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post Dec 2 2012, 23:26
Post #26341
4EverLost



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QUOTE(Evil Scorpio @ Dec 2 2012, 18:20) *

Well, the "damage-wankers" seriously think Kevlar is a weak armor type. It's started after Shade was added and reached its peak when shards arrived. But Kevlar is actually pretty good, if you know how to use it.


yep, put it in the trash where it belongs (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 2 2012, 23:56
Post #26342
Nekokon



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Technically, due to diminishing return, the more spreading the stats are, the more overall benefit in the end, so with HUGE amount of effort and time and money and luck and bla bla... kevlar sure worths being used (IMG:[invalid] style_emoticons/default/biggrin.gif)

1st world problem (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 3 2012, 00:13
Post #26343
fishinsea



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There is no such thing as diminishing returns. 20% mitigation means you take 80% of damage compared to as if you didn't equip that item, and this appears as only 2% mitigation increase if you had 90% to begin with. It just appears lower because of how percentages are calculated. (Assuming mitigation = (1-END*0.07)(1-STR*0.04)(everything else)

This post has been edited by fishinsea: Dec 3 2012, 00:13
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post Dec 3 2012, 00:35
Post #26344
BizMoneyG



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FUCK! FUCK! FUCK!

There's a limit on how much equipment you carry? Can I just sell them to the bazaar because it would take a long time to get my store ready and I haven't been working on it that much.
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post Dec 3 2012, 00:48
Post #26345
Evil Scorpio



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QUOTE(BizMoneyG @ Dec 3 2012, 02:35) *

FUCK! FUCK! FUCK!

There's a limit on how much equipment you carry? Can I just sell them to the bazaar because it would take a long time to get my store ready and I haven't been working on it that much.

You can carry 1000 equipment pieces at once. Drops will turn into regular items if you're holding 1,000 or more pieces of equipment. You can see how much pieces you already have on Inventory screen (Character -> Inventory, under the equipment list).
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post Dec 3 2012, 01:24
Post #26346
4EverLost



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QUOTE(BizMoneyG @ Dec 2 2012, 22:35) *

FUCK! FUCK! FUCK!

There's a limit on how much equipment you carry? Can I just sell them to the bazaar because it would take a long time to get my store ready and I haven't been working on it that much.


there is no limit on how many equipment pieces you can have but no more will drop if you have +1000. You can use the shrine and still get equipment but again no more will drop in game until you get below 1000.

btw join the packrat club, i've always got +900 after I sell stuff. I really need to have an auction/post stuff in my shop, salvage stuff or just bazaar it all.. damn then I still have to use up 1000's & 1000's of trophies (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 3 2012, 02:03
Post #26347
fishinsea



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Maybe it's time for Auction Time #9? (IMG:[invalid] style_emoticons/default/biggrin.gif)

I can't even get to 100 before bazaaring/salvaging everything below superior and shitty exquisites.
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post Dec 3 2012, 02:14
Post #26348
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What is the best way to deal with some of the later Ring of Blood monsters? I just fought Ryoko a bit ago, and it was made of so many hit points each spell only moved the health bar by like one pixel. Somehow managed to win because it strangely decided not to use it's special attacks at all (even though it had full MP/SP for half the fight) but I'm figuring the next one will probably be even tougher.

At the moment, I'm casting weakness and keeping that up, then using blizzard til Frozen Limbs procs, then casting Hurricane to get a status explosion, then going back to blizzard.
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post Dec 3 2012, 02:39
Post #26349
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QUOTE(galdon @ Dec 2 2012, 16:14) *

What is the best way to deal with some of the later Ring of Blood monsters? I just fought Ryoko a bit ago, and it was made of so many hit points each spell only moved the health bar by like one pixel. Somehow managed to win because it strangely decided not to use it's special attacks at all (even though it had full MP/SP for half the fight) but I'm figuring the next one will probably be even tougher.

At the moment, I'm casting weakness and keeping that up, then using blizzard til Frozen Limbs procs, then casting Hurricane to get a status explosion, then going back to blizzard.


By exploiting their weaknesses. All of the schoolgirls, except for Konata, are weak to Holy; as is FSM. Even if you use elemental spells, you should still have a holy suit (Heaven-sent is more feasible for you right now) that you can switch to in situations like this. Imperil will also boost your damage a bit.

