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post Nov 16 2012, 22:50
Post #25421
Nekokon



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If you really want to balance real time and stamina cost effective, I suggest using mace and full kevlar though. Just keep an eye for your hp while holding down the number pad and watch everything get stunned to dead (IMG:[invalid] style_emoticons/default/smile.gif)
If you get proper connection it'd be much faster than having to carefully plan your move (mostly healing whenever your hp fall to dangerous level, which is quite usually)
Beside, more attack means more prof gain too (eventhough buffs run out faster, but you don't need that many buff on at the same time with high pmi, haste and stun)

This post has been edited by Nekokon: Nov 16 2012, 22:52
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post Nov 17 2012, 00:44
Post #25422
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I did my first clears on ring of blood, starting with 4 tokens of blood and ending with 3. I thought I was supposed to get a token back for each first clear, what happened!!?

I did manbearpig on normal and stepped up the difficulty eventually clearing dalek at IWBTH. Obviously it's a waste to go back and redo the other ones, but when I hit 75 should I just baller it and go for the IWBTH first clears or are they significantly harder at that point? I won't have silence yet but as a heavy armor user I'll have access to regen then so I figure it would actually be easier.
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post Nov 17 2012, 01:16
Post #25423
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Not that much harder, protection + weaken should keep you out of the one-hit KO range of spirit attacks, not confident though.
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post Nov 17 2012, 01:19
Post #25424
海想列車



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QUOTE(loserneo @ Nov 16 2012, 14:44) *
I thought I was supposed to get a token back for each first clear, what happened!!?

No, token drops are random.

QUOTE
. . . are they significantly harder at that point?

It'll be the same.

This post has been edited by aurabolt: Nov 17 2012, 01:22
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post Nov 17 2012, 01:22
Post #25425
Nekokon



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DW etheral club/rapier, weaken, iris strike can pretty much get you through IWBHT RoB at your lv. Just keep an eye on your hp, especially when stun is running out and you'll be fine.
And don't try gods yet. They can easily ohko you when you first unlock the arena.
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post Nov 17 2012, 01:30
Post #25426
Coma



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QUOTE(loserneo @ Nov 17 2012, 00:44) *

I did my first clears on ring of blood, starting with 4 tokens of blood and ending with 3. I thought I was supposed to get a token back for each first clear, what happened!!?

I did manbearpig on normal and stepped up the difficulty eventually clearing dalek at IWBTH. Obviously it's a waste to go back and redo the other ones, but when I hit 75 should I just baller it and go for the IWBTH first clears or are they significantly harder at that point? I won't have silence yet but as a heavy armor user I'll have access to regen then so I figure it would actually be easier.

Each clear have higher token drop chance, nowhere in the statement about a guaranteed token drop as you thought.

All RoB bosses are worth doing only for the First Clear bonus, only FSM is worth repeating on regular basis. Most players dont even do IWBTH dalek since it cant even compare to Heroic FSM in term of loot quality bonus.

Different tier bosses on IWBTH are much much harder, Manbearpig compared to Konata (the weakest of lvl75) is like a regular mob (on Easy difficulty) compared to Manbearpig IWBTH. And even lvl75 bosses cant compare to the Real Life, which in turn is a whelp compared to Unicorn and FSM

Trying RoB in IBWTH, without Spark of Life, is just signing up for a suicide mission and giving away your money to your worst enemy before you leave for mission. Even with weaken and silence, IWBTH bosses can still kill you easily

This post has been edited by Coma: Nov 17 2012, 01:33
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post Nov 17 2012, 01:35
Post #25427
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QUOTE
Each clear have higher token drop chance


What? Token drops are constant aren't they?

But yeah, if you aren't urgently in need of credits, waiting for spark would ensure you don't die. Or just use scroll of life but they're a bit expensive.

Can't wait for level 220 when I can sell the 50 schoolgirl trophies for instant 25k (IMG:[invalid] style_emoticons/default/tongue.gif).
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post Nov 17 2012, 01:44
Post #25428
Coma



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QUOTE(fishinsea @ Nov 17 2012, 01:35) *

Can't wait for level 220 when I can sell the 50 schoolgirl trophies for instant 25k (IMG:[invalid] style_emoticons/default/tongue.gif).

Congratulate!

You do know that all non-final-round Schoolgirls only have 10% trophy drop rate each, right?

Token have higher drop for each clear

This post has been edited by Coma: Nov 17 2012, 01:45
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post Nov 17 2012, 01:53
Post #25429
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I'm working on a character, and have a sort of idea for a build, but I'm not sure how viable it is later on, so i thought i'd ask.

