant, holy/dark became best" <- more like ideal element but was restricted by what was available
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post Dec 23 2012, 10:33
Post #27386
PK678353



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QUOTE(Slobber @ Dec 23 2012, 03:54) *

Before monster lab, elec was king.
Once monster lab was new elec was still king and wind was the shadow king (good element for those in the "know") - giants were rampant, and crystal costs were high (outrageous in many ways)
Once crystal costs dropped to the point where monster lab upgrades were rampant, holy/dark became best. One factor was probably because it was the only "effective" solution to Eila (original)

Assuming someone can get their hands on a full mag+ demonfiend suit, soul mage seems pretty decent right now. It has its perks (IMG:[invalid] style_emoticons/default/tongue.gif)


Yep, that's the environment I went Nif in. Cold/Wind, Giants would fall to the secondary, and Mechs hadn't yet been buffed to their current (highly popular) form.

Soul's decidedly the least supported damage type, since you need to prep the round to get the 7.8 damage multiplier, and a T3.5 single target spell (slow, so you'll get tapped) before one shotting the round with Soul Burst just doesn't sound sustainable over the long haul, especially given HS/DF Gossamer's worse defense stats compared to Phase. Then again, if Phase of Soul existed, it would probably be the damage type given how solid the resist profile is (but then Crystals of Quintessence would actually be better than a kick in the teeth).

Kind of funny, I think I ran the numbers and came to the conclusion that getting a Legendary Arctic Ebony Staff of Destruction from a Noodle had about the same odds as seeing a Legendary Hallowed/Demonic Katalox Staff of Destruction.

This post has been edited by PK678353: Dec 23 2012, 10:36
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post Dec 23 2012, 10:33
Post #27387
varst



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Well...considering the number of mages vs number of good katalox....it's still rare as hell (IMG:[invalid] style_emoticons/default/tongue.gif)
The situation is a bit better now, but that's only because there's less players joining the dark side (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 23 2012, 10:58
Post #27388
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@PK
I was actually thinking of harvest. The lack of resists to soul helps it a lot. And it's decently cheap to forge remember (no phazons)

@varst
I think it depends on the standards for a "good kata staff"
Many people ask for perfection when they can't afford it. I'm sitting on quite a few usable exq destruction staves and none of them were from trophies (only my main kata destruction is from trophies, but that was when Katas were super rare)

My focus did just fine prior to this patch even though "it has only 1 PAB". Not sure if it'd be as good this patch from the PL hike but I don't plan on using it again.
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post Dec 23 2012, 11:21
Post #27389
n125



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QUOTE(Slobber @ Dec 22 2012, 22:43) *
And forging gear isn't necessary. I was doing up to Trio on IWBTH with this and an unforged max EDB/1 off from max EDB fenrir set. Then in came half a dozen more 1k+ PL monsters and I thought hrm I think it's time I Economized up a destruction staff. Said destruction is still doing pretty nicely right now even though it's only Econ 4. Fenrir set is still unforged although there is a mag body piece with normal max EDB (the int+wis is stellar though)

Edit: should note that my destruction staff is decently forged up though. But the point I was trying to emphasize is prior to the recent patch, forging gear wasn't necessary for 330+ players to get by.


I agree. But, when PK678353 asked whether there was an EDB breakpoint at which monsters that are highly-resistant to cold stop being so much of an issue, I responded with "no" based on personal experience. I can do IWBTH arenas with my wind set (so forge upgrades aren't necessary; in fact, I have only ever done 16 forge upgrades), but I can't faceroll through them. (IMG:[invalid] style_emoticons/default/tongue.gif) They are slow-going and require liberal use of Imperil. When I look at my freyr gear, I can't improve my damage significantly further just by buying new pieces. If wind-resistant monsters are to stop being an issue for me on IWBTH, I will have to turn to the forge and damage perks (which are unrealistic) and/or continue relying on Imperil, and that means PK678353 will also have those options when it comes to dealing with cold-resistant monsters. And who knows, maybe even after copious forge upgrades and damage perks, resistant monsters will still be an issue on IWBTH, but then I look at hito and tend to think otherwise.

