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post Jun 28 2010, 04:44
Post #1761
Alpha 7



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QUOTE(Boggyb @ Jun 27 2010, 22:32) *

Boggyb, and even saved enough AP for the next tier at l250

I'm going to cry the next time there is a mandatory AP reset.


Heh! I just did one and filling in the Page 2 abilities was a pain. I can only imagine the agony of re-doing up to 200 tier again.
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post Jun 29 2010, 14:54
Post #1762
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I have a question about Absorb, is it useful in cakefests at all?
Or is it just something that should be used against legendaries, or in battletoads or something?

Also, how much of the dmg to you convert to MP? Does it ever equal out in MP spent, or is it always below that?
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post Jun 29 2010, 15:06
Post #1763
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QUOTE
I have a question about Absorb, is it useful in cakefests at all?
Or is it just something that should be used against legendaries, or in battletoads or something?

Also, how much of the dmg to you convert to MP? Does it ever equal out in MP spent, or is it always below that?


I have asked this question already in the HV questions thread (this one is for character build, but no one pays attention anyways). The answer that I got was absorb is not needed until level 220, where the arena challenge bosses/legendaries like to use 1 hit ko's against you. It is also useful for casting when you have channeling for free mp.
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post Jun 29 2010, 17:32
Post #1764
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QUOTE
KamuiSeph' date='Jun 29 2010, 13:54' post='732728']
I have a question about Absorb, is it useful in cakefests at all?
Or is it just something that should be used against legendaries, or in battletoads or something?

Also, how much of the dmg to you convert to MP? Does it ever equal out in MP spent, or is it always below that?

QUOTE(Tenboro @ Aug 5 2009, 07:59) *

- Absorb has been modified in the following way:
-- On a successful trigger, the absorbed MP is now random between 5% and 10% of your current base max MP.
-- It will now absorb more MP the more points you put in it. The bonus returned MP is 12.5% per additional point. (So with 5 points you'd absorb between 7.5% and 15%).

You can get back a little more than the spell costs, but on average it will be less.

I wonder if this should be in the FAQ? Of course, maybe it wouldn't need to be if someone added it to the spell's description it in the wiki...
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post Jun 29 2010, 17:41
Post #1765
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QUOTE(Sayo Aisaka @ Jun 29 2010, 08:32) *

Of course, maybe it wouldn't need to be if someone added it to the spell's description it in the wiki...

Done.

edit:
Incidentally, someone might need to define what base MP is...

This post has been edited by Boggyb: Jun 29 2010, 17:46
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post Jun 29 2010, 19:37
Post #1766
KamuiSeph



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QUOTE(Boggyb @ Jun 29 2010, 18:41) *

Done.

edit:
Incidentally, someone might need to define what base MP is...


* The absorbed MP is between 5% and 10% of your base max MP.
o Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.

Something in that doesn't make sense...

5% - 10% is on lvl1 Absorb I assume (5-10 because of luck, yes?)

7.5%-15% is maximum at lvl 5

That's an increase in 2.5%-5% for 5 levels,

And it increases 12.5% every level?


*Brain explodes*

Shouldn't that make it way WAY higher than 7.5%-15%?
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post Jun 29 2010, 19:42
Post #1767
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QUOTE
KamuiSeph' date='Jun 29 2010, 10:37' post='732898']
* The absorbed MP is between 5% and 10% of your base max MP.
o Additional AP increases the MP absorbed by 12.5% per additional point for a maximum of 7.5% to 15% of your base max MP.

Something in that doesn't make sense...

5% - 10% is on lvl1 Absorb I assume (5-10 because of luck, yes?)

7.5%-15% is maximum at lvl 5

That's an increase in 2.5%-5% for 5 levels,

And it increases 12.5% every level?
*Brain explodes*

Shouldn't that make it way WAY higher than 7.5%-15%?

Uh. 4*.125=.50
5*1.50= 7.5
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post Jun 29 2010, 19:46
Post #1768
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QUOTE(Boggyb @ Jun 29 2010, 20:42) *

Uh. 4*.125=.50
5*1.50= 7.5


Shoot, my bad xD never mind me, I suck at math anyways lol.

This post has been edited by [Cheater] KamuiSeph: Jun 29 2010, 19:47
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post Jun 29 2010, 20:11
Post #1769
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Could I have worded it differently to prevent the confusion?
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post Jun 29 2010, 20:23
Post #1770
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QUOTE
Uh. 4*.125=.50
5*1.50= 7.5

You forgot 10*1.50=15.0 (IMG:[invalid] style_emoticons/default/laugh.gif)
QUOTE(Boggyb @ Jun 29 2010, 19:11) *

Could I have worded it differently to prevent the confusion?
I think not unless:
QUOTE
Additional AP increases the MP absorbed by 12.5% (of the 5-10%) per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.
Still doesn't sound right (IMG:[invalid] style_emoticons/default/dry.gif)

Edit: Spirit shield and cure II spells are still incomplete (base cost/duration)

This post has been edited by cmdct: Jun 29 2010, 20:26
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post Jun 29 2010, 20:30
Post #1771
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QUOTE(cmdct @ Jun 29 2010, 11:23) *

You forgot 10*1.50=15.0 (IMG:[invalid] style_emoticons/default/laugh.gif)

If I've proved the lower boundary, why would I need to prove the upper?

