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post Nov 16 2012, 08:43
Post #25381
Rah



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I say Kill it once on Normal for the credit bonus and then come back to farm noodles later when you're stronger.

Silence and Weaken is all you need to maintain on it. You're too low level for Spirit Shield in case it gets an SP attack off but you can sub in a Scroll of Absorption for that. Spark works too but it's best to not take a chance at eating any SP attacks since they'll probably OHKO you even with weaken on.

This post has been edited by Rah: Nov 16 2012, 08:44
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post Nov 16 2012, 08:59
Post #25382
nakata545



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DW doesn't necessarily need 100 prof skills to kill faster against bosses, it just needs good enough equips.

At 68 prof, DW is still quicker for me against FSM and early arenas than 2hand
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post Nov 16 2012, 09:01
Post #25383
MirandaKerr



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QUOTE(PK678353 @ Nov 16 2012, 13:29) *

If it took you 300 rounds to beat IPU on Nightmare, you can beat FSM with the same resources. . . on Normal. He's got about 500k-600k HP on Normal at our level.


~625k on heroic here (a few levels ago) (IMG:[invalid] style_emoticons/default/anime_cry.gif)

@Rah
i cast absorb but the SP attack still went through, whats the difference in using the scroll version?
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post Nov 16 2012, 09:04
Post #25384
varst



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QUOTE(nakata545 @ Nov 16 2012, 14:59) *

DW doesn't necessarily need 100 prof skills to kill faster against bosses, it just needs good enough equips.


Well....you don't need Frenzied Blows for DW to work against bosses, but it does work faster with that skill.

QUOTE(MirandaKerr @ Nov 16 2012, 15:01) *

i cast absorb but the SP attack still went through, whats the difference in using the scroll version?


Both won't work against crits, but the spell version works 75% of the time while scroll works 100%.

@rally9981
No, they both have infinite duration now.

This post has been edited by varst: Nov 16 2012, 09:07
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post Nov 16 2012, 09:06
Post #25385
rally9981



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QUOTE(MirandaKerr @ Nov 16 2012, 14:01) *

~625k on heroic here (a few levels ago) (IMG:[invalid] style_emoticons/default/anime_cry.gif)

@Rah
i cast absorb but the SP attack still went through, whats the difference in using the scroll version?


Absorb has its own chance to absorb, max is 75% i think so if the atk went through, you were just unlucky. And the scroll version has longer duration.

Btw you challenge FSM on Heroic at your level? Wow, your equip must be really good.
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post Nov 16 2012, 09:09
Post #25386
海想列車



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QUOTE(Coma @ Nov 15 2012, 13:36) *
In armors, look at Evade, ADB, mitigations, and at least 2 PAB (should have END, STR, or AGI, any combination of those three is fine).

Mmm, I'd personally focus on damage, evasion, Strength, Dexterity, and Agility.

Mitigations and Endurance are secondary stats for Shade users, so I wouldn't be concerned about those—although having them is always good.

QUOTE(Stardustblade @ Nov 15 2012, 14:50) *
Also, how do you judge if an equipment is good or not?

You have to be your own judge since things keep changing around here, but I'll send you my dummies guide, which you should immediately shove aside once you know more about the game.
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post Nov 16 2012, 09:10
Post #25387
PK678353



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QUOTE(MirandaKerr @ Nov 16 2012, 03:01) *

~625k on heroic here (a few levels ago) (IMG:[invalid] style_emoticons/default/anime_cry.gif)

@Rah
i cast absorb but the SP attack still went through, whats the difference in using the scroll version?


Absorb (the spell) doesn't always work, particularly at low AP (15% per AP), the Scroll is 100%. That's a big part of why it's crap for FSM, but supposedly good for schoolgirl arenas (where you'll fight many monsters with magic attacks it can proc on). It doesn't work on crits, but if you let FSM go un-Weakened with enough MP/SP to go off, well, you're dead. For FSM, just use Silence to keep him from killing you. So much cheaper (in every sense of the word, good Deprecating prof feels like cheating in the RoB).

This post has been edited by PK678353: Nov 16 2012, 09:14
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post Nov 16 2012, 09:14
Post #25388
MirandaKerr



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QUOTE(varst @ Nov 16 2012, 14:04) *

Well....you don't need Frenzied Blows for DW to work against bosses, but it does work faster with that skill.
Both won't work against crits, but the spell version works 75% of the time while scroll works 100%.