I'm sure holy/dark mages have their own challenges as well, but with the way everyone talks about them, they seem to have a much easier overall time. My fenrir and heimdall suits aren't really good, so I can't fairly compare the three styles.

This post has been edited by n125: Dec 23 2012, 11:22
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post Dec 23 2012, 11:45
Post #27390
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All this talk about high-level elemental mages really get my thinking phase cap on, since I'm one as well(albeit low level ofc, and with just 1 cloth armor, the rest heavy xD). Thanks to you guys, I now have a much better idea on what I should work on and build upon for the upcoming sounds scary high level stuff as a mage and also to improve my chance of survivability in this such a challenging game.

I know I've still got a looong way to go but it can't be hurt a bit to be prepared.

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post Dec 23 2012, 13:43
Post #27391
PK678353



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QUOTE(Slobber @ Dec 23 2012, 04:58) *

@PK
I was actually thinking of harvest. The lack of resists to soul helps it a lot. And it's decently cheap to forge remember (no phazons)

@varst
I think it depends on the standards for a "good kata staff"
Many people ask for perfection when they can't afford it. I'm sitting on quite a few usable exq destruction staves and none of them were from trophies (only my main kata destruction is from trophies, but that was when Katas were super rare)

My focus did just fine prior to this patch even though "it has only 1 PAB". Not sure if it'd be as good this patch from the PL hike but I don't plan on using it again.


The standards for good shift with time and what equipment you've already got. I actually suspect that that's part of the ever present complaints that drops always get worse it seems. I remember us getting quite excited over a piece of Superior Shadowdancer gear that Ichy dug up back when Shade was new, went for several hundred thousand at auction. It would fetch at most 75k now.

The thing about Destruction is that you either have to be high enough level for the fast scaling on MDB to really kick in or have a really good Destruction staff for it to actually beat out competing staves with other suffixes that are a tier higher in quality and still cheaper. I picked up a cheap Ex Destruction Katalox at auction, then realized that my Mag Fenrir gave better Holy damage due to better EDB/Prof (near max MDB on the Fenrir certainly didn't hurt there). Mediocre Destruction just gets killed by midrange specific element, and good Destruction in turn gets beat by top-flight stuff (why I use a Nif Staff, I can't afford a Destruction that can legitimately beat that thing). Destruction really does have quite a high bar to clear when you can often pick up a Magnificent X Staff of Y for 5k at auction. Only very good stuff is going to be better than the available alternatives (specific element still wins that particular element), and stuff that good is actually rather rare and expensive.

QUOTE(dirtyhairry @ Dec 23 2012, 05:45) *

All this talk about high-level elemental mages really get my thinking phase cap on, since I'm one as well(albeit low level ofc, and with just 1 cloth armor, the rest heavy xD). Thanks to you guys, I now have a much better idea on what I should work on and build upon for the upcoming sounds scary high level stuff as a mage and also to improve my chance of survivability in this such a challenging game.

I know I've still got a looong way to go but it can't be hurt a bit to be prepared.


That's half the point of this thread, watching other people throw ideas at each other and see what sticks.

This post has been edited by PK678353: Dec 23 2012, 13:50
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post Dec 23 2012, 14:14
Post #27392
dirtyhairry



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QUOTE(PK678353 @ Dec 23 2012, 19:43) *

That's half the point of this thread, watching other people throw ideas at each other and see what sticks.

Yeah, I know. It's just that there hasn't been good mage discussion going around here recently that could be useful for me. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 23 2012, 14:43
Post #27393
t15



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QUOTE(PK678353 @ Dec 23 2012, 20:43) *

The standards for good shift with time and what equipment you've already got. I actually suspect that that's part of the ever present complaints that drops always get worse it seems. I remember us getting quite excited over a piece of Superior Shadowdancer gear that Ichy dug up back when Shade was new, went for several hundred thousand at auction. It would fetch at most 75k now.

