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Aug 14 2010, 22:39
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(ankwchi @ Aug 14 2010, 14:11)  Hello everyone need some advice here and have some question. First my stats and others:  Have +10% more exp and + 3 ability points from trainer atm. Equip: Just some cheap thing from the bazaar. Should be a mage build. Now my questions: Should I go for something like this: Str 5 Dex 10 Agi 10 End 10 Int 15 Wis 15 or Str 5 Dex 5 Agi 10 End 10 Int 15 Wis 15 Maybe swap Agi/Dex or End/Dex? And about abilities: Should I aim for all 4 elements and the other 3 or should I go for 2 elements and ther other 3 (holy, dark, soul) + more health/mana tank. About equip: Should I aim for an Ebony (more elemental damage) or a Willow (more ele, div, for, dep proficiencies) staff. Should it be a damage type (... of Destruction or elmental damage) or hit type (... of Focus). Armor would be a Gossamer set but what suffix should I aim. Any other way besides stats and equip to raise accuracy because it sucks to get resisted 4 times in a row (IMG:[ invalid] style_emoticons/default/dry.gif). That's all of my question hope it's clear and thanks for your time^^. END and WIS should always be near your level or higher. AGI gives you speed and evade, both are important to a paper cannon. HP and MP tanks should be priorities. Prioritize Elec then Fire trees. Eventually, you'll be able to fill out all the elements. Don't bother sticking AP into a spell tree unless you can max the AoE, its not worth it. Ratings can also be helpful if you can afford them. Staff type doesn't really matter if they have the stats, the different types just have a tendency towards certain stats. Whichever one you can find that has the stats you want is the one you should take. If you want to nuke everything to hell, go for Damage. If you want to actually hit them, its Accuracy. Suffixes aren't that important. Just find the gear with the best stats that support your strategy. You might also want to have some for specific uses.
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Aug 15 2010, 16:41
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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need some advice on AP allocation... should i reset the APs for the tier 1 fire and put it into tier 2 fire? or should i ignore tier 2 elemental magic all together? my primary concern is whether the longer casting time and mana consumption is worth it for the higher damage. i am also thinking of reallocating my AP in Shield to SV. what do you guys think? 
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Aug 15 2010, 17:48
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sekirei07
Group: Gold Star Club
Posts: 448
Joined: 6-March 10

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I find Shield to be very effective in big multi enemy battles. Reducing damage that would do like 5-10 times 8 can save lots of health over the long run. But for enemies of 1-3 I find that if you don't have it on don't bother casting it because it just waste turns to when it could be more effective in bigger groups.
I don't normally use SV but as Prof goes up I think it will be very useful. I only have a prof of 34.16 on my Support magic and it raises my Evade by 7.2% for 24 turns (my SV is maxed) MP cost is 19 though so I am waiting for higher Prof.
Shield though is 100% worth it though, MP cost is fairly good, doesn't take extra skill points and the MP cost and duration are not bad.
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Aug 16 2010, 05:21
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Desirelessness
Newcomer
 Group: Members
Posts: 29
Joined: 18-March 10

