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post Nov 24 2012, 19:17
Post #25941
varst



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QUOTE(T_Starrk @ Nov 25 2012, 01:08) *

I disagree, if E1la shows up you don't want to give her time to use her special attacks, you have to go after her first, imo. Although perhaps that is really more for dual-wield than two-hand (also for users with stun, cause you wanna proc stun on the high level ones immediately). I also like to put the high PL's to sleep sometimes and take care of them later.


Yes, if it's DW there can be different strategy, because there's no real benefit (domino strike chance) in that case. But then it's easier for DW to utilize their skill on stronger monsters, I think?

QUOTE(Nekokon @ Nov 25 2012, 01:16) *

One question, does stamina regen while you're in battle, but not actually playing ?
Ie: close the browser during battle then leave for a day ?


No, stamina won't regen whenever you're in battle.

This post has been edited by varst: Nov 24 2012, 19:18
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post Nov 24 2012, 19:24
Post #25942
fishinsea



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QUOTE
One question, does stamina regen while you're in battle, but not actually playing ?
Ie: close the browser during battle then leave for a day ?


No
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post Nov 24 2012, 19:37
Post #25943
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Too bad then (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 24 2012, 20:23
Post #25944
Mantra64



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What is better?

5606,8 base damage / 79.5% Physical Mitigation

or

6319.1 base damage / 75.3% Physical Mitigation



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post Nov 24 2012, 20:32
Post #25945
etothex



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QUOTE(Mantra64 @ Nov 24 2012, 10:23) *

What is better?

5606,8 base damage / 79.5% Physical Mitigation

or

6319.1 base damage / 75.3% Physical Mitigation

if you can do everything you need with it, more damage/ less p.mit. just add more p.mit if a certain difficulty/ legendary/ # of rounds / etc calls for it.
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post Nov 24 2012, 20:44
Post #25946
T_Starrk



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QUOTE(Mantra64 @ Nov 24 2012, 09:23) *

What is better?

5606,8 base damage / 79.5% Physical Mitigation

or

6319.1 base damage / 75.3% Physical Mitigation


You always want more damage, imo, but you have to find the right balance. If monsters are constantly hitting you with lots of damage and spark is proc'ing really often then you have to raise the PMI.

For me, when I do IW on BT/Nintendo difficulty I use 2 plate pieces which puts my PMI over 76%, but if I'm on hell or anything lower then I can go full power with 71% PMI. So you gotta play around to find the right balance, imo.
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post Nov 24 2012, 20:52
Post #25947
Mantra64



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How much influence do 1% of mitigation have?

I couldn't find something in the Wiki which explains how mitigation works.
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post Nov 24 2012, 20:55
Post #25948
varst



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QUOTE(Mantra64 @ Nov 25 2012, 02:52) *

How much influence do 1% of mitigation have?

I couldn't find something in the Wiki which explains how mitigation works.


http://ehwiki.org/wiki/Damage

The damage roll and specific mitigation also have some effect on damage taken, so it's difficult to quantify the effect of 1% mitigation.
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post Nov 24 2012, 21:17
Post #25949
MirandaKerr



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QUOTE(Mantra64 @ Nov 25 2012, 01:23) *

What is better?

5606,8 base damage / 79.5% Physical Mitigation

or

6319.1 base damage / 75.3% Physical Mitigation



QUOTE(T_Starrk @ Nov 25 2012, 01:44) *

You always want more damage, imo, but you have to find the right balance. If monsters are constantly hitting you with lots of damage and spark is proc'ing really often then you have to raise the PMI.

For me, when I do IW on BT/Nintendo difficulty I use 2 plate pieces which puts my PMI over 76%, but if I'm on hell or anything lower then I can go full power with 71% PMI. So you gotta play around to find the right balance, imo.

i hate that i can't do it this way
5606,8 / 79.5 = 70.5 dam/PMI
sacrificing 4.2 PMI i should get at least 296 damage in return. thus, 5903 damage.
6319.1 > 5903 , i'll definitely choose the second. (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Nov 24 2012, 21:42
Post #25950
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QUOTE
i hate that i can't do it this way
5606,8 / 79.5 = 70.5 dam/PMI
sacrificing 4.2 PMI i should get at least 296 damage in return. thus, 5903 damage.
6319.1 > 5903 , i'll definitely choose the second.


Don't think that's how it works. For example, going from 0% PMI to 10% PMI only reduces the damage taken by 10%. But going from 80% to 90% PMI reduces the damage taken by half, hence the diminishing returns actually increases effective HP linearly.
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post Nov 24 2012, 21:44
Post #25951
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QUOTE(Nekokon @ Nov 24 2012, 17:37) *

Too bad then (IMG:[invalid] style_emoticons/default/sad.gif)


take an Energy Drink with you...

