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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 6 2012, 12:40
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(yeehaws @ Jun 6 2012, 12:30)  So I should get DW to 100 profiency first before attempting?
Not required, but having 100 DW prof can make life easier. Just keep up Protection, Regen, Spark, Imperil, and Silence, pop a mana potion when running low on mana. QUOTE(Ilirith @ Jun 6 2012, 12:33)  Fair enough, i'l work on curative (IMG:[ invalid] style_emoticons/default/happy.gif) and aye, i'm a power leveler by nature so even when i try not to level up i can't avoid it. With the stars, 7 auras, black/white/rainbow, 115 Adept learner and all exp tanks, it really ain't making it easiere to work on profs :< ( guess that is a luxury problem of sorts :3 ) *cough* Assimilator *cough*
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Jun 6 2012, 12:42
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Coma @ Jun 6 2012, 18:40)  Not required, but having 100 DW prof can make life easier.
Just keep up Protection, Regen, Spark, Imperil, and Silence, pop a mana potion when running low on mana. *cough* Assimilator *cough*
Imperil doesn't stack with PA.
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Jun 6 2012, 12:46
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AbaDe
Group: Members
Posts: 439
Joined: 17-February 09

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well ..... i know the next update is coming along this weekend , but really having a situation that : will i go for Haste ? am a Light Melee player ; and having Shadow veil and Spark of Life at TOP Noches. BTW : Just asking What really does Haste Effect DOES ? (IMG:[ invalid] style_emoticons/default/tongue.gif) Increase the number of times i can attack ... i do not know Cheers.
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Jun 6 2012, 12:46
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(MidNightPass @ Jun 6 2012, 12:42)  Imperil doesn't stack with PA.
Is talking about DW, unless you meant Club + Rapier
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Jun 6 2012, 12:47
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Coma @ Jun 6 2012, 18:46)  Is talking about DW, unless you meant Club + Rapier
Club and rapier is a very popular set against FSM. Besides, PA is part of 2H's play. This post has been edited by MidNightPass: Jun 6 2012, 12:48
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Jun 6 2012, 12:48
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08

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QUOTE(Coma @ Jun 6 2012, 12:40)  Not required, but having 100 DW prof can make life easier.
Just keep up Protection, Regen, Spark, Imperil, and Silence, pop a mana potion when running low on mana. *cough* Assimilator *cough*
Well, my assimilator is only at 3/10
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Jun 6 2012, 12:50
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(AbaDe @ Jun 6 2012, 12:46)  well ..... i know the next update is coming along this weekend , but really having a situation that : will i go for Haste ? am a Light Melee player ; and having Shadow veil and Spark of Life at TOP Noches. BTW : Just asking What really does Haste Effect DOES ? (IMG:[ invalid] style_emoticons/default/tongue.gif) Increase the number of times i can attack ... i do not know Cheers. Pick Haste, every melee and mage love it. At higher level, haste becomes much important since being faster means that you will deal damage more often and monsters hit you less often (debuffs last longer), thus indirectly improving your survival chance http://ehwiki.org/wiki/Action_SpeedSkillchip's sig have a nice topic covering why Haste is wonderful
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Jun 6 2012, 13:04
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ilirith @ Jun 6 2012, 18:33)  Fair enough, i'l work on curative (IMG:[ invalid] style_emoticons/default/happy.gif) and aye, i'm a power leveler by nature so even when i try not to level up i can't avoid it. With the stars, 7 auras, black/white/rainbow, 115 Adept learner and all exp tanks, it really ain't making it easiere to work on profs :< ( guess that is a luxury problem of sorts :3 ) Assimilator is a good way to increase your prof grinding speed, but you also need a good strategy
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Jun 6 2012, 14:43
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Kenzaki Kazuma
Group: Members
Posts: 1,213
Joined: 16-November 09

