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post Sep 7 2010, 01:15
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QUOTE(nomoreid123 @ Sep 6 2010, 16:07) *

According to the wiki, magic missile is affected by Elemental Proficiency.

What was the point of this post? cmal said as much in his post above.
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post Sep 7 2010, 03:55
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sekirei07



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I find Manthra's to be the most annoying average boss I come across as a mage.

Should I bother to learn 1 Wind spell just for Manthra's? I have Holy/Fire/Lightning but Manthra resists Holy and is not weak to either Fire or Lightning and takes almost double the turns to kill.

About to hit 100 and there's alot on that level I will need to get so kinda saving AB for now

Should I spare the point for it?

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post Sep 7 2010, 04:10
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QUOTE(sekirei07 @ Sep 6 2010, 18:55) *

I find Manthra's to be the most annoying average boss I come across as a mage.

Should I bother to learn 1 Wind spell just for Manthra's? I have Holy/Fire/Lightning but Manthra resists Holy and is not weak to either Fire or Lightning and takes almost double the turns to kill.

About to hit 100 and there's alot on that level I will need to get so kinda saving AB for now

Should I spare the point for it?


It's not really necessary. I find that if I target the Manthra itselft with the AOE it'll die in 2 turns anyway (or 1 turn if I'm not using Tier 1). Not to mention the mana inefficiency of putting just 1 point into a spell tree. For the mana, you might as well cast the AOE again anyway.

This post has been edited by Conquest101: Sep 7 2010, 04:11
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post Sep 7 2010, 06:12
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QUOTE(Boggyb @ Sep 7 2010, 01:15) *

What was the point of this post? cmal said as much in his post above.


I'm sorry, I had actually missed the fact that cmal had said that.

So to cmal, Boggyb, and anyone else that is offended that I was being redundant: I apologize.


Now that that is out of the way, I am going to ask a question to make sure that this post is legitimate for the thread.

Does the increased OC from soul stone carry over between rounds?
I currently have two soul stones in inventory from item drops and I have only been able to successfully complete as far as Blazing Field in the arena. (On a daily basis I only fight as far as a Rolling Stone). I am trying to figure out if it is worth trying to use a soul stone when attempting Fresh Meat. The soul stone should allow me to get a 200% OC if I understand it correctly. This would allow a significant attack bonus when attempting Fresh Meat. The problem is I am unsure if the increased OC will remain between rounds. If I could get a 200% OC in the first round and keep it all the way through the arena battle it might be worth it. If my OC resets to 100% in round 2 it is not. For something that I could sell to the bazaar for 1000 C (plus the 1000 C to enter Fresh Meat) it really is too costly for me to just experiment and see what happens.

So to anyone that has used soul stone before does the increased OC remain between rounds or does it reset to 100% after a round is completed? i.e. Is the soul stone actually useful for arenas or is it only really handy in a ROB?

Also, if anyone has any advice specific to the higher level arenas that would be useful too.

Thank you and again sorry about the previous post.
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post Sep 7 2010, 06:14
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QUOTE(nomoreid123 @ Sep 6 2010, 21:12) *

Does the increased OC from soul stone carry over between rounds?

Yes.
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post Sep 7 2010, 06:15
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grumpymal



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QUOTE(nomoreid123 @ Sep 7 2010, 00:12) *

I'm sorry, I had actually missed the fact that cmal had said that.

So to cmal, Boggyb, and anyone else that is offended that I was being redundant: I apologize.
Now that that is out of the way, I am going to ask a question to make sure that this post is legitimate for the thread.

