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post Nov 27 2012, 04:41
Post #26042
pureyang



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http://ehwiki.org/wiki/crysfest
@ Battletoad difficulty with crys1 perk the chart has a conflict saying you get 5 and 6 at round 1. What are the correct values?
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post Nov 27 2012, 05:18
Post #26043
4EverLost



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QUOTE(eqwer @ Nov 27 2012, 02:10) *

hmm, it cause by other reasons, i got it now
"
If the primary target is under the effect of Soul Fire, the base damage of Soul Burst is multiplied
Soul T3.5 Burst | Damage factor | 7.8

so, in order to make 7.8 times output happen, players need cycling soul fire and soul burst

in past, i thought 7.8 times can just be made by
"soul fire on one mob > soul burst to spread soul debff > soul burst do 7.8x on everyone now "

how stupid i am (IMG:[invalid] style_emoticons/default/cry.gif)


You cast Soul Fire to get Burning Soul, you then target Soul Burst on the monster that has Burning Soul. You only cast & target Soul Burst when you have a monster with Burning Soul on it. If its gone (that monsters dies or the spell expires) you need to recast Soul Fire.

When you do T&T and you cast soul fire on Yggdrasil and then soul burst she will die, you then need to recast soul fire on one of the other monsters before you start casting soul burst again.

I really use to like using those spells vs schoolgirls before all the changes happened.
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post Nov 27 2012, 05:19
Post #26044
MirandaKerr



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QUOTE(t15 @ Nov 27 2012, 07:46) *

Can I ask what kind of proficiency and stat needed to archieve 80% domino strike?(and level needed to get that point)

http://ehwiki.org/wiki/Fighting_Styles#Two-Handed

Domino Strike Chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)

the easiest way
200 prof
334 str
334 dex

simplified version
80% chance at ~lv 330
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post Nov 27 2012, 05:31
Post #26045
Arxdewn



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Can someone explain how the elemental strike on a weapon works? The wiki says it does 50% of your melee strike as physical damage (regardless of the element). Attacking things has shown that the damage is actually anywhere from 10% to 80% of my strike, and it seems to vary by monster struck, not rng on strike. How is it that fire foxes take 10% damage while slimes take 50%?
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post Nov 27 2012, 06:11
Post #26046
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QUOTE(Arxdewn @ Nov 26 2012, 19:31) *

Can someone explain how the elemental strike on a weapon works? The wiki says it does 50% of your melee strike as physical damage (regardless of the element). Attacking things has shown that the damage is actually anywhere from 10% to 80% of my strike, and it seems to vary by monster struck, not rng on strike. How is it that fire foxes take 10% damage while slimes take 50%?


Some monsters are weak against some elements and strong against others or just average. So even if it does damage, the monster can mitigate the damage done.
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post Nov 27 2012, 06:20
Post #26047
Nekokon



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QUOTE(MirandaKerr @ Nov 26 2012, 23:19) *

http://ehwiki.org/wiki/Fighting_Styles#Two-Handed

Domino Strike Chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)

the easiest way
200 prof
334 str
334 dex

simplified version
80% chance at ~lv 330


You can get to that point much faster with decent equipment (IMG:[invalid] style_emoticons/default/biggrin.gif)
Maxed it around 200 or so.
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post Nov 27 2012, 06:20
Post #26048
Arxdewn



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QUOTE(SPoison @ Nov 26 2012, 20:11) *

Some monsters are weak against some elements and strong against others or just average. So even if it does damage, the monster can mitigate the damage done.


That doesn't make sense, from the wiki:
"Damage done is equal to 50% of damage done by the melee hit, counts as physical damage"
If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.
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post Nov 27 2012, 06:25
Post #26049
T_Starrk



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It's physical damage of that element type and every monster has different elemental mitigations. Each monster type has built-in strengths/weaknesses to different elements. For example, when I had my cold strike club it would do a shitload of damage against dragonkin and reptilians who are weak to cold.

QUOTE(MirandaKerr @ Nov 26 2012, 18:19) *

simplified version
80% chance at ~lv 330


I had 80% domino strike by the early lv.200s.

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post Nov 27 2012, 06:33
Post #26050
Coma



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QUOTE(Arxdewn @ Nov 27 2012, 06:20) *

That doesn't make sense, from the wiki:
"Damage done is equal to 50% of damage done by the melee hit, counts as physical damage"
If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.

Link your weapons

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post Nov 27 2012, 06:38
Post #26051
SPoison



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QUOTE(Arxdewn @ Nov 26 2012, 20:20) *

That doesn't make sense, from the wiki:
"Damage done is equal to 50% of damage done by the melee hit, counts as physical damage"
If its 50%, its 50%. Since it's still physical damage, it wouldn't be reduced by any different defenses than the original strike was, as it, it should be reduced by the same amount, keeping the damage of the proc at still 50% of the main strikes damage.



The wording is a bit weird but I'll try to explain how it actually works instead of how it is said.

So lets say you have a fiery shortsword. You hit a monster for 1000 damage, so an extra 500 is suppose to be done in fire damage from melee/physical damage, not spell damage.
You can use this to find out about some of the common monsters
CODE
http://ehwiki.org/wiki/monsters


So if the monster is weak against the element, it will do more damage, but if it resistant to the element, it will do less damage.