Yuki is more of the same. Real Life and IPU represent the next jump in difficulty, and FSM the last. For those latter three, you definitely don't want to be using elemental spells, and you may as well hold them off until you learn Silence at level 110.
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post Dec 3 2012, 04:12
Post #26350
BizMoneyG



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QUOTE(4EverLost @ Dec 2 2012, 18:24) *

there is no limit on how many equipment pieces you can have but no more will drop if you have +1000. You can use the shrine and still get equipment but again no more will drop in game until you get below 1000.

btw join the packrat club, i've always got +900 after I sell stuff. I really need to have an auction/post stuff in my shop, salvage stuff or just bazaar it all.. damn then I still have to use up 1000's & 1000's of trophies (IMG:[invalid] style_emoticons/default/cry.gif)


If it could help me trade my equipment for some good credits then fine. How do I join?
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post Dec 3 2012, 04:14
Post #26351
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QUOTE
If it could help me trade my equipment for some good credits then fine. How do I join?


(IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 3 2012, 04:15
Post #26352
4EverLost



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QUOTE(BizMoneyG @ Dec 3 2012, 02:12) *

If it could help me trade my equipment for some good credits then fine. How do I join?


OMG sell something? a packrat must keep every thing that has ever dropped because some day it could be used for something (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 3 2012, 04:20
Post #26353
Nekokon



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QUOTE(fishinsea @ Dec 2 2012, 18:13) *

There is no such thing as diminishing returns. 20% mitigation means you take 80% of damage compared to as if you didn't equip that item, and this appears as only 2% mitigation increase if you had 90% to begin with. It just appears lower because of how percentages are calculated. (Assuming mitigation = (1-END*0.07)(1-STR*0.04)(everything else)


That's not what I mean (IMG:[invalid] style_emoticons/default/smile.gif)
It's not "the more you focus on 1 stat, the less effective it become", but more like "the more you balance your stat, the more efficient it become". Just like melee keep exp to get 1 int = 1/4 exp to get 1 wis, isn't it ?

I'm not thinking in a technical way, but more of a realistic way. Try compare getting 80% mitigation with 60% mitigation + 40% evade + 40% parry + 40% resist, which would you aim for if you're not on top of the world already (IMG:[invalid] style_emoticons/default/biggrin.gif) ?
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post Dec 3 2012, 04:23
Post #26354
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I wonder when my prismatic shortsword and iron sword chucks will be useful again~
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post Dec 3 2012, 04:36
Post #26355
MirandaKerr



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QUOTE(fishinsea @ Dec 3 2012, 07:03) *

Maybe it's time for Auction Time #9? (IMG:[invalid] style_emoticons/default/biggrin.gif)

I can't even get to 100 before bazaaring/salvaging everything below superior and shitty exquisites.

maybe you need to keep a good fine?

QUOTE(Nekokon @ Dec 3 2012, 09:20) *

That's not what I mean (IMG:[invalid] style_emoticons/default/smile.gif)
It's not "the more you focus on 1 stat, the less effective it become", but more like "the more you balance your stat, the more efficient it become". Just like melee keep exp to get 1 int = 1/4 exp to get 1 wis, isn't it ?

I'm not thinking in a technical way, but more of a realistic way. Try compare getting 80% mitigation with 60% mitigation + 40% evade + 40% parry + 40% resist, which would you aim for if you're not on top of the world already (IMG:[invalid] style_emoticons/default/biggrin.gif) ?

definitely 60% mit + 40% evade + 40% parry + 40% resist.
60% mit take twice damage than 80% mit, so 50% avoidance to balance the damage taken.
40% evade + 40% parry + 40% resist = 64% physical & magical avoidance. so, i get additional 14% avoidance.
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post Dec 3 2012, 04:45
Post #26356
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QUOTE
Try compare getting 80% mitigation with 60% mitigation + 40% evade + 40% parry + 40% resist


Keep in mind that parry doesn't depend on armor type (you'll have roughly 40% with heavy if you have 40% with light), resist is useless and the 50% more mitigation sort of balances the 40% evade and lower burden/interference. Also, more evade and less mitigation means spirit shield/spark will proc more and thus be less sustainable for (extremely) long runs while more mitigation only means more occasional cure casts.

