QUOTE(buttseckz @ Aug 5 2010, 04:57)

well, i use the key-combos for casting spells, it somehow feels more comfortable than clicking around. that way, i only need to press the key-combo and the spell is selected and casted if self-targeting or casted on target selected by the number i press afterwards. ^^
i have never seen mystic gems though. only stuff like the bubblegum and such (the bubble-gum was quite helpfull in fighting the ring of blood but still did not help me that much. v.v)
Mystic gems are a powerup. Like the mana/health/spirit gems that drop from monsters occasionally. You should always use powerups as they drop including the useless elemental shield ones, as if you already have a gem occupying a slot, you won't get anymore powerup drops. And mana/mystic gems are very useful.
QUOTE
that Shield-regen-combo i will also try the next days, but maybe i should follow Golden Sun's advice and take a break. (IMG:[
invalid]
style_emoticons/default/biggrin.gif)
Regen should pretty much always be active. If your a melee character, shield as well. Cure is extemely inefficient for it's mana cost compared to the above.
QUOTE
i will try that. there are ever so many items collected during every fight but i cannot really see the sense of most of them - especially the spirit-regen-items are very useless for me. v.v
Well spirit restoratives see more use when you start using/needing Spark of Life, as Spark requires 50% of your spirit bar in order to activate. If nothing else, at least fill your item slots with lessers/average draughts and potions. You won't use them in more important situations like the RoB and they sell for a pittance, so might as well put them to use.
QUOTE
and cleaning the arena every time - i would still only be able to regen only 7 times that way (unless i would beat the higher levels that way somewhen somehow. ^^) but i guess it would also bring a lot of exp and credits? (i think i collected some credits the last time i entered an chalenge i allready had beaten? O.o)
The idea is to use various methods to reduce your reliance on the healer. Do an Item World, use a low level arena to full heal, do another Item World, go take a break for a bit, IW, Token of Healing, IW, break, etc. You could theoretically use items to heal up at the end of an IW too. For example, right before I clear an item I'm leveling I burn a mana draught or two so I don't have to use the healer.
You get the clear bonus for an arena once. After that, when you clear that arena again, you only get back the entry cost of said arena. If you die/flee the arena, you don't get that entry cost back, so be careful about that. Don't try to use the arena to heal if you have 1 life + 0 mana or something.
QUOTE
so a fighting class should only use silk in cloth? and what material in light and heavy armor? leather for light (at least better than nothing for a slot)? and iron for heavy?
so best combo for two-handed would be an axe pared with rapier or dagger? and clubs are just for cases where there is no other weapon available? and for single-handed, shortswords paired with some strong shield would be recomended?
You should use a mix of cloth and heavy ideally. How much heavy you use depends on the difficulty you're playing at. More heavy for cake, more/all cloth for higher difficulties. Silk for cloth and Plate for heavy. Don't use light unless you absolutely have nothing else, or you have a great piece of Dragonhide/Kevlar.
QUOTE
besides, how would i recognize a dagger that has shortsword stats? i cannot really see a difference between the daggers and the shortswords - except that shortswords values are always lower than those of the daggers. o.O
You probably don't need to worry about it too much. Some really good daggers have really high bleed/damage multipliers while still retaining the advantages of daggers, low compromise and parry. But those are rare.
This post has been edited by Conquest101: Aug 5 2010, 14:33