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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 17 2012, 19:57
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(varst @ Nov 17 2012, 13:36)  Have some better level, advanced training, with a few hath perks, some very good equips, almost capped proficiency, everyone can gain credits quickly.
Or, getting the above things step-by-step.
@Zoruki: basically he's saying "keep playing until you can be like us" (IMG:[ invalid] style_emoticons/default/biggrin.gif) @varst: I'm gonna hit it soon enough. Any crash course (IMG:[ invalid] style_emoticons/default/biggrin.gif) ?
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Nov 17 2012, 20:02
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Zoruki @ Nov 17 2012, 19:23)  May I know the secret arts of gaining credits quickly through Hentaiverse? I'm actually struggling since I'm not having that much time to read.
The fastest way is to sell your daily hath for 15k each Clear Arena (at highest difficulty you can do) QUOTE(Nekokon @ Nov 17 2012, 19:57)  @Zoruki: basically he's saying "keep playing until you can be like us" (IMG:[ invalid] style_emoticons/default/biggrin.gif) @varst: I'm gonna hit it soon enough. Any crash course (IMG:[ invalid] style_emoticons/default/biggrin.gif) ? If you dont have ethereal weapon, buy one now. Memorize the names of the Notorious Five and treat them like a Boss (take them out first) Enjoy your pre-200 life while you can, because it aint coming back, like the virgin-hood This post has been edited by Coma: Nov 17 2012, 20:04
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Nov 17 2012, 20:06
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rally9981
Newcomer
  Group: Members
Posts: 98
Joined: 12-October 12

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It's unusual for a guy in Gold star club to ask that kind of question.
Btw as i see the higher lvl you reach the more magic costs. I wonder what's the cost of 1 haste spell for a guy around 300. Can your mana pool keep up with the cost?
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Nov 17 2012, 20:12
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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Rah's credit farming guide! - Complete the high monster volume arenas on the highest dificulty you can handle (BT)
- Sell your Artifacts
- Sell your noodles
- Sell your crystals (Perks needed)
- Sell your hath
- Sell your popular equipment drops
- bazaar gear that you wouldn't even sell to lowbies
- ????????
- PROFIT!
You can also sell for slightly less than the market price to move products quickly and rake in the cedits.
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Nov 17 2012, 20:15
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(rally9981 @ Nov 17 2012, 14:06)  It's unusual for a guy in Gold star club to ask that kind of question.
Btw as i see the higher lvl you reach the more magic costs. I wonder what's the cost of 1 haste spell for a guy around 300. Can your mana pool keep up with the cost?
Mana cost = base_mana_cost*lv Haste at lv 300 cost 0.3*300=90 mana (at 100% consumption) All the spells except for Arcane Forcus and Heartseeker have base mana cost <1, and each lv wisdom can be raised up to 2 point (with melee), thus mp pool will become bigger and bigger compare to mana cost when you're at high lever (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Nekokon: Nov 17 2012, 20:17
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Nov 17 2012, 20:18
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Nekokon @ Nov 17 2012, 20:15)  Mana cost = base_mana_cost*lv Haste at lv 300 cost 0.3*300=90 mana (at 100% consumption) All the spells except for Arcane Forcus and Heartseeker have base mana cost <1, and each lv wisdom can be raise 1 to 2 point, thus mp pool will become bigger and bigger compare to mana cost when you're at high lever (IMG:[ invalid] style_emoticons/default/smile.gif) Yes, and the cost becomes even more negligible as you get higher rank in IA and you get higher mana regeneration per combat round (which is mana genereated outside battles divided by 15)
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Nov 17 2012, 20:20
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE Btw as i see the higher lvl you reach the more magic costs. I wonder what's the cost of 1 haste spell for a guy around 300. Can your mana pool keep up with the cost? It should be more or less constant percentage wise, getting slightly lower as you get more mp tanks. However, as your profs, stats and regen increase mana cost becomes less and less of an issue as you level up. QUOTE I'm gonna hit it soon enough. Any crash course ? Play first round of arena on IWBTH to realized the futility of your struggles, then go buy a bunch of exquisite equips to keep fights reasonably frustrating. Weaken + spirit shield are frequent lifesavers. Enjoy the last 4 levels, because you will actually have to use strategy soon (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by fishinsea: Nov 17 2012, 20:22
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Nov 17 2012, 20:37
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(petalferrous @ Nov 18 2012, 02:32)  I just hit level 100 and I'm looking for some advice on what to do next. Here's my build: How should I spend my AP? What equipment should I upgrade?
We need your equips' links (point at the equip and press 'c') I don't see much problem in your build though. You may need more deprecating proficiency so you can cast weaken/silence on gods, but other proficiencies will eventually catch up when you levels. QUOTE(fishinsea @ Nov 18 2012, 02:20)  Enjoy the last 4 levels, because you will actually have to use strategy soon (IMG:[ invalid] style_emoticons/default/laugh.gif) You probably don't need any strategy when you hit 300 (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by varst: Nov 17 2012, 20:42
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Nov 17 2012, 20:40
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(petalferrous @ Nov 17 2012, 20:32)  I just hit level 100 and I'm looking for some advice on what to do next. Here's my build:   How should I spend my AP? What equipment should I upgrade? You are pretty much doing right as a melee. Leave out Imperil, it is not going to help if you have an ethereal weapon (which you should buy) or using a PA weapon like estoc. Invest in Spirit tank and Overcharge, you will be using Spirit Stance for faster killing speed. Consider replacing plates with power if possible
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Nov 17 2012, 20:52
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petalferrous
Newcomer
 Group: Members
Posts: 40
Joined: 23-January 11

