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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 16 2012, 03:37
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Ei1a and friends showing up frequently isn't actually a bad thing because those monsters give a comparatively large bonus to loot drop chance. They also leave behind a lot of experience, if you still care about that.
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Nov 16 2012, 04:01
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Hi, I'm new here and would like some general advice. First off: (IMG:[ imageshack.us] http://imageshack.us/a/img38/3017/chariq.jpg) (IMG:[ imageshack.us] http://imageshack.us/a/img18/6250/skillszw.jpg) Armor http://hentaiverse.org/pages/showequip.php...;key=ef228f05c2http://hentaiverse.org/pages/showequip.php...;key=e70e959ec6http://hentaiverse.org/pages/showequip.php...;key=627cccfa95http://hentaiverse.org/pages/showequip.php...;key=92da35d33ahttp://hentaiverse.org/pages/showequip.php...;key=ef228f05c2Equipped http://hentaiverse.org/pages/showequip.php...;key=956489d2a0http://hentaiverse.org/pages/showequip.php...;key=db956f248eHolding On To http://hentaiverse.org/pages/showequip.php...;key=a7d7fe988fhttp://hentaiverse.org/pages/showequip.php...;key=251ba3be57http://hentaiverse.org/pages/showequip.php...;key=8263ec13c9- I'm open to changing fighting style, 1H was just what I arbitrarily started with. - I started off full heavy armor and realized that my action speed was in the gutter and my interference was through the roof, so I switched to what I have now. The two arcanist pieces are because I have mana trouble all the time, and the cloth boots are just some random junk that wouldn't add to my burden/interference. I do intend to return to full heavy as soon as it becomes feasible. - Currently training the XP bonus training during the day and one ability point bonus every night while I go to bed. I intend to switch from XP bonus to scavenger/archaeologist once that hits about a hundred. - As soon as I have more ability training under my belt, my ability priorities are HP tank -> MP tank -> Weaken -> Imperil -> Haste -> SP/overcharge - I've tried to somewhat follow the advice for stats from the wiki. (Thanks to advice page contributors <3) - Arena on normal is my only source of credits. Otherwise, pretty much doing IWBTH hourlies and crysfest to grind XP. Is this optimal? I couldn't find much info on recommended difficulties at low level. I carry all HP potions into battle and use around 2-3 for the hourlies. I just let myself die after 2 rounds for the crysfests and restore using lesser pots. This is great XP/stamina compared to the hard difficulty crysfests I'd been doing before but I don't get artifacts/trophies this way and bleed credits on potions. - IWBTH modus operandi is protection > haste > weaken everything and recast buffs when necessary, only potions for healing never cure. Normal/hard grinding I only haste/cure myself and use no other mana, but I still run out pretty quickly and tend to die between r20-40 depending on powerup luck. Please feel free to blast me, I can take it and would rather get better at this than feel good and suck. Thanks in advance!! This post has been edited by losernyeo: Dec 17 2012, 21:35
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Nov 16 2012, 04:11
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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QUOTE(loserneo @ Nov 15 2012, 20:01)  Hi, I'm new here and would like some general advice. Thanks in advance!!
1. It's not good to mix Heavy and Light armor. Pick one of them and try and complete a set. Kevlar of Protection or Shade of Fleet/Shadowdancer for Light. Plate of Protection Power of Slaughter/Protection/Balance. 2. You can change your fighting style to synergize with your armor, or vice versa. Either way there is nothing wrong with 1H and Shield but it is really slow. For Light Maces as 2H or Club+Rapier for DW. For Heavy Estoc/Katana/Scythe is fine or now. 3. Don't worry about getting Overcharge tanks until you have a good amount of SP. 4. Grindfest is not good for EXP gains. Do your arenas on the highest difficult you can handle in a timely manner. For additional EXP IW consumes less stamina and gives more EXP but no Credits. CF is good too but it's not really worth it unless you have the Crystarium Perks. I think I covered most of it. This post has been edited by Rah: Nov 16 2012, 04:29
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Nov 16 2012, 04:16
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(loserneo @ Nov 16 2012, 04:01)  Please feel free to blast me, I can take it and would rather get better at this than feel good and suck.
Thanks in advance!!
First, read this again, and I means again: http://ehwiki.org/wiki/HentaiVerse_AdviceSecond, dont mix armor types, focus on one type instead. Your priority is to save money and buy an ethereal weapon, that will save burden, inference and improve your overall damage. At your level, training scavenger/archaeologist are bad, as you need money to buy better equipments. As melee, you should have more than enough AP to focus on key spells and tanks (around 50AP from training) For Abilities, you are pretty much right, but leave Imperil out, it is not useful after you get an ethereal weapon or PA proc and you are not supposed to be casting it. Your leveling method is good enough, but dont let yourself dies in round 2, as you gain more exp the deeper you go. try up the difficulty in Arena a bit to see if you can handle the stress. Also consider using Item World to train. Replace at least half of inventory slots with Mana potions, HP potion's usefulness decreases as you become better at survival.
