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post Sep 17 2010, 04:40
Post #2581
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QUOTE(Conquest101 @ Sep 16 2010, 19:39) *

So basically, are they worth more than Karma Perks?

That wasn't my question.
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post Sep 17 2010, 04:51
Post #2582
Conquest101



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QUOTE(Boggyb @ Sep 16 2010, 18:08) *

If I decide no on those, I'll buy Karma perks.)


Perhaps I'm misunderstanding your statement here then?

Well anyway, if Tenseigamoon's bitter complaints about how long it takes him to level up now are any indication, more Exp is always good.

As far as the alternative, another 5% increase in damage, it depends on what you actually do now. Run the 220/240 arenas? Battletoads IWs? I wouldn't imagine 5% would speed up anything but Legendary runs, and you've already done all the Battletoads RoB stuff.

So go with the EXP bonus.
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post Sep 18 2010, 10:25
Post #2583
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QUOTE
You currently have 806 Hath,


Mentats or should I collect some more hath for Demon Duality?

5% is not much but the upgrade for my spirit attack sounds nice. I like to use mini spirits a lot so Im not sure if I should choose this over more EXP (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 18 2010, 20:03
Post #2584
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QUOTE(Ichy @ Sep 18 2010, 01:25) *

Mentats or should I collect some more hath for Demon Duality?

5% is not much but the upgrade for my spirit attack sounds nice. I like to use mini spirits a lot so Im not sure if I should choose this over more EXP (IMG:[invalid] style_emoticons/default/unsure.gif)

Leveling starts to take longer and longer so more EXP is nice, especially when magnified by higher difficulty levels.

Daemon Duality adds a nice punch to mini-spirit attacks, but I'm not sure it is essential by any means, especially since you are still at the point where leveling helps.
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post Sep 19 2010, 10:07
Post #2585
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I go for more EXP then, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 19 2010, 19:36
Post #2586
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does the proc for holy spells (i.e. "Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.") work like Penetrated Armor (The armor of this target has been breached, reducing its defenses.)?

meaning if the Breached Defense proc is in effect and poison is casted, will the poison deal extra damage and will continue to deal extra damage as well even after the proc ended, just like PA?


and what is the difference between the effect of PA and Breached Defense?

PA causes the affected monster's Shield and Barrier Ratings to become 0 while Breached Defense merely reduces the affected monster's Shield and Barrier Ratings?
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post Sep 19 2010, 19:38
Post #2587
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QUOTE(hentai_fusion @ Sep 19 2010, 10:36) *

does the proc for holy spells (i.e. "Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.") work like Penetrated Armor (The armor of this target has been breached, reducing its defenses.)?

meaning if the Breached Defense proc is in effect and poison is casted, will the poison deal extra damage and will continue to deal extra damage as well even after the proc ended, just like PA?

Yes.

QUOTE(hentai_fusion @ Sep 19 2010, 10:36) *

and what is the difference between the effect of PA and Breached Defense?

The effect of PA is noticeable. The effect of Breached Defense is not.
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post Sep 19 2010, 19:38
Post #2588
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QUOTE(hentai_fusion @ Sep 19 2010, 10:36) *

does the proc for holy spells (i.e. "Breached Defense: The holy attack has penetrated the target defenses, making it take more damage. Dark resistance is lowered.") work like Penetrated Armor (The armor of this target has been breached, reducing its defenses.)?

meaning if the Breached Defense proc is in effect and poison is casted, will the poison deal extra damage and will continue to deal extra damage as well even after the proc ended, just like PA?
and what is the difference between the effect of PA and Breached Defense?

PA causes the affected monster's Shield and Barrier Ratings to become 0 while Breached Defense merely reduces the affected monster's Shield and Barrier Ratings?


Huh, interesting. I'm gonna go test that now. Just the poison thing though. Too much effort to try everything else (IMG:[invalid] style_emoticons/default/tongue.gif)
I can say for certain that the defense increase is nowhere near PA's effect though.

Edit:

Without Breached Defense:
Spreading Poison hits Konata for 543 damage.
Spreading Poison hits Konata for 604 damage.
Spreading Poison hits Konata for 569 damage.
Spreading Poison hits Konata for 509 damage.
Spreading Poison hits Konata for 491 damage.

With Breached Defense:
Spreading Poison hits Konata for 682 damage.
Spreading Poison hits Konata for 693 damage.
Spreading Poison hits Konata for 668 damage.
Spreading Poison hits Konata for 662 damage.
Spreading Poison hits Konata for 590 damage.

It's not a huge increase, but it's noticeable.

This post has been edited by Conquest101: Sep 19 2010, 19:43
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post Sep 19 2010, 19:57
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How will the level of your Divine proficiency and holy rating effect the damage poison will do? Is it a set amount or will higher divine proficiency make Breached Defense stronger so poison do more?
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post Sep 19 2010, 20:02
Post #2590
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No idea. I guess it's possible to test though. I was in my standard elementalist gear there. And my way behind Divine Prof. 99 point something. Call it 100.

If Boggy or someone with a capped divine prof and a heaven-sent setup (to maximize the variance) wants to run a quick test, we can see if there is a significant difference.

My guess is probably not. After all PA, Nerf, etc. don't become more effective with higher prof. As far as I know at least.

Edit: If no one else does it, I'll test it a little later after I eat. If I throw on my Heaven-sent stuff, I essentially triple my Divine Prof., so that should be enough to tell, if there is a difference.

