Welcome Guest ( Log In | Register )

5153 Pages V « < 1367 1368 1369 1370 1371 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Dec 23 2012, 04:40
Post #27361
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


yes they are the "known" maximums.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 06:21
Post #27362
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(PK678353 @ Dec 22 2012, 13:32) *

Asking the higher level Elemental mages here, does the resist situation get better as your Phase scales to 200%, 300% EDB total? Or does it just get eaten away in ever higher monster MMI? Since the patch I'm now facing PL 700+ guys, most of which seem to have had at least 20 points dropped into Cold Resist, which means a pile of them have 70%+ resists, so I'm finding myself turning to Imperil a lot more than I ever had to before to finish off Mechs/Undead/Elementals.

I'm asking because I threw together a rather pedestrian Fenrir set over the last two weeks or so and have been trying it out now that I have Pestilence maxed, and even with my hideous Divine/Forbidden prof, it doesn't seem to be doing much worse than my Niflheim phase (which is as good as it'll get without spending huge sums on it). Elemental prof is 160, almost 90% of my level here, I'm about as well geared as a Niflheim mage can get at this level without being a ridiculous Hath baron.

So, is there a breakthrough point where the fresh hordes of 70% Cold resist troll monsters stop being so much of an issue (though I do really enjoy laughing at max Chaos upgraded Dragonkin like hitokiri's), or should I just stick my Nif set on ice for a while and join the Dark side?


For most people, there is no breakpoint where things suddenly become easy. Expect to always have a subset of monsters singled out in your mind that will give you a hard time unless you use Imperil when they appear. The majority of this subset will be the PL900+ crowd that also have Chaos Upgrades, but there will also probably be a couple that are specific to cold mages.

If they aren't already, BT arenas will eventually become trivial as you get stronger (using Imperil when necessary), but IWBTH will remain rocky until you forge the hell out of your gear. I think the barrier for IWBTH is a bit higher for elemental mages than it is for holy/dark mages.

I personally use wind most often. I like it, and I don't feel the need to change completely, but I do have holy/dark suits that I use for situations where wind isn't optimal. Maybe one day that won't be necessary, but it's going to require a lot of forging to get there.

I'd really like to see Tenboro give the Spike Shields more relevance by redesigning them to help elemental mages out a bit (and I guess, non-holy/dark/soul elemental strike weapons as well).

This post has been edited by n125: Dec 23 2012, 06:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 06:29
Post #27363
arashai



Regular Poster
*****
Group: Members
Posts: 639
Joined: 11-March 10
Level 429 (Godslayer)


quick questions:
does difficulty setting affect each arena's token drop bonus?
and does the token bonus increase with longer arenas?
thanks in advance :3
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 06:35
Post #27364
Endless Origin



Regular Poster
*****
Group: Members
Posts: 547
Joined: 19-October 12
Level 455 (Dovahkiin)


Before:
(IMG:[i45.tinypic.com] http://i45.tinypic.com/2s84apu.jpg)


After:
(IMG:[i46.tinypic.com] http://i46.tinypic.com/25akx3b.jpg)
According to the wiki, with every 10 points in two-handed you should be getting

+ 30 Physical Base Damage
+ 0.2% Attack Accuracy
+ 0.5% Parry

I wanted to see if this was true when going from 39 prof to 40 prof. From what I see is that I gained 1.8 physical base dmg, .1 attack accuracy, and .1 parry. Am I missing something here?

Also nothing was changed after I started and leveled my prof

This post has been edited by Endless Origin: Dec 23 2012, 06:37
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 06:39
Post #27365
Coma



Active Poster
*******
Group: Members
Posts: 1,575
Joined: 16-September 08
Level 257 (Godslayer)


QUOTE(arashai @ Dec 23 2012, 06:29) *

quick questions:
does difficulty setting affect each arena's token drop bonus?
and does the token bonus increase with longer arenas?
thanks in advance :3

Token have very high chance of dropping upon Arena Clear, the higher Arena/RoB you clear, the higher the chance, though the chance isnt guaranteed


QUOTE(Endless Origin @ Dec 23 2012, 06:35) *

According to the wiki, with every 10 points in two-handed you should be getting

+ 30 Physical Base Damage
+ 0.2% Attack Accuracy
+ 0.5% Parry

I wanted to see if this was true when going from 39 prof to 40 prof. From what I see is that I gained 1.8 physical base dmg, .1 attack accuracy, and .1 parry. Am I missing something here?

Also nothing was changed after I started and leveled my prof

Some stats are multiplicative.