So I guess it should say something more like "Half of the physical damage done is used to calculate elemental damage"

Now I have a question!!! So I noticed when I attack some guys, my damage varies, this is logical in all games but I want to know how it is calculated...how much it can vary by.
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post Nov 27 2012, 06:42
Post #26052
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i'm a 2h weapon fighter-build, i'm considering between 2h mace or 2h estoc... i like the estoc for the penetrating armor, however, i prefer the stun on mace since it lets me survive longer...

the question i have is, between a ETHEREAL estoc or mace, if i get an ethereal mace, will it offset the penetrating armor buff that the estoc gives ? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Nov 27 2012, 07:01
Post #26053
Arxdewn



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Ok, I got it, so its really elemental damage reduced by those resistances.
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post Nov 27 2012, 07:09
Post #26054
etothex



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QUOTE(jimmy123 @ Nov 26 2012, 20:42) *

i'm a 2h weapon fighter-build, i'm considering between 2h mace or 2h estoc... i like the estoc for the penetrating armor, however, i prefer the stun on mace since it lets me survive longer...

the question i have is, between a ETHEREAL estoc or mace, if i get an ethereal mace, will it offset the penetrating armor buff that the estoc gives ? (IMG:[invalid] style_emoticons/default/ohmy.gif)

no, void just takes care of crush/slash/pierce mitigation
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post Nov 27 2012, 07:16
Post #26055
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No, ethereal mace only negates specific mitigation ( crushing, etc ) while penetrate armor negates physical mitigation from stats and chaos upgrades, but not specific ones. Think of them as 2 difference resistances that stack, and ethereal/pa each take care of one.

Damage varies wayy yoo much to depending on monster, I do 2000 to sakurai kei without penetrate armor and over 4000 to some other one the same domino hit. Range can be over 150% on a crit. No data to back this up but you'll see in 30 more levels
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post Nov 27 2012, 07:39
Post #26056
PK678353



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QUOTE(xanagu @ Nov 26 2012, 22:28) *


You didn't link the Cap, but assuming it's also Phase you'll want to take the Elementalist for both the choices given. The PABs and better (relative) prof roll give it to the shoes. That Staff has very meh MDB, but the Elementalist Prof is very good, the INT/WIS is pretty good (which helps make up for the MDB), and the Elec EDB isn't bad either. Don't bother forging it, you won't keep an Elementalist staff long term (Destruction overtakes them once you have enough prof).

For now, the low prof due to level makes having the two Elementalist pieces a good idea. Once you have more prof look to replace those with Mjolnir/Destruction pieces.
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post Nov 27 2012, 07:41
Post #26057
jimmy123



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thanks for the info etothex and fishinsea...

in that case, would u guys recommend 2h eth mace or 2h eth estoc then ?

I kill faster with estoc but i die alot faster too because of the lv200+ mobs @_@

I noticed with a mace, the stun really helps alot and keeps me alive longer...

i'm a 2h fighter with light armor, mainly superior shade equip set with shadowdancer suffixes... i'm considering on changing my shadowdancer set into a fleet set instead...

any ideas ?

This post has been edited by jimmy123: Nov 27 2012, 07:42
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post Nov 27 2012, 07:45
Post #26058
Coma



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QUOTE(jimmy123 @ Nov 27 2012, 07:41) *

thanks for the info etothex and fishinsea...

in that case, would u guys recommend 2h eth mace or 2h eth estoc then ?

I kill faster with estoc but i die alot faster too because of the lv200+ mobs @_@

I noticed with a mace, the stun really helps alot and keeps me alive longer...

i'm a 2h fighter with light armor, mainly superior shade equip set with shadowdancer suffixes... i'm considering on changing my shadowdancer set into a fleet set instead...

any ideas ?

Obviously use Ethereal Mace until you can survive without stuns

Shadowdancer in general is better than Fleet becuase it provides critical chance, which always proc debuffs. Use fleet only if you have low critical chance or is having hard time to survive (which you shouldnt if you have mace)
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post Nov 27 2012, 07:52
Post #26059
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Definitely use mace, you get decent damage from full shade and high crit so if you get used to using rending blow its not as tedious, but still slower than heavy with an estoc. Fleet trades a crit for evade, and it's more of a personal preference. Mixing them is not bad, but high grade shadowdancer is very rare to come by even in WTS while fleet is more accessible.

This post has been edited by fishinsea: Nov 27 2012, 07:57
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post Nov 27 2012, 07:56
Post #26060
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Any idea what i could get for the following items?
Been saving junk i get that sounds decent for some time hoping i can make some cash out of it.
Thanks


Superior Phase Cap of Niflheim (Head - Cloth Armor)
Superior Phase Gloves of Fenrir (Hands - Cloth Armor)
Fine Phase Shoes of Mjolnir (Feet - Cloth Armor)
Fair Shade Breastplate of Negation (Body - Light Armor)
Fair Shade Gauntlets of the Shadowdancer (Hands - Light Armor)
Fine Katalox Staff of Focus (Weapon - Staff)
Fine Ethereal Longsword of Balance (Weapon - Two-handed Weapon)
Superior Mace of Slaughter (Weapon - Two-handed Weapon)
Superior Mace of Slaughter (Weapon - Two-handed Weapon)
Fine Astral Mace of the Vampire (Weapon - Two-handed Weapon)
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