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post Nov 26 2012, 05:04
Post #26001
fishinsea



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QUOTE
Soul is too expensive and have no explosion (not to mention the huge action speed burden with casting Harvest)


Soul fire + Soul burst. I think fire has the same damage multiplier as Ragnarok but soul burst explosion does 3 times that, making it way more efficient. Soul harvest cast time = banish, soul burst = Ragnarok, I don't see why not unless you have +300% EDB or something.

This post has been edited by fishinsea: Nov 26 2012, 05:48
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post Nov 26 2012, 06:50
Post #26002
xmagus



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QUOTE(Lement @ Nov 25 2012, 23:35) *

Horrible advice detected.

Mages can do it at whatever level they get the T3 and it gets worse as they approach 200, not better. Melees, inversely, get better.

But I'm just going to see someone hitting 200, going "Alright, time to IW!" and die horribly.


What? I think Arcanist Shade is fine at level 6X. You get roughly the same kind of stats as you do on all other Shade pieces, significantly lower Interference, added magic accuracy, and in contrast to cloth armour, you also get a pretty alright ADB and phys accuracy for those times that you just want to smack one or two mortally wounded mobs to cyber-oblivion. Sure, it would be better with Battlecaster 1H+Shield, but even with a (Ethereal) staff it can make sense.
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post Nov 26 2012, 07:22
Post #26003
eqwer



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QUOTE(etothex @ Nov 26 2012, 04:53) *

get to lvl 100, get spark of life. use it. and what fishinsea said
tree heals the goddesses. Kill tree first. That's about it. You're cycling holy/dark right? try soul? doubt it'd be better, though that's the common weakness.

soul burst has a big problem on x1/normal: at the soul debuff spreading step, it is too easy to kill the target, which will result the soul debuff spreading failure
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post Nov 26 2012, 07:32
Post #26004
varst



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QUOTE(Coma @ Nov 26 2012, 11:00) *

Soul is too expensive and have no explosion (not to mention the huge action speed burden with casting Harvest)

You are better off with Ragnarok or Banish because the proc have divine/forbidden resistance reduction, and the explosion also receive EDB from gear.


Soul fire + soul burst is more effective if you're using a destruction staff. The cost is easily compensated by the immense power.

QUOTE(eqwer @ Nov 26 2012, 13:22) *

soul burst has a big problem on x1/normal: at the soul debuff spreading step, it is too easy to kill the target, which will result the soul debuff spreading failure


You shouldn't have any problem on x1. Just kill the tree and leave Verdandi the last one. The only time I've been defeated by Trio is on higher difficulty (x6/x8 or so) and accidentally kill Verdandi and having no mana left.

This post has been edited by varst: Nov 26 2012, 08:29
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post Nov 26 2012, 09:04
Post #26005
Randommember



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QUOTE(RRViper @ Nov 25 2012, 16:33) *

Hey folks,

Dumb question time in terms of auras.

Right now I have 3 active (red, orange, yellow; all at rank 2, with an extra point left available for the moment, max rank can be lvl 3) All the others have been unlocked and are available if I chose to train in the Refined Aura skill.

My question here is now that I'm level 100+, is it wise to spend the time and money now to make those auras become active as soon as possible for the extra benefits that come with them with time over the next 100 levels+, or should I keep with the 2 or 3 aura and target other stuff?

You should try and unlock and put one point into all of the auras as quickly as possible IMO.
The first level gives you a bonus to experience (and power).

And is especially good considering how it stacks (most experience gains are additive while the auras are additive with each other, but multiplicative with the rest, so if you got +100% from experience training and +100% from xp tanks, that give you a total of x3 experience, but add in all 7 auras and that is 7% x 7 = 35%, but that is multiplied with your 300% instead of added to it like the other bonuses were, for a nice total of x4,05 experience bonus).


QUOTE(RRViper @ Nov 25 2012, 16:33) *

For a dual wield melee working light armor, I have Cure and Cure 2, Protection, Regen, X-Item, X-Attack, Shadow Veil at max, Haste at 3/5, and Weaken 1/5. Is Imperil and Spark of Life necessary for me right now, or should it be something to work on for later? Also, I'm pretty much maxed out the exp, hp, and magic tanks up through the 11 ranks so far. Is it worth the time to start working on the Spirit and Overcharge tanks?

And yes, I know, my equipment needs work, working on that as well. (IMG:[invalid] style_emoticons/default/wink.gif)

Suggestions?

laters,

RRViper
(who is going equipment hunting again)

Cure 2 is kinda worthless IMO, Cure is enough to give you that small boost in health to keep you from dying, and regen is by far better for giving more health and especially way more effective in health/mana.
And that efficiency compared to cure rises with your proficiency.

You should of course max out haste, it's one of the best supportive spells, since it effectively decreases all monsters action speed.