QUOTE(Mantra64 @ Nov 24 2012, 18:23) *

What is better?

5606,8 base damage / 79.5% Physical Mitigation

or

6319.1 base damage / 75.3% Physical Mitigation


depends on what you are doing. arenas-not much, IW-will help some, 500-1000 rounds of grinding a lot. damage for short runs, phy mit for long ones

QUOTE(Mantra64 @ Nov 24 2012, 18:52) *

How much influence do 1% of mitigation have?

I couldn't find something in the Wiki which explains how mitigation works.


here is a quote from someone i told mitigation > block & a few % can make a big difference.
QUOTE
I'm always surprised by how an extra 1% Physical Mitigation can help so much. When I added 1% to my Shield Armour I went from doing 2300 rounds to 2700.


what you need to do is just take the time to test different setups.
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post Nov 24 2012, 21:54
Post #25952
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QUOTE(4EverLost @ Nov 24 2012, 20:44) *

take an Energy Drink with you...
depends on what you are doing. arenas-not much, IW-will help some, 500-1000 rounds of grinding a lot. damage for short runs, phy mit for long ones
here is a quote from someone i told mitigation > block & a few % can make a big difference.
what you need to do is just take the time to test different setups.

Does forging Physical Defense add that 1%? Or did that player got a different equipment which had higher PMI?
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post Nov 24 2012, 22:09
Post #25953
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QUOTE(fishinsea @ Nov 25 2012, 02:42) *

Don't think that's how it works. For example, going from 0% PMI to 10% PMI only reduces the damage taken by 10%. But going from 80% to 90% PMI reduces the damage taken by half, hence the diminishing returns actually increases effective HP linearly.

ugh, sooooooo logical.
thanks for enlightening me. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 24 2012, 22:25
Post #25954
MirandaKerr



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uh, help me
from wiki
Scaled Stat = (1 + level / level_factor) * base_stat
WD has 16.66 level factor
club base damage 51
scaled to T_Starkk lvl, 308

Scaled Stat = (1 + 308 / 16.66) * 51
Scaled Stat = 994 (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 24 2012, 22:33
Post #25955
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QUOTE
uh, help me
from wiki
Scaled Stat = (1 + level / level_factor) * base_stat
WD has 16.66 level factor
club base damage 51
scaled to T_Starkk lvl, 308

Scaled Stat = (1 + 308 / 16.66) * 51
Scaled Stat = 994


Sounds right, weapon damage grows really quickly compared to most other stats on equips.
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post Nov 24 2012, 22:53
Post #25956
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QUOTE(fishinsea @ Nov 25 2012, 03:33) *

Sounds right, weapon damage grows really quickly compared to most other stats on equips.

uh, thanks
now i know my problem
i thought the equip comparison tool compare the actual value of your weapon at 'your level' and my weapon at 'my level'
dang, then whats the point of key 'E' which comparing the base stat? key 'Q' already compare both equip at the same lvl.
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post Nov 24 2012, 22:54
Post #25957
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QUOTE(Mantra64 @ Nov 24 2012, 19:54) *

Does forging Physical Defense add that 1%? Or did that player got a different equipment which had higher PMI?


Forging it & as you level up all your gear will get higher stats. But you want to use protection bindings & turtle bindings to get higher mitigation. If you have the material its a good idea to forge the stuff you use until it needs HG, that & IW all of it to level 5-6 or so. If you have some godly piece like body armor (IMG:[invalid] style_emoticons/default/tongue.gif) max it.
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post Nov 24 2012, 23:58
Post #25958
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I was wondering what happens the farther you get into rounds of grinding. I know each round monsters gain 1% damage, and the wiki says you gain more exp, but it doesn't ever say how much. Does it effect anything else like monster hp, item drops, or quality? How do you know what is better: going farther rounds on a lower difficulty or less but harder? Any sort of help here would be much appreciated.
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post Nov 25 2012, 01:17
Post #25959
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Yes, you get tiny amount of quality boost the farther you go in. As for crysfest, more crystals drop at once.
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post Nov 25 2012, 01:18
Post #25960
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QUOTE(Arxdewn @ Nov 24 2012, 23:58) *

I was wondering what happens the farther you get into rounds of grinding. I know each round monsters gain 1% damage, and the wiki says you gain more exp, but it doesn't ever say how much. Does it effect anything else like monster hp, item drops, or quality? How do you know what is better: going farther rounds on a lower difficulty or less but harder? Any sort of help here would be much appreciated.

Monster HP, EXP, and damage have no cap, but loot drop is capped (about 500 crystals and max 500 loot drop roll)
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