This post has been edited by Conquest101: Sep 19 2010, 20:06
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post Sep 19 2010, 21:00
Post #2591
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QUOTE(Tenboro @ Nov 3 2009, 08:39) *

It removes base 10 points shield/barrier rating

Whatever that means.
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post Sep 19 2010, 21:19
Post #2592
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Well, tested it again with my Heaven-sent gear. Not going to bother copy-pasting this time. No change in damage. If anything I got a smaller increase in damage, but it's most likely just variance being a bitch. Plus a tiny sample size.

Though Sayo's quote of Tenboro all but confirms it anyway. No mention of variance based on proficiency.
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post Sep 19 2010, 23:35
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I just finished off all RoB Boss/Ledendary fights and now all thats left is the Gods.

Which Stat debuff is best for them? I have Weaken/Bewilder/Blind/Silence all maxed but should I just do Silence or a combo of the other three? Also for Real Life should I use points to max out the first tier soul spell or will holy work? (my holy prof is fairly high and I got a lot of holy gear)
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post Sep 20 2010, 00:13
Post #2594
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QUOTE(sekirei07 @ Sep 19 2010, 14:35) *

I just finished off all RoB Boss/Ledendary fights and now all thats left is the Gods.

Which Stat debuff is best for them? I have Weaken/Bewilder/Blind/Silence all maxed but should I just do Silence or a combo of the other three? Also for Real Life should I use points to max out the first tier soul spell or will holy work? (my holy prof is fairly high and I got a lot of holy gear)

For Real Life, I say Weaken+Blind is best. (You'll need to keep Spark of Life on because his Spirit Attack will kill you) Also, you have to kill him with Soul.
For the others, wear mitigation gear and silence them.

This post has been edited by Boggyb: Sep 20 2010, 00:13
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post Sep 20 2010, 00:26
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QUOTE(sekirei07 @ Sep 19 2010, 22:35) *

or a combo of the other three?
You can't use bewilder+blind.

QUOTE(Boggyb @ Sep 19 2010, 23:13) *

For the others, wear mitigation gear and silence them.
Silence not at his level, they are too fast for him, although they're still beatable, he'll spend a lot more mana.
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post Sep 20 2010, 00:38
Post #2596
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QUOTE(cmdct @ Sep 19 2010, 23:26) *

Silence not at his level, they are too fast for him, although they're still beatable, he'll spend a lot more mana.

To clarify, this is because Regen can't keep up with the damage you take, and using Cure all the time eats up your mana.
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post Sep 20 2010, 02:50
Post #2597
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So have to use soul for RL. Also, Migration gear as in Heavy Armor is the ideal for Gods rather than Cloth?

I don't know how high there HP is (can anyone give estimate from like a normal monster? Like I know Mini-Boss are like 4x the amount of HP a normal mob.) So I was wondering how I could win a match of endurance.

I see a lot about poison and bleeding damage and fights taking a while so is Heavy Armor + Dual Wield (Rapier/knife/Axe combo made from these three) the best way?

Should I stock up on all mana items, heavy armor, DW, debuff with poison/weakened/blind and just wack at it tell its dead?
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post Sep 20 2010, 03:06
Post #2598
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QUOTE(sekirei07 @ Sep 19 2010, 18:50) *
So have to use soul for RL. Also, Migration gear as in Heavy Armor is the ideal for Gods rather than Cloth?


I'd go with your usual gear. There's no point in gathering a Soul Mit gear since shielding-aura gear is crap anyway. And heavy armor sounds like suicide.. it will slow you down even further.. plus the interference you'll get..

QUOTE(sekirei07 @ Sep 19 2010, 18:50) *

I don't know how high there HP is (can anyone give estimate from like a normal monster? Like I know Mini-Boss are like 4x the amount of HP a normal mob.) So I was wondering how I could win a match of endurance.


From what I gathered (I'm also making preparations to fight RL) it has more than twice the HP Yuki has. And Soul Harvest will do half the damage Banish did (or less) against Yuki.
At least according to the information I scouted.

QUOTE(sekirei07 @ Sep 19 2010, 18:50) *
I see a lot about poison and bleeding damage and fights taking a while so is Heavy Armor + Dual Wield (Rapier/knife/Axe combo made from these three) the best way?


As far as I know those are generally done with high evade silk or special mitigation sets like thrice-blessed against IPU and spirit-ward against FSM. It's shielding-aura for RL, but that's not a good option. You should stick to silk against RL.

QUOTE(sekirei07 @ Sep 19 2010, 18:50) *
Should I stock up on all mana items, heavy armor, DW, debuff with poison/weakened/blind and just wack at it tell its dead?


Don't forget some SP regeneration. You'll need it for Spark of Life. (Even better: Bubblegum)

This post has been edited by Death Grunty: Sep 20 2010, 03:43
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post Sep 20 2010, 05:30
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Yeah I was planning BG, right now I am training a few pack rats to get more slots for items. Whats the minimum amount of MP I would need to bring though, I got innate Arcana 4 so I have haste/shield/barrier/shadow veil on at all times but that still burns around 1-2 mp a turn for me. I already planned on a scroll of gods for scroll slot but what about the others?

This post has been edited by sekirei07: Sep 20 2010, 05:33
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post Sep 20 2010, 21:40
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QUOTE(sekirei07 @ Sep 19 2010, 21:30) *

Yeah I was planning BG, right now I am training a few pack rats to get more slots for items. Whats the minimum amount of MP I would need to bring though, I got innate Arcana 4 so I have haste/shield/barrier/shadow veil on at all times but that still burns around 1-2 mp a turn for me. I already planned on a scroll of gods for scroll slot but what about the others?


If I'm going to figt RL I'll take 1 or 2 Bubblegums and rest all Mana Elixirs.
I don't see any point in bringing a scroll of gods.. especially with IA IV. I'd rather bring another Mana Elixir. But that's just me.
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