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post Sep 4 2010, 09:59
Post #2481
hentai_fusion



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QUOTE(bloodthirster18 @ Sep 4 2010, 12:56) *

Yep, been on hard difficulty for a while now.

Equipment...
[attachmentid=5801]

exp bonus is a waste?? I have them all filled, but does that mean it's only 9% total increase of 3% per level making it 27%? I'll start focusing on HP and MP tank once Snowstorm is at lvl 5 (currently at 4). Poison I'll up later, or start on Weaken maybe.


at your level play on hard mode is just not worth it. the drop rates, credits are the same regardless of difficulty. the only thing difficulty mode affects is your exp earned and the strength of the monsters.

cotton is useless. try looking for gossamer.

if you want bonus exp, you should train Adept learner instead.

at your level, you don't have much use for poison, weaken or any other deprecating spells. these spells are usually only used against boss level and higher monsters.

don't bother puting ap into an aoe unless you intend to max the rating for that aoe element. the rating increases the damage for the corresponding element.
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post Sep 4 2010, 13:03
Post #2482
sauriu



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QUOTE(Levaros @ Sep 4 2010, 16:34) *

I feel silly asking this as I'm sure the answer is somewhere, but I've done a little bit of digging and can't come up with a result.

So I jumped into HV headfirst without really doing any reading/research, and I spent all my credits on experience bonus (Which I just read is a silly thing to do), and don't know how to make a little bit back so I can invest in more profitable means. I've tried some grindfest, but since I didn't know anything about character builds, I can barely last long enough to cover the price of healing afterward.

Attached Image

No gear, no items. Help out the newbie!

Many thanks.

It is what that though I say like this, balance is too bad for as well saying like this.

Though it seems to use Inferno and Poison, if so, the parameter of INT and WIS is indispensable from Magic proficiency.
You increase the parameters of END, and you must make hit points increase so that you may be confined to grindfest long again.

Anyway, image the matter whether you want to bring yourself up in what kind of character.
If you do so, you will be able to see how you have only to increase parameters.
It is all right. As for that level, modification is still easy. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by sauriu: Sep 4 2010, 13:03
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post Sep 4 2010, 16:34
Post #2483
Conquest101



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QUOTE(Levaros @ Sep 4 2010, 00:34) *

I feel silly asking this as I'm sure the answer is somewhere, but I've done a little bit of digging and can't come up with a result.

So I jumped into HV headfirst without really doing any reading/research, and I spent all my credits on experience bonus (Which I just read is a silly thing to do), and don't know how to make a little bit back so I can invest in more profitable means. I've tried some grindfest, but since I didn't know anything about character builds, I can barely last long enough to cover the price of healing afterward.

Attached Image

No gear, no items. Help out the newbie!

Many thanks.


First off, even out your stats. You can let INT lag behind a little if you want, but keep your wisdom up for Cure. At your level you should just melee for now. As you get to higher levels and start acquiring some income, you can decide if you want to switch to maging or not. Don't worry about exp boost for now. Get 1 point into Aura Slot I if you haven't yet. Focus on getting your HP/MP tanks filled and get Cure at level 10.

Turn the difficulty to cake if you have to. Once you get your other stats up, it should get a little better.
I sent you a decent 2 handed sword and a silk cap to get you started. Go to Bazaar -> Mooglemail and you should see 2 mails from me in your inbox. Just take the attached items. Good luck.
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post Sep 4 2010, 21:23
Post #2484
Levaros



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Epic. I will take that into consideration, and see what results I can get. I'm thinking of playing a high evade/'fast' character in the long run, though, as all I've seen posts for are magebuilds and tankbuilds. Is my idea even an option, or is it pretty much just those two types?

And thank you very much for the items. Those will save me a lot of grief in trying to make some scratch.
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post Sep 4 2010, 21:41
Post #2485
grumpymal



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QUOTE(Levaros @ Sep 4 2010, 15:23) *

Epic. I will take that into consideration, and see what results I can get. I'm thinking of playing a high evade/'fast' character in the long run, though, as all I've seen posts for are magebuilds and tankbuilds. Is my idea even an option, or is it pretty much just those two types?

And thank you very much for the items. Those will save me a lot of grief in trying to make some scratch.

