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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 25 2012, 15:35
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(xmagus @ Nov 25 2012, 13:18)  6. If mage... invest in the T2, T3 spells the instant you get access and level them all up. Use Elementalist Gossamer + Destruction/Elementalist Ebony staff. Of, if you're lucky enough, Arcanist Shade. You'll want to rethink at higher levels, but that's not the concern right now.
Horrible advice detected. Mages can do it at whatever level they get the T3 and it gets worse as they approach 200, not better. Melees, inversely, get better. But I'm just going to see someone hitting 200, going "Alright, time to IW!" and die horribly. This post has been edited by Lement: Nov 25 2012, 15:36
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Nov 25 2012, 15:51
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rally9981
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Posts: 98
Joined: 12-October 12

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QUOTE(varst @ Nov 25 2012, 20:23)  Well...things will just get easier after lv. 200, and there's no point staying at around lv.190 when you can do significantly more at lv.250+. Yea it's the best IW time, but you can't stay there forever...
Yep, all good things must end, but i do hope i have enough time to max out 1-2 weapon at least. Anyway, how long does it take for you guys to go from 200 to 250?
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Nov 25 2012, 17:33
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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Hey folks, Dumb question time in terms of auras. Right now I have 3 active (red, orange, yellow; all at rank 2, with an extra point left available for the moment, max rank can be lvl 3) All the others have been unlocked and are available if I chose to train in the Refined Aura skill. My question here is now that I'm level 100+, is it wise to spend the time and money now to make those auras become active as soon as possible for the extra benefits that come with them with time over the next 100 levels+, or should I keep with the 2 or 3 aura and target other stuff? For a dual wield melee working light armor, I have Cure and Cure 2, Protection, Regen, X-Item, X-Attack, Shadow Veil at max, Haste at 3/5, and Weaken 1/5. Is Imperil and Spark of Life necessary for me right now, or should it be something to work on for later? Also, I'm pretty much maxed out the exp, hp, and magic tanks up through the 11 ranks so far. Is it worth the time to start working on the Spirit and Overcharge tanks? And yes, I know, my equipment needs work, working on that as well. (IMG:[ invalid] style_emoticons/default/wink.gif) Suggestions? laters, RRViper (who is going equipment hunting again)
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Nov 25 2012, 17:35
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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From 200 to 230 took about 2 weeks, but I had real life stuff to take care of so stamina is always 85+. Would guess another 20 levels would take another 2-4 weeks or so. If you spend all your exp geoing through battletoad IW you might get 1 thing to max. If it's your magnificent mace hell/nintendo I think would push yoou beyond 200 before level 10 though.
@viper, stop getting exp tanks by now, and max weaken, haste and spark of life. One or 2 infusion and scroll slots might be useful as well, and spirit tanks are next in priority; imperil you can skip. Refined aura isn't that useful past level 2 except for the exp bonus as the resistance and int is quite moot. The first 2 levels are well worth it and the last 2 when training 8 adept learners costs more than one refined aura. If you've unlocked all the auras, with focused aura 2 there isnt enough aura points to spend at the moment, forget refined aura until 140 or so, it's not like they help much in battle.
This post has been edited by fishinsea: Nov 25 2012, 17:47
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Nov 25 2012, 18:30
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rally9981
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Joined: 12-October 12

