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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 27 2012, 04:28
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xanagu
Newcomer
 Group: Members
Posts: 39
Joined: 14-October 08

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Nov 27 2012, 04:41
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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http://ehwiki.org/wiki/crysfest@ Battletoad difficulty with crys1 perk the chart has a conflict saying you get 5 and 6 at round 1. What are the correct values?
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Nov 27 2012, 05:18
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(eqwer @ Nov 27 2012, 02:10)  hmm, it cause by other reasons, i got it now " If the primary target is under the effect of Soul Fire, the base damage of Soul Burst is multiplied Soul T3.5 Burst | Damage factor | 7.8 “ so, in order to make 7.8 times output happen, players need cycling soul fire and soul burst in past, i thought 7.8 times can just be made by "soul fire on one mob > soul burst to spread soul debff > soul burst do 7.8x on everyone now " how stupid i am (IMG:[ invalid] style_emoticons/default/cry.gif) You cast Soul Fire to get Burning Soul, you then target Soul Burst on the monster that has Burning Soul. You only cast & target Soul Burst when you have a monster with Burning Soul on it. If its gone (that monsters dies or the spell expires) you need to recast Soul Fire. When you do T&T and you cast soul fire on Yggdrasil and then soul burst she will die, you then need to recast soul fire on one of the other monsters before you start casting soul burst again. I really use to like using those spells vs schoolgirls before all the changes happened.
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Nov 27 2012, 05:19
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(t15 @ Nov 27 2012, 07:46)  Can I ask what kind of proficiency and stat needed to archieve 80% domino strike?(and level needed to get that point)
http://ehwiki.org/wiki/Fighting_Styles#Two-HandedDomino Strike Chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200) the easiest way 200 prof 334 str 334 dex simplified version 80% chance at ~lv 330
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Nov 27 2012, 05:31
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Can someone explain how the elemental strike on a weapon works? The wiki says it does 50% of your melee strike as physical damage (regardless of the element). Attacking things has shown that the damage is actually anywhere from 10% to 80% of my strike, and it seems to vary by monster struck, not rng on strike. How is it that fire foxes take 10% damage while slimes take 50%?
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Nov 27 2012, 06:11
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(Arxdewn @ Nov 26 2012, 19:31)  Can someone explain how the elemental strike on a weapon works? The wiki says it does 50% of your melee strike as physical damage (regardless of the element). Attacking things has shown that the damage is actually anywhere from 10% to 80% of my strike, and it seems to vary by monster struck, not rng on strike. How is it that fire foxes take 10% damage while slimes take 50%?
Some monsters are weak against some elements and strong against others or just average. So even if it does damage, the monster can mitigate the damage done.
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Nov 27 2012, 06:20
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(SPoison @ Nov 26 2012, 20:11)  Some monsters are weak against some elements and strong against others or just average. So even if it does damage, the monster can mitigate the damage done.
That doesn't make sense, from the wiki: "Damage done is equal to 50% of damage done by the melee hit, counts as physical damage" If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.
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Nov 27 2012, 06:25
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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It's physical damage of that element type and every monster has different elemental mitigations. Each monster type has built-in strengths/weaknesses to different elements. For example, when I had my cold strike club it would do a shitload of damage against dragonkin and reptilians who are weak to cold. QUOTE(MirandaKerr @ Nov 26 2012, 18:19)  simplified version 80% chance at ~lv 330
I had 80% domino strike by the early lv.200s.
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Nov 27 2012, 06:33
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Arxdewn @ Nov 27 2012, 06:20)  That doesn't make sense, from the wiki: "Damage done is equal to 50% of damage done by the melee hit, counts as physical damage" If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.
Link your weapons
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Nov 27 2012, 06:38
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(Arxdewn @ Nov 26 2012, 20:20)  That doesn't make sense, from the wiki: "Damage done is equal to 50% of damage done by the melee hit, counts as physical damage" If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.
The wording is a bit weird but I'll try to explain how it actually works instead of how it is said. So lets say you have a fiery shortsword. You hit a monster for 1000 damage, so an extra 500 is suppose to be done in fire damage from melee/physical damage, not spell damage. You can use this to find out about some of the common monsters CODE http://ehwiki.org/wiki/monsters So if the monster is weak against the element, it will do more damage, but if it resistant to the element, it will do less damage. So I guess it should say something more like "Half of the physical damage done is used to calculate elemental damage" Now I have a question!!! So I noticed when I attack some guys, my damage varies, this is logical in all games but I want to know how it is calculated...how much it can vary by.
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Nov 27 2012, 06:42
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jimmy123
Group: Gold Star Club
Posts: 1,096
Joined: 19-April 10