Then you haven't really been reading. Tanks are no longer viable (except at low-level cakefesting where you can shrug off most damage), especially at high levels. Heavy armor got nerfed hardcore over several patches and the only real useful build for melee is hybrid armor -- combining high evade with physical defense. Action Speed also goes up very slowly, so you can't really build a "fast" character very easily, and by the time you can, you're getting close to the cap.
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post Sep 4 2010, 21:46
Post #2486
Levaros



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Hmm, then I might have been reading the older stuff that was talking about how beneficial heavy armor is. All right then, I'll just go melee spec then, it looks like running a mage requires a lot more time and patience than I have. >> But now that I have a start I can poke around and figure out what suits me.
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post Sep 5 2010, 19:20
Post #2487
Xsune



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QUOTE(cmal @ Sep 4 2010, 14:41) *

Then you haven't really been reading. Tanks are no longer viable (except at low-level cakefesting where you can shrug off most damage), especially at high levels. Heavy armor got nerfed hardcore over several patches and the only real useful build for melee is hybrid armor -- combining high evade with physical defense. Action Speed also goes up very slowly, so you can't really build a "fast" character very easily, and by the time you can, you're getting close to the cap.



So the best setup for melee characters would be something like 1 plate, 1 leather and rest cloth? Or just 1 plate and rest cloth. Also, what kind of stat distribution should melee characters have? i started out as a mage and would like to try some melee. My current stats are something like 24/24/24 str/dex/agi and 30/29/30 end/int/wis.

Would it be a bad idea to switch over to melee with stats like that?
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post Sep 5 2010, 19:54
Post #2488
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I'm trying to make a decent melee character and I'd appreciate some help since I'm a true n00b to this game.

My stats atm are like this:
(IMG:[i157.photobucket.com] http://i157.photobucket.com/albums/t71/skyrain__/stats.jpg)

Equips:
(IMG:[i157.photobucket.com] http://i157.photobucket.com/albums/t71/skyrain__/equips.jpg)
Best stuff I got from loots.

And abilities(Since I have a free reset I figured out I could just distribute them randomly. lul)
(IMG:[i157.photobucket.com] http://i157.photobucket.com/albums/t71/skyrain__/abilities.jpg)

As far as I read through this thread, I saw that Tankers are out of question and the best thing is to have a high evade, amirite?


Any help is welcome. Thanks.

Oh, and sorry for not making an extensive search throughout the thread. I'm a lazy fuck.
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post Sep 5 2010, 20:12
Post #2489
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Stats:
Have Str, Dex, Agi, End, and Wis even.
You can continue to ignore Int.

Abilities:
Pull points out of Exp and Spirit tanks.
Get cure.
Put AP in tanks (both HP and MP)
Consider getting weaken for when you start fighting Mini-bosses.
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post Sep 5 2010, 20:21
Post #2490
grumpymal



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Boggy covered the stats.

For equipment, balance out what you can get. Unless you can find a spectacular piece of light or you can't find better plate or silk, don't wear it. I wear two, but I have decent Kevlar and a Battlecaster Dragon Hide for when I spellsword.

Try not to have any gear lower than Average quality (especially Heavy and Light to some extent). There are some Fairs with one super awesome stat while the others suck if you can compensate with your other pieces (though I wouldn't recommend it). There are usually good deals in the WTS board, so invest some time to trawl through it.
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post Sep 5 2010, 20:42
Post #2491
skyfoda



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So...
Reset my Abilities and invest in HP and MP tanks, heal and weaken.

For equips balance through plate and cloth and only use light if it's really good? And for weapons? 1H or 2H?


kthen, thanks Boggy and cmal.

This post has been edited by skyfoda: Sep 5 2010, 20:53
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post Sep 5 2010, 22:57
Post #2492
Red Lightning



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QUOTE(skyfoda @ Sep 5 2010, 08:42) *
So...
Reset my Abilities and invest in HP and MP tanks, heal and weaken.

For equips balance through plate and cloth and only use light if it's really good? And for weapons? 1H or 2H?

kthen, thanks Boggy and cmal.

dual-wielding is best... a high proc rapier (usually around 20% with at least 2-3 turns) and a secondary weapon: high bleed (proc 20% for a good amount of damage if possible) axe or a dagger with GOOD parry (10%+ scaled to your level) or a attack damage dagger...


