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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Aug 26 2010, 17:24
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shiki666
Group: Members
Posts: 519
Joined: 27-January 09

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QUOTE(Conquest101 @ Aug 26 2010, 16:18)  Electric is the way to go. Only Blue Slimes resist it and they can easily be one-shot finished with magic missle.
I don't know what the exact numbers needed would be to one shot mobs at any given level. For comparison I can kill anything but the above mentioned Blue Slimes in one shot usually. Manthras and such excluded of course. I have +41% magic damage, +62.3 hit chance, and +150 elemental proficiency. My own prof is capped to my level.
So from what you said I shouldn't bother with any other offensive magic like Forbidden or Holy and just do Electric right? And when I get to a level with a higher Electric tier I should upgrade my spell changing it say from Thunderstorm Electric I to Chain Lightning Electric II right? Or would it be possible to one shot with a lower Electric Tier spell? Those numbers you gave me are interesting. Which Aura and at what Aura levels do you use to help boost them up? And how should I be leveling my stats? My current stats are: Str/Dex/Agility = 62 End = 58 Int = 57 Wis = 56 Since it would be a while before I can one shot successfully should I just focus on leveling my Str/Dex/Agi/End? Or should I change that combination to include Int and Wis? I can at best keep 4 of my attributes to the same level I'm at while 2 of them will fall back a ways. I have to choose which ones are the least important in the short to medium term for now.
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Aug 26 2010, 18:07
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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QUOTE(cmdct @ Aug 26 2010, 07:55)  I didn't say it's impossible with staff, but an axe can give more dmg than a staff on a long term, whatever the staff is (unless you only cast banish/ragnarok, but you'll die faster (IMG:[ invalid] style_emoticons/default/tongue.gif)) No, "Blue Skies Lie Beyond The Clouds" it's only available at level 260, which only Tens reached. Your magic power is eaten by 26%, plus not having INT/WIS bonus from gear also means low magic rating, and without elementalist gear, well you can guess why ratings aren't helping... Sure you aren't supposed to 1-shot all mobs with thunderstorm at your level even if you can get the right gear and ratings, but it would be a lot better, and that's the way you in the future can clear +100, +200, +400, +600, +1000 rounds of GrindFest on normal, and clearing +200 level exquisite pieces fast and without spending a single item. ET is worthless for this type of task, just to see how mana effective this tactic is. IMO the attributes should be all equal if you like to switch between fighting styles. GrindFest At present, I'd be more than 10 rounds is too long story ... Some can reach 20 rounds If I'm lucky.
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Aug 26 2010, 18:18
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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just hit lvl 60 so which aura should i upgrade to rank 2 and why?
staff using mage with aoe fire and elec.
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Aug 27 2010, 01:16
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(shiki666 @ Aug 26 2010, 11:24)  So from what you said I shouldn't bother with any other offensive magic like Forbidden or Holy and just do Electric right? And when I get to a level with a higher Electric tier I should upgrade my spell changing it say from Thunderstorm Electric I to Chain Lightning Electric II right? Or would it be possible to one shot with a lower Electric Tier spell?
Those numbers you gave me are interesting. Which Aura and at what Aura levels do you use to help boost them up? And how should I be leveling my stats? My current stats are: Str/Dex/Agility = 62 End = 58 Int = 57 Wis = 56
Since it would be a while before I can one shot successfully should I just focus on leveling my Str/Dex/Agi/End? Or should I change that combination to include Int and Wis? I can at best keep 4 of my attributes to the same level I'm at while 2 of them will fall back a ways. I have to choose which ones are the least important in the short to medium term for now.
While some people may say its better to upgrade to the newer tier of elemental spells, I've found the first tier spells to be sufficient in most situations against normal mobs. When it comes to higher difficulties and non-normal mobs, then higher level spells may be better if you've got CM or Channeling up. They take longer to cast (especially before you get X-Magic), and the cost/damage ratio isn't that great. Its also not a good idea to ignore Divine/Forbidden, since you'll need the proficiency for the big mobs. You might not need them now, but don't skip them. If you're not melee-ing at all, you can let STR drop in favor of something else. As I've said time and time again, END and WIS are your most important stats, no matter what build you are. END is HP and WIS is MP. You run out of MP, you die. More so if you're a mage. AGI will also come into play since Evade is your friend and INT is your basic damage. Balance them with that in mind. (In my build, I have STR/END/WIS at the same level and DEX/AGI/INT at the same level, but I'm high enough in level that all my stats are higher than my level.) QUOTE(hentai_fusion @ Aug 26 2010, 12:18)  just hit lvl 60 so which aura should i upgrade to rank 2 and why?
staff using mage with aoe fire and elec.