Basically, what I'm going for is a ninja healer. Fast attack speed, so I can take more turns in combat and evade enemy attacks, with some amount of magic for cure magic to keep my HP high. What stats should i focus on raising for this build? I imagine i wouldn't need too much wis/int since i'm not going to be casting spells constantly, but I'm not sure how I would balance the physical side since str, dex, agi, and end all seem fairly important on the surface.
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post Nov 17 2012, 02:04
Post #25430
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http://ehwiki.org/wiki/Physical_Damage

The current wording say that a crit deals 2.5x damage and a non crit deals 2.0x damage. Since the formula states (1+crit_mod) and the crit mod is listed at 1.5x or 1x.

Before I correct it, can someone confirm it is +50% damage on a crit? (I thought it was +100% damage for some reason)
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post Nov 17 2012, 02:08
Post #25431
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QUOTE
10% trophy drop rate


Really? Fuck and I thought I can finally make more than 20k per day now (IMG:[invalid] style_emoticons/default/cry.gif) On the note of tokens, I don't see anything that says token drop rate increases as you clear more of a challenge.

galdon, keep stats balance for now, a bit less int. Evade armor is shade of the fleet/ shadowdancer. Edit: didn't notice the healer part, arcanist is there but its not really good, especially early levels

Crit: without ss and heartseeker, crude test on 1st arena, 1400-1800 damage, crits do 2100-3100 damage on average, there are outliers, go figure

9 1 You crit Satsuki Yumizuka for 2176 void damage.
8 2 Regen restores 459 points of health.
8 1 You crit Satsuki Yumizuka for 2765 void damage.
7 2 Regen restores 459 points of health.
7 1 You hit Satsuki Yumizuka for 1673 void damage.
6 2 Regen restores 459 points of health.
6 1 You hit Satsuki Yumizuka for 1434 void damage.
5 2 Regen restores 459 points of health.
5 1 You hit Satsuki Yumizuka for 1570 void damage.
4 3 Regen restores 459 points of health.
4 2 Satsuki Yumizuka gains the effect Stunned.
4 1 You crit Satsuki Yumizuka for 3073 void damage.

This post has been edited by fishinsea: Nov 17 2012, 02:25
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post Nov 17 2012, 02:19
Post #25432
Coma



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QUOTE(galdon @ Nov 17 2012, 01:53) *

I'm working on a character, and have a sort of idea for a build, but I'm not sure how viable it is later on, so i thought i'd ask.

Basically, what I'm going for is a ninja healer. Fast attack speed, so I can take more turns in combat and evade enemy attacks, with some amount of magic for cure magic to keep my HP high. What stats should i focus on raising for this build? I imagine i wouldn't need too much wis/int since i'm not going to be casting spells constantly, but I'm not sure how I would balance the physical side since str, dex, agi, and end all seem fairly important on the surface.

That would be Shade armor with Arcanist suffix. Stats to focus on would be END, STR, and WIS, followed by AGI, DEX, and INT.

Trust me, you are better off being a ninja than a ninja-healer, that means stack up evade/critical with Fleet/Shadowdancer


QUOTE(mrttao @ Nov 17 2012, 02:04) *

http://ehwiki.org/wiki/Physical_Damage

The current wording say that a crit deals 2.5x damage and a non crit deals 2.0x damage. Since the formula states (1+crit_mod) and the crit mod is listed at 1.5x or 1x.

Before I correct it, can someone confirm it is +50% damage on a crit? (I thought it was +100% damage for some reason)

It is 50% bonus damage plus RNG damage.

This post has been edited by Coma: Nov 17 2012, 02:23
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post Nov 17 2012, 02:38
Post #25433
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QUOTE(fishinsea @ Nov 16 2012, 17:35) *

But yeah, if you aren't urgently in need of credits, waiting for spark would ensure you don't die. Or just use scroll of life but they're a bit expensive.


I guess I could say I'm lucky to have gotten 3/4 tokens then?

The other thing is that, Dalek didn't really come close to killing me :/ Am I just lucky? I had him weakened the whole time and his SP attack was about half my HP. And I was using axe/off rapier so it's not like I had him stunned the whole time either. But yeah I'm not going to flirt with death, I just figured it would be nice to get some extra EXP out of it.
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post Nov 17 2012, 03:03
Post #25434
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QUOTE(loserneo @ Nov 17 2012, 02:38) *

I guess I could say I'm lucky to have gotten 3/4 tokens then?