Question: Do infusions increase skill damage such as cleave/frenzy?

Also, who came up with the 1/4 int:wis ratio? If only considering mana, 1:3 would be the best as every 4th point of wisdom doesn't give mana. Then there's regen, magic accuracy for wis and more spirit for int. Not that it matters anyways just curious.

This post has been edited by fishinsea: Dec 3 2012, 05:25
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post Dec 3 2012, 05:16
Post #26357
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QUOTE(fishinsea @ Dec 3 2012, 04:45) *

Keep in mind that parry doesn't depend on armor type (you'll have roughly 40% with heavy if you have 40% with light), resist is useless and the 50% more mitigation sort of balances the 40% evade and lower burden/interference. Also, more evade and less mitigation means spirit shield/spark will proc more and thus be less sustainable for long runs while more mitigation only means more occasional cure casts.

Question: Do infusions increase skill damage such as cleave/frenzy?

Also, who came up with the 1/4 int:wis ratio? If only considering mana, 1:3 would be the best as every 4th point of wisdom doesn't give mana. Then there's regen, magic accuracy for wis and more spirit for int. Not that it matters anyways just curious.

That would be Tenb, ask him why 1/4 ratio.

I dont think infusion increase skill damage, as it simply works like Elemental Strike
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post Dec 3 2012, 06:12
Post #26358
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QUOTE(fishinsea @ Dec 3 2012, 09:45) *

Keep in mind that parry doesn't depend on armor type (you'll have roughly 40% with heavy if you have 40% with light), resist is useless and the 50% more mitigation sort of balances the 40% evade and lower burden/interference. Also, more evade and less mitigation means spirit shield/spark will proc more and thus be less sustainable for (extremely) long runs while more mitigation only means more occasional cure casts.

Question: Do infusions increase skill damage such as cleave/frenzy?

Also, who came up with the 1/4 int:wis ratio? If only considering mana, 1:3 would be the best as every 4th point of wisdom doesn't give mana. Then there's regen, magic accuracy for wis and more spirit for int. Not that it matters anyways just curious.

infusions don't increase skill damage because elemental weapons don't give additional damage too. it would be unfair for elemental weapon if infusions do additional damage. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 3 2012, 06:29
Post #26359
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QUOTE(fishinsea @ Dec 2 2012, 22:45) *

Keep in mind that parry doesn't depend on armor type (you'll have roughly 40% with heavy if you have 40% with light), resist is useless and the 50% more mitigation sort of balances the 40% evade and lower burden/interference. Also, more evade and less mitigation means spirit shield/spark will proc more and thus be less sustainable for (extremely) long runs while more mitigation only means more occasional cure casts.


Just an example of how balance thing out would be more efficient (IMG:[invalid] style_emoticons/default/biggrin.gif) I don't want to dig into detail, as there're dmg and crit trade off as well. Using mainstream example (ie light dw, heavy 2h) gets rid of all the complicated stuffs (IMG:[invalid] style_emoticons/default/biggrin.gif) Normally people wouldn't want to go some exotic way unless they're heavily prepared, isn't it ?

The point is still the same, balance thing out would be most efficient, not just only in term of defend (IMG:[invalid] style_emoticons/default/smile.gif) Not like everyone is interested in 1h heavy barrier shield/protection plate, right (IMG:[invalid] style_emoticons/default/biggrin.gif) ?

Infusion add element strike, and using skill doesn't proc element strike, so no.

About the 1/4 rate, as wis increase mmi, magic acc,... so it doesn't really matter if it's a bit higher than the "extremely mp efficient rate"

This post has been edited by Nekokon: Dec 3 2012, 06:32
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post Dec 3 2012, 07:03
Post #26360
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So, I just fought Yuki and beat her; and it was way easier than Ryoko. XD Was surprised I was doing so much damage even with my divine proficiency being kinda down the toilet compared to my elemental proficiency.


Then after the battle i noticed in the Ring of Blood page Ryoko's round listed the highest completion as 'hard' rather than normal. XD Apparently I forgot to change my difficulty back down from where I do arenas before fighting her. (Dunno how most people do it, but I'm using Heroic for grinding, hard for arenas, and normal for ring of blood)
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