Which auras do you have? Yellow is good for the Evade and Elec bonus, Indigo and Violet are also good for beefing up your "essential" stats (damage and accuracy).
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Aug 27 2010, 01:38
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(shiki666 @ Aug 26 2010, 14:46)  I'd like some more info about how to get the one shot magic ability.
OK I supposed you refer to killing all mobs with thunderstorm, and clearing hundreds of GrindFest/IW rounds, because before you can do it thunderstorm, you can do it with chain lighting. (But your MP will be sucked like crazy, and won't last much) First of all this is all about raw power, you need high elemental proficiency (base), high elemental proficiency (gear bonus), good acc, high magic damage, elec ratings (from ability tree and auras), high MP regen, +MP tanks In short you need to level up a lotQUOTE(shiki666 @ Aug 26 2010, 14:46)  First I have 3 staffs below. Which one should I be using to focus on electric magic one shot kills? The focus one, but this is better for dmg QUOTE(shiki666 @ Aug 26 2010, 14:46)  Finally around which level will I be able to get the one shot magic kill for thunder magic (level 90s, 100s, etc)? This all depends of one gears and such, so this is from my experience just to remind you. At level 130 is when you start to be this effective, but never below level 100, and increase more level by level until the only survivors will be mantras, mind reapers, and resisted monsters 100% time, let's say level 180. QUOTE(shiki666 @ Aug 26 2010, 14:46)  What is the minimum Electric rating and elemental proficiency needed to get that kind of power? A lot. QUOTE(shiki666 @ Aug 26 2010, 14:46)  Which magic is best suited for this one shot kill strategy anyway? elec QUOTE(shiki666 @ Aug 26 2010, 14:46)  Is it Electric or the Holy or Forbidden magic? Elec is the most important, followed by fire, then holy for legendaries. QUOTE(cmal @ Aug 27 2010, 00:16)  While some people may say its better to upgrade to the newer tier of elemental spells, I've found the first tier spells to be sufficient in most situations against normal mobs. They are, but you need to upgrade it first to get more rating, which is more important that the new spell itself. Forbidden is completely worthless, unless you really want to beat RL/IPU only by spells.
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Aug 27 2010, 02:10
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Aug 26 2010, 19:38)  They are, but you need to upgrade it first to get more rating, which is more important that the new spell itself.
I was referring to switching to the new spell (the "logical" thing to do: new, stronger spell -> stop using older spell). Obviously, you need the Rating bonuses to max your spell power.
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Aug 27 2010, 03:04
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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Speaking of spells I was wondering, when casting an AoE spell does the target mob (the one you casst on) receive generally more damage than the other mobs?
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Aug 27 2010, 03:07
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(sekirei07 @ Aug 26 2010, 20:04)  Speaking of spells I was wondering, when casting an AoE spell does the target mob (the one you casst on) receive generally more damage than the other mobs?
Yes.
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Aug 27 2010, 03:07
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sekirei07 @ Aug 26 2010, 21:04)  Speaking of spells I was wondering, when casting an AoE spell does the target mob (the one you casst on) receive generally more damage than the other mobs?
Yes.