That deflation is good for me (IMG:[invalid] style_emoticons/default/laugh.gif) . Let the price drop further so I can upgrade my armour cheaply (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 23 2012, 16:00
Post #27394
ntsa



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Ok reposting with equip links

Stats:
[i.imgur.com] http://i.imgur.com/HjEMS.png
Abilities:
[i.imgur.com] http://i.imgur.com/mNj54.png

I'm wearing mostly plate armor and using a 2 handed mace.

Main Hand: http://hentaiverse.org/pages/showequip.php...;key=7bc122fc02
Off Hand: -
Helmet: http://hentaiverse.org/pages/showequip.php...;key=6dafab07a9
Body: http://hentaiverse.org/pages/showequip.php...;key=1c2027423c
Hands: http://hentaiverse.org/pages/showequip.php...;key=5b458b0ee7
Legs: http://hentaiverse.org/pages/showequip.php...;key=bc85e19677
Feet: http://hentaiverse.org/pages/showequip.php...;key=0c3c68789a

I got all my stats to 50 and sitting on some experience not sure of what build to go for. I can barely get through the daily arena on normal, can someone suggest a build (Mage or Melee, heavy of light armor etc) that will let me go through the daily arena and random encounters easy and halp me not suck? Thanks.

*edit*
Picture fail, link fail, so much fail

This post has been edited by ntsa: Dec 23 2012, 16:16
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post Dec 23 2012, 16:11
Post #27395
Coma



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QUOTE(ntsa @ Dec 23 2012, 16:00) *

I got all my stats to 50 and sitting on some experience not sure of what build to go for. I can barely get through the daily arena on normal, can someone suggest a build (Mage or Melee, heavy of light armor etc) that will let me go through the daily arena and random encounters easy and halp me not suck? Thanks.

Go to the WTS for Freebies, dont wear armors with specific mitigation suffixes like Dampening or Stoneskin. Make sure dont mix armors of different kind. Look for Protection Plate instead. I am guessing that your armor is what make you feel "difficult", dont forget to use health potions

Abilities: Weaken, Haste, Protection, and Item Slot. If you run out of SP before finishing Arena, get SP Tanks

You should play in higher difficulty, try to do Hourlies as often as you can. Grind Grindfest after you are done clearing the arena.

Finally, http://ehwiki.org/wiki/HentaiVerse_Advice

This post has been edited by Coma: Dec 23 2012, 16:12
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post Dec 23 2012, 17:21
Post #27396
Insania



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I need some help beating the school girl arena on IWTBH.
(IMG:[i46.tinypic.com] http://i46.tinypic.com/23hargw.png)
Exquisite Estoc of Slaugther
Exquisite Plate Helmet of Turtle
Superior Power Armour of Slaugthe
Magificant Plate Gauntlet of Protection
Superior Power Legging of Slaugther
Exquisite Power Boots of Slaugther
They take about 200 turns for me to kill.
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post Dec 23 2012, 18:14
Post #27397
4EverLost



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QUOTE(Insania @ Dec 23 2012, 15:21) *


cute helm, if killing speed is your problem then you need more power gear and a better weapon. If you have problems with mana then train your proficiency. Regen II is going to heal a lot more if its = to your level, the ones ones will cast less often if they are maxed so you use less mana.

you can use imperial + infusions for more damage or you could just stay with BT and not waste as much time.
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post Dec 23 2012, 18:28
Post #27398
xmagus



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53 17 You gain 294 Credits!
53 16 You gain 1087784 EXP!
53 15 Kusakabe Misuzu dropped [Magnificent Gossamer Robe of the Heaven-sent]
53 14 Ao Kiji dropped [Godly Mana Potion]
53 13 Ouzai Shadow Killer White dropped [Godly Mana Potion]
53 12 Sakurai Kei dropped [Godly Health Potion]
53 11 Ouzai Jackson dropped [3x Crystal of Cunning]
53 10 Monshiro Kuki dropped [Godly Health Potion]
53 9 You are Victorious!

Quite clearly, Magni stuff does drop on IWBTH REs. Even if this is the only one I got ever from a battle drop.

