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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 23 2012, 07:32
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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a very easy question how does amnesia shard work? 1. reset all potency unlocked at last IW or 2. choose the bad one to reset
edit can i see the real base stat of an equip after it got some/maxed potency?
This post has been edited by MirandaKerr: Nov 23 2012, 07:35
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Nov 23 2012, 07:34
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(MirandaKerr @ Nov 23 2012, 07:32)  a very easy question how does amnesia shard work? 1. reset all potency unlocked at last IW or 2. choose the bad one to reset
All or nothing 1 is correct, the more potencies to be resetted, the higher the shard cost will be
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Nov 23 2012, 07:37
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(Coma @ Nov 23 2012, 12:34)  All or nothing
1 is correct, the more potencies to be resetted, the higher the shard cost will be
all or nothing so, if i reset a maxed gears, it becomes lv 0 again? thats hurt (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Nov 23 2012, 07:40
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(MirandaKerr @ Nov 23 2012, 07:37)  all or nothing so, if i reset a maxed gears, it becomes lv 0 again? thats hurt (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Yes, it has to be that way: if a player get hold of an legendary ethereal estoc of slaughter, with lvl5 butchery, lvl 4 swiftstrike, and hallow strike, he could face-roll IWBTH rounds as if he was face-rolling the Easy rounds.
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Nov 23 2012, 07:44
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Mags_
Group: Gold Star Club
Posts: 14,006
Joined: 14-March 11

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Quick question what is this worth? EDDY: Ty for answering that amnesia question. I've been wondering about that myself. This post has been edited by rainbowmagnum: Nov 23 2012, 07:45
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Nov 23 2012, 08:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(rainbowmagnum @ Nov 23 2012, 13:44)  Quick question what is this worth? A very good club. Almost max damage, 3 PAB, not bad stun chance.
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Nov 23 2012, 09:13
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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What makes for good off hand weapons for melee? How do the stats on it add to your character (damage, hit, stats etc)?
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Nov 23 2012, 09:34
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(Arxdewn @ Nov 23 2012, 14:13)  What makes for good off hand weapons for melee? How do the stats on it add to your character (damage, hit, stats etc)?
usually rapier for PA, some choose to wield dual axe for BW chance and damage. you get 1.5x parry from offhand weapon half of weapon acc adds to your offhand weapon strike chance everything else are normal more info http://ehwiki.org/wiki/Fighting_Stylesedit the offhand weapon suffix usually either balance(strike chance) or nimble(parry chance) This post has been edited by MirandaKerr: Nov 23 2012, 09:37
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Nov 23 2012, 09:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Arxdewn @ Nov 23 2012, 15:13)  What makes for good off hand weapons for melee? How do the stats on it add to your character (damage, hit, stats etc)?
http://ehwiki.org/wiki/Fighting_Styles#Dual_WieldingUsually you'll look at the proc it provides, parry and accuracy. Damage isn't the major concern as offhand strike's chance is capped at 50% and damage at 50%. The usual offhand are dagger (large parry bonus) or rapier (good parry bonus, PA also helps). The usual suffix is nimble (parry bonus) or balance (accuracy bonus).
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Nov 23 2012, 09:46
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(varst @ Nov 23 2012, 14:35)  http://ehwiki.org/wiki/Fighting_Styles#Dual_WieldingUsually you'll look at the proc it provides, parry and accuracy. Damage isn't the major concern as offhand strike's chance is capped at 50% and damage at 50%. The usual offhand are dagger (large parry bonus) or rapier (good parry bonus, PA also helps). The usual suffix is nimble (parry bonus) or balance (accuracy bonus). you don't mention the 50% damage for offhand in wiki. i thought it's 100% damage.
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Nov 23 2012, 09:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(MirandaKerr @ Nov 23 2012, 15:46)  you don't mention the 50% damage for offhand in wiki. i thought it's 100% damage.
Yea, seems like I accidentally removed that sentence; what I should have done is to remove the part related to DW prof's effect on that damage. Added that back.
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Nov 23 2012, 10:23
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Arxdewn @ Nov 22 2012, 22:13)  What makes for good off hand weapons for melee? How do the stats on it add to your character (damage, hit, stats etc)?
It's all about off-hand strike chance, imo. Especially with rapiers because PA speeds up the kill so much so you want to proc it as soon as possible on every enemy. Best way to do this is with 75-80% proc chance you can only get from balance (and good prof or course). You also want one with high proc percentage and max turns (makes it much easier to fit in skills and to proc multiple enemies with PA before unleashing frenzied blows). So accuracy and proc are the two most important stats, after that comes PABs and crit, damage is the least important for off-hand imo (complete opposite for main-hand, you want the most damage you can get. It has to be slaughter). Also for high level players, they can forge it to get the off-hand proc chance even higher. I want to one day forge my mag balance rapier to give me about 85% chance (IMG:[ invalid] style_emoticons/default/smile.gif) . Arguably a slaughter rapier might be better for FSM because the object is to get the most out of frenzied blows time after time. And you're not trying to proc PA really quickly on multiple enemies.
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Nov 23 2012, 11:01
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Ok, thanks, one more clarification: Physical Attack Base damage This stat increases from equipping an offhand with higher damage. Example: changing from a 95 damage/6 dex to a 141 damage/9 str/9dex offhand weapon increases my base damage by 45 Does this mean the main hand attack hit will do more damage from a higher damage blade in the offhand even when the offhand strike doesn't proc? If the damage difference is something else, where does it come from since base stats alone doesn't make up that much damage?
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Nov 23 2012, 12:28
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Manian
Group: Members
Posts: 277
Joined: 22-March 12