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Aug 27 2010, 05:19
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Xsune
Newcomer
 Group: Gold Star Club
Posts: 10
Joined: 22-February 10

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Hey all, lots of great information in this thread, unfortunately I have not read it all....120 pages! /faint Anyways, I have tried reading some of the more recent posts. I do have a few questions for my stats and equipment. I guess my build is what you would call a mage. I have about 24/24/24 for end/int/wis and 17/14/17 for the other stats. I'm wondering, does this seem alright? I realize end/wis are very important, but I'm still a little confused as to how important int is for my magic damage. Should I let me int drop a bit in order up my agi? I know str and dex aren't as important for a mage, though I'm tempted to try melee, since I haven't done that before. How difficult is it to switch? Just buy myself a good "of slaughter" weapon and I'm good to go? Or should I deck myself in full plate as well. Currently for my equipment I kind of just bought the cheapest cloth gear I could find in the shop. I didn't have many credits, so yeah, had to be cheap (IMG:[ invalid] style_emoticons/default/tongue.gif). What kind of gear should I be aiming for? I hear "elementalist" but I don't think I've ever seen a piece of that in the equip shop....like ever! Also for staffs, I got a focus staff, but would a destruction one be better? I really hate missing or getting resisted spells, so I opted for +hit, but I'm unsure how much of a difference it's making, I still get resists fairly often, not every other spell cast, but definitely....10% of the time or so? Maybe a little less. Anyways, thanks in advance! Oh, any tips for leveling up quickly, or should I just spam item worlds since that seems to give a good chunk of exp....but no credits (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by Xsune: Aug 27 2010, 05:20
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Aug 27 2010, 06:07
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nomoreid123
Group: Members
Posts: 1,663
Joined: 3-July 10

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Hello, I would recommend buying equipment from the wts subforum. You pay a fraction of what you would at the bazaar and there is also a much larger selection. I just checked and there is quite a bit of elementalist equipment for sale in the various wts threads. Personally, I have found that buying equipment this way helps significantly. Also, if you want to be a mage you are probably going to have to spend credits at the trainer getting ability boost upgrades. This is because you need to max out the health tanks, magic tanks, aura slots, and item slots before you do anything else. Also, cure is very important and that takes 22 ability points right there (since at level 23 you only have tier 3 opened up). So if you haven't upgraded ability boost at all (or gotten any ability points from artifacts) you would only have 1 spare ability point for spells. Frankly, this is why I decided to concentrate on melee. I am sure there are mages or more experienced players out there that can give you more specific advice but hopefully you found this useful. QUOTE(Xsune @ Aug 27 2010, 05:19)  Hey all, lots of great information in this thread, unfortunately I have not read it all....120 pages! /faint Anyways, I have tried reading some of the more recent posts. I do have a few questions for my stats and equipment. I guess my build is what you would call a mage. I have about 24/24/24 for end/int/wis and 17/14/17 for the other stats. I'm wondering, does this seem alright? I realize end/wis are very important, but I'm still a little confused as to how important int is for my magic damage. Should I let me int drop a bit in order up my agi? I know str and dex aren't as important for a mage, though I'm tempted to try melee, since I haven't done that before. How difficult is it to switch? Just buy myself a good "of slaughter" weapon and I'm good to go? Or should I deck myself in full plate as well. Currently for my equipment I kind of just bought the cheapest cloth gear I could find in the shop. I didn't have many credits, so yeah, had to be cheap (IMG:[ invalid] style_emoticons/default/tongue.gif). What kind of gear should I be aiming for? I hear "elementalist" but I don't think I've ever seen a piece of that in the equip shop....like ever! Also for staffs, I got a focus staff, but would a destruction one be better? I really hate missing or getting resisted spells, so I opted for +hit, but I'm unsure how much of a difference it's making, I still get resists fairly often, not every other spell cast, but definitely....10% of the time or so? Maybe a little less. Anyways, thanks in advance! Oh, any tips for leveling up quickly, or should I just spam item worlds since that seems to give a good chunk of exp....but no credits (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Aug 27 2010, 08:26
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(cmal @ Aug 27 2010, 07:16)  Which auras do you have? Yellow is good for the Evade and Elec bonus, Indigo and Violet are also good for beefing up your "essential" stats (damage and accuracy).
currently i have yellow, green and indigo in use. the rest, apart from red, has been released as well.
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Aug 28 2010, 03:53
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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I was wondering about what yall think about the current direction I have my character on and see what advice I could get as far as how I am doing. Since I can't figure out how to get pictures to work I will type it all out. weee....