Imperil isn't really needed, since you will use it so seldomly (it isn't worth the mana cost to use it on anything other than a boss) but spark of life is really really good, since it will save you from dying an annoying freak death to a lucky monster skill crit when you are almost done with a long arena.


And the tiers will start to slow down, giving you more AP to spend soon enough.
Spirit tanks aren't good until you get spark of luck, so until then they are kinda superfluous, and overcharge is nice but way too costly that early on.


My rule was always to fill out the spells first, then the xp tanks, hp tanks, mp tanks, sp tanks and OC tanks.
In that order.
No point into the next order of tanks until the one preceding it was full.
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post Nov 26 2012, 09:04
Post #26006
PK678353



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QUOTE(Falbala456 @ Nov 25 2012, 14:15) *

What would be considered a good staff for a Cold Mage ?


Depends on how good your phase is. If it's good (and it should be, anything but 3+ PAB Exq+ Nif is cheap), you'll want an Exq+ Arctic of Destruction, as the MDB will do more for you than another 10% EDB on top of the 100+ you already have. Straight Destruction would probably work as well, but why give up more EDB than you have to? Problem with this is of course that they're stupid rare, so an Arctic of Niflheim works too (as does a forged Legendary Shocking Ebony Staff of Niflheim).

You just have to find them before I do or outbid me (IMG:[invalid] style_emoticons/default/tongue.gif)


QUOTE(Randommember @ Nov 26 2012, 03:04) *

Cure 2 is kinda worthless IMO, Cure is enough to give you that small boost in health to keep you from dying, and regen is by far better for giving more health and especially way more effective in health/mana.
And that efficiency compared to cure rises with your proficiency.


Cure II is hardly worthless at his level for a light armor build. At your level, yes. At mine, it's still useful for the non-heavy armor builds. Remember, Cure I is only 0.75x base health if he's maxed prof (more like 0.65x at a realistic ~60/105 prof), while his total health is probably 1.99x base. Cure II is 1.3x base, which is good for pulling your ass out of the fire when you fail to evade one too many monsters. At your level with max prof, Cure will heal 1.3x base health (out of 2.62x base total health), which makes Cure II kind of moot as that's about half your health (and Cure III an exercise in inefficiency). Once he gets Regen II it certainly helps make Cure II obsolete given it's silly efficiency if cast off Channeling.

This post has been edited by PK678353: Nov 26 2012, 09:17
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post Nov 26 2012, 09:41
Post #26007
eqwer



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QUOTE(varst @ Nov 26 2012, 07:32) *

Soul fire + soul burst is more effective if you're using a destruction staff. The cost is easily compensated by the immense power.
You shouldn't have any problem on x1. Just kill the tree and leave Verdandi the last one. The only time I've been defeated by Trio is on higher difficulty (x6/x8 or so) and accidentally kill Verdandi and having no mana left.


succesful beating is easy for sure, but successively perform soul burst explosion is quite tricky (IMG:[invalid] style_emoticons/default/unsure.gif)

and kill all 3 goddness at the same time is even harder (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 26 2012, 10:03
Post #26008
n125



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QUOTE(eqwer @ Nov 25 2012, 23:41) *

succesful beating is easy for sure, but successively perform soul burst explosion is quite tricky (IMG:[invalid] style_emoticons/default/unsure.gif)

and kill all 3 goddness at the same time is even harder (IMG:[invalid] style_emoticons/default/sad.gif)


It shouldn't be...I'm having a hard time understanding exactly what the problem is.

1) Cast Soul Fire on Yggdrasil until Burning Soul procs.
2) Cast Soul Burst on Yggdrasil to explode Burning Soul. (You won't see discrete explode damage in the battle log, but it's there.) Keep casting Soul Burst until Yggdrasil is dead.
3) Cast Soul Fire on one of the three other goddesses until Burning Soul procs. Kill with Soul Burst. Now that Yggdrasil is dead you will notice that Burning Soul keeps proc'ing on all three goddesses once you start casting Soul Burst.

You can be picky about the order in which you kill the goddesses, but I find that it doesn't really matter as long as Yggdrasil is first. On BT/IWTBH I just cast Imperil on all four at the beginning and proceed to take them out with the method above; it's over in about 20/30 turns respectively.
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post Nov 26 2012, 10:07
Post #26009
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I got my DW up to 100 and now I feel like playing around with it before I head to get my 2H to 100 so I have a question. I want to run vamp on both hands, is this a complete waste of time or is there a point where it is fine? I am running two shortswords so I could get the most out of the parry bonus.
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post Nov 26 2012, 10:19
Post #26010
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QUOTE(eqwer @ Nov 26 2012, 15:41) *

succesful beating is easy for sure, but successively perform soul burst explosion is quite tricky (IMG:[invalid] style_emoticons/default/unsure.gif)
and kill all 3 goddness at the same time is even harder (IMG:[invalid] style_emoticons/default/sad.gif)


Because they die too quickly on lower difficulty? (IMG:[invalid] style_emoticons/default/tongue.gif)
And you don't need to kill them at the same time: their procs not that horrible even on IWBTH. As long as you kill the tree first so there won't be that annoying absorb.