The other thing is that, Dalek didn't really come close to killing me :/ Am I just lucky? I had him weakened the whole time and his SP attack was about half my HP. And I was using axe/off rapier so it's not like I had him stunned the whole time either. But yeah I'm not going to flirt with death, I just figured it would be nice to get some extra EXP out of it.

Not sure if you are lucky or not, but all 1-Token bosses are a walk in park, even in IWBTH. It is the next tiers that get tougher.

If you really need extra exp, then IWBTH hourly Random Encounter will provide at least 10 times the exp than RoB and it is free
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post Nov 17 2012, 03:10
Post #25435
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QUOTE(galdon @ Nov 16 2012, 19:53) *

I'm working on a character, and have a sort of idea for a build, but I'm not sure how viable it is later on, so i thought i'd ask.

Basically, what I'm going for is a ninja healer. Fast attack speed, so I can take more turns in combat and evade enemy attacks, with some amount of magic for cure magic to keep my HP high. What stats should i focus on raising for this build? I imagine i wouldn't need too much wis/int since i'm not going to be casting spells constantly, but I'm not sure how I would balance the physical side since str, dex, agi, and end all seem fairly important on the surface.


HV is more of a battle field than a street fight, as you're gonna face up to 10 enemy at the same time, and after 200, even 1 of them is more than enough to finish you off. A punny ninja won't be able to do much here (/` A')/

Joke aside, you can go with light melee as coma suggested. Wis and Int only serve as mp tank (and some magic mitigation), don't concern too much about it. Keep wis ~0.7 lv, and exp needed for 4 int = exp for 1 wis.
For easy start, you should try DW, and power lvling thru 70, when you get regen. After that change your style to your content.
If you're gonna main dw, agi>dex>end=str, if you're gonna main 2h, str=end>dex>agi. However there won't be much of a gap between them, and you can re-assign 10 stats per day, so take it easy.

QUOTE(loserneo @ Nov 16 2012, 20:38) *

I guess I could say I'm lucky to have gotten 3/4 tokens then?

The other thing is that, Dalek didn't really come close to killing me :/ Am I just lucky? I had him weakened the whole time and his SP attack was about half my HP. And I was using axe/off rapier so it's not like I had him stunned the whole time either. But yeah I'm not going to flirt with death, I just figured it would be nice to get some extra EXP out of it.


If Dalek can get half of your hp with weaken and protect, then you probably should wait a bit more until challenging school girls and above. Go get some free equip in WTS and gear up (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 17 2012, 03:28
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QUOTE(galdon @ Nov 16 2012, 19:53) *

I'm working on a character, and have a sort of idea for a build, but I'm not sure how viable it is later on, so i thought i'd ask.

Basically, what I'm going for is a ninja healer. Fast attack speed, so I can take more turns in combat and evade enemy attacks, with some amount of magic for cure magic to keep my HP high. What stats should i focus on raising for this build? I imagine i wouldn't need too much wis/int since i'm not going to be casting spells constantly, but I'm not sure how I would balance the physical side since str, dex, agi, and end all seem fairly important on the surface.


That's actually a standard light armor build. Shade for evade, high AGI (Light Armor prof and Shade provide it in spades) for speed and evade, and usually either mace or club/rapier DW (Niten is awesome and flavorful, but sucks in practice since you only ever Domino two away and don't get prof). Every build uses spells, and lots of them (or they don't get far at all). Ninjas are usually rocking Shadow Veil (more evade), Haste (more speed, everyone loves Haste), and Regen once they get their hands on it (level 70 and 150)

This post has been edited by PK678353: Nov 17 2012, 03:50
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post Nov 17 2012, 03:46
Post #25437
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Current exp
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To next level
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(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 17 2012, 04:03
Post #25438
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@fishinsea
if you want to earn more than 20k, just finish all the arenas on your first page, even normal will net you 20k min. I do the first few rounds on IWBTH some other on BT and if I'm really lazy I just go with all hard. Btw mage here.

OT:
Reaching 200, and my profs are abysmal.
Staff
7.40
Cloth armor
27.77
Divine
161.16

Do i need to grind staff/cloth armor?
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post Nov 17 2012, 04:11
Post #25439
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Wouldn't hurt. Do it 10 each day to make it less awful.
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post Nov 17 2012, 04:22
Post #25440
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There's always IWBHT crude item world (IMG:[invalid] style_emoticons/default/smile.gif)
Just jump in and smash the hell out of them (IMG:[invalid] style_emoticons/default/biggrin.gif)
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