QUOTE(cmdct @ Jun 29 2010, 11:23) *

I think not unless:
QUOTE
Additional AP increases the MP absorbed by 12.5% (of the 5-10%) per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.

Still doesn't sound right (IMG:[invalid] style_emoticons/default/dry.gif)

No, it doesn't.
Is this better?
QUOTE
Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.


edit:
QUOTE(cmdct @ Jun 29 2010, 11:23) *

Edit: Spirit shield and cure II spells are still incomplete (base cost/duration)

You mean cure III.
We also need the base duration for:
Confuse
Blind
Barrier

This post has been edited by Boggyb: Jun 29 2010, 20:34
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post Jun 29 2010, 20:59
Post #1772
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QUOTE(Boggyb @ Jun 29 2010, 19:30) *

If I've proved the lower boundary, why would I need to prove the upper?
You don't, I was just kidding

QUOTE(Boggyb @ Jun 29 2010, 19:30) *

Is this better?
QUOTE
Additional AP increases the MP absorbed by a factor of 1.125 per additional point for a maximum of 7.5% to 15% of your base max MP with 5 points.
Surprising it is, because the ones who would make the mistake, look at that and say huh? factor of what? Ok 7.5% to 15% I believe it. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Boggyb @ Jun 29 2010, 19:30) *

You mean cure III.
We also need the base duration for:
Confuse
Blind
Barrier

Exactly. (IMG:[invalid] style_emoticons/default/wink.gif)
Since you have all these spells, and we know how proficiency works with this, isn't just a matter of casting once, and make the calculations?
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post Jun 29 2010, 21:27
Post #1773
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QUOTE(cmdct @ Jun 29 2010, 11:59) *

QUOTE(Boggyb @ Jun 29 2010, 11:30) *

We also need the base duration for:
Confuse
Blind
Barrier

Since you have all these spells, and we know how proficiency works with this, isn't just a matter of casting once, and make the calculations?

Probably. Of course, no one ever told me what the formula used was, and I'm busy doing other things that won't benefit me.
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post Jun 29 2010, 22:42
Post #1774
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QUOTE(Boggyb @ Jun 29 2010, 20:27) *

Probably. Of course, no one ever told me what the formula used was, and I'm busy doing other things that won't benefit me.
Well the formula itself is on wiki, and since you edited that page I assumed you already knew, but this is a reminder, do only when you can.
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post Jun 29 2010, 23:12
Post #1775
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QUOTE(cmdct @ Jun 29 2010, 13:42) *

Well the formula itself is on wiki, and since you edited that page I assumed you already knew, but this is a reminder, do only when you can.

I added the base cost of Spirit Shield and Cure III.
Some things I noticed when looking:
Cure 2 is supposed to have a base cost of .56 yet costs me 127 mp (.56*230= 128.8)
X-Nerf is supposed to have a base cost of .80 yet costs me 138 mp (.80*230= 184)
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post Jun 29 2010, 23:35
Post #1776
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QUOTE(Boggyb @ Jun 29 2010, 22:12) *

I added the base cost of Spirit Shield and Cure III.
Some things I noticed when looking:
Cure 2 is supposed to have a base cost of .56 yet costs me 127 mp (.56*230= 128.8)
X-Nerf is supposed to have a base cost of .80 yet costs me 138 mp (.80*230= 184)

It's probably .55 instead.
Cure 2 cost me 97 mp when it should cost (0.56*176 = 98.56)
But if (0.55*176 = 96.8) and (.55*230= 126.5)


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post Jun 29 2010, 23:40
Post #1777
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QUOTE(cmdct @ Jun 29 2010, 14:35) *

QUOTE(Boggyb @ Jun 29 2010, 14:12) *

Cure 2 is supposed to have a base cost of .56 yet costs me 127 mp (.56*230= 128.8)

It's probably .55 instead.
Cure 2 cost me 97 mp when it should cost (0.56*176 = 98.56)
But if (0.55*176 = 96.8) and (.55*230= 126.5)

That's what I thought.
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post Jun 30 2010, 00:08
Post #1778
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QUOTE(Boggyb @ Jun 29 2010, 22:12) *

X-Nerf is supposed to have a base cost of .80 yet costs me 138 mp (.80*230= 184)
It was probably a typo, since .60 seem to fit, although you should confirm with EvolutionKing for a better approximation.
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post Jun 30 2010, 00:43
Post #1779
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I just misunderstood in that I thought you said it increased 12.5% per level total, not 12.5% of the already 5-10% per level. So I thought level 1 would be min 5, level 2 would be min 17.5 (5+12.5)

But then I realized I was smoking crack and wasn't that good with math to begin with.
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post Jun 30 2010, 01:06
Post #1780
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QUOTE
KamuiSeph' date='Jun 29 2010, 15:43' post='733076']
I just misunderstood in that I thought you said it increased 12.5% per level total, not 12.5% of the already 5-10% per level. So I thought level 1 would be min 5, level 2 would be min 17.5 (5+12.5)

But then I realized I was smoking crack and wasn't that good with math to begin with.

I understand that. I do, also, understand that other people could have that same confusion which is why I re-wrote it. Of course, I'm going to kill the person who asks why the increases aren't applied individually rather than at the same time.
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