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i'm a 2h weapon fighter-build, i'm considering between 2h mace or 2h estoc... i like the estoc for the penetrating armor, however, i prefer the stun on mace since it lets me survive longer... the question i have is, between a ETHEREAL estoc or mace, if i get an ethereal mace, will it offset the penetrating armor buff that the estoc gives ? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Nov 27 2012, 07:01
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Ok, I got it, so its really elemental damage reduced by those resistances.
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Nov 27 2012, 07:09
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etothex
Group: Members
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Joined: 18-May 09

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QUOTE(jimmy123 @ Nov 26 2012, 20:42)  i'm a 2h weapon fighter-build, i'm considering between 2h mace or 2h estoc... i like the estoc for the penetrating armor, however, i prefer the stun on mace since it lets me survive longer... the question i have is, between a ETHEREAL estoc or mace, if i get an ethereal mace, will it offset the penetrating armor buff that the estoc gives ? (IMG:[ invalid] style_emoticons/default/ohmy.gif) no, void just takes care of crush/slash/pierce mitigation
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Nov 27 2012, 07:16
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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No, ethereal mace only negates specific mitigation ( crushing, etc ) while penetrate armor negates physical mitigation from stats and chaos upgrades, but not specific ones. Think of them as 2 difference resistances that stack, and ethereal/pa each take care of one.
Damage varies wayy yoo much to depending on monster, I do 2000 to sakurai kei without penetrate armor and over 4000 to some other one the same domino hit. Range can be over 150% on a crit. No data to back this up but you'll see in 30 more levels
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Nov 27 2012, 07:39
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(xanagu @ Nov 26 2012, 22:28)  You didn't link the Cap, but assuming it's also Phase you'll want to take the Elementalist for both the choices given. The PABs and better (relative) prof roll give it to the shoes. That Staff has very meh MDB, but the Elementalist Prof is very good, the INT/WIS is pretty good (which helps make up for the MDB), and the Elec EDB isn't bad either. Don't bother forging it, you won't keep an Elementalist staff long term (Destruction overtakes them once you have enough prof). For now, the low prof due to level makes having the two Elementalist pieces a good idea. Once you have more prof look to replace those with Mjolnir/Destruction pieces.
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Nov 27 2012, 07:41
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jimmy123
Group: Gold Star Club
Posts: 1,096
Joined: 19-April 10

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thanks for the info etothex and fishinsea...
in that case, would u guys recommend 2h eth mace or 2h eth estoc then ?
I kill faster with estoc but i die alot faster too because of the lv200+ mobs @_@
I noticed with a mace, the stun really helps alot and keeps me alive longer...
i'm a 2h fighter with light armor, mainly superior shade equip set with shadowdancer suffixes... i'm considering on changing my shadowdancer set into a fleet set instead...
any ideas ?
This post has been edited by jimmy123: Nov 27 2012, 07:42
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Nov 27 2012, 07:45
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(jimmy123 @ Nov 27 2012, 07:41)  thanks for the info etothex and fishinsea...
in that case, would u guys recommend 2h eth mace or 2h eth estoc then ?
I kill faster with estoc but i die alot faster too because of the lv200+ mobs @_@
I noticed with a mace, the stun really helps alot and keeps me alive longer...
i'm a 2h fighter with light armor, mainly superior shade equip set with shadowdancer suffixes... i'm considering on changing my shadowdancer set into a fleet set instead...
any ideas ?
Obviously use Ethereal Mace until you can survive without stuns Shadowdancer in general is better than Fleet becuase it provides critical chance, which always proc debuffs. Use fleet only if you have low critical chance or is having hard time to survive (which you shouldnt if you have mace)
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Nov 27 2012, 07:52
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Definitely use mace, you get decent damage from full shade and high crit so if you get used to using rending blow its not as tedious, but still slower than heavy with an estoc. Fleet trades a crit for evade, and it's more of a personal preference. Mixing them is not bad, but high grade shadowdancer is very rare to come by even in WTS while fleet is more accessible.
This post has been edited by fishinsea: Nov 27 2012, 07:57
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