Also
QUOTE

- Proficiency bonuses for damage for melee classes were adjusted as such:
-- One-handed: 1.5 => 3.0 per point
-- Two-handed: 2.0 => 3.0 per point
-- Dual-Wield: 2.5 => 5.0 per point


This post has been edited by Coma: Dec 23 2012, 06:46
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 06:55
Post #27366
arashai



Regular Poster
*****
Group: Members
Posts: 639
Joined: 11-March 10
Level 429 (Godslayer)


Thanks for the quick reply, but could I get some relative rates? I want to know if finishing arena on IWBTH will boost the clear token bonus. If not, I will just spam them on norm for spd. in the other comparison, I want to know if clearing eye of death has a higher clear token bonus than say baby steps.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:02
Post #27367
holerider



Monochrome
*****
Group: Members
Posts: 531
Joined: 23-November 11
Level 318 (Godslayer)


QUOTE(arashai @ Dec 23 2012, 12:55) *

Thanks for the quick reply, but could I get some relative rates? I want to know if finishing arena on IWBTH will boost the clear token bonus. If not, I will just spam them on norm for spd. in the other comparison, I want to know if clearing eye of death has a higher clear token bonus than say baby steps.


your second question was clearly answered by that nice gentleman,

QUOTE(Coma @ Dec 23 2012, 12:39) *

the higher Arena/RoB you clear, the higher the chance, though the chance isnt guaranteed


As for your first question, I do not know of the answer to, but I don't think there is, just from personally experience, IWBTH and normal seems to have the same token drop rate to me, but that's just from personal perspective, not confirmed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:09
Post #27368
Coma



Active Poster
*******
Group: Members
Posts: 1,575
Joined: 16-September 08
Level 257 (Godslayer)


QUOTE(arashai @ Dec 23 2012, 06:55) *

Thanks for the quick reply, but could I get some relative rates? I want to know if finishing arena on IWBTH will boost the clear token bonus. If not, I will just spam them on norm for spd. in the other comparison, I want to know if clearing eye of death has a higher clear token bonus than say baby steps.

Arena Clear bonus is between 15% ~ 25%, depend on arena, basic drop rate outside Clear Bonus is 0.2%, though I dont know which arena have first maximum rate.

Unconfirmed is whether the difficulty affects token drop rate.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:12
Post #27369
fishinsea



Active Poster
*******
Group: Members
Posts: 1,813
Joined: 20-November 10
Level 293 (Godslayer)


Drop rate is the same regardless of difficulty, and is somewhere between 15% and 30%, supposedly higher for longer/higher level arenas.

Ofc, everything is speculative

Proficiency bonuses are gradual, the 10-points bonus is just for simplicity.

This post has been edited by fishinsea: Dec 23 2012, 07:14
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:14
Post #27370
arashai



Regular Poster
*****
Group: Members
Posts: 639
Joined: 11-March 10
Level 429 (Godslayer)


thanks to everyone :3

*edited for more explanation on the questions

I also think that difficulty doesn't affect token rate since i had a decent haul a while back when I only ran like 8 arenas on norm every time since I didn't have much time.

I asked the 2nd question again because I was curious how much better each arena is. for example, if 20 additional rounds only equals 1% more drop rate, then I wouldn't bother with the longer ones. Unfortunately, there doesn't seem to be any quantitative data :x thanks anyways

This post has been edited by arashai: Dec 23 2012, 07:18
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:43
Post #27371
FAhentai



Active Poster
*******
Group: Gold Star Club
Posts: 1,377
Joined: 27-October 08
Level 500 (Godslayer)


hi everyone, I just want to ask one question about monsters' action speed. Does it get any thing to do with monsters' level (not the power level but the level)? And how can we calculate monsters' action speed? For example, if a monsters' AGI is 20, and the level (not the power level but level) is 200, can any one tells me what the action speed it is?

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:52
Post #27372
Coma



Active Poster
*******
Group: Members
Posts: 1,575
Joined: 16-September 08
Level 257 (Godslayer)


QUOTE(fa怪叔叔 @ Dec 23 2012, 07:43) *

hi everyone, I just want to ask one question about monsters' action speed. Does it get any thing to do with monsters' level (not the power level but the level)? And how can we calculate monsters' action speed? For example, if a monsters' AGI is 20, and the level (not the power level but level) is 200, can any one tells me what the action speed it is?

Scroll down to conclusion if math isnt your thing:
https://forums.e-hentai.org/index.php?showt...p;#entry1845119

As for monster stat, provided by skillchip:
monster lab stat * level / 10 = effective stat

Action speed formula, again, by skillchip:
Action Speed (AS) = 100 + AGI/3

If you encounter a monster with 20 in AGI and is level 200, then its AGI would be 400 and Action Speed of 233.33

This post has been edited by Coma: Dec 23 2012, 07:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:56
Post #27373
lostisa



Newcomer
**
Group: Members
Posts: 99
Joined: 10-November 12
Level 158 (Destined)


should i sell noodly appendage or try my luck at the shrine?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 07:58
Post #27374
Coma



Active Poster
*******
Group: Members
Posts: 1,575
Joined: 16-September 08
Level 257 (Godslayer)


QUOTE(lostisa @ Dec 23 2012, 07:56) *

should i sell noodly appendage or try my luck at the shrine?

