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post Dec 14 2012, 14:22
Post #26901
Arxdewn



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You're right, accidentally used base MP instead of cost (thanks for the catch). Redone with correct Heartseeker cost:

Protection costs 25% of lv 170 with 22% interference = 51.85 MP
Chance to channel: spellcost / (base MP * 1.2)
51.85 / (289 * 1.2) = 14.95%
Heartseeker costs 100% of lvl 170 with 22% interference = 207.4 MP
This means a channel proc used on Heartseeker averages out to 31.01 MP saved.
Rounding up my Support skill, Prot lasts 15 * 1.7 = 25.5 turns
31.01 / 25.5 = 1.21593 MP / turn on average

After increasing Wisdom by 10 I gain 7.5 base MP, and .4MP regen/min = .026666 MP / turn
Spell costs remain the same
Chance to channel: 51.85 / (296.5 * 1.2) = 14.573%
This means a channel proc used on Heartseeker averages out to 30.224 MP saved.
30.224 / 25.5 = 1.18527 MP / turn on average
Adding in the wisdom regen 1.18527 + .026666 = 1.21194 MP / turn

Difference: 1.21593 - 1.21194 = -.00399

The result is *still* the same, loss of MP/turn. Very small, but points into Int/Wis detract from melee stats.
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post Dec 14 2012, 14:49
Post #26902
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1. Note that your proficiency is involved in the equation. At 70 prof it may be a loss, but how about at 100 proficiency?
(31.01-30.224)/(15*2) = 0.0262
Which will then be less than 0.0266 from WIS.

2. You also get additional base MP from WIS. 7.5 MP is enough to offset your difference for like...2000 turns.

3. You also get 0.4% magic accuracy and 0.4% resist from 10 WIS.

I would probably include the extra duration from channeling from HS, but then it can be countered with 25% mana conservation from spirit stance.

This post has been edited by varst: Dec 14 2012, 14:53
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post Dec 14 2012, 14:55
Post #26903
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Yah, the other effects are still valuable. The effect is greatly countered by high proficiency. I suppose my main point was that I was surprised how much less regen you actually gain from the listed .04 as a result of these secondary effects. I don't mean to say ignore Int/Wis, just pointing out how it effects channels.
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post Dec 14 2012, 15:14
Post #26904
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Nah, I'm not trying to prove you're wrong. You have some good insights into the system (IMG:[invalid] style_emoticons/default/smile.gif)
It's just too...theoretical for a complicated problem. For example, people will usually re-cast HS when there's channeling chance and HS is almost off. So the whole duration of HS is usually not utilized. Also, people may use IA instead of manually casting the spell, thus there won't be channeling available. Or I can pick another supportive spell to alter the mana per turn (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 14 2012, 16:41
Post #26905
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Since this thread is in danger being bumped down into Page 2 due to the surge of newbies opening new posts and necroing, I will bump it with a question:

Can an Ethereal weapon's Elemental Strike (IW level 10) damage be mitigated by monster?
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post Dec 14 2012, 17:09
Post #26906
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Obviously yes, since it is no longer void.

@losernyeo: I personally have enough MP to cast T3 at everything - I could probably use the T1, but then I'd have to take time to switch to it and target it on resisting target since glancing blow from t1 won't kill the mob, unlike with t3 which you can instead land on coalesced mana instead. It take longer even without damage problem is what I dislike about using t1 in such situation.
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post Dec 14 2012, 18:03
Post #26907
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Question to forum admin.
Why don't we sticky the important threads in the chat forum? (IMG:[invalid] style_emoticons/default/huh.gif)
It is annoying to have to scan the first page (and sometimes even the second page) to find the important threads. (IMG:[invalid] style_emoticons/default/dry.gif)
It would also help the newbies by letting them know that these threads are the first place they should look to post questions, complaints, generalities etc
By important threads I mean the chat, ask the experts, complaint, scipt and missing wiki data threads.
But of course you could have another opinion on that matter.

Often when I suggest something there is an obvious reason not to do it, (IMG:[invalid] style_emoticons/default/unsure.gif)
if so please inform me why because I can't think of it. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Dec 14 2012, 18:13
Post #26908
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Why do some people search or bid on really crude equips (<150).
Is there something special, which they can be used for? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Dec 14 2012, 18:20
Post #26909
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QUOTE(Nottle @ Dec 15 2012, 00:13) *

Why do some people search or bid on really crude equips (<150).
Is there something special, which they can be used for? (IMG:[invalid] style_emoticons/default/huh.gif)


Monster in crude equips' IW deal less damage. It's the best place for players to trian prof, try strategy...etc
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post Dec 14 2012, 18:59
Post #26910
Lement



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Furthermore, if one only wants the drops it provides an advantage to some, though they lose the high round bonus.
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post Dec 14 2012, 19:35
Post #26911
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QUOTE(Arxdewn @ Dec 14 2012, 13:22) *

This means a channel proc used on Heartseeker averages out to 31.01 MP saved.

