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Nov 23 2012, 17:49
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MirandaKerr
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Posts: 282
Joined: 17-October 12

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a quick question about weapon and club in particular i'm thinking of buying a club, how long the max/highest duration for stun and friends you've ever seen? or just give me the base stats wiki says nothing about it. i don't quite remember, but i think i saw a weapon with 6 turns (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Nov 23 2012, 17:51
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(MirandaKerr @ Nov 23 2012, 23:49)  a quick question about weapon and club in particular
For stun the max is always 4 turns. The full list is here
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Nov 23 2012, 17:56
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(fishinsea @ Nov 23 2012, 22:48)  By the way, it will take approximately 100 runs on easy to max an equip in item world, which I would say you have better ways to blow off stamina/time, especially if you use one-hand + shield
uh, i run my offhand on easy, way less trouble even when i'm using my DW/light set. heavy set with 50% PMI >>>> ~150/hit after protection light set with 35% PMI >>>>> ~300/hit (no protection) even with haste and SV on, their hit chance still like an assassin (IMG:[ invalid] style_emoticons/default/anime_cry.gif) not to mention they begin to parry and evade(very rare though) (IMG:[ invalid] style_emoticons/default/anime_cry.gif) edit QUOTE(varst @ Nov 23 2012, 22:51)  For stun the max is always 4 turns. The full list is hereuh, guess i miss my reading again. thanks. 4 turn, really relieving. now i can have a little peace of mind. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by MirandaKerr: Nov 23 2012, 18:01
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Nov 23 2012, 18:16
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(fishinsea @ Nov 24 2012, 01:48)  Ether theft scales with level, so as you level those 1-turn staffs become 2-turn and 3 turn staffs. It is pretty useless against most non-legendaries though. By the way, it will take approximately 100 runs on easy to max an equip in item world, which I would say you have better ways to blow off stamina/time, especially if you use one-hand + shield
Battlecaster with Illithid does not exist, as they're both suffix, in case you were wondering. Pretty sure he was being sarcastic.
Well, the man may want to level his working equipment, after all. It's his choice if he wants to run through 100 IWs. Battlecaster *Shield* with Illithid *Weapon* or Battlecaster *Main* with Illithid *Offhand* do exist, though.
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Nov 23 2012, 18:57
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fishinsea
Group: Members
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Joined: 20-November 10

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Hence I said it was my opinion that stamina is better spent elsewhere, I never said that he can't run IW, merely giving the approximate time range of IWing. If you have extra great stamina after all available arenas go for it, but don't expect level 10 in 20 easy runs, which someone previously thought. Easy runs are fast, but the pxp you get is rather low for the stamina/time usage. QUOTE Battlecaster *Shield* with Illithid *Weapon* or Battlecaster *Main* with Illithid *Offhand* do exist, though. Forgot about that, although if you go mana conservation 2 battlecaster should outweight any other combination of them if mana conservation stacks additively. But then again, I don't use them so I don't know how well those weapons work. This post has been edited by fishinsea: Nov 23 2012, 18:59
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Nov 23 2012, 19:04
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Lement
Group: Members
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Joined: 28-February 12

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Not necessarily, as the illthid becomes more significant if you have more MC too (IMG:[ invalid] style_emoticons/default/wink.gif) Think of it like PMI and the dearly departed absorption stat. Illthid offhands,however, are kind of ... This post has been edited by Lement: Nov 23 2012, 19:05
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Nov 23 2012, 19:19
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(Jaiim @ Nov 23 2012, 22:44)  When I said I wanted to level up stuff in the item world, I meant I'm going to run through it on Easy repeatedly; I just want to be able to get to the end without being forced to leave if I run out of mana. I tried sword and board, and was able to clear an Average item so I'll just assume that's the right way to go.
Don't run IW on something you'll replace soon. Wait until you get an exquisite+ gears, preferably a good one, so you won't replace that for sometime until a better and affordable one appear. Even a perfect average will still be an AVERAGE. Search the WTS thread and i guarantee you'll most likely find the superior version of yours with cheap prices. Unless you can clear IW very fast on easy, you'll be bored after a couple run, not to mention each upgrade require more PXP. 1H style is the slowest and will be the same even on easy.
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Nov 23 2012, 20:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@clearing IWs on easy: If you're gonna do this, at least mage those IWs, not 1H. And you should shard if you're going to do those in a row, since it will take you several hours to max the equipment.
This post has been edited by Lement: Nov 23 2012, 20:19
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Nov 23 2012, 20:42
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(MirandaKerr @ Nov 23 2012, 06:49)  a quick question about weapon and club in particular i'm thinking of buying a club, how long the max/highest duration for stun and friends you've ever seen? or just give me the base stats wiki says nothing about it. i don't quite remember, but i think i saw a weapon with 6 turns (IMG:[ invalid] style_emoticons/default/unsure.gif) 25%/4 turns is max. Mine gets it's 4th turn at lv.369. Look for one with high WD and strength (at least base 54 WD, minimum). Accuracy isn't very important (especially since you wear shade which adds to accuracy), but crit is nice. This post has been edited by T_Starrk: Nov 23 2012, 20:43
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Nov 24 2012, 00:53
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Does infusion elemental strike stack if you have a weapon with the same elemental strike?
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Nov 24 2012, 01:17
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Lement
Group: Members
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Joined: 28-February 12

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No.
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Nov 24 2012, 03:26
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dayoldcoffeegrounds
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 Group: Members
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Joined: 24-October 12