Here are my stats in a nut shell
Primary Attributes base value: All 77 with INT and WIS at 78 atm (+2 END and +1 INT from Snowflake)
Weapon Prof Armor prof magic prof One 7.98 Shield 6.23 Ele 42.84 Two 45.71 Cloth 53.24 Divine 18.64 Dual 60.80 Light 65.61 Forb 0 Staff 2.13 Heavy 58.89 Deprec 10.99 Support 42.47 Curative 47.73
Deprived attributes Att acc 81% Mag acc 81% Att crit 8% Mag crit 9% Att rate 179 Shield rate 176 Mag rate 194 Barrier rate 178 HP 1676 Health regen 44.4 MP 359 Magic regen 9.6 Spirit 102 Spirit regen 2.02 speed 130 Overcharge 100
Ele rating: Soul 4% Fire 14% Cold 6% Elec 28% Wind 6% Holy 17% Dark 7%
Abilities: HP: 24 points (3 slots free) MP 25 points (2 slots free) Poison 5 points (maxed) Weaken 2 points (3 slots free) Aura Slot I, II, and III (3 points) Cure I 1 point Shield 1 point Regen 1 point Haste 5 points (maxed) Shadow Veil 5 points (maxed) Focused Aura I 1 points Item Slots I-IV (4 points) X-Item 1 point Ball lightning 1 point Column Lightning 5 points (maxed) Super Conductor 5 points (maxed) Lightning 1 point Thunderstorm 5 points (maxed) Static Charge 5 points (maxed) Condemn 1 point Purge 5 points (maxed) Redemption 5 points (maxed) Flare 1 point Meteor 5 points (maxed) Hellfire 3 points (2 slots open)
Total points available if reset: 112 (37 points gained via training and 1 from Snowflake)
Gear (important stats) Mage setup: Fine Katalox Staff of heaven-sent Lv. 91 MDM +13.27%, MAB +14.59%, Divine Prof +29.34, Holy Damage Bonus +5.9 Fair Gossaimer Robe of the Heaven-sent Lv. 190 Divine Prof +17.63 Int +4.2 Wis +4.8 Helmet, Hands, Pants, Gloves are Silk/Gossamer of Fine/Fair quality for Eva boost (total Eva +19.2%) 0 Interference 28.5 Burden Innate Arcana spells equipped in this mode Haste +36.7 Action speed Shadow Veil +9.2% Eva
Dual Wield Setup Defensive Version (For Boss fights) Main: Superior Prism Rapier of the Raccoon Off: Fine Prism Dagger of Focus
Total States from gear: Physical attack: +27.6% damage +46.6% Hit chance +5.3% Crit Chance Magical attack: +8.5% damage +19.6% hit chance +2.1% crit chance
Physical Defense: 14 pts absorbed 8.3% mitigration
Magical Def: 16.8 absorbed 9% mitigration
Avoidance +13.9% evade +0% block +27.2% parry +21.2% resist
Compromise 49.2 interference 53 burden (I use mostly light armor)
For Melee type I use Main: Average Ruby Sword Chucks of the ox Off Still dagger (sometimes reaper) Physical Attack +28.1% +33% hit chance +20.4% crit Chance
Or with Niten Ichiryu I use Lv. 60 Average Steel Katana of Slaughter (2turn 19% bleed of 108hp a tick) lv. 74 Fair Iron Wakizashi of Slaughter (16% 1 turn for 29hp a tick)
Physical Attack for it: +41.5% damage +46.1% hit chance +5% Crit
For 2 handed melee I use: Fine Diamond Longsword of Slaughter Lv. 194 (25% chance to bleed for 3(2) turns for 309(140) per tick)
Physical Attack with it: +37.6% damage +17.8% hit chance +5.7% crit Chance
Last but not least my Aura list: All 7 Auras at rank 1 Red, Orange, Yellow,Indigo at rank 2 White, Black, Rainbow, and 5 Star also unlocked
So any advice from anyone from this wall?
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Aug 28 2010, 12:39
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sekirei07 @ Aug 28 2010, 02:53)  I was wondering about what yall think about the current direction I have my character on and see what advice I could get as far as how I am doing. Since I can't figure out how to get pictures to work I will type it all out. weee....
[ tinypic.com] http://tinypic.com/QUOTE(sekirei07 @ Aug 28 2010, 02:53)  So any advice from anyone from this wall?