I don't quite get your calculation there, might be due to lack of sleep, but basically you're saying you get less mana regen because the channeling proc chance is lower?
Two things about that one:
- are you assuming you cast the cheaper spells only to proc channeling for HS/Regen II?
- you don't increase your WIS by 10 points without leveling up 5-10 times (might change with an even higher level, but until now I've never put in more than 2 points per level into WIS) so your calculations are rather purely theoretical.
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post Dec 14 2012, 19:51
Post #26912
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QUOTE(PK678353 @ Dec 14 2012, 00:06) *

Legit. You could extend that too, Phase INT = Heavy END, Phase WIS = Heavy STR, Phase AGI= Heavy DEX, Phase DEX = Heavy AGI

AGI's definitely better at my level then at yours, 500 AGI is easy for you to hit, I barely manage 260.


Agree. As you get higher level, your attributes will out-race your level and AGI hits the max pretty easily.
At level 373
I have 388 str/dex (my lowest stats) - naturally these are before all bonuses
My agi should probably be bumped to the lowest priority as well ie same amount as my str/dex...

QUOTE(losernyeo @ Dec 14 2012, 01:17) *

Phase gets more expensive than heavy doesn't it? Although maybe not for nif.

At any rate I was able to complete the IW and got 10 prof for my trouble. Took maybe twice as long as a heavy estoc run but that's mainly because I took awhile to set up hotkeys and went a little too crazy with ET because I didn't have a good landmark as far as mana consumption. This is definitely going to turn out much faster after I get my prof up a bit.


Phase vs Plate/Power is roughly same price right now.

Best way to grind prof is probably to open up MBP+friends on IWBTH. Debuff them. Buff yourself. Put on a nice 25% MC staff. Then lay the smackdown with your weakest single target spell of the prof you wanna grind. Pot as necessary.
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post Dec 14 2012, 21:18
Post #26913
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QUOTE(Lement @ Dec 14 2012, 09:09) *

@losernyeo: I personally have enough MP to cast T3 at everything - I could probably use the T1, but then I'd have to take time to switch to it and target it on resisting target since glancing blow from t1 won't kill the mob, unlike with t3 which you can instead land on coalesced mana instead. It take longer even without damage problem is what I dislike about using t1 in such situation.


I'm mainly using T1 because of the mana save (even casting on CM) and also because mechanoids and undead take ridiculously low damage from cold. Although I maybe should spare 2 AP into the single target T3 elec and fire so I can take down mechanoid/undead survivors quickly.

Unfortunately even with the exellent gear PK lent me I'm pretty weaksauce.


QUOTE(Slobber @ Dec 14 2012, 11:51) *

Phase vs Plate/Power is roughly same price right now.

Best way to grind prof is probably to open up MBP+friends on IWBTH. Debuff them. Buff yourself. Put on a nice 25% MC staff. Then lay the smackdown with your weakest single target spell of the prof you wanna grind. Pot as necessary.


That's when the 10 PA reallocation per day comes in handy (IMG:[invalid] style_emoticons/default/biggrin.gif)

I was under the impression that power was significantly more expensive than plate, although I am by no means writing off the cost of plate.

Finally, I went from 0 to 50 elemental prof in about an hour and a half running easy exquisite IWs yesterday (since I'm levelling that weapon anyway) and it worked out pretty well. I need to kick this horrible reflex I have of wasting turns hitting survivors with low health with my staff, especially when they don't have CM.

Finally, about the whole raising WIS thing: I similarly calculated whether bonus MP regen from WIS or leveling up "wins the mana consumption/regen race", but the main thing is what was mentioned before: since channeling is after all, a proc, you will cast it when you have to whether or not the durations on your spells are complete. Furthermore, holding back too much on WIS to boost channeling chances will damage the effectiveness of your mana potions because your spell cost will rise as you level whether or not you are boosting WIS. My opinion is that the con of a lower base mana pool is considerably greater in magnitude than the pro of boosted channeling chances. Just my 2 cents, always good to see people make use of the formulas and draw their own conclusions though! kudos.
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post Dec 14 2012, 21:30
Post #26914
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Power is worth significantly more than plate. But that is primarily because of the supply factor.
I was simply comparing Phase vs reputable heavy
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post Dec 14 2012, 21:40
Post #26915
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Hey
I lurked around Hentaiverse for a while but didn't play regularly. I'm still only at level 27 and slowly my build is getting less and less effective. I really try to balance my stats out and right now I'm dual wielding with approx double the attackspeed of my enemies. But I still seem to get hit alot and if there are 3 or more enemies I have to cure alot, which drains my mana rather quickly, so I can't upgrade my gear because I simply have to fight for to long in Item world.