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So i did several test runs with some basic Heavy armor 2H equipment, then after using great cleave skill, "chain 1 - tier 2 chain attacks are unlocked" happened. What does this mean? How do i benefit from it? QUOTE(MidNightPass @ Jun 6 2012, 17:26)  As a melee, silence, slow and weaken them constantly. Use DW if you have 100+ proficiency. Have haste on all the time.
Why DW?
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Jun 6 2012, 14:49
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kenzaki Kazuma @ Jun 6 2012, 20:43)  So i did several test runs with some basic Heavy armor 2H equipment, then after using great cleave skill, "chain 1 - tier 2 chain attacks are unlocked" happened. What does this mean? How do i benefit from it? Why DW?
New skills are unlocked with higher Proficiencies. http://ehwiki.org/wiki/Skills#Fighting_SkillsDW has better damage output (Frenzied Blows) against a single enemy than 2-handed, and has better damage output (Frenzied Blows) against a group of enemies than 1-handed.
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Jun 6 2012, 15:04
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ Jun 6 2012, 19:49)  New skills are unlocked with higher Proficiencies. http://ehwiki.org/wiki/Skills#Fighting_SkillsDW has better damage output (Frenzied Blows) against a single enemy than 2-handed, and has better damage output (Frenzied Blows) against a group of enemies than 1-handed. However! Great Cleave has much, much better spammability (50 OC or 70OC with spirit stance), 10 turn cool down. Domino Strike + Spirit Stance is great for clearing mobs. Frenzied blows has an OC cost of at least 175. That's at least 18 turns of wacking mobs to get that much OC. And you can clear only 1 round with it.
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Jun 6 2012, 15:24
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(ChosenUno @ Jun 6 2012, 21:04)  However!
Great Cleave has much, much better spammability (50 OC or 70OC with spirit stance), 10 turn cool down.
Domino Strike + Spirit Stance is great for clearing mobs.
Frenzied blows has an OC cost of at least 175. That's at least 18 turns of wacking mobs to get that much OC. And you can clear only 1 round with it.
I guess you can test both and see whichever is faster.
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Jun 6 2012, 15:41
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(ChosenUno @ Jun 6 2012, 15:04)  However!
Great Cleave has much, much better spammability (50 OC or 70OC with spirit stance), 10 turn cool down.
Domino Strike + Spirit Stance is great for clearing mobs.
Frenzied blows has an OC cost of at least 175. That's at least 18 turns of wacking mobs to get that much OC. And you can clear only 1 round with it.
If you are going to talk about skill OC, then you might also want to reconsider. Using all 3 tier 2H skills costs at least 200 OC, the first two skills barely clear a round and more often than not leaving a bunch of monsters with agitated status, which can be dangerous given you have virtually no parry bonus besides mitigation/evade/stun. Do you want to waste the 3rd tier just to clear those monsters that could be knocked within 1 turn or 2 or take the risk and take extra 100% damage from them?
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Jun 6 2012, 16:15
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Coma @ Jun 6 2012, 20:41)  If you are going to talk about skill OC, then you might also want to reconsider.
Using all 3 tier 2H skills costs at least 200 OC, the first two skills barely clear a round and more often than not leaving a bunch of monsters with agitated status, which can be dangerous given you have virtually no parry bonus besides mitigation/evade/stun.
Do you want to waste the 3rd tier just to clear those monsters that could be knocked within 1 turn or 2 or take the risk and take extra 100% damage from them?
Why would you use t2 and t3 of 2H skills? Honestly, why? They're barely more damaging than 2 turns of Domino+Spirit Stance. I don't EVER see a point of using T2 and T3 2H skills these days, not even IWBTH hourlies. I just need 70OC, spirit stance and bash them away. No point stunning them. I use an estoc anyway, so t2 is useless. Plus, isn't skill OC cost a valid point? Varst brought up Frendzied Blows as the reason for DW being better, so logically OC cost should be involved. This post has been edited by ChosenUno: Jun 6 2012, 16:17
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Jun 6 2012, 17:04
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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QUOTE(Coma @ Jun 6 2012, 18:50)  Pick Haste, every melee and mage love it. At higher level, haste becomes much important since being faster means that you will deal damage more often and monsters hit you less often (debuffs last longer), thus indirectly improving your survival chance http://ehwiki.org/wiki/Action_SpeedSkillchip's sig have a nice topic covering why Haste is wonderful don't fully agree with you. haste is useful at mid-high level cos you need to play catch up to the monster's action speed and prevent them from hitting you twice. right now i usually only take 1 to 2 aoe to clear a round so the action speed does not accumulate and haste is rendered more or less useless. as you get even higher level and closer to the action speed cap, haste becomes completely useful. the only true use of haste for me now is for RoB during higher difficulty levels. btw, pure mage build here...
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Jun 6 2012, 17:06
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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DW lost a lot of its appeal since the last patch. The only place it still work substantially better than 2H is RoB, but 2H ain't too terrible for that now...
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Jun 6 2012, 17:10
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(buktore @ Jun 6 2012, 19:06)  DW lost a lot of its appeal since the last patch. The only place it still work substantially better than 2H is RoB, but 2H ain't too terrible for that now... How about schoolgirl marathons? DW is still the best way for it.
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Jun 6 2012, 17:23
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I'll leave you melees to argue on that DW/2H problem. QUOTE(hentai_fusion @ Jun 6 2012, 23:04)  don't fully agree with you.
haste is useful at mid-high level cos you need to play catch up to the monster's action speed and prevent them from hitting you twice.
right now i usually only take 1 to 2 aoe to clear a round so the action speed does not accumulate and haste is rendered more or less useless.
as you get even higher level and closer to the action speed cap, haste becomes completely useful.
the only true use of haste for me now is for RoB during higher difficulty levels.
btw, pure mage build here...
Nah, it's difficult to get close to that action speed cap as a mage; right now I only have about 22-~230 action speed. You also need that when every monster's going to take 1/4 of your HP away; you don't want to risk getting the second hit. And most of the time it's a free cast anyway. This post has been edited by varst: Jun 6 2012, 17:24
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Jun 6 2012, 17:26
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Evil Scorpio @ Jun 6 2012, 22:10)  How about schoolgirl marathons? DW is still the best way for it.
Depends on the difficulty and what you want to do, though. If you just want the trophies, and thus running on normal, 2H might be better, as Great Cleave, with sufficient amounts of OC + Spirit Stance, can pretty much 1 hit a school girl. Higher difficulties will be a completely different story, however.
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