What advices do you want? It's kinda pointless showing gear stats instead of their links, unless you expect only advices from players about your level, or do you want us to manually use the cmal's calc to see if is good. Light is generally crap, and using a Sword Chucks it's not very smart to use at your level (You realize they don't have acc bonus?)
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Aug 28 2010, 13:10
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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I c,
What is the best dd combo for DW, I find good results using Rapier main with penetrate or should I reserve that for boss'? I guess Axe would be a good choice for DW main?
I generally have come to the conclusion that certain areas require certain setup in that for
Arena I use a mage setup with (fire/lightning/holy) IW I use melee DD RoB I use DW rapier/dagger
I tend to keep all my stats balanced as well as possible and for gear I try and go for stuff that is Eva based. Is this a good trend of thought or do I need to focus more on like mage for the higher level arena challenges?
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Aug 28 2010, 13:53
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sekirei07 @ Aug 28 2010, 12:10)  What is the best dd combo for DW, I find good results using Rapier main with penetrate or should I reserve that for boss'? I guess Axe would be a good choice for DW main?
Some says it's rapier+axe, other says it's axe+rapier. QUOTE(sekirei07 @ Aug 28 2010, 12:10)  I generally have come to the conclusion that certain areas require certain setup in that for
Arena I use a mage setup with (fire/lightning/holy) IW I use melee DD RoB I use DW rapier/dagger
The only thing they require is good equipment, not "certain setup" What's DD? QUOTE(sekirei07 @ Aug 28 2010, 12:10)  I tend to keep all my stats balanced as well as possible and for gear I try and go for stuff that is Eva based.
Evasion yes, but completely ignoring other things like mitigations/resist and absorption is bad. QUOTE(sekirei07 @ Aug 28 2010, 12:10)  Is this a good trend of thought or do I need to focus more on like mage for the higher level arena challenges?
I can clear the trio with only 1 lesser mana draught, and gear 30-40 levels below mine, but where I was again? Ah yes focus in whatever fighting style you want, they aren't only easily beatable by maging.
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Aug 28 2010, 17:01
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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My thought on DW pair... - The most reliable pair I found thus far is : Mainhand = High damage rapier with decent proc % and other stats, preferably as high as possible. Offhand = Good rapier / dagger. (I use High parry dagger at the moment.. choosing what to use here is quite tricky.. (IMG:[invalid] style_emoticons/default/wacko.gif) ) This setup work best in Arena but it also work fine on all situation too, up to the Legendary (not on the god though..) There's other combination that work better than this on specific task but its lack the reliability and versatility of this pair.
- Sword chuck + High damage / parry rapier = Work best on normal mobs (Griendfest / IW) 1 hit kill is good, mmmkay...
- Rapier + Sword chuck (+ Holy infusion) = Legendary killer.
I never find the Axe to be better than Sword chuck if I use DW.. though it seem to work better on 1H. then again, I never have a good axe to begin with...
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Aug 28 2010, 21:11
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CastleAge
Group: Gold Star Club
Posts: 1,679
Joined: 12-July 10

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I'm thinking about getting some DW weapon for item world, some cheap one, since i'm not rich..
What should i look for? Axe + rapier? And with which stats?
Thanks
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Aug 29 2010, 02:49
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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My best advice is simply to.. try it. (IMG:[ invalid] style_emoticons/default/smile.gif) To try thing out is one of the very few thing in HV that actually "fun" to do, so yeah.. just do it (IMG:[ invalid] style_emoticons/default/tongue.gif) A good Axe + rapier pair might be a bit difficult to find for you... I suggest you go with the basic first ( something + dagger) and see if you like it and built from that.. The most pronounce thing when you changing to DW at about your LV compared to other style is the increase hit rate.. another change will base entirely on your weapons stat. BTW, DW in IW is extremely boring...
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Aug 29 2010, 03:18
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CastleAge
Group: Gold Star Club
Posts: 1,679
Joined: 12-July 10

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Thanks buktore, i tried with some equipment i had and i it was really boring, so i thought that maybe they were missing some good stats.. And without enough credits its hard to keep trying new weapons, so i will just stick to my 2h in the item world.
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