@rally9981
No, they both have infinite duration now.


uh, i read the wiki again after that and i thought SP attack can't be absorbed
glad to hear that absorb can works on SP attack, even if its 75% chance.

QUOTE(rally9981 @ Nov 16 2012, 14:06) *

Absorb has its own chance to absorb, max is 75% i think so if the atk went through, you were just unlucky. And the scroll version has longer duration.

Btw you challenge FSM on Heroic at your level? Wow, your equip must be really good.

the only difference is that i used demonic rapier as offhand, loaned from temchy. all others are in my sig now
though only + ~100 damage per offhand hit (i didn't pay much attention when reading that section on wiki (IMG:[invalid] style_emoticons/default/anime_cry.gif) )

This post has been edited by MirandaKerr: Nov 16 2012, 09:22
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post Nov 16 2012, 09:24
Post #25389
Coma



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QUOTE(MirandaKerr @ Nov 16 2012, 09:14) *

the only difference is that i used demonic rapier as offhand, loaned from temchy. all others are in my sig now
though only + ~100 damage per offhand hit (i didn't pay much attention when reading that section on wiki (IMG:[invalid] style_emoticons/default/anime_cry.gif) )

Ethereal rapier with dark strike for the win!
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post Nov 16 2012, 09:38
Post #25390
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hello!

one question =) ... "protection" ability is useful?

thanks =)
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post Nov 16 2012, 09:47
Post #25391
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QUOTE(Luxury_blood @ Nov 16 2012, 15:38) *

hello!

one question =) ... "protection" ability is useful?

thanks =)


'Yes' if you're using heavy armor and having tons of mitigation.
'Good enough' if you're mage/melee with extra MP/channeling chance.

QUOTE(MirandaKerr @ Nov 16 2012, 15:14) *

uh, i read the wiki again after that and i thought SP attack can't be absorbed
glad to hear that absorb can works on SP attack, even if its 75% chance.


It's more like FSM's SP attack is magical, and absorb works on magical attacks only.

This post has been edited by varst: Nov 16 2012, 09:50
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post Nov 16 2012, 09:55
Post #25392
Manian



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QUOTE(MirandaKerr @ Nov 16 2012, 14:14) *

uh, i read the wiki again after that and i thought SP attack can't be absorbed
glad to hear that absorb can works on SP attack, even if its 75% chance.
the only difference is that i used demonic rapier as offhand, loaned from temchy. all others are in my sig now
though only + ~100 damage per offhand hit (i didn't pay much attention when reading that section on wiki (IMG:[invalid] style_emoticons/default/anime_cry.gif) )



umm...
don't know how to say it, but..
main hand is most of your damage. why you spend more for off-hand.
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post Nov 16 2012, 10:03
Post #25393
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QUOTE(varst @ Nov 16 2012, 09:47) *

'Yes' if you're using heavy armor and having tons of mitigation.
'Good enough' if you're mage/melee with extra MP/channeling chance.


thanks!

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post Nov 16 2012, 10:11
Post #25394
limitbreak



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Probably to increase offhand chance and PA abuse. Stunning FSM can be death for the unprepared.
I still need another blood token for it so still waiting.
Just remember that magical attacks are absorbed and not physical ones.
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post Nov 16 2012, 10:45
Post #25395
Kenzaki Kazuma



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I have zero knowledge about light armors, so, yeah, regarding that:
1. What are the pros/cons of light armors compared to heavy ones?
2. What build should i use to get the most out of light armors? Do i need to alter mine if i've already used to heavy armors?
3. Do i need to mix & match kevlar & shade armors like i do to heavy ones (plate & power) to get the most out of them?
4. I heard that you can be an ideal battlecaster with shade pieces of arcanist. Is that true?

Thanks in advance (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Kenzaki Kazuma: Nov 16 2012, 10:46
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post Nov 16 2012, 11:43
Post #25396
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Light Armor trades the consistency and toughness of high PMI and the raw power of Slaughter Power for more speed, less interference and more evasion. Kevlar is basically a lighter form of Plate, whereas Shade goes for Evade for tanking and adds ADB, just like Power (but rather less of it). Evade is equivalent to mitigation over the long term, but Anti-Evade is a thing and the RNG can screw you rather hard if it wants to. Higher Evade makes RNG screw more of an exceptional event than a once-every-five-rounds-you-get-raped thing.