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QUOTE(fishinsea @ Nov 25 2012, 22:35)  From 200 to 230 took about 2 weeks, but I had real life stuff to take care of so stamina is always 85+. Would guess another 20 levels would take another 2-4 weeks or so. If you spend all your exp geoing through battletoad IW you might get 1 thing to max. If it's your magnificent mace hell/nintendo I think would push yoou beyond 200 before level 10 though.
I see, thx! Btw about IWing, I tried Hell on my Superior Mace before and it took too long, too many pots and 1 mistake during the last 2 rounds waste all previous efforts. Guess im only good enough to breeze through IW on hard. It's a lot faster and doesnt interfere with my real life stuff. Too many exams at the moment so my stamina never goes below 93 (IMG:[ invalid] style_emoticons/default/sad.gif)
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Nov 25 2012, 18:31
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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QUOTE(fishinsea @ Nov 25 2012, 08:35)  @viper, stop getting exp tanks by now, and max weaken, haste and spark of life. One or 2 infusion and scroll slots might be useful as well, and spirit tanks are next in priority; imperil you can skip. Refined aura isn't that useful past level 2 except for the exp bonus as the resistance and int is quite moot. The first 2 levels are well worth it and the last 2 when training 8 adept learners costs more than one refined aura. If you've unlocked all the auras, with focused aura 2 there isnt enough aura points to spend at the moment, forget refined aura until 140 or so, it's not like they help much in battle.
Ok. Haven't quite seen a a real need yet for weaken, but that's just me I guess. Actually I did forget to mention that I have picked up all the scroll, item, and infusion slots, but I don't use those all that much either. Primarily it's been haste, cure, shadow veil, with a little bit of regen as of late, and the use of the spirit ability. My usual battle item list is a godly health potion and 6 godly mana potions. My thoughts aren't so much for the auras on battle as for the abilities that each give you as you level. If I'm reading them right, each of them gives you a boost as you level correct? So yeah each by themselves won't do much on the short term, but as a long term gain they'll add up over time and should give the benefits due to it. I'm just thinking while ground & pound is my primary way of doing damage, the auras' abilites over time will continue to help the magic game and while it won't get as strong as my attack damage it would give some benefits. Maybe I'm reading into this wrong, but that's what I'm thinking. laters, RRViper (thanks for the reply)
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Nov 25 2012, 18:54
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE If I'm reading them right, each of them gives you a boost as you level correct? No, they give a flat exp gain boost, so you're just leveling faster. There nothing gained per level except exp for stats, ability point, 1/10 of an aura point and more stats on your weapons from level scaling - all of which are constant. Weaken is not that necessary but if you plan on fighting flying spaghetti monster and the likes, its quite useful. (No need for iris strike or backstab until you get frenzied blows, so weaken + silence requires no curse-weaving) It's not that big a deal until you get to 200+ though I'll admit. This post has been edited by fishinsea: Nov 25 2012, 18:57
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Nov 25 2012, 19:57
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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QUOTE(fishinsea @ Nov 25 2012, 09:54)  No, they give a flat exp gain boost, so you're just leveling faster. There nothing gained per level except exp for stats, ability point, 1/10 of an aura point and more stats on your weapons from level scaling - all of which are constant. Weaken is not that necessary but if you plan on fighting flying spaghetti monster and the likes, its quite useful. (No need for iris strike or backstab until you get frenzied blows, so weaken + silence requires no curse-weaving) It's not that big a deal until you get to 200+ though I'll admit.
Oh shoot, I've been misreading the auras all this time. I thought it was a boost per level. As for leveling, I seem to be doing that without little trouble as it is for the moment (33 exp spots at 3% each, 50% bonus from adept learner, plus another 21% from the auras activated, plus whatever ones I don't know about) As for the higher ring of blood monsters, I haven't had a blood token drop for quite a while, so I keep on waiting. The last one I fought was Dalek. Maybe I'll just have to grind forever. laters, RRViper (who goes on to figure out the next plan)
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Nov 25 2012, 20:09
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(RRViper @ Nov 25 2012, 19:57)  Oh shoot, I've been misreading the auras all this time. I thought it was a boost per level. As for leveling, I seem to be doing that without little trouble as it is for the moment (33 exp spots at 3% each, 50% bonus from adept learner, plus another 21% from the auras activated, plus whatever ones I don't know about)
As for the higher ring of blood monsters, I haven't had a blood token drop for quite a while, so I keep on waiting. The last one I fought was Dalek. Maybe I'll just have to grind forever.
laters,
RRViper (who goes on to figure out the next plan)
Arena and Ring of Blood have token drop as clear bonus
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Nov 25 2012, 20:15
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Falbala456
Group: Members
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Joined: 21-April 09

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What would be considered a good staff for a Cold Mage ?
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Nov 25 2012, 20:30
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Mag arctic staff of nifleim at least.
@rally: depends, as the PXP/Player EXP gained varies per difficulty - I think I have 2, perhaps 3 IWs to 10 left in me.
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Nov 26 2012, 00:34
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Herp in your Derp
Group: Members
Posts: 2,158
Joined: 7-November 12