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Is there some cap of how much stats one weapon /armor /shield could have
example : 4 stats
1st weapon +4 damage(total stats 4)
2st weapon +1,5 damage + 2 str +1dex +1con +2 to pierce
so which weapon are better for non hybrid
weapons with a lot of diffrent stats or weapons with only few stats
i would like to have a lot of Str /con /damage weapon but there is few ones which have addtional effect like dps or stun or pierce is there big diffrence bet them ? armors few have just high def value and few have bit lower or same but a lot of another stats like magic resist or additional stats or something else
and how does stats change on level up on items and what values display" (+10,51)" and so one?
This post has been edited by VOTKAtonic: Aug 16 2010, 05:22
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Aug 16 2010, 06:21
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(VOTKAtonic @ Aug 15 2010, 23:21)  Is there some cap of how much stats one weapon /armor /shield could have
example : 4 stats
1st weapon +4 damage(total stats 4)
2st weapon +1,5 damage + 2 str +1dex +1con +2 to pierce
so which weapon are better for non hybrid
weapons with a lot of diffrent stats or weapons with only few stats
i would like to have a lot of Str /con /damage weapon but there is few ones which have addtional effect like dps or stun or pierce is there big diffrence bet them ? armors few have just high def value and few have bit lower or same but a lot of another stats like magic resist or additional stats or something else
and how does stats change on level up on items and what values display" (+10,51)" and so one?
I'm not sure I understand what you're asking, but if you're asking if there's a maximum value for a stat, then as far as I know, there isn't. When I use Niten, I get over +100% to my Attack Modifier, and I've seen weapons with modifiers over 50%. If you're asking if an equip can only have so many different stats, then the answer is also no. Unless its a very old piece of equipment, each piece will have every stat available to it (not all equips can have certain stats). There's an article on the wiki concerning Level Scaling, which should answer your second question. I suggest you read the wiki, it has a lot of information concerning game mechanics.
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Aug 16 2010, 09:29
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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should i reallocate the APs from the tier 1 fire (fireball, inferno, flame tongues) and put it into tier 2 fire (flare, meteor, hellfire)? or should i ignore tier 2 elemental magic all together? my primary concern is whether the longer casting time and mana consumption is worth it for the higher damage. This post has been edited by hentai_fusion: Aug 16 2010, 10:29
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Aug 16 2010, 10:52
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Desirelessness
Newcomer
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QUOTE(cmal @ Aug 16 2010, 06:21)  I'm not sure I understand what you're asking, but if you're asking if there's a maximum value for a stat, then as far as I know, there isn't. When I use Niten, I get over +100% to my Attack Modifier, and I've seen weapons with modifiers over 50%. If you're asking if an equip can only have so many different stats, then the answer is also no. Unless its a very old piece of equipment, each piece will have every stat available to it (not all equips can have certain stats).
There's an article on the wiki concerning Level Scaling, which should answer your second question. I suggest you read the wiki, it has a lot of information concerning game mechanics.
[ img39.imageshack.us] (IMG:[img39.imageshack.us] http://img39.imageshack.us/img39/6893/74780951.png) here first armor is level higher than second one but has only few stats better so if i bring another equipment to same level will be other stats witch are lower , now even or even surpass ones ??? for example if item can only have 20 point total (value)??? so it distributed to all different l +2 points to 10 stats and item with only 2 stats would have +10 points but no extra effects on another things so what would be better to get item with few stats like damage and hit and nothign extra or weapon with damage , hit , eva , DPS ,parry and so one and still have high values ? (kinda non hybrid way) This post has been edited by VOTKAtonic: Aug 16 2010, 10:54
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Aug 16 2010, 13:57
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Stoiki2000
Group: Gold Star Club
Posts: 1,158
Joined: 5-October 09

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Aug 16 2010, 14:33
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rookie84
Group: Gold Star Club
Posts: 828
Joined: 23-June 08

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Well, I'm below your level, but I think you should use the shield spell and bring up your supportive proficiency. My supportive is pretty close to my level, and I don't really have to cast cure anymore in IW, even though I use light/cloth armor and not heavy like you.
I focus on leveling my equipment up to my level in IW, so I haven't tried going 100+ rounds, but by keeping shield up at all times, I can melee for 50+ rounds easily.
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Aug 16 2010, 14:39
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Stoiki2000
Group: Gold Star Club
Posts: 1,158
Joined: 5-October 09

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even mine no its 60 ? and in IW do you go normal or cake ? with cake i can get to lvl 70 without any potions,to a 100 with 3 health potions and so on,but with average hapened that in the 20's round i was out of mana and health its not normal no ? Thats what i was thinking 2,maybe i should go with light armor 2 so i have to find high evede no ? now i was going more on block with heavy but cuz of the burden i see that the monsters 2 hit me lol,maybe i need more strengh,normaly with more strengh the burden should go down no ?
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Aug 16 2010, 15:45
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rookie84
Group: Gold Star Club
Posts: 828
Joined: 23-June 08