QUOTE(SPoison @ Nov 26 2012, 16:07) *

I got my DW up to 100 and now I feel like playing around with it before I head to get my 2H to 100 so I have a question. I want to run vamp on both hands, is this a complete waste of time or is there a point where it is fine? I am running two shortswords so I could get the most out of the parry bonus.


Yes, vampire/banshee isn't that useful. If you want to try drain proc, use illithid. And shortsword isn't the greatest thing possible; the jack of everything simply means it's good at nothing. Try to use high damage-output weapons (axe, club) or main hand and high parry/good proc (dagger/rapier) in the offhand. The best suffix for mainhand is slaughter; the better suffix for offhand are nimble/balance.

QUOTE(Randommember @ Nov 26 2012, 15:04) *

You should try and unlock and put one point into all of the auras as quickly as possible IMO.
The first level gives you a bonus to experience (and power).


TBH, that EXP isn't that important now. People still level up without any EXP tanks, which means you can comfortably ignore those 6th/7th auras until you have the credits and too many aura points to spend.

This post has been edited by varst: Nov 26 2012, 10:25
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post Nov 26 2012, 10:41
Post #26011
Manian



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thx for vast's answer last time.
I switch from chrome to firefox. okay it's fast now.


But after use rending bow , PA image on mob does not show
but still got massage that mob get effect of PA

how to fix it this time?

edit:
weaken image does not show too

This post has been edited by Manian: Nov 26 2012, 11:59
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post Nov 26 2012, 10:43
Post #26012
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QUOTE(SPoison @ Nov 26 2012, 00:07) *

I got my DW up to 100 and now I feel like playing around with it before I head to get my 2H to 100 so I have a question. I want to run vamp on both hands, is this a complete waste of time or is there a point where it is fine? I am running two shortswords so I could get the most out of the parry bonus.

doubt it'd work much past hard difficulty, if even at that. And daggers, wakis, & rapiers have better parry, cuz shortswords don't have the nimble suffix.

This post has been edited by etothex: Nov 26 2012, 10:45
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post Nov 26 2012, 11:48
Post #26013
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Is the chance to get a "token of blood" (at the arena) higher on a high difficulty?

Im playing on iweth arena 1-6 (around 2-3 weeks now) but still no tokens of blood...

Or is it better to try higher arena level on a lower difficulty?
I dont want to waste too much stamina on the arena fights especially not on a low difficulty.

This post has been edited by Bonebuster: Nov 26 2012, 11:50
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post Nov 26 2012, 11:54
Post #26014
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difficulty doesn't affect token drop chance.

Later arenas have a higher token drop chance, so if you are just looking to farm tokens, and not xp or credits, just run through the later arenas on low difficulty.
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post Nov 26 2012, 11:57
Post #26015
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ok thx though he difficulty effects the token drop chance as well as the equipment.
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post Nov 26 2012, 13:25
Post #26016
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Just to double-check: Unless you are using a weapon with the Swift Strike potency, is more Evade the only reason to continue raising Agility once your Action Speed is over 400 with Haste?
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post Nov 26 2012, 13:52
Post #26017
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QUOTE(n125 @ Nov 26 2012, 02:25) *

Just to double-check: Unless you are using a weapon with the Swift Strike potency, is more Evade the only reason to continue raising Agility once your Action Speed is over 400 with Haste?


evade and crit, iirc
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post Nov 26 2012, 15:25
Post #26018
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QUOTE(n125 @ Nov 26 2012, 18:25) *

Just to double-check: Unless you are using a weapon with the Swift Strike potency, is more Evade the only reason to continue raising Agility once your Action Speed is over 400 with Haste?

from wiki
Agility (AGI)

Every 3 points raises Action Speed by 1
Every 25 points raises base Evade chance by 1% ‡
Every 50 points raises Attack Crit Rate by 1%
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post Nov 26 2012, 16:09
Post #26019
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How do you unlock gear? I can't find any mention of it in the hotkeys page of the wiki and clicking on the lock just makes it glow but it still acts locked
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post Nov 26 2012, 16:53
Post #26020
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QUOTE(galdon @ Nov 26 2012, 15:09) *

How do you unlock gear? I can't find any mention of it in the hotkeys page of the wiki and clicking on the lock just makes it glow but it still acts locked

Glowing lock means it's locked, if you lock it while in the shop, refresh the page/tab and it'll disappear.
Unlock equipment by clicking the glowing lock again in your inventory/equipmen screen.
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