Does the increased OC from soul stone carry over between rounds?
I currently have two soul stones in inventory from item drops and I have only been able to successfully complete as far as Blazing Field in the arena. (On a daily basis I only fight as far as a Rolling Stone). I am trying to figure out if it is worth trying to use a soul stone when attempting Fresh Meat. The soul stone should allow me to get a 200% OC if I understand it correctly. This would allow a significant attack bonus when attempting Fresh Meat. The problem is I am unsure if the increased OC will remain between rounds. If I could get a 200% OC in the first round and keep it all the way through the arena battle it might be worth it. If my OC resets to 100% in round 2 it is not. For something that I could sell to the bazaar for 1000 C (plus the 1000 C to enter Fresh Meat) it really is too costly for me to just experiment and see what happens.

So to anyone that has used soul stone before does the increased OC remain between rounds or does it reset to 100% after a round is completed? i.e. Is the soul stone actually useful for arenas or is it only really handy in a ROB?

Also, if anyone has any advice specific to the higher level arenas that would be useful too.

Thank you and again sorry about the previous post.

This has been discussed before and is actually written in the wiki.
QUOTE

The overcharge increase lasts until the end of the Arena, Grindfest, or Item World you're in, or until you use your Spirit Attack.
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post Sep 7 2010, 12:55
Post #2507
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QUOTE(sekirei07 @ Sep 7 2010, 09:55) *

I find Manthra's to be the most annoying average boss I come across as a mage.

Should I bother to learn 1 Wind spell just for Manthra's? I have Holy/Fire/Lightning but Manthra resists Holy and is not weak to either Fire or Lightning and takes almost double the turns to kill.

About to hit 100 and there's alot on that level I will need to get so kinda saving AB for now

Should I spare the point for it?


manthra is definitely the most annoying mini boss for a mage.

anyway i have a point in windblast but it doesn't really make that much of a difference when dealing with manthra.
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post Sep 7 2010, 21:09
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I have tier 1 ice AOE (max) with overload (additional in ice damage by about 20%, only in ice) and tier 1 wind AOE (max) with no overload.

They hit for the same amount of damage for manthra. Or near same amount of damage. So it really sucks.


When I mean overload, I use niflheim gear and stuff. That's what I meant.
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post Sep 8 2010, 05:39
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now that i am lvl 50 i can enter the ring of blood but i only have 4 tokens so before i potentially waste them i wanted to ask if the bosses are gonna be significantly more powerful than what i have encountered in IW. ever since dap00 told me what tactics to use i have not lost to any of the bosses i have encountered but they have all been in IW. what specific equips/items should i bring to the fight?
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post Sep 8 2010, 05:49
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QUOTE(PSPhreak @ Sep 7 2010, 20:39) *

now that i am lvl 50 i can enter the ring of blood but i only have 4 tokens so before i potentially waste them i wanted to ask if the bosses are gonna be significantly more powerful than what i have encountered in IW.

It depends on when you fight them, but, yes, significantly more powerful.
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post Sep 8 2010, 19:12
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I've seen a longsword with "Soul" as weapon damage type. What does that mean? Is worth the while?
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post Sep 8 2010, 19:20
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Superior ethereal ruby longsword of Slaughter

Like that one? Weapons can drop very rarely as an ethereal. The weapon will have no burden/interference and do soul damage instead of the normal physical types. It's other stats remain and work the same.

It's only really useful if the weapon itself would be useful anyways, in my opinion. Yes you can do more damage to enemies that would normally be resistant to physical damage, but that wouldn't be enough to make you equip an estoc or something.

However, if someone ever found a Magnificent Ethereal Rapier of the Nimble with 25% 6 turn PA and 20% Parry or some crazy nonsense, I'd imagine it'd be pretty valuable (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 8 2010, 19:26
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Assuming a decent proc chance, I don't think one ever needs more than 4 turns of a proc. For bleed, I would use a 3 turner over a 4 turner even if it didn't do that much more damage.
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post Sep 8 2010, 19:34
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In fact, that was the sword i saw. I'm using a warrior so that sword catched my eye.
Thanks for the answer. (IMG:[invalid] style_emoticons/default/smile.gif)

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post Sep 8 2010, 20:29
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Equipment Comparison Time:

