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post Dec 8 2012, 01:02
Post #26581
Coma



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QUOTE
You: Hey! Snowflake, there is the Noodle, now give me a Ethereal Estoc of Slaughter!

Snowflake: Do you want it in Legendary?

You: Yes! And with 4PABs!

Snowflake: There you go, one Legendary Ethereal Estoc of Slaughter with 4PAB and have a nice day



Damn it, this isnt McDonald

This post has been edited by Coma: Dec 8 2012, 01:03
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post Dec 8 2012, 01:31
Post #26582
Htnax



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Clarification sought. It's in no way relevant to me right now, but I found the inconsistency confusing.

Monster lab upgrades came up in this thread a handful of pages back (leading up to this post). Specifically, that monster stats are capped at 25 for primary stats and 75 for secondary stats. So, for an extreme example, a mechanoid would hit the cap for holy resistance after 25 upgrades, whereas an undead would hit the same cap after 150 upgrades.

This seems to be in direct conflict with the wiki page, which states that these caps are for gains of 25 and 75 respectively. So in the same extreme example, both the mechanoid and the undead would be able to upgrade holy resistance 75 times, leaving the former's max at 125 and the latter's at 0.

Seeing as at that point in the thread it appeared unclear as to how the wiki speaks of gains rather than fixed stats, it is crystal clear (pun unintended) from the text "At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775", which would be patently untrue if the caps are not measured by relative gain.

So is the wiki incorrect or was that discussion misinformed?
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post Dec 8 2012, 01:35
Post #26583
Coma



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QUOTE(Htnax @ Dec 8 2012, 01:31) *

Clarification sought. It's in no way relevant to me right now, but I found the inconsistency confusing.

Monster lab upgrades came up in this thread a handful of pages back (leading up to this post). Specifically, that monster stats are capped at 25 for primary stats and 75 for secondary stats. So, for an extreme example, a mechanoid would hit the cap for holy resistance after 25 upgrades, whereas an undead would hit the same cap after 150 upgrades.

This seems to be in direct conflict with the wiki page, which states that these caps are for gains of 25 and 75 respectively. So in the same extreme example, both the mechanoid and the undead would be able to upgrade holy resistance 75 times, leaving the former's max at 125 and the latter's at 0.

Seeing as at that point in the thread it appeared unclear as to how the wiki speaks of gains rather than fixed stats, it is crystal clear (pun unintended) from the text "At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775", which would be patently untrue if the caps are not measured by relative gain.

So is the wiki incorrect or was that discussion misinformed?

Nope, the cap is always 75 per resistance and 25 per stat. Gain =/= Cap
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post Dec 8 2012, 01:42
Post #26584
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If so, those cost extrapolations are incorrect, as they assume a gain of exactly 25/75 in all stats as appropriate and are unaffected by monster class.
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post Dec 8 2012, 01:49
Post #26585
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So basically it can't become greater than the predicted p.stats for spaghetti, right?
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post Dec 8 2012, 01:55
Post #26586
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Technically, yes aside from worst resistance, but chaosing/innate element mucks it a bit - then again, FSM has huge health bonus. It is also unknown what FSM's skills' powers are.
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post Dec 8 2012, 02:08
Post #26587
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QUOTE(Htnax @ Dec 7 2012, 15:42) *

If so, those cost extrapolations are incorrect, as they assume a gain of exactly 25/75 in all stats as appropriate and are unaffected by monster class.

Yea, we were lazy when we wrote that (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 8 2012, 03:24
Post #26588
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I've got a question about proficiencies. The advice page states:
QUOTE
Proficiency grinding is needed for deprecating, supportive and curative proficiency only if they are below 50-75% of your level. Most of the time offensive (weapon, spell) proficiency don't need to be grinded as they should be close to your level.

At level 64 my highest proficiency is 18.90 (Dual Wield), so I'm guessing this doesn't apply til later in the levels, but I'm wondering if there isn't a similar rule of thumb for around my level. I'm getting kind of annoyed with missing Weaken so often, but it would take a lot of work to get Deprecating to 32-48.
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post Dec 8 2012, 03:26
Post #26589
Lement



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Your spell miss rate isn't related to your spell proficiency. Raise your WIS, raise a bit of your INT, use violet aura.
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post Dec 8 2012, 03:36
Post #26590
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QUOTE(Lement @ Dec 7 2012, 17:26) *

Your spell miss rate isn't related to your spell proficiency. Raise your WIS, raise a bit of your INT, use violet aura.

I see. So proficiency only comes into play when a monster resists a spell? I gather that's curse weaving failing.