My question is, what is the rate for Legendary drops for the same battle type?
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post Dec 23 2012, 18:38
Post #27399
Coma



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QUOTE(xmagus @ Dec 23 2012, 18:28) *

53 17 You gain 294 Credits!
53 16 You gain 1087784 EXP!
53 15 Kusakabe Misuzu dropped [Magnificent Gossamer Robe of the Heaven-sent]
53 14 Ao Kiji dropped [Godly Mana Potion]
53 13 Ouzai Shadow Killer White dropped [Godly Mana Potion]
53 12 Sakurai Kei dropped [Godly Health Potion]
53 11 Ouzai Jackson dropped [3x Crystal of Cunning]
53 10 Monshiro Kuki dropped [Godly Health Potion]
53 9 You are Victorious!

Quite clearly, Magni stuff does drop on IWBTH REs. Even if this is the only one I got ever from a battle drop.

My question is, what is the rate for Legendary drops for the same battle type?

Legendary base drop chance = 0.000025%, not factoring in Training or Difficulty or Round/Clear bonus

Magnificent is 0.0005%
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post Dec 23 2012, 20:14
Post #27400
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QUOTE(Insania @ Dec 23 2012, 06:21) *

I need some help beating the school girl arena on IWTBH.


Are you using a voidseeker on your estoc? It's pretty much a necessity to use void damage on the schoolgirls. Next suggestion would be getting a better weapon and going full power to increase your damage. Make sure PA is proc'ed then use great cleave, build up OC again and then repeat. I think the best way to go for melee on schoolgirl arenas is dual-wielding though. If you can get your DW prof to 100 then frenzied blows will greatly reduce the number of turns used. Depending on the RNG for frenzied, it takes me 15-20 turns to kill Yuki (the strongest one). Just max out your OC on the regular mobs, then proc PA on the schoolgirl, then run the skills through saving all the OC you can for frenzy (you have to activate spirit stance right before using frenzied too). Doing this will take out Konata, the other 3 it will either take out or leave close enough to death to finish them off easy. Although my DW prof is maxed and my whole style and equipment is built around my DW so I probably have an easier time than most.

Example: Ryouko in 12 turns...

