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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 23 2010, 22:44
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buktore
Group: Members
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Joined: 9-September 09

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While I still don't convinced that it would be impossible though I can't really prove you're wrong. It might be very difficult indeed judging by what you have said, which is quite a convincing explanation, and so I believe you. (IMG:[ invalid] style_emoticons/default/smile.gif) Free ET still broken, anyway. ---------------------- My question to high LV Melee player (cmal.. perhaps?) Is it possible to consistently kill every kind of normal mob (everything below miniboss) at normal difficulty in 1 hit without using any skill (Heart seeker) or special consumable or exotic Hath perk? This means not counting critical hit, offhand strike or bleed damage, just pure physical attack. If not, will Heart seeker or / and offhand strike do the job? Thanks
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Jun 23 2010, 22:55
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(buktore @ Jun 23 2010, 21:44)  While I still don't convinced that it would be impossible though I can't really prove you're wrong. It might be very difficult indeed judging by what you have said, which is quite a convincing explanation, and so I believe you. (IMG:[ invalid] style_emoticons/default/smile.gif) Free ET still broken, anyway. I didn't say it's completely impossible, but what I told is a ideal situation, I ignored the fact that you don't get channeling when necessary (bad rolls and good rolls are bad), plus you lose turns recasting the spells, etc. Anyway the first guy to beat a god was at level +170, and was only RL, just after the change of magic missile rule.
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Jun 23 2010, 23:08
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Seriously, guys, you have been going at this for over 3 pages now, make a separate thread?
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Jun 23 2010, 23:19
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(buktore @ Jun 23 2010, 21:44)  Is it possible to consistently kill every kind of normal mob (everything below miniboss) at normal difficulty in 1 hit without using any skill (Heart seeker) or special consumable or exotic Hath perk? This means not counting critical hit, offhand strike or bleed damage, just pure physical attack. If not, will Heart seeker or / and offhand strike do the job?
If you mean only normal monsters yes, with my best attack damage ~89% I can take always more than 1/2 HP, since 150 OC bonus is equal to double the attack damage, yep that it's possible to kill in 1 shot. QUOTE KamuiSeph' date='Jun 23 2010, 22:08' post='728031'] Seriously, guys, you have been going at this for over 3 pages now, make a separate thread?
Why? It's over now (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 23 2010, 23:24
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ [Cheater] KamuiSeph I have nothing more to discuss about this matter any further. ... Why am I even post this..? (IMG:[ invalid] style_emoticons/default/dry.gif) EDIT:: QUOTE(cmdct @ Jun 24 2010, 04:19)  If you mean only normal monsters yes, with my best attack damage ~89% I can take always more than 1/2 HP, since 150 OC bonus is equal to double the attack damage, yep that it's possible to kill in 1 shot.
How's 150 OC bonus = double the attack damage? Let's say your damage roll = 100 and 50% weapons damage ... that would be = 100 (damage) x 1.5 (weapons multiplier) x 1.5 (1+overcharge/200 ... everyone has at least 100 OC) = 225 150 more OC = 100 x 1.5 x 2.5 = 375 or 66.6% damage bonus.. It's basically means 1 full OC tier (8 AP) = 3.3% damage increased Still, I think it might be possible (or hope it would be..) I have only 5 tiers of OC boost right now and already saw some hope, any input from someone who could really do this are appreciated This post has been edited by buktore: Jun 23 2010, 23:55
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Jun 24 2010, 00:01
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(buktore @ Jun 23 2010, 22:24)  How's 150 OC bonus = double the attack damage?
I'm mistaken it's 300 OC bonus, so yeah you'll have to wait for another one to say. Because: (damage blabla)*(1+(100/200))=(damage blabla)*1.5 right? To double means 2*1.5*(damage blabla)=3*(damage blabla) right? Now (1+(400/200))=3 or 300 OC bonus (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 24 2010, 00:19
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(cmdct @ Jun 24 2010, 00:19)  If you mean only normal monsters yes, with my best attack damage ~89% I can take always more than 1/2 HP, since 150 OC bonus is equal to double the attack damage, yep that it's possible to kill in 1 shot. Why? It's over now (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(buktore @ Jun 24 2010, 00:24)  @ [Cheater] KamuiSeph
I have nothing more to discuss about this matter any further.
And yet, here you are. Why not make a "Discuss the mechanics of the game" thread? This is supposed to be a "Help the newbies" thread, no?
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Jun 24 2010, 00:29
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(KamuiSeph @ Jun 24 2010, 05:19)  And yet, here you are.
Why not make a "Discuss the mechanics of the game" thread? This is supposed to be a "Help the newbies" thread, no?
The name is "Ask the Experts!" There are some people who have more experience and higher LV than me when talking about melee so I asked them. You can read my question at the first post on this page. What's your problem...? This post has been edited by buktore: Jun 24 2010, 00:34
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Jun 24 2010, 02:08
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(buktore @ Jun 24 2010, 01:29)  The name is "Ask the Experts!" There are some people who have more experience and higher LV than me when talking about melee so I asked them. You can read my question at the first post on this page.
What's your problem...?
I suppose you got a point there. My problem is the walls of text I have to scroll through to get some actual advice.
