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post Dec 22 2012, 01:42
Post #27321
Maximum_Joe



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QUOTE(lemonmerchant @ Dec 21 2012, 13:46) *

I thought that was so, but I didn't see that mentioned in the wiki article on battle/battle modes. Should have looked at the Arena article. Thanks.

Eh, best bet is here anyhow:

http://ehwiki.org/wiki/Loot_Drop_Rolls
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post Dec 22 2012, 01:59
Post #27322
Homicidalsage



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I'm gonna post this in the HV Questions Thread I think this was probably the wrong place

This post has been edited by homicidalsage: Dec 22 2012, 02:02
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post Dec 22 2012, 02:19
Post #27323
t15



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QUOTE(T_Starrk @ Dec 22 2012, 07:30) *

??? You can't reforge it to level 2. It's either all or nothing.

Can someone explain to me how reforge work? Reading ehwiki but I'm not really clear & I'm not try it yet.
From wiki:reset the Item Potency experience and unlocked potentials

1. I think the level will be the same?
-Let's say lv 5 equipment have 200 exp; does it become lv 5 with 0 exp after reforging?
-Lv 10 equipment have max exp; does it stay lv 10 or will the exp became 0 and we must level it again from lv 9?

thx
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post Dec 22 2012, 02:21
Post #27324
4EverLost



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QUOTE(t15 @ Dec 22 2012, 00:19) *

Can someone explain to me how reforge work? Reading ehwiki but I'm not really clear & I'm not try it yet.
From wiki:reset the Item Potency experience and unlocked potentials

1. I think the level will be the same?
-Let's say lv 5 equipment have 200 exp; does it become lv 5 with 0 exp after reforging?
-Lv 10 equipment have max exp; does it stay lv 10 or will the exp became 0 and we must level it again from lv 9?

thx


it drops the exp to zero
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post Dec 22 2012, 02:24
Post #27325
Coma



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QUOTE(t15 @ Dec 22 2012, 02:19) *

Can someone explain to me how reforge work? Reading ehwiki but I'm not really clear & I'm not try it yet.
From wiki:reset the Item Potency experience and unlocked potentials

1. I think the level will be the same?
-Let's say lv 5 equipment have 200 exp; does it become lv 5 with 0 exp after reforging?
-Lv 10 equipment have max exp; does it stay lv 10 or will the exp became 0 and we must level it again from lv 9?

thx

It reset your item level back to level 0
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post Dec 22 2012, 02:29
Post #27326
t15



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QUOTE(4EverLost @ Dec 22 2012, 08:21) *

it drops the exp to zero

QUOTE(Coma @ Dec 22 2012, 08:24) *

It reset your item level back to level 0

that's really sad... (IMG:[invalid] style_emoticons/default/cry.gif)
thx for explanation
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post Dec 22 2012, 02:37
Post #27327
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I'm not sure if this is the right thread to ask, but is this worth anything? I'm playing melee so I don't have any clue if it's good enough to make a WTS thread or if I'd be better off just Bazaar-ing it.
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post Dec 22 2012, 02:44
Post #27328
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Bazaar material, no one will who can find the WTS will use redwood. Or you can try salvaging?
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post Dec 22 2012, 03:27
Post #27329
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Thanks, I don't think I'll bother salvaging since all my gear is Weapon/Heavy and that would give me wood.
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post Dec 22 2012, 03:59
Post #27330
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QUOTE(fishinsea @ Dec 21 2012, 15:44) *

Bazaar material, no one will who can find the WTS will use redwood. Or you can try salvaging?


I just sold a redwood for 30k, lol (IMG:[invalid] style_emoticons/default/laugh.gif) . It was an exquisite ethereal of focus.
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post Dec 22 2012, 05:22
Post #27331
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QUOTE(T_Starrk @ Dec 21 2012, 20:59) *

I just sold a redwood for 30k, lol (IMG:[invalid] style_emoticons/default/laugh.gif) . It was an exquisite ethereal of focus.


Did it have 26% MC? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 22 2012, 05:34
Post #27332
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and was it gold-plated and personally monogrammed?
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post Dec 22 2012, 05:44
Post #27333
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QUOTE(Herp in your Derp @ Dec 21 2012, 19:40) *

Even on easy with a terribad weapon, it can't be more than about 35-45 mins of palming the numpad to get a weapon back to level 2. I have to resort to this beauty for my IWing and a 170 rounds averages for me approx. 15-25 mins depending on my state of consciousness.


