I personally want to stay that way till next year to grind my prof a bit, since i use 2H along side with DW, my prof has been lagging behind a lot (IMG:[invalid] style_emoticons/default/sleep.gif)
This post has been edited by rally9981: Dec 3 2012, 12:20
We get stronger in term of dmg and endurance, but monster parry/resist/evade/block more with stat scaling, which increase the amount of frustrate as sometimes it takes 7-8 casts to land a god dam weaken (IMG:[invalid] style_emoticons/default/mad.gif) And it takes quite a long time before we can facerolling like pre 200, so I can understand why (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Damage is the king in HV. If you can kill fast enough, you don't even need to spend mana on weaken/x-nerf. And since you're dealing more damage as you level up, that's actually to the benefits of the players, not the monsters. And I do agree that you need some time after 200 to adjust, but it's better to spend those time on 200+ (for more drops/EXP) than pre-200.
QUOTE(rally9981 @ Dec 3 2012, 18:18)
I personally want to stay that way till next year to grind my prof a bit, since i use 2H along side with DW, my prof has been lagging behind a lot (IMG:[invalid] style_emoticons/default/sleep.gif)
You're going to slow down leveling eventually, and prof will catch up.
PK: Up to 1+ quality, Easy if I remember to lower the difficulty(most efficient PXP-wise) - I tend not to notice the difference between it and normal(I ran it on normal for over 50 levels and drops: nothing good). The health gems and riddlemasters are enough to maintain health. I could do higher difficulties - recently completed EoD BT just to see if I could, but I guess I'd have to heal more, and you want to minmax value per short and long term time. (Also, currently trying to put 5 econ on my staff=)
Interestingly, I became faster at killing upon hitting 193, to the point I was facerolling faster than before while I accidentally had set title to newbie. Monster damage increased a bit, but pots used went down.
And no, btw, I don't even have points in spirit shield.
varst: You always get more damage when leveling up. Monsters always get stronger when you level up. You're obfuscating and you know it. MrTT and Uno both, for example, take far longer(real time) per normal IW than I, and well, this is proof enough for me that you get weaker. You have a point about drops. but this matters not for things like IW.
This post has been edited by Lement: Dec 3 2012, 13:52
varst: You always get more damage when leveling up. Monsters always get stronger when you level up. You're obfuscating and you know it. MrTT and Uno both, for example, take far longer(real time) per normal IW than I, and well, this is proof enough for me that you get weaker. You have a point about drops. but this matters not for things like IW.
I know I can complete arenas on higher difficulty now than pre-200 and likewise make more credits/time than before, too. So I'm not so sure about that. And most of my equipment isn't exactly up to par, even.
Edit: Not to mention, if you want to compare the time it takes to complete something in real time, you'd have to factor in the difference in latency which can make a huge difference.
This post has been edited by Thot: Dec 3 2012, 14:21
varst: You always get more damage when leveling up. Monsters always get stronger when you level up. You're obfuscating and you know it. MrTT and Uno both, for example, take far longer(real time) per normal IW than I, and well, this is proof enough for me that you get weaker. You have a point about drops. but this matters not for things like IW.
Yes, but the damage we can deal outruns the HP/mitigation increment of monsters. It can be checked by the number of hits/spells required to kill a monster in different levels.
And taking more real time doesn't necessarily mean you've weaker from leveling, because it also depends on connection speed. The number of spells/hits per round is a better indicator.
And yes, it may be more efficient to deal with normal IWs at lower level. But at higher level you simply have more choices: you can also choose to do on higher difficulty (which should give about the same efficiency), and you can also grind more on crysfests/arenas/GFs so you can afford paying others to do IWing for you.
I do notice there's certain advantages to be at lower level. I just question if it's good to intentionally stay at lower level for those advantages, especially when the advantage is in lower-difficulty where you won't gain much credits/drops.
P.S. But then it's difficult to make all the comparisons until you actually reach that level (IMG:[invalid] style_emoticons/default/smile.gif)
This post has been edited by varst: Dec 3 2012, 14:45
If you aint using up all potions slots when you clear the round, then you are not grinding efficiently (ignoring time spend vs exp gained) Turn up the difficulty, you will level much faster, also consider IWBTH Hourlies instead of crystalfest/grindfest/IW
I dont recommend grinding RoG, the payout is not very good (Blood Token is rare to come by), except for FSM (mainly for Noodles and greater loot drop bonus)
I'm not grinding in the ring of blood, I'm just fighting each new monster for the ton of credits you get for beating it the first time.
What i mean is, when I am grinding(item world/crysfest), I have my difficulty set to Heroic. When I go to do arenas, i turn it down to hard, and when I fight a RoB monster, I set it to normal. Mainly I was just commenting on that I apparently forgot to turn down my difficulty so the last fight I did was way harder than it needed to be.
I'm not grinding in the ring of blood, I'm just fighting each new monster for the ton of credits you get for beating it the first time.
What i mean is, when I am grinding(item world/crysfest), I have my difficulty set to Heroic. When I go to do arenas, i turn it down to hard, and when I fight a RoB monster, I set it to normal. Mainly I was just commenting on that I apparently forgot to turn down my difficulty so the last fight I did was way harder than it needed to be.
Yes, but the damage we can deal outruns the HP/mitigation increment of monsters. It can be checked by the number of hits/spells required to kill a monster in different levels.
i used to kill everything in normal arena in 1 hit, leaving 1 alive sometimes when i begin to use club . now i only can kill half of them, which means their HP always leaving my damage behind a little bit every level.
i used to kill everything in normal arena in 1 hit, leaving 1 alive sometimes when i begin to use club . now i only can kill half of them, which means their HP always leaving my damage behind a little bit every level.
Pre-level 200, you will fight monsters with stronger power level every time you level up. Max Monster PL = ((Player's current level ^ 1.2) - 151). At level 199, you will fight monsters with power level 450. That's why you feel they're becoming stronger.
Post-level 200, you will fight monsters without Max PL aka No power level cap. You will have to fight monsters with PL 1350 at level 200. That's why some people will find it very hard at level 200. But as you leveling up, the monsters PL stop increasing (or just increase a little bit overtime because at this level, the crystals required are huge). You will become much stronger and stronger while the monsters only get a little bit more stats due to level scaling.
The benefit post-level 200 are huge. You can fight arena with 2-5x EXP and you can go 50 rounds IWBTH easily after level 220. Monsters also give more EXP thank to their high PL and their drop rate also increase to 20-30% which will give you unlimted potions.
This post has been edited by chamois: Dec 3 2012, 17:17
The benefits of going over lvl200 far out weight the benefit of staying pre-200.
The amount of credits you can grind daily, for starter. Better loot drop roll and the ability to face-roll once you make it past 220 (with exquisite or better)
Below level 200 you're just experiencing the introduction of the real game. Only when you have to face the strong monsters the real fun starts. (IMG:[invalid] style_emoticons/default/heh.gif)
The benefits of going over lvl200 far out weight the benefit of staying pre-200.
The amount of credits you can grind daily, for starter. Better loot drop roll and the ability to face-roll once you make it past 220 (with exquisite or better)
why most people put 220/210 as a lvl when we can 'have' the ability to face-roll? if it's just a matter of adaptation, i think 5 lvl is enough, no?
Below level 200 you're just experiencing the introduction of the real game. Only when you have to face the strong monsters the real fun starts. (IMG:[invalid] style_emoticons/default/heh.gif)