This post has been edited by Red Lightning: Sep 6 2010, 00:48
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post Sep 6 2010, 01:12
Post #2493
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QUOTE(cmal @ Sep 3 2010, 22:12) *

I don't think Tenb has ever mentioned a hard cap on proficiencies, just that certain calculations that used proficiencies put a max value at 250 or 200.

I'm not sure which spells these are. Shadow Veil continues to grow. I think Regen does as well. I don't think duration ever stops growing. So, yeah, which would those be?
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post Sep 6 2010, 02:47
Post #2494
Sayo Aisaka



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Just to add to that, where caps are applied, it's usually (always?) to some derived quantity rather than to any proficiency that might be used in its calculation. For example, action speed and the chances of fighting style procs.
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post Sep 6 2010, 20:26
Post #2495
hentai_fusion



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got two staffs from Boggyb but i can't decide on which staff to use...

Fine ebony staff of destruction

Fine ebony staff of the elementalist

the Fine ebony staff of destruction has way better Magic Damage Multiplier and lower Burden but the Fine ebony staff of the elementalist has way better Elemental Proficiency Bonuses. i am not really concern with the Ether Theft chance or duration since i have never experienced Ether Theft before with my good old Fine redwood staff of focus.

i am currently more inclined towards the Fine ebony staff of destruction because of its better Magic Damage Multiplier since apart of cast elemental aoe spells, i also do cast magic missile pretty often on the one or two monsters that are low on hp in order to save mp.

i am not wrong in assuming that magic missile is not affected by Elemental Proficiency Bonuses but is affected by Magic Damage Multiplier and that elemental spells are affected by both Elemental Proficiency Bonuses and Magic Damage Multiplier right?

i tried using how many rounds i can survive in an item world using the staffs as an indication as to which is better but those power gems and second winds makes it really hard to determine which staff is better.

This post has been edited by hentai_fusion: Sep 6 2010, 20:28
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post Sep 6 2010, 20:38
Post #2496
grumpymal



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QUOTE(hentai_fusion @ Sep 6 2010, 14:26) *

got two staffs from Boggyb but i can't decide on which staff to use...

Fine ebony staff of destruction

Fine ebony staff of the elementalist

the Fine ebony staff of destruction has way better Magic Damage Multiplier and lower Burden but the Fine ebony staff of the elementalist has way better Elemental Proficiency Bonuses. i am not really concern with the Ether Theft chance or duration since i have never experienced Ether Theft before with my good old Fine redwood staff of focus.

i am currently more inclined towards the Fine ebony staff of destruction because of its better Magic Damage Multiplier since apart of cast elemental aoe spells, i also do cast magic missile pretty often on the one or two monsters that are low on hp in order to save mp.

i am not wrong in assuming that magic missile is not affected by Elemental Proficiency Bonuses but is affected by Magic Damage Multiplier and that elemental spells are affected by both Elemental Proficiency Bonuses and Magic Damage Multiplier right?

i tried using how many rounds i can survive in an item world using the staffs as an indication as to which is better but those power gems and second winds makes it really hard to determine which staff is better.

Do the math. We know how much Proficiency affects damage, so compare the difference. MDM is better in general since it affects all magic, but since Elemental (MM uses Elem prof) is a mage's bread and butter, its worth comparing the two.
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post Sep 6 2010, 21:13
Post #2497
hentai_fusion



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erm... actually i don't know the math behind it. i only know Proficiency affects damage but i don't know how much. the same applies to Damage Multiplier.

if someone could point to me where the math is located then i will be glad to calculate it myself.
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post Sep 6 2010, 21:15
Post #2498
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QUOTE(Sayo Aisaka @ Aug 18 2010, 17:59) *

Spell damage multiplier = 1 + prof / 200

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post Sep 6 2010, 22:48
Post #2499
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Training:
2 levels of Quartermaster- 1,073,445
or
1 Level of Luck of the Draw- 1,049,251
or
30 Levels of Adept Learner- 962,326 (I have 3200% bonus currently. 30 levels would put me to 3400%)
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post Sep 7 2010, 01:07
Post #2500
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QUOTE(hentai_fusion @ Sep 6 2010, 20:26) *

i am not wrong in assuming that magic missile is not affected by Elemental Proficiency Bonuses but is affected by Magic Damage Multiplier and that elemental spells are affected by both Elemental Proficiency Bonuses and Magic Damage Multiplier right?


According to the wiki, magic missile is affected by Elemental Proficiency.

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