Superior Gossamer Pants of the Elementalist
Level: 250
Magic Accuracy Bonus: 7.85
Physical Absorption: 7.44
Physical Mitigation: 2.36
Magical Absorption: 7.53
Magical Mitigation: 1.64
Evade Chance: 6.9
Resist Chance: 2.46
Burden: 5.3
Elemental Proficiency Bonus: 33.05
AGI: 4.68
INT: 7.8
WIS: 6.24

or

Fine Gossamer Pants of the Elementalist
Level: 250
Magic Accuracy Bonus: 3.36
Physical Absorption: 4.7
Physical Mitigation: 1.69
Magical Absorption: 5.86
Magical Mitigation: 1.97
Evade Chance: 5.69
Resist Chance: 3.28
Burden: 5.96
Elemental Proficiency Bonus: 40.39
AGI: 1.56
INT: 3.12
WIS: 6.24
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post Sep 8 2010, 22:09
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i would choose the Superior Gossamer Pants of the Elementalist since after being told that "Spell damage multiplier = 1 + prof / 200", Elemental Proficiency just doesn't seem to affect damage that much anymore.
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post Sep 8 2010, 22:15
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QUOTE(hentai_fusion @ Sep 8 2010, 13:09) *

i would choose the Superior Gossamer Pants of the Elementalist since after being told that "Spell damage multiplier = 1 + prof / 200", Elemental Proficiency just doesn't seem to affect damage that much anymore.

Those 7 points of elemental proficiency equal 3.5% damage.

This post has been edited by Boggyb: Sep 8 2010, 22:17
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post Sep 9 2010, 09:07
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and those 4 int is equal to 6 magic rating.
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post Sep 9 2010, 17:37
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QUOTE(Boggyb @ Sep 8 2010, 11:29) *

Equipment Comparison Time:

Superior Gossamer Pants of the Elementalist
Level: 250
Magic Accuracy Bonus: 7.85
Physical Absorption: 7.44
Physical Mitigation: 2.36
Magical Absorption: 7.53
Magical Mitigation: 1.64
Evade Chance: 6.9
Resist Chance: 2.46
Burden: 5.3
Elemental Proficiency Bonus: 33.05
AGI: 4.68
INT: 7.8
WIS: 6.24

or

Fine Gossamer Pants of the Elementalist
Level: 250
Magic Accuracy Bonus: 3.36
Physical Absorption: 4.7
Physical Mitigation: 1.69
Magical Absorption: 5.86
Magical Mitigation: 1.97
Evade Chance: 5.69
Resist Chance: 3.28
Burden: 5.96
Elemental Proficiency Bonus: 40.39
AGI: 1.56
INT: 3.12
WIS: 6.24


Gonna have to go with the first one. Basic break down is this:
First one has significantly higher Acc. Bonus (although I'd have to have more information about your overall accuracy and equipment to judge how important this is)
Higher Mitigation/Absortion all around.
Higher evade. Higher Agility and Int.

The second one has a slightly higher resist and 7 points higher elemental prof. resulting in a 3.5% increase in damage. However the resist is a wash compared to the first's evade difference. And the proficiency bonus might be significantly offset by the Int difference. At least if Sayo's post here is to be believed.

4.68 Int = 7.07 Magic Rating. I'd estimate your magic rating to be somewhere around 650? Going off of mine and our level difference. So a roughly 1% increase in magic rating resulting in around a 2% increase in damage going by Sayo's guesstimate. Not to mention the other bonuses, however minor, gained from having greater Int/Agi boosts.

So basically, 1.5% increase in damage vs. all that other stuff I said. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 9 2010, 21:58
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QUOTE(Boggyb @ Sep 8 2010, 21:15) *

Those 7 points of elemental proficiency equal 3.5% damage.

Not if you already have non-zero proficiency. If your total prof is around 350, you're already doing 1+350/200 = 2.75 times base damage. An extra 3.5% of base damage is really only an increase of 1.27%.
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