I don't think INT plays a role in accuracy, but I guess I should put a few more points in WIS. From the character stats page of the wiki:
QUOTE

Magic Accuracy = 80% + equip_bonus + aura_bonus + WIS * 0.04%
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post Dec 8 2012, 04:34
Post #26591
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QUOTE(lemonmerchant @ Dec 8 2012, 02:36) *

I see. So proficiency only comes into play when a monster resists a spell? I gather that's curse weaving failing.

Prof is indeed only for calculating curse-weaving. Misses stop after 100% acc, evades after 200% acc and resists will always happen. (I don't know if monsters have base resist&evade or if those only come from chaos upgrades)
Resists can be reduced by 50% for a single spell with the use of focus.
Similarly, channeling spells can not be evaded/resisted or miss, but can still fail due to curse weaving.
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post Dec 8 2012, 04:55
Post #26592
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QUOTE(Temchy @ Dec 8 2012, 04:34) *

Prof is indeed only for calculating curse-weaving. Misses stop after 100% acc, evades after 200% acc and resists will always happen. (I don't know if monsters have base resist&evade or if those only come from chaos upgrades)
Resists can be reduced by 50% for a single spell with the use of focus.

Base Evade and Resist come from AGI and WIS, which is then multiplied by monster's level and Chaos Upgrade

Apart from Focus and Channeling, another way to counter evade/resist is Magnet
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post Dec 8 2012, 05:05
Post #26593
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Can magnet be evaded/resisted?
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post Dec 8 2012, 05:12
Post #26594
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QUOTE(fishinsea @ Dec 8 2012, 10:05) *

Can magnet be evaded/resisted?


No. But can parry.
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post Dec 8 2012, 05:33
Post #26595
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QUOTE(Coma @ Dec 8 2012, 03:55) *

Base Evade and Resist come from AGI and WIS, which is then multiplied by monster's level and Chaos Upgrade

Not sure about that one?

QUOTE(fishinsea @ Dec 8 2012, 04:05) *

Can magnet be evaded/resisted?

QUOTE(arialinnoc @ Dec 8 2012, 04:12) *

No. But can parry.

Eh, I think he meant the debuff itself, not the debuffed monsters. There's no mention of magnet being non-resistable, also I recall (I think) 4EverLost mentioning focus before magnet on DwD.
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post Dec 8 2012, 05:44
Post #26596
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QUOTE(Temchy @ Dec 8 2012, 05:33) *

Not sure about that one?
Eh, I think he meant the debuff itself, not the debuffed monsters. There's no mention of magnet being non-resistable, also I recall (I think) 4EverLost mentioning focus before magnet on DwD.

Trust what Varst said, you may forget about what I said about AGI/WIS increasing monster evade/resist.

Magnet still can be evaded/missed/resisted or failed due to Curse-weaving, but once you successfully apply the Magnet, the affected monster cannot evade or resist your spells as long as it is active
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post Dec 8 2012, 05:58
Post #26597
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QUOTE(Temchy @ Dec 8 2012, 10:33) *

Eh, I think he meant the debuff itself, not the debuffed monsters.

Oh, sorry my misunderstanding.

QUOTE(Coma @ Dec 8 2012, 10:44) *

Magnet still can be evaded/missed/resisted or failed due to Curse-weaving, but once you successfully apply the Magnet, the affected monster cannot evade or resist your spells as long as it is active


Like Coma said. But affected monster still can parrying.
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post Dec 8 2012, 07:06
Post #26598
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No one ever did answer my questions about proficiencies: should I worry about grinding them at my level, given that they're 1/3rd of my level at best? When does one need to worry about prof grinding?
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post Dec 8 2012, 07:09
Post #26599
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QUOTE(lemonmerchant @ Dec 8 2012, 07:06) *

No one ever did answer my questions about proficiencies: should I worry about grinding them at my level, given that they're 1/3rd of my level at best? When does one need to worry about prof grinding?

No, the prof will come naturally as you reach higher level. You main focus is to reach 100lvl to unlock the money making potentials

The only time you should grind is when you switch combat style at 150+ or need staff/forbidden prof as mage.
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post Dec 8 2012, 07:18
Post #26600
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QUOTE(Coma @ Dec 7 2012, 21:09) *

No, the prof will come naturally as you reach higher level. You main focus is to reach 100lvl to unlock the money making potentials

The only time you should grind is when you switch combat style at 150+ or need staff/forbidden prof as mage.

That's good to know. Thank ya. (IMG:[invalid] style_emoticons/default/smile.gif)
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