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Jun 26 2010, 00:27
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Since Melee is just as powerful as Maging up until 200 if not higher, I've struggled to figure out ways of balancing things past that point without skewing it towards Melee at lower levels. I already mentioned changing magic missile, but that would make it so magic users couldn't beat End of Days anymore which isn't a great solution. A thought: Change Soul Stone from giving 120% Overcharge to doubling your base Overcharge. 270% rather than 120% might be enough to allow a melee user to beat EoD.
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Jun 26 2010, 01:21
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Boggyb @ Jun 25 2010, 23:27)  A thought: Change Soul Stone from giving 120% Overcharge to doubling your base Overcharge. 270% rather than 120% might be enough to allow a melee user to beat EoD.
That's an idea, and I didn't remember that, but it would be enough? I mean with 3 soul stones you can get 360%, why cmal didn't try that yet?
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Jun 26 2010, 01:28
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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I've got a question, how high should I raise scavenger, luck of the draw, quartermaster and archaeologist to?
Atm I'm at 12/6/4/4
At what point is it no longer cost effective?
(assume daily income isn't in the insane numbers. Maybe 30k creds. tops)
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Jun 26 2010, 01:33
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE KamuiSeph' date='Jun 26 2010, 00:28' post='729770'] I've got a question, how high should I raise scavenger, luck of the draw, quartermaster and archaeologist to?
Atm I'm at 12/6/4/4
At what point is it no longer cost effective?
(assume daily income isn't in the insane numbers. Maybe 30k creds. tops)
The way rookies having phase, artifacts and such like crazy, I believe it wasn't never cost effective.
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Jun 26 2010, 01:36
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(cmdct @ Jun 26 2010, 02:33)  The way rookies having phase, artifacts and such like crazy, I believe it wasn't never cost effective.
Double negative.... *brain explodes* Ok for example, how high is yours cmdct? (if it's not a secret)
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Jun 26 2010, 01:37
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE KamuiSeph' date='Jun 25 2010, 16:28' post='729770'] I've got a question, how high should I raise scavenger, luck of the draw, quartermaster and archaeologist to?
Atm I'm at 12/6/4/4
At what point is it no longer cost effective?
(assume daily income isn't in the insane numbers. Maybe 30k creds. tops)
30k a day isn't bad. As for your question, I'd say past 50% is when it gets unreasonable. Of course, the last few levels on those aren't cheap...
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Jun 26 2010, 03:16
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Jun 25 2010, 19:21)  That's an idea, and I didn't remember that, but it would be enough? I mean with 3 soul stones you can get 360%, why cmal didn't try that yet?
Because that's valuable inventory space I could stick Elixirs in. Against Legendaries, the physical damage boost would need to be significant in order to match the value of MP. For the most part, the name of the HV game is: you run out of mana, you die.
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Jun 26 2010, 03:22
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Golden Sun
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Joined: 9-April 10

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QUOTE No tier 2,3 aren't mana efficient, they're good for especial cases like, with extra channeling, hard arena, fastest clearing arenas (but burning mana pots that way), and bosses. 2x tier 1 spell is cheaper than 1x tier 2 spell, and you can kill better that way. In hard arenas were I have many mini-bosses I use chain lighting, followed by inferno, and still I see my MP go down, so I'm forced to use ET for few rounds, which isn't a problem even with 28% chance, since it's a cake hitting 5-6 turns (That's the time CM lasts for me) in mini-bosses at worst cases.
Edit: Another thing higher tier means more time units waste to cast. i.e. with chain lighting you're almost certain getting double hit, so if it leaves 2 mobs alive, it's equivalent to have 4 mobs alive with thunderstorm. I've tried using tier 1 spells for a while. Right now, it does not work. Tier 2 spells leaves 1-2 monsters alive. Tier 1 spells kills 2-3 monsters. While 2 tier 1 spell advances a round (usually kills everything after second), I take much more damage from casting 2 tier 1 spell than 1 tier 2 spell followed by magic missle. What am I doing wrong? Maybe my speed is too low?
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Jun 26 2010, 03:32
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Golden Sun @ Jun 25 2010, 21:22)  I've tried using tier 1 spells for a while. Right now, it does not work. Tier 2 spells leaves 1-2 monsters alive. Tier 1 spells kills 2-3 monsters. While 2 tier 1 spell advances a round (usually kills everything after second), I take much more damage from casting 2 tier 1 spell than 1 tier 2 spell followed by magic missle. What am I doing wrong? Maybe my speed is too low?
Most likely. Haste and X-Magic help a lot. Also Evade. Speed is less an issue when you can't even get hit.
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Jun 26 2010, 03:42
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Golden Sun
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Jun 26 2010, 04:34
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ Jun 25 2010, 18:16)  Against Legendaries, the physical damage boost would need to be significant in order to match the value of MP.
I realized that. I was thinking of suggesting that a Soul Stone double your current Overcharge, but then I realized that might a little much. 3 of those would give you 2000 overcharge... QUOTE(cmal @ Jun 25 2010, 18:32)  Haste and X-Magic help a lot.
Once you have X-Magic, you don't need haste. You don't need anything. X-magic might be the greatest thing ever. QUOTE(Golden Sun @ Jun 25 2010, 18:42)  Which gear should I use?
A quick eyeballing of them made me think you should use the lower level of all 3.
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