Most builds I see go pretty much full Shade, going for full Shadowdancer/Fleet for best evasion and damage. On the other hand there's Evil Scorpio and his Kevlar set with a single Shade piece thrown in. Shade tends to go Mace or Club/Rapier DW for survivability, Kevlar goes Estoc since Kevlar already gives sufficient PMI, or they DW whatever they damn well please, since they're already bulletproof.

I'm actually quite interested (though quite pessimistic) about how well an Arcanist Shade Battlecaster build would work at high levels. My gut tells me that the spells won't be pulling their weight compared to beating face (since so much of a mage's power comes from that Phase and Staff that an Arcanist set by nature gives up).

I'll let someone who's used Light more recently fill in some more specifics. Paging T_Starkk and aurabolt on line 1 please. . .

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post Nov 16 2012, 11:52
Post #25397
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PK678353: You're correct about arcanist shade battlecaster - arcanist/BC has magic accuracy to land debuffs (IMG:[invalid] style_emoticons/default/wink.gif) Casting offensive spells though is not worth it, as you sacrifice several turns of buffs for it. If PA killed magical mitigation and spirit stance still increased magical spell damage, maybe - alas, they don't.

rally: You can take on IWBTH FSM at 100 and win with no HP lost with 1h+shield with appropriate setup. Just takes a long time. not 625k rounds, but 2k rounds, sure.

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post Nov 16 2012, 12:28
Post #25398
PK678353



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QUOTE(Lement @ Nov 16 2012, 05:52) *

PK678353: You're correct about arcanist shade battlecaster - arcanist/BC has magic accuracy to land debuffs (IMG:[invalid] style_emoticons/default/wink.gif) Casting offensive spells though is not worth it, as you sacrifice several turns of buffs for it. If PA killed magical mitigation and spirit stance still increased magical spell damage, maybe - alas, they don't.

rally: You can take on IWBTH FSM at 100 and win with no HP lost with 1h+shield with appropriate setup. Just takes a long time. not 625k rounds, but 2k rounds, sure.


The strategy Lement's talking about, specifically the Double Haste/Curse-Weaver/Slow/Shield Bash lolcombo, is here. It's certainly safe, though I suspect it would take even more time than that on IWBTH. It's 1H, so unless you've got 1H prof you'll have the DPS of a wounded squirrel. A perfectly safe wounded squirrel. Who will die horribly if he ever gets even a round out of rhythm or runs out of Scrolls. (IMG:[invalid] style_emoticons/default/biggrin.gif)

But dear god I'd go nuts trying that. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 16 2012, 13:34
Post #25399
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Hello. I have been playing Hentaiverse for some time. I used to only play to earn a few additional credits but I have recently gotten hooked on it and could use some general advice. Mostly I am wondering what to focus on improving.
I can only get up to round ~30 in GF or CF without using pots. I have been going for a light armor/DW style but am thinking about trying TH for better GF clearing.
What equipment should I aim at getting first? What setups are best for doing GF and IW? When should I expect to be able to complete decent equipment IWs?

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Fair Axe of Slaughter
Average Rapier of Slaughter
Fine Kevlar Helmet of Dampening
Fine Kevlar Breastplate of Stoneskin
Superior Kevlar Gloves of Protection
Superior Kevlar Leggings of Protection
Average Kevlar boots of Protection

Thank you to any and all who can offer me some sage advice.
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post Nov 16 2012, 14:10
Post #25400
Manian



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about mixing kevlar-shade.
if you gonna mix find the shade that also high in both evade&pmi in its range. (preferred than max evade but low pmi)
take moderate hit and moderate damage

try 3kevlar+2shade still not good on estoc or my estoc is really suck.(just a normal one to test)
maybe need 4kevlar+1shade to play estoc or go on with more shade + mace.
and even with more shade I still prefer protection spell over shadow veil when use 2H

but in case of dual wield , prefer shadow veil . evade combine with parry is good enough.
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