32 25 You gain 226 Credits!
32 24 You gain 2447257 EXP!
32 23 You are Victorious!
32 22 Cooldown expired for Backstab
32 21 The effect Chain 2 has expired.
32 20 Ryouko Asakura has been defeated.
32 19 Frenzied Blows hits Ryouko Asakura for 84368 void damage.
32 18 Frenzied Blows hits Ryouko Asakura for 80993 void damage.
32 17 Frenzied Blows hits Ryouko Asakura for 72556 void damage.
32 16 Frenzied Blows hits Ryouko Asakura for 76775 void damage.
32 15 Frenzied Blows hits Ryouko Asakura for 89430 void damage.
32 14 Frenzied Blows hits Ryouko Asakura for 98710 void damage.
32 13 Frenzied Blows hits Ryouko Asakura for 71713 void damage.
32 12 Frenzied Blows hits Ryouko Asakura for 86055 void damage.
32 11 Frenzied Blows hits Ryouko Asakura for 73400 void damage.
32 10 Frenzied Blows hits Ryouko Asakura for 94492 void damage.
32 9 Frenzied Blows hits Ryouko Asakura for 70869 void damage.
32 8 Frenzied Blows hits Ryouko Asakura for 76775 void damage.
32 7 Frenzied Blows hits Ryouko Asakura for 84368 void damage.
32 6 Frenzied Blows hits Ryouko Asakura for 97023 void damage.
32 5 Frenzied Blows hits Ryouko Asakura for 97023 void damage.
32 4 Frenzied Blows hits Ryouko Asakura for 98710 void damage.
32 3 Frenzied Blows hits Ryouko Asakura for 98710 void damage.
32 2 Frenzied Blows hits Ryouko Asakura for 93648 void damage.
32 1 You use Frenzied Blows.
31 3 Spreading Poison hits Ryouko Asakura for 1247 damage.
31 2 You evade the attack from Ryouko Asakura.
31 1 Spirit Stance Engaged
30 6 Spreading Poison hits Ryouko Asakura for 1247 damage.
30 5 Ryouko Asakura misses the attack against you.
30 4 Soul Strike hits Ryouko Asakura for 1551 soul damage.
30 3 Your offhand hits Ryouko Asakura for 5391 void damage.
30 2 Dark Strike hits Ryouko Asakura for 5541 dark damage.
30 1 You hit Ryouko Asakura for 10310 void damage.
29 8 Ryouko Asakura misses the attack against you.
29 7 The effect Stunned on Ryouko Asakura has expired.
29 6 Spreading Poison hits Ryouko Asakura for 1247 damage.
29 5 Soul Strike crits Ryouko Asakura for 1551 soul damage.
29 4 Ryouko Asakura gains the effect Penetrated Armor.
29 3 Your offhand crits Ryouko Asakura for 6030 void damage.
29 2 Dark Strike crits Ryouko Asakura for 4108 dark damage.
29 1 You crit Ryouko Asakura for 13478 void damage.
28 3 Spreading Poison hits Ryouko Asakura for 1247 damage.
28 2 Dark Strike crits Ryouko Asakura for 5541 dark damage.
28 1 You crit Ryouko Asakura for 11917 void damage.
27 7 Cooldown expired for Iris Strike
27 6 The effect Chain 1 has expired.
27 5 Spreading Poison hits Ryouko Asakura for 1247 damage.
27 4 Backstab hits Ryouko Asakura for 254693 void damage.
27 3 Ryouko Asakura gains the effect Spreading Poison.
27 2 You gain the effect Chain 2.
27 1 You use Backstab.
26 4 Regen II restores 40 points of health.
26 3 Ryouko Asakura gains the effect Stunned.
26 2 Dark Strike crits Ryouko Asakura for 5445 dark damage.
26 1 You crit Ryouko Asakura for 12059 void damage.
25 7 Regen II restores 1460 points of health.
25 6 Ryouko Asakura crits you for 1500 slashing damage.
25 5 Soul Strike hits Ryouko Asakura for 2175 soul damage.
25 4 Ryouko Asakura gains the effect Penetrated Armor.
25 3 Your offhand hits Ryouko Asakura for 4587 void damage.
25 2 Dark Strike hits Ryouko Asakura for 3964 dark damage.
25 1 You hit Ryouko Asakura for 10499 void damage.
24 8 Regen II restores 1303 points of health.
24 7 Ryouko Asakura hits you for 1303 slashing damage.
24 6 The effect Stunned on Ryouko Asakura has expired.
24 5 Soul Strike crits Ryouko Asakura for 1967 soul damage.
24 4 Ryouko Asakura gains the effect Penetrated Armor.
24 3 Your offhand crits Ryouko Asakura for 8300 void damage.
24 2 Dark Strike crits Ryouko Asakura for 3917 dark damage.
24 1 You crit Ryouko Asakura for 14329 void damage.
23 5 Soul Strike crits Ryouko Asakura for 2062 soul damage.
23 4 Ryouko Asakura gains the effect Penetrated Armor.
23 3 Your offhand crits Ryouko Asakura for 7307 void damage.
23 2 Dark Strike crits Ryouko Asakura for 5254 dark damage.
23 1 You crit Ryouko Asakura for 12343 void damage.
22 4 Iris Strike hits Ryouko Asakura for 67532 void damage.
22 3 Ryouko Asakura gains the effect Blinded.
22 2 You gain the effect Chain 1.
22 1 You use Iris Strike.
21 6 Ryouko Asakura gains the effect Stunned.
21 5 Soul Strike crits Ryouko Asakura for 1797 soul damage.
21 4 Ryouko Asakura gains the effect Penetrated Armor.
21 3 Your offhand crits Ryouko Asakura for 2505 void damage.
21 2 Dark Strike crits Ryouko Asakura for 1604 dark damage.
21 1 You crit Ryouko Asakura for 4814 void damage.

This post has been edited by T_Starrk: Dec 23 2012, 20:49
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