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Yeah, I'm doing IW at normal in average-quality equipment. With fine and superior I have to start casting cure around round 40, but with average and lower I never have to.
If you want high evade, look around for silk. And I'm pretty sure burden goes down by increasing proficiency, not strength.
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Aug 16 2010, 17:49
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(VOTKAtonic @ Aug 16 2010, 04:52)  here first armor is level higher than second one but has only few stats better so if i bring another equipment to same level will be other stats witch are lower , now even or even surpass ones ???
This can be answered by level scaling. QUOTE(VOTKAtonic @ Aug 16 2010, 04:52)  for example if item can only have 20 point total (value)??? so it distributed to all different l +2 points to 10 stats
and item with only 2 stats would have +10 points but no extra effects on another things
so what would be better to get item with few stats like damage and hit and nothign extra or weapon with damage , hit , eva , DPS ,parry and so one and still have high values ? (kinda non hybrid way)
No. There is no such thing. QUOTE(Stoiki2000 @ Aug 16 2010, 07:57)  Get better equipment. That rapier isn't doing you any good, for one. And neither is all that crap Heavy. Never wear below Average Heavy, its just not worth it. You could also switch in some evade. If you aren't already using Shield, learn to use it. Supportive and Curative proficiency are very important. And Mana items are more efficient than Health items.
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Aug 16 2010, 18:21
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Stoiki2000 @ Aug 16 2010, 18:57)  Ok is it posible that at my lvl i cant do more than 30 rounds in the IW normal ? What can i change to go more than 30 rounds lol ? I am ok even with a complete makeover ^^'
At least, you should be able to do Average IW @ normal difficulty at equal round to your LV, normally that is.. If you can't, there's something wrong... and from what I saw.. - Use Shield spell. - Use Shield spell!- Change your weapon. - Try mixing your gear. I was going to said "upgrade your gears" but I think you should already know that, I mean, that's what everyone do.. This post has been edited by buktore: Aug 16 2010, 18:42
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Aug 16 2010, 22:11
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Desirelessness
Newcomer
 Group: Members
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i could not find any propper infos on what first and second value means
my axe has +13,5 (+1.08) but my STR increase by around 2 points of total what means the first value then ???
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Aug 16 2010, 22:15
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HybridGuardian
Group: Members
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Joined: 27-March 10

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The + first value states the equips real level/+prof... the (+ second value ) is how it scales you.
Remember when you wear equipment above your level it gets scaled down.
This post has been edited by HybridGuardian: Aug 16 2010, 22:16
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Aug 16 2010, 23:18
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Stoiki2000
Group: Gold Star Club
Posts: 1,158
Joined: 5-October 09

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Can some1 suggest me a good weapon that goes well with silk gear ? or for what stats the weapon needs to have to go very good with silk ?
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Aug 17 2010, 00:16
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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For a melee weapon, rule of thumb is that it must have high proc chance and usable number of turn. IMO, your rapier is terrible simply because the proc chance is very low, otherwise it was not so bad. I preferred 17% at very least for 1H and 23% for 2H.
For rapier, usually you want to have 2 turn or more. I, however, use only 1, but my rapier have very high damage and overall not bad stats, I find 1 turn of my rapier to be more than adequate.
For anything that bleed, it should at least high enough for monster to bleed to death, preferably as high as possible, both damage and turns count.
Rapier suffers if you have high burden, and although technically bleeding weapon didn't actually worst with low burden character, it still work well, if not better, with high burden char.
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Aug 17 2010, 00:31
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Stoiki2000
Group: Gold Star Club
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Joined: 5-October 09

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Aug 17 2010, 02:41
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Freaky Friday
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 Group: Gold Star Club
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Okay I'm at level 34 and am pretty much new to this so I was wondering if anyone could give me some general advice on fighting I've already looked at much of the wiki including the bestiary. Basically how I fight now is a mix of using dual weapons (one that bleeds and another that pierces) and just go at them one by one starting from the strongest and just healing as necessary or use my Staff set and basically use the spell that hits the most number of weaknesses of the monsters between fire and cold. I also make sure to use poison on the mini-bosses. I wonder is I should be focusing on developing my supportive and deprecating proficiencies since those seem to be needed a lot later in the game.
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Aug 17 2010, 03:17
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Stoiki2000 @ Aug 16 2010, 18:31)  From a Battlecaster rapier to a Focus shortsword.... At best, that's a mediocre shortsword. Its got a decent Bleed on it, but you can do better by going for a Balance or Slaughter weapon. You really don't need a magic-boosting weapon if you're not casting attack spells. QUOTE(Freaky Friday @ Aug 16 2010, 20:41)  Okay I'm at level 34 and am pretty much new to this so I was wondering if anyone could give me some general advice on fighting I've already looked at much of the wiki including the bestiary. Basically how I fight now is a mix of using dual weapons (one that bleeds and another that pierces) and just go at them one by one starting from the strongest and just healing as necessary or use my Staff set and basically use the spell that hits the most number of weaknesses of the monsters between fire and cold. I also make sure to use poison on the mini-bosses. I wonder is I should be focusing on developing my supportive and deprecating proficiencies since those seem to be needed a lot later in the game.
Nothing wrong. But you do need to work on your profs since buffs/debuffs are a major part of high level play.
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