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Howdy y'all! Got more questions again. [ i64.photobucket.com] Here's my charsheet.[ i64.photobucket.com] Here's my abilities.And here's my gear. weapon: http://hentaiverse.org/pages/showequip.php...;key=ecb7561a47helmet: http://hentaiverse.org/pages/showequip.php...;key=f1c6b1b346torso: http://hentaiverse.org/pages/showequip.php...;key=0335450f0fhands: http://hentaiverse.org/pages/showequip.php...;key=f364317c46legs: http://hentaiverse.org/pages/showequip.php...;key=c69a86659bfeet: http://hentaiverse.org/pages/showequip.php...;key=c638289e42So my question is basically, where do I go from here? I'm emphasizing raising physical stats what with being a light melee and now that I have my hp/mp tanks filled up at each level I'm filling in my spirit/overdrive tanks. Is there something else I should be looking at or is this approach roughly speaking the right way to go? There's really nothing for me to get at lvl 130 except for mp/sp tanks so I don't have to worry too much about saving up ability points for that level. Also, what should I emphasize training on? I have refined aura filled out, one level of pack rat, and I have the costs for ability boost, scavenger and luck of the draw more or less equal. Adept Learner is at 89. I'm thinking about picking up scavenger, but I'm concerned that it slightly drops my chances for artifacts. Thoughts? Finally, Item World. I was looking at it, and it seems like a stamina-efficient way to get xp. Also, I have good gear that, when leveled, can be used later on to level even better gear. So in a way it's still efficient for future use. Is this a reasonable use of spare stamina?
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Nov 24 2012, 04:26
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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I noticed a lot of people talking about accuracy (or maybe balance) so I am wondering, is accuracy really important? I mean if you have 100%, why do you need more? Also, does it in any way effect crit chance?
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Nov 24 2012, 04:34
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(dayoldcoffeegrounds @ Nov 24 2012, 03:26) 
Seems that you already know what you are doing, so I dont have much to correct, except you might want to seek ethereal weapon to improve damage and replace that Deflection Kevlar. You can either maximize evade via Fleet or critical chance via Shadowdancer. Save money until you can buy Exquisite or better, so you wont felt overwhelmed when you are lvl200 (long way, but better prepared than never) DW and 2Hand are viable for Light Armor. Shall you ever consider going DW, remember that Club + Rapier or Axe + Rapier are very popular for Light armor users. Use estoc only if you are confident that monsters cant hit you very often. For some reason, your Ability link dont open, but I will assume you already have Shadow Veil, Haste, Weaken, Spark, and other key spells. I strongly suggest you get all of the 1-Point abilities (except Cure III and Spikes). Grab Heartseeker, Spirit Shield, and Silence as soon as you unlock them. For training, Priority should be given in maxing out both Refined Aura and Pack Rat, train EXP afterward (about 100 should be more than enough). The rest is up to you (loot drop trainings are useful only if you plan to play for years and can grind at max difficulties) Scavenger will drop Archeologist's artifact rate, but it is less than 0.001 per level, so you wont felt much decrease in artifact rate. Item World is good for exp only if you have at least Exquisite quality for it, you are better off with IWBTH hourlies and Arena. Of course, if you can time your stamina so that it will stays above 80 every time you finish the arena and item world, then you may go ahead grind IW. Currently, only weapon is worth any effort to IW for and only if you are confident that you wont be replacing it any time soon.
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Nov 24 2012, 04:39
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(SPoison @ Nov 24 2012, 04:26)  I noticed a lot of people talking about accuracy (or maybe balance) so I am wondering, is accuracy really important? I mean if you have 100%, why do you need more? Also, does it in any way effect crit chance?
When did you see people talking about accuracy? Balance suffix improve critical chance, but it is ranked third in suffix choice (Slaughter being #1, followed by Protection). Light armor users have full set bonus in critical chance and Shadowdancer suffix increase that chance much further than Balance. Having 100% accuracy is not enough, even though you are longer missing the attacks, but monsters still can evade (and also parry, but you can do much counter that) and no, it dont effect critical chance.
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Nov 24 2012, 04:50
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(Coma @ Nov 23 2012, 18:39)  When did you see people talking about accuracy?
Balance suffix improve critical chance, but it is ranked third in suffix choice (Slaughter being #1, followed by Protection). Light armor users have full set bonus in critical chance and Shadowdancer suffix increase that chance much further than Balance.
Having 100% accuracy is not enough, even though you are longer missing the attacks, but monsters still can evade (and also parry, but you can do much counter that) and no, it dont effect critical chance.
Thanks. And not so much talk about it but I noticed in WTS some balance items had higher costs, not always but some.
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Nov 24 2012, 05:23
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fishinsea
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Joined: 20-November 10

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Most of what he said is correct, but a few things you might want to note. The last refined aura is pretty much only useful for the 7% exp boost, the int and res is moot. Two, scavenger increases artifact drop rate (by the same insignificant amount), it's quartermaster that decreases it (again, by an insignificant amount). The only part where balance suffix is best is in the offhand, where it increases offhand strike by a large amount, for armours, protection is the best right now, until you get enough mitigation from stats to go power slaughter. Lastly, more than 2 scroll slots and 1 infusion slot is not gonna help much, its only one point but theres actually no practical place to spend infusions other than divinity against flying spaghetti monster; scrolls other than haste/protection/shadow veil are unnecessary until you get much higher.
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Nov 24 2012, 05:56
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frostyb2003
Group: Gold Star Club
Posts: 1,782
Joined: 26-October 10

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Are there any hotkeys for great cleave/rending blow/shattering strike? I know that "A" is the hotkey for the skills menu, but it would be nice to have hotkeys for specific skills.
This post has been edited by frostyb2003: Nov 24 2012, 06:01
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