He's right, a 180 round Magnificent won't take that long on Easy/Heroic (Normal is same PXP as Easy) for a seasoned 2H player. It's when you get up around level 5-6 and it starts taking 4-5 Nightmare runs that it becomes a slog.
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post Dec 22 2012, 07:02
Post #27334
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QUOTE(PK678353 @ Dec 22 2012, 11:44) *

He's right, a 180 round Magnificent won't take that long on Easy/Heroic (Normal is same PXP as Easy) for a seasoned 2H player. It's when you get up around level 5-6 and it starts taking 4-5 Nightmare runs that it becomes a slog.


Generally I only do IW on BT or IWBTH though.
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post Dec 22 2012, 08:00
Post #27335
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QUOTE(etothex @ Dec 21 2012, 21:51) *

I don't; it needs an off-hand proc at least once after iris strike (depending on your duration).

Uh, right. God, that was a stupid question. I "forgot" that PA could proc again when building OC, no idea what I was thinking, lol.
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post Dec 22 2012, 08:20
Post #27336
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While higher proc% and duration does help keep PA up, its not a huge difference. With only a 21% chance and a 2 turn duration, my 74% offhand hit rate and 47.9% crit means it procs 43.5% of attacks. Due to haste, I get about ~1.35 hits per turn for FSM, giving me about 56.6% chance per FSM turn. With a 2 turn duration, that's a statistical 81.2% uptime. Obviously better numbers increase that uptime, but its not as abysmally low as you might think before doing the numbers.
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post Dec 22 2012, 08:23
Post #27337
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QUOTE(MidNightPass @ Dec 22 2012, 01:02) *

Generally I only do IW on BT or IWBTH though.


Yeah, but you're L350+ with excellent gear, not L230 and IWing a fresh Magnificent Estoc to be your main weapon.
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post Dec 22 2012, 08:35
Post #27338
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@Arxdewn not for the consistent 3chain w/ spirited frenzy. I at first thought the same, but try it yourself and you'll realize: it's not reliant on how often your off-hand procs PA, as long as it's enough to get you through Backstab and next 3 hits and the activations.

I went with a balance because the numbers favor it, but with only 2 turns it means that (before doing frenzied blows) you MUST have a proc at counter 3 (not even sure counter 3 would be sufficient) or 2 before activating spirit stance (counter 1) and using frenzy on counter 0. W/ better duration you have the buffer of still having PA active even if it procs at the turn before using backstab (in my case) and any of 3 turns before activating spirit stance.

This post has been edited by etothex: Dec 22 2012, 08:45
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post Dec 22 2012, 14:15
Post #27339
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QUOTE(fishinsea @ Dec 21 2012, 18:22) *

Did it have 26% MC? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


http://hentaiverse.org/pages/showequip.php...;key=ed8557aca1 (IMG:[invalid] style_emoticons/default/laugh.gif)

Although, that's not the person I sold it to. So apparently it's already changed hands again (IMG:[invalid] style_emoticons/default/laugh.gif) .



QUOTE(etothex @ Dec 21 2012, 21:35) *

@Arxdewn not for the consistent 3chain w/ spirited frenzy. I at first thought the same, but try it yourself and you'll realize: it's not reliant on how often your off-hand procs PA, as long as it's enough to get you through Backstab and next 3 hits and the activations.

I went with a balance because the numbers favor it, but with only 2 turns it means that (before doing frenzied blows) you MUST have a proc at counter 3 (not even sure counter 3 would be sufficient) or 2 before activating spirit stance (counter 1) and using frenzy on counter 0. W/ better duration you have the buffer of still having PA active even if it procs at the turn before using backstab (in my case) and any of 3 turns before activating spirit stance.


this is true, even with a 25%/4-turn rapier (with 77% off-hand and 56.1% crit) I have PA run out probably once every 10 times or so before frenzy. Which isn't much, but still frustrating enough when it happens (which is why I went out and spent a shitload to get a 7 turn rapier, well 7 turns at lv.320, which is the max rapiers have now). I don't even want to imagine how bad it'd be with a 2-turn rapier.

This post has been edited by T_Starrk: Dec 22 2012, 14:25
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post Dec 22 2012, 16:53
Post #27340
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I'm wearing mostly plate armor and using a 2 handed mace.

I can barely get through the daily arena on normal, can someone suggest a build stats/eq that will let me go through the daily arena and random encounters easy and halp me not suck? Thanks.

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