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Just reset my abilities to shift exp tank points into HP & MP ones; got 81 in adept learner so exp loss shouldn't be that big of a problem atm. Left with 12 APs (13 by tomorrow) free to spend. I'm running DW with a kev prot/shade fleet mix.  Should I go grab weaken now along with finding a nice focus staff and start training my depreciating prof? Or should I stick the points into something like spirit/oc tanks - although I've yet to find myself needing the extra spirit points (I only really do hourly encounters & arenas) or oc (DW prof is only ~37 so no t2 skill yet)? I know there's enough to do both, but I wouldn't mind saving at least 6 so I could dump it into HP & MP immediately when I get to lvl 110.
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Nov 26 2012, 00:58
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Herp in your Derp @ Nov 26 2012, 00:34)  Just reset my abilities to shift exp tank points into HP & MP ones; got 81 in adept learner so exp loss shouldn't be that big of a problem atm. Left with 12 APs (13 by tomorrow) free to spend. I'm running DW with a kev prot/shade fleet mix.  Should I go grab weaken now along with finding a nice focus staff and start training my depreciating prof? Or should I stick the points into something like spirit/oc tanks - although I've yet to find myself needing the extra spirit points (I only really do hourly encounters & arenas) or oc (DW prof is only ~37 so no t2 skill yet)? I know there's enough to do both, but I wouldn't mind saving at least 6 so I could dump it into HP & MP immediately when I get to lvl 110. Grab Weaken and start working on Spirit Tank (no Overcharge until you unlock Tier 3 skill), you will be needing it for Spirit Stance in the longer Arena rounds (50+) and Spark and Spark of Life/Spirit Shield At your level, the depreciating prof is not much of issue as long as you use only 2 debuffs. But you are still welcome to grind the prof
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Nov 26 2012, 01:00
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Randommember @ Nov 25 2012, 02:35)  Always slow 501st first.
Fixed. I find her scariness drops to nothing when I do that.
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Nov 26 2012, 04:00
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watisit
Newcomer
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 I'm using staff right now. I find that i keep dying at the lvl 90 arena, and i don't see how i'm supposed to survive long fights (like 50+ rounds) especially if i have to spend turns on healing myself. Should i get T2 offensive spells and use them or should i build up my defense? This post has been edited by watisit: Nov 26 2012, 04:04
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Nov 26 2012, 04:27
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eqwer
Group: Members
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Joined: 19-June 11

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what is the best strategy against trio and the trees?
silence on the tree seems done nothing
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Nov 26 2012, 04:39
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE I'm using staff right now. I find that i keep dying at the lvl 90 arena, and i don't see how i'm supposed to survive long fights (like 50+ rounds) especially if i have to spend turns on healing myself. Should i get T2 offensive spells and use them or should i build up my defense? Reset your abilities, they're a mess. Skip all elemental resistances and future infusion slots. Max haste, weaken, imperil and focus on 2 elemental spells (one main and the other to take advantage of deep burns, etc, aka explosions) Tier 2 spells are definitely worth getting, as is banish. If you still have trouble with arenas, make sure all your equip is gossamer of the elementalist, and staff should be ebony of whatever, preferably destruction. QUOTE what is the best strategy against trio and the trees? Huh? the boss round is easier than average 10-mob REs, weaken + spirit shield + haste + regen 2 should make you untouchable. (On battletoads at least)
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Nov 26 2012, 04:50
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(watisit @ Nov 26 2012, 04:00)   I'm using staff right now. I find that i keep dying at the lvl 90 arena, and i don't see how i'm supposed to survive long fights (like 50+ rounds) especially if i have to spend turns on healing myself. Should i get T2 offensive spells and use them or should i build up my defense? Reset and get Weaken, Haste, and Imperil. Dont put points into Resistance You should open with T2 primary, followed by T1 to chain explosion, then another T1 or Magic Missile to clear off any leftover (ie Meteor -> Snowstorm). Use Ebony staff and wear Elementalist Gossemar, they boost your elemental spell damage (the staff preferably with the suffix that add to your primary spell damage, Destruction is fine) QUOTE(eqwer @ Nov 26 2012, 04:27)  what is the best strategy against trio and the trees?
silence on the tree seems done nothing
Start silencing and weaken the Trio, then focus on the Tree with spells (it has like 1/4 HP of the Trio) I never bother with Silence, as the tree goes down pretty fast like a mini-Eila the 501th Remember to rebuff at the last round before the Trio This post has been edited by Coma: Nov 26 2012, 04:55
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Nov 26 2012, 04:53
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etothex
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Joined: 18-May 09

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QUOTE(watisit @ Nov 25 2012, 18:00)  I'm using staff right now. I find that i keep dying at the lvl 90 arena, and i don't see how i'm supposed to survive long fights (like 50+ rounds) especially if i have to spend turns on healing myself. Should i get T2 offensive spells and use them or should i build up my defense?
get to lvl 100, get spark of life. use it. and what fishinsea said QUOTE(eqwer @ Nov 25 2012, 18:27)  what is the best strategy against trio and the trees?
silence on the tree seems done nothing
tree heals the goddesses. Kill tree first. That's about it. You're cycling holy/dark right? try soul? doubt it'd be better, though that's the common weakness. This post has been edited by etothex: Nov 26 2012, 04:54
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Nov 26 2012, 05:00
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Coma
Group: Members
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Joined: 16-September 08

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QUOTE(etothex @ Nov 26 2012, 04:53)  get to lvl 100, get spark of life. use it. and what fishinsea said tree heals the goddesses. Kill tree first. That's about it. You're cycling holy/dark right? try soul? doubt it'd be better, though that's the common weakness.
Soul is too expensive and have no explosion (not to mention the huge action speed burden with casting Harvest) You are better off with Ragnarok or Banish because the proc have divine/forbidden resistance reduction, and the explosion also receive EDB from gear.
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