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does some one troll with wiki link about 501st (in this pagehttp://ehwiki.org/wiki/Monster_Lab_Bestiary) is link to autism [ en.wikipedia.org] http://en.wikipedia.org/wiki/Autism
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Nov 23 2012, 12:43
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Manian @ Nov 23 2012, 16:28)  does some one troll with wiki link about 501st (in this pagehttp://ehwiki.org/wiki/Monster_Lab_Bestiary) is link to autism [ en.wikipedia.org] http://en.wikipedia.org/wiki/Autismnice.)
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Nov 23 2012, 17:27
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MirandaKerr
Group: Members
Posts: 282
Joined: 17-October 12

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QUOTE(Arxdewn @ Nov 23 2012, 16:01)  Ok, thanks, one more clarification: Physical Attack Base damage This stat increases from equipping an offhand with higher damage. Example: changing from a 95 damage/6 dex to a 141 damage/9 str/9dex offhand weapon increases my base damage by 45 Does this mean the main hand attack hit will do more damage from a higher damage blade in the offhand even when the offhand strike doesn't proc? If the damage difference is something else, where does it come from since base stats alone doesn't make up that much damage?
yup, you get more damage from offhand, well, only 50%. (141 - 95)/2 = 23 dam (only 50% from the difference) 9 str = 18 dam 3 dex = 3 dam total = you get additional 44 dam per main hand hit at low level, it may be good(only maybe) since you have low DW prof too, which means low offhand hit chance too. but at later stage, the balance suffix offer more damage than slaughter one and there always the offhand proc chance to consider too.
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Nov 23 2012, 17:44
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Jaiim
Newcomer
 Group: Recruits
Posts: 16
Joined: 13-September 11

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QUOTE(xmagus @ Nov 23 2012, 00:09)  Um. At level 83, you can't. Dabble in melee, or level stuff up in IW. Well, you could, but it would be a tremendous waste of time.
You don't have sufficient PMit or MMit from your stats alone, you don't have enough APs to buil up full HP, MP, SP, OC tanks, buffs, debuffs AND the necessary offensive spells, and your avoidance stats will suck. You don't have access to SoL (but if you have the Scroll versions and hundreds of them, then not such a big problem) nor SS, which is required insurance. In addition, your equips will not have scaled highly enough to be a significant advantage in the later rounds of a battle series.
What you can do is temporarily go melee and dabble in maging and build up your proficiencies across the board. You will need:
1. Battlecaster Shield with high Block 2. Battlecaster Ethereal Axe (or Rapier for the Parry and PA) with high ADB, proc chance and accuracy. 3. Arcanist Shade (you can keep the clothes, but you will need Elementalist Gossamer at a minimum, and you're gonna get hurt, so keep that cure/regen up!) 4. Lower difficulties, IWBTH is off-limits for now. 5. Lots of luck
Why 1H+Shield? Because of the protection. It will be godawfully slow in the beginning, but you will be able to survive. The Battlecaster (assuming best rolls for mana conservation) gear will allow you to cast spells cheaply (and the magic accuracy will help too). Axes deal the most 1H damage and Ethereal bypasses specific mitigations (PA is not so important at your level, and you can simply cast Imperil for a poor man's version - that would help with your elemental spells as well). Shade ramps up your ADB as well, Arcanist means minimal Interference and no burden.
Ideally, you want to get counter-attacks; bleed damage will also help you damage multiple enemies per turn, but it's been terribly nerfed.
Thanks for the info. IWBTH is way out of my reach anyway; even some enemies on Battletoads oneshot me for more than my maximum HP (even with my health tanks capped, end equal to level, and strength at 0.8x level). When I said I wanted to level up stuff in the item world, I meant I'm going to run through it on Easy repeatedly; I just want to be able to get to the end without being forced to leave if I run out of mana. I tried sword and board, and was able to clear an Average item so I'll just assume that's the right way to go. QUOTE(Coma @ Nov 23 2012, 00:21)  Battlecaster suffix with Illithid
Joke aside, I wont recommend you to use melee while in mage set or vice versa, especially at your level. Regardless, Battlecaster is very expensive to buy and require equipment stats to be near perfect max to pull off
Generally, learn to use staff's Mana Theft trick (explained in the wiki)
Ether Theft seems pointless when fighting large groups of enemies; every staff I've ever had only has 1 turn duration, and the only way to actually use it is to kill off the group and leave alive one enemy to drain mana from. I assume it becomes useful later on when I start finding 3 turn duration staves and fighting strong single enemies in the Ring of Blood.
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Nov 23 2012, 17:48
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Ether theft scales with level, so as you level those 1-turn staffs become 2-turn and 3 turn staffs. It is pretty useless against most non-legendaries though. By the way, it will take approximately 100 runs on easy to max an equip in item world, which I would say you have better ways to blow off stamina/time, especially if you use one-hand + shield
Battlecaster with Illithid does not exist, as they're both suffix, in case you were wondering. Pretty sure he was being sarcastic.
This post has been edited by fishinsea: Nov 23 2012, 17:49
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Nov 23 2012, 17:48
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Manian @ Nov 23 2012, 18:28)  does some one troll with wiki link about 501st (in this pagehttp://ehwiki.org/wiki/Monster_Lab_Bestiary) is link to autism [ en.wikipedia.org] http://en.wikipedia.org/wiki/AutismAsk Joe, he's the one who did that (IMG:[ invalid] style_emoticons/default/tongue.gif)
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