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Nov 16 2012, 05:12
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Rah @ Nov 16 2012, 02:20)  After level 200 there is no cap so the highest PL monsters will always show up.
Yes, I know that now, as it was pointed out in a previous post. But I thought the system would be biased in favour of picking monsters with the same PL as the players level, since that would make more sense. But apparently not. QUOTE(n125 @ Nov 16 2012, 02:37)  Ei1a and friends showing up frequently isn't actually a bad thing because those monsters give a comparatively large bonus to loot drop chance. They also leave behind a lot of experience, if you still care about that.
They also do a comparatively large amount of damage. Eila especially, and especially since she seems to have twice the action speed of any other monster. Nice for random encounter where that bonus experience really comes into play. Less nice when doing item worlds, where a boss-monster like that really breaks up your flow.
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Nov 16 2012, 05:55
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Randommember @ Nov 16 2012, 05:12)  They also do a comparatively large amount of damage. Eila especially, and especially since she seems to have twice the action speed of any other monster.
Nice for random encounter where that bonus experience really comes into play. Less nice when doing item worlds, where a boss-monster like that really breaks up your flow.
Well, if you think about it, Eila has as much as power of a Manbearpig or Derek or Mithria
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Nov 16 2012, 06:11
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Thank you all for the quick replies! QUOTE(Rah @ Nov 15 2012, 20:11)  For Light Maces as 2H or Club+Rapier for DW. For Heavy Estoc/Katana/Scythe is fine or now.
For additional EXP IW consumes less stamina and gives more EXP but no Credits. Any particular reason why DW is no good with heavy armor? My equipment/proficiencies are bad so if I 2H with 0% evade I get owned terribly, which is why I'd rather DW than 2H with heavy. And I guess I just like DW better. Also should I be going for higher or lower quality IW EXP runs? And is there any way to fix my magic accuracy (since it sucks now that I have no cloth)? Cheers. This post has been edited by loserneo: Nov 16 2012, 06:15
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Nov 16 2012, 06:24
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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QUOTE(loserneo @ Nov 15 2012, 22:11)  Thank you all for the quick replies! Any particular reason why DW is no good with heavy armor?
It's fine too. Sub in an Axe for the Club if you go Heavy DW. I left it out since you seemed to not like the high burden and interference when using heavy. DW is also not useful for the middle arenas and deep IW/CF/GF. The domino strike splash damage makes clearing them much faster and easier as you level. QUOTE My equipment/proficiencies are bad so if I 2H with 0% evade I get owned terribly, which is why I'd rather DW than 2H with heavy. And I guess I just like DW better.
I personally find Light lowbie friendly because you get more types of damage avoidance. Heavy relies on parrying more than evasion for damage avoidance. At your level though I don't think it's a big deal. Your proficiencies will grow as you step up your difficulty and play more rounds. QUOTE Also should I be going for higher or lower quality IW EXP runs?
Cheers.
Neither really. I talked about IW as a more Stamina efficient method of gaining EXP than GF. GF is usually done on Battletoads or IWBTH for the equipment drops. For players at your level focusing on completing Arenas on the highest difficult you can is much more important. With a few levels in Adept Learner and IWBTH Hourlies you'll gain levels at an incredible pace. Unfortunately that usually leads to people getting shell shocked when they hit level 200. If you still insist get a fine quality weapon you might use and work on it. The most important thing is doing it at a difficulty that is challenging but manageable.
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Nov 16 2012, 06:41
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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QUOTE(Rah @ Nov 15 2012, 22:24)  I personally find Light lowbie friendly because you get more types of damage avoidance. Heavy relies on parrying more than evasion for damage avoidance. At your level though I don't think it's a big deal. Your proficiencies will grow as you step up your difficulty and play more rounds.
I see. No, I do not insist - I hadn't thought about getting to 200 too fast being a problem. The hourlies and arena should be plenty. I tried 2hing with heavy and while the AOE was great, my parry is at a lowly 1.6% using an estoc. I'm not sure if that's because I'm doing it wrong but I'm basically being hit by everyone every round, haste mitigates that somewhat but I'm still getting destroyed very quickly. This post has been edited by loserneo: Nov 16 2012, 06:44
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Nov 16 2012, 06:50
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Rah
Group: Members
Posts: 2,467
Joined: 18-November 08

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QUOTE(loserneo @ Nov 15 2012, 22:41)  I see. No, I do not insist - I hadn't thought about getting to 200 too fast being a problem. The hourlies and arena should be plenty.