Depends, if you need quick cash, sell; if you need equipments AND cant find better replacement in WTS, shrine. If you are too rich for either, then shrine and sell whatever comes out.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 08:02
Post #27375
lostisa



Newcomer
**
Group: Members
Posts: 99
Joined: 10-November 12
Level 158 (Destined)


QUOTE(Coma @ Dec 23 2012, 07:58) *

Depends, if you need quick cash, sell; if you need equipments AND cant find better replacement in WTS, shrine. If you are too rich for either, then shrine and sell whatever comes out.


i'll gues i try my luck since i need a good rapier lol thanks
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 08:03
Post #27376
lostisa



Newcomer
**
Group: Members
Posts: 99
Joined: 10-November 12
Level 158 (Destined)


should have fking sell it lol just got some normal rapier w/o any element
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 08:06
Post #27377
holerider



Monochrome
*****
Group: Members
Posts: 531
Joined: 23-November 11
Level 318 (Godslayer)


QUOTE(arashai @ Dec 23 2012, 13:14) *

thanks to everyone :3

*edited for more explanation on the questions

I also think that difficulty doesn't affect token rate since i had a decent haul a while back when I only ran like 8 arenas on norm every time since I didn't have much time.

I asked the 2nd question again because I was curious how much better each arena is. for example, if 20 additional rounds only equals 1% more drop rate, then I wouldn't bother with the longer ones. Unfortunately, there doesn't seem to be any quantitative data :x thanks anyways


Since I didn't know there was any drop bonuses for doing higher difficulty, and didn't even know the advantages of hourly encounters until I was way over LV.100, I spent all my time doing normal arenas then grindfest to the point my stamina falls below 80, I don't see major indications that difficulty setting have any impacts on token drops

but even though, there might not be any correlations between difficulty and token drops, nowadays I still try to do arenas with the highest difficulty I can, just not to miss out if there is a bonus, that is if I have the time, I'd suggest you do the same, if time allows.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 08:29
Post #27378
PeerlessPoi



ViennaAb-initioSimulationPackage
*******
Group: Gold Star Club
Posts: 1,450
Joined: 20-September 10
Level 470 (Godslayer)


How can I get a token of blood?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 08:43
Post #27379
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


QUOTE(n125 @ Dec 22 2012, 21:21) *

For most people, there is no breakpoint where things suddenly become easy. Expect to always have a subset of monsters singled out in your mind that will give you a hard time unless you use Imperil when they appear. The majority of this subset will be the PL900+ crowd that also have Chaos Upgrades, but there will also probably be a couple that are specific to cold mages.

If they aren't already, BT arenas will eventually become trivial as you get stronger (using Imperil when necessary), but IWBTH will remain rocky until you forge the hell out of your gear. I think the barrier for IWBTH is a bit higher for elemental mages than it is for holy/dark mages.

I personally use wind most often. I like it, and I don't feel the need to change completely, but I do have holy/dark suits that I use for situations where wind isn't optimal. Maybe one day that won't be necessary, but it's going to require a lot of forging to get there.

I'd really like to see Tenboro give the Spike Shields more relevance by redesigning them to help elemental mages out a bit (and I guess, non-holy/dark/soul elemental strike weapons as well).


In the end what's "best" is dependent on what you have available (what you can buy with your funds, what you already have in possession) as well as which is the "hot element" at the moment.

You can have godly elemental gear and shit holy/dark so the elemental will naturally be your best option. Whether or not you take the effort to attain a comparable holy/dark suit is entirely up to you. But if we're simply talking about the "hot element". Yes, holy/dark are leagues better than the other two. I can't say the same for how economical/available they are though. Most elemental mages > 200 do so because of the first factor I mentioned (or they stubbornly refuse to admit holy/dark is better)

Both of you are pretty good thinkers so I'm sure you can figure out most of the advantages dark/holy have over elemental (IMG:[invalid] style_emoticons/default/smile.gif)

And forging gear isn't necessary. I was doing up to Trio on IWBTH with this and an unforged max EDB/1 off from max EDB fenrir set. Then in came half a dozen more 1k+ PL monsters and I thought hrm I think it's time I Economized up a destruction staff. Said destruction is still doing pretty nicely right now even though it's only Econ 4. Fenrir set is still unforged although there is a mag body piece with normal max EDB (the int+wis is stellar though)

Edit: should note that my destruction staff is decently forged up though. But the point I was trying to emphasize is prior to the recent patch, forging gear wasn't necessary for 330+ players to get by.

Edit2:
QUOTE(vsfangtao @ Dec 22 2012, 23:29) *

How can I get a token of blood?

Kill stuff. Lots of stuff.

This post has been edited by Slobber: Dec 23 2012, 08:46
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 23 2012, 09:38
Post #27380
Temchy



Regular Poster
*****
Group: Members
Posts: 719
Joined: 4-December 10
Level 349 (Godslayer)


QUOTE(Endless Origin @ Dec 23 2012, 05:35) *
I wanted to see if this was true when going from 39 prof to 40 prof. From what I see is that I gained 1.8 physical base dmg, .1 attack accuracy, and .1 parry. Am I missing something here?

You missed that you only gained .6 prof.
30 damage per 10 prof (or 3 per 1) 3*0.6=1.8 so it's correct.
Acc gain would be 0.012, all good.
And parry is multiplicative, cba to calc that one now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 1367 1368 1369 1370 1371 > » 
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 13th September 2025 - 19:01