Any tipps for survival?

Also on a sidenote: I have a fine longsword of vampire with 11% to drain 20 health. Is it worth changing to two handed although I have much higher dual wielding proficiency?

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This post has been edited by K-Bone: Dec 14 2012, 21:41
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post Dec 14 2012, 21:53
Post #26916
Lement



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At your level attack speed won't help much, STR is far more significant.

As for 2h weapon, it is scytche, mace and estoc of slaughter, with some people using Illthid/battlecaster as needed. However, your arenas won't have so many monsters so DW will work fine for a time, but you'll want to start using 2h soon.

Finally, you have some old equips there....And new ones tend to be better. Grab some free gear from WTS (IMG:[invalid] style_emoticons/default/wink.gif)
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post Dec 14 2012, 22:06
Post #26917
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QUOTE(Lement @ Dec 14 2012, 20:53) *

Finally, you have some old equips there....And new ones tend to be better. Grab some free gear from WTS (IMG:[invalid] style_emoticons/default/wink.gif)


Thanks for the tips. What is WTS? Some kind of auction system?
And then ... what exactly is the advantage of dualwield? As I guessing now OH is good for tanks as they can equip shields and TH is almost a sure hit with more damage. I merely took DW because I found it stylish. But it's there for a reason is it not?
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post Dec 14 2012, 22:13
Post #26918
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QUOTE(K-Bone @ Dec 14 2012, 21:40) *

Hey
I lurked around Hentaiverse for a while but didn't play regularly. I'm still only at level 27 and slowly my build is getting less and less effective. I really try to balance my stats out and right now I'm dual wielding with approx double the attackspeed of my enemies. But I still seem to get hit alot and if there are 3 or more enemies I have to cure alot, which drains my mana rather quickly, so I can't upgrade my gear because I simply have to fight for to long in Item world.

Any tipps for survival?

Also on a sidenote: I have a fine longsword of vampire with 11% to drain 20 health. Is it worth changing to two handed although I have much higher dual wielding proficiency?

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First, check WTS (Want To Sell, the thread is at the above forum) that give away decent starter equipments for free.

Your weapon setup need to change: Axe in mainhand and rapier in offhand (otherwise your axe would suffer from damage penalty being in offhand and your rapier cant benefit from parry and accuracy if not in offhand). For DW suffix, try look for Slaughter mainhand and Balance offhand.

Keep in mind that DW is best in rounds that have less than 5 monsters and against Bosses, while 2H is for deeper rounds with alot of monsters. But until you reach level 100, it is unlikely you will see more than 6 monsters per round, so DW is better choice.

Bleed 2H weapons probably more effective at lower difficulty, but for deeper rounds mace is better for survival. Dont use estoc until you are at least 150lvl, since monsters around your level dont have much physical mitigation.

Do not mix armor types, you will lose much more benefit than gaining in that way, we have armor bonus now. Do not use Cotton or Leather, they are useless since they dont attribute much damage or survival. Try Fleet Shade or Protection Plate, they are cheap and decent for beginners. If you have mana problem, Arcanist Shade will help, but dont rely on it too much.

Your stat is too balanced, if you plan to go melee, you can afford to have lower INT and WIS stats while allocate STR and END.

You are not supposed to do IW at your level, you should be doing Hourlies and Arena and Crystalfest for quick leveling.

Come back after reading this

This post has been edited by Coma: Dec 14 2012, 22:13
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post Dec 14 2012, 22:19
Post #26919
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QUOTE(K-Bone @ Dec 14 2012, 23:40) *

Hey
I lurked around Hentaiverse for a while but didn't play regularly. I'm still only at level 27 and slowly my build is getting less and less effective. I really try to balance my stats out and right now I'm dual wielding with approx double the attackspeed of my enemies. But I still seem to get hit alot and if there are 3 or more enemies I have to cure alot, which drains my mana rather quickly, so I can't upgrade my gear because I simply have to fight for to long in Item world.

Any tipps for survival?

Also on a sidenote: I have a fine longsword of vampire with 11% to drain 20 health. Is it worth changing to two handed although I have much higher dual wielding proficiency?

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Check your MoogleMail, I've sent you some stuff. I hope it'll be useful. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 14 2012, 23:17
Post #26920
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what is better for all around magic or melee, what is the best armor for melee characters, what spells should i use at low level, is one method better or worse at higher or low levels?
thanks in advance
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