I tried 2hing with heavy and while the AOE was great, my parry is at a lowly 1.6% using an estoc. I'm not sure if that's because I'm doing it wrong but I'm basically being hit by everyone every round, haste mitigates that somewhat but I'm still getting destroyed very quickly.
It will grow when you get more 2H prof. The thing about Heavy is that you tank the hits and out heal the damage using Regen which you don't get until level 80. That's another reason why I feel Light armor is Lowbie friendly. You could keep it up by Curing often which is good since you build proficiency that way. But you probably won't finish anything quickly using tha method. I don't remember if more levels in Haste increase it's effectiveness but max it as soon as you can for the duration at least.
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Nov 16 2012, 07:07
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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You can keep using DW with armor and switch to 2h later (IMG:[ invalid] style_emoticons/default/smile.gif) 2h only get better later on, and you can grind for prof pretty fast when you get to higher lv, so no need to fix yourself to only one style (IMG:[ invalid] style_emoticons/default/smile.gif) Right now keep power lvling until you get regen, and you can start using 2h. I wait until 150 to get regen II, though, as I spend too much on training at first that I have no credit left for equipments.
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Nov 16 2012, 07:08
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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If you feel duel wield is better go for it. Until arenas get over 6-7 mobs per fight DW is almost as fast as TH. The proficiency will also be helpful when you fight flying spaghetti monster eventually, where DW axe/club rapier is much faster than any estoc.
Once you get regen, protection + regen + haste with 50% mitigation should keep you almost untouchable on heroic as long as mana supports the buffs
This post has been edited by fishinsea: Nov 16 2012, 07:10
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Nov 16 2012, 07:21
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Thanks once again everyone for all the help ^^
That's more than enough to go on for now. Really appreciate it, I have a great impression of this community so far!
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Nov 16 2012, 07:54
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rally9981
Newcomer
  Group: Members
Posts: 98
Joined: 12-October 12

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Ok, i just beat the invisible unicorn on nightmare. Took me 300 round and 2 mana pot, he has around 800k HP. How hard is FSM compare to this unicorn?
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Nov 16 2012, 07:58
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(rally9981 @ Nov 16 2012, 07:54)  Ok, i just beat the invisible unicorn on nightmare. Took me 300 round and 2 mana pot, he has around 800k HP. How hard is FSM compare to this unicorn?
You know that Manbearpig? Well, the difference between Unicorn and FSM is what Manbearpig compared to Unicorn.
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Nov 16 2012, 08:24
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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losermao: Don't use estoc at 50, wait until 150 at least. The monsters practically don't have PMI for your estoc to reduce, try a scythe instead.
rally: double the HP and hits harder with dark damage. Nothing to worry about really.
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Nov 16 2012, 08:29
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(rally9981 @ Nov 16 2012, 01:54)  Ok, i just beat the invisible unicorn on nightmare. Took me 300 round and 2 mana pot, he has around 800k HP. How hard is FSM compare to this unicorn?
If it took you 300 rounds to beat IPU on Nightmare, you can beat FSM with the same resources. . . on Normal. He's got about 500k-600k HP on Normal at our level. He's fast (keeps up with me blow-for-blow with Haste and Slow going, but those are Fimbulvetrs and thus slow), and hits like a truck (~800 dark damage per hit BEFORE MITIGATIONS on Normal). But, Regen II should keep up with that easily enough and then it's just a matter of grinding him down to size. Weaken and Silence are obviously musts, as are Regen II, Haste, Spark, AF+Imperil if you're mage, and SV/Protection (per Armor type). If your mana can keep up, Regen II basically hands you the gods on a platter. Void weapon is of course preferred if you have it, and Infusions of Divinity (or whatever element you use) add considerable damage.
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Nov 16 2012, 08:32
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rally9981
Newcomer
  Group: Members
Posts: 98
Joined: 12-October 12

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Ok, i guess i should wait til my DW prof reach 100, get the heartseeker and find myself smt ethereal then.
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Nov 16 2012, 08:41
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(rally9981 @ Nov 16 2012, 02:32)  Ok, i guess i should wait til my DW prof reach 100, get the heartseeker and find myself smt ethereal then.
Voidseeker works just as well (If you don't have one, PM me and I'll send you one). They're cheap, as are infusions. It's perfectly doable, and more noodles are always good. You CAN kill him (assuming you have Weaken, Silence, Haste, SV/Protection, Spark and Regen II), and should for that 100k credit bonus and noodle (which can go towards an ethereal). It just won't be worth doing routinely until you can do it faster.
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