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I updated my post with the equip links. Yeah, I have to cast Weaken two or three times to make it stick sometimes. Wasn't even thinking about proficiency and figured I had to live with it. I was also thinking it was about time to start investing in my SP/OC tanks. Thanks for the advice.
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Nov 17 2012, 21:04
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(rally9981 @ Nov 17 2012, 19:06)  It's unusual for a guy in Gold star club to ask that kind of question.
Btw as i see the higher lvl you reach the more magic costs. I wonder what's the cost of 1 haste spell for a guy around 300. Can your mana pool keep up with the cost?
Spell costs are base cost * players level. So it increases with your level. Spells duration is based on your proficiency, and the cap there is based on your level. So as you get higher levels, the cost increases but also the duration. Having checked the formula, the cost per turn increases only slightly, so the increases to mana regen from higher stats make up for it. At lvl 100 (with maxed supportive prof and max AP in spell) Haste costs 30 mp and lasts 40 rounds, so 0,75 mp/turn. At lvl 300 with the same stuff, maxed supportive prof etc, Haste costs 90 mp and lasts 80 rounds, so 1,125 mp/turn. And in between lvl 100 and lvl 300, you've gotten quite some experience to put into wisdom to offset that higher cost/turn.
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Nov 17 2012, 21:41
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Manian
Group: Members
Posts: 277
Joined: 22-March 12

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Nov 17 2012, 21:53
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Where do you get all those magnificents (IMG:[ invalid] style_emoticons/default/huh.gif) Nightmare - Hell should be handle-able with haste regen 2 and spirit shield and the occasional weaken.
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Nov 17 2012, 21:58
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Manian @ Nov 17 2012, 21:41) 
The ethereal Scythe and Mace are very good (though the mace should have at least 25% proc and 5 turn PA) Arctic Scythe will have excellent damage if it is IWed to lvl 10 and gain void damage (albeit gaining Butcher) Consider using more Fleet/Shadowdancer, since Kevlar start to lose efficiency the higher level you go beyond 200 (in BT/IWBTH, pretty much every monsters could one shot you, so you might as well as playing the Russian Roulette by stacking Parry, Evade, and Resist and stun and critical strikes)
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Nov 17 2012, 22:17
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Manian @ Nov 17 2012, 19:41)  I want to be 190 forever. (IMG:[ invalid] style_emoticons/default/biggrin.gif) change your pw for e-hentai.org to something random while your eyes are closed change the email account you used to make that account, so you can't reset the account pw after that log out, delete history cache pw and everything else take a hammer to your pc... that should help you stay the same level (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 17 2012, 22:18
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Talga Vassternich
Group: Gold Star Club
Posts: 1,532
Joined: 13-April 12

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QUOTE(Coma @ Nov 17 2012, 11:58)  The ethereal Scythe and Mace are very good (though the mace should have at least 25% proc and 5 turn PA)
Arctic Scythe will have excellent damage if it is IWed to lvl 10 and gain void damage (albeit gaining Butcher)
Consider using more Fleet/Shadowdancer, since Kevlar start to lose efficiency the higher level you go beyond 200 (in BT/IWBTH, pretty much every monsters could one shot you, so you might as well as playing the Russian Roulette by stacking Parry, Evade, and Resist and stun and critical strikes)
Do you mean 25% proc + 4 turn stun? Penetrated Armor = Estoc
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Nov 17 2012, 22:19
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omgwtflolfaggot
Group: Members
Posts: 980
Joined: 25-September 11

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QUOTE(Randommember @ Nov 17 2012, 12:04)  Spell costs are base cost * players level. So it increases with your level.
Spells duration is based on your proficiency, and the cap there is based on your level.
So as you get higher levels, the cost increases but also the duration. Having checked the formula, the cost per turn increases only slightly, so the increases to mana regen from higher stats make up for it.
At lvl 100 (with maxed supportive prof and max AP in spell) Haste costs 30 mp and lasts 40 rounds, so 0,75 mp/turn. At lvl 300 with the same stuff, maxed supportive prof etc, Haste costs 90 mp and lasts 80 rounds, so 1,125 mp/turn.
And in between lvl 100 and lvl 300, you've gotten quite some experience to put into wisdom to offset that higher cost/turn.
Most people at level 100 don't have anywhere near max proficiencies, so it would be closer to 30/20 = 1.5 mp/turn compared to 90/80 = 1.125 mp/turn. if you want to calculate the limit of this, the ratio would be: (cost / duration) lim (level -> inf) { (level * 30 / 100) / (20 + level * 20 / 100) } which just comes out to 3/2, the initial ratio considering no proficiencies at level 100. The higher level you are, the less your proficiencies have effect. However, stats themselves become much, much cheaper (relatively) the higher level you are. You will be able to support a much larger mana pool with just wisdom/int (not to mention equipment bonuses if you are using light/cloth), so in the end, higher levels win out based off of just stats.
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Nov 17 2012, 22:24
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Hello, back for more advice from the friendly giants!
I think I'm doing somewhat ok but! I realized my proficiencies are horribly, horribly lacking.
Equipment proficiency Two-handed 6.39 Dual wielding 5.85 Heavy armor 19.49
I've been trying to spam IWBTH crude IW but the prof gain isn't keeping up with level gain XD And reading all the 200+ horrors has got my hackles on the rise. I'm pretty far from there but this isn't a problem is it?
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