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post Jun 5 2012, 21:27
Post #16341
varst



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As buktore has said, domino strike all depends on luck.
It's always good to have multiple playstyle though.
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post Jun 6 2012, 01:16
Post #16342
yeehaws



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On the other hand, I am thinking of converting to mage. Holy shit hourlies no longer doable. 8 to 10 monsters appear.
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post Jun 6 2012, 02:19
Post #16343
rpgman1



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QUOTE(yeehaws @ Jun 5 2012, 19:16) *

On the other hand, I am thinking of converting to mage. Holy shit hourlies no longer doable. 8 to 10 monsters appear.

Yes, 8 - 10 monsters appear as soon as you reach level 100. Get use to them, but they also have more item drops if your Scavenger level is decent.
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post Jun 6 2012, 11:02
Post #16344
Evil Scorpio



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I wonder if ethereal weapon with drain suffixes costs more than ethereal weapon with Balance/Ox/etc suffixes or not? And are there any value levels between drain suffixes (like Banshee worth more than Vampire, Illithid worth more than Banshee, etc)? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jun 6 2012, 11:38
Post #16345
yupan



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Hi I have a question (again)
what should I look for for heavy armor
currently I just collect as much block as possible
but is going with power better?
I don't want to have to cure every other round though
or would having the highest physical mitigation grant you the least number of cure cast?
thanks
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post Jun 6 2012, 11:45
Post #16346
varst



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QUOTE(Evil Scorpio @ Jun 6 2012, 17:02) *

I wonder if ethereal weapon with drain suffixes costs more than ethereal weapon with Balance/Ox/etc suffixes or not? And are there any value levels between drain suffixes (like Banshee worth more than Vampire, Illithid worth more than Banshee, etc)? (IMG:[invalid] style_emoticons/default/huh.gif)


Personal view:

1. For drain suffixes, currently I think Illithid worth more than vampire and banshee, as it's the only weapon that gives sufficient drain damage. (strictly speaking banshee's okay, but illithid gives you more flexibility in strategy)

2. In terms of rarity, those with drain suffixes should cost more. But then you also need to consider if it's useful, which depends on the overall game environment.

QUOTE(yupan @ Jun 6 2012, 17:38) *

Hi I have a question (again)
what should I look for for heavy armor
currently I just collect as much block as possible
but is going with power better?
I don't want to have to cure every other round though
or would having the highest physical mitigation grant you the least number of cure cast?
thanks


Um...it depends.
Power armor: you kill faster, but they have higher interference so your spell will cost more.
Plate: you kill slower, but you get better protection so you may need less spells.
Shield: you get some block chance so you get less hit, but at the same time you get less physical mitigation so each hit deals more damage.

Overall, I don't see any armor to be preferred at lower level. High-level players prefer power armor as they have sufficient primary stat to overcome the problems, but that may not be true for low-level players.
I would say: when in doubt, choose the one which cost least (plate). You may save yourself some credits.

This post has been edited by varst: Jun 6 2012, 11:52
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post Jun 6 2012, 11:50
Post #16347
hehsy5sy5



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Should I get cure2? Does it cost more mana than cure1?

I should max out Spark of Life right? Is it recommended to max haste/shadow veil as well, and will I use it in the future? I heard most ppl max this melee or ranged(I'm melee) but I'm not sure because I was told it was optional and I have 0 points on it so far.

Should I make all my aura's to lvl 4? Or try to unlock more aura's and get lvl 1's of those.

And last question, is estoc or mace better? I was told to use those a while ago but haven't got around to it yet, and am still using a scythe of slaughter, so I figured I should ask so I can upgrade my weapon while I'm at it. Which kind of estoc/mace is the best(besides ethereal/void dmg ofcourse, can't really afford those), estoc/mace of slaughter I'm assuming?

Thanks beforehand (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 6 2012, 11:55
Post #16348
Ilirith



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definately max Spawk of life, haste and shadow. it will increase their duration thereby lowering its cost per turn.

and personally, i would NEVER survive without cure 2, as a mage i take a fair bit of damage, and i often use Cure 2 or even in some cases cure 3 to go from few hundred HP to max ( my max is currently around 7.8k)
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post Jun 6 2012, 12:01
Post #16349
varst



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Cure 2....of course it cost more mana than cure 1.
You may choose to have that anyway, it's just 1 AP and can be helpful. (but you won't miss much by skipping that)
Don't pick cure 3 though.

You should max every spells you're planning to take. Haste/shadow veil can be useful; it's not a must, but most of the time you'll have more benefits from them to overcome its mana cost. (Especially when you try estoc/mace, which makes haste very useful)

Auras...personal choice. Just remember you need to pick refined aura for additional types of aura.

Estoc/mace is better than scythe now. You should try one with slaughter suffix, wich high ADB and proc chance/duration. From other melee's experience, estoc works better with heavy armor, while mace works better with light armor.
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post Jun 6 2012, 12:04
Post #16350
MidNightPass



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QUOTE(hehsy5sy5 @ Jun 6 2012, 17:50) *

Should I get cure2? Does it cost more mana than cure1?

I should max out Spark of Life right? Is it recommended to max haste/shadow veil as well, and will I use it in the future? I heard most ppl max this melee or ranged(I'm melee) but I'm not sure because I was told it was optional and I have 0 points on it so far.

Should I make all my aura's to lvl 4? Or try to unlock more aura's and get lvl 1's of those.

And last question, is estoc or mace better? I was told to use those a while ago but haven't got around to it yet, and am still using a scythe of slaughter, so I figured I should ask so I can upgrade my weapon while I'm at it. Which kind of estoc/mace is the best(besides ethereal/void dmg ofcourse, can't really afford those), estoc/mace of slaughter I'm assuming?

Thanks beforehand (IMG:[invalid] style_emoticons/default/smile.gif)


Spark is useful at your level, and haste is a must. SV is useful, but it might be a bit too early for you now. Later you should max heartseeker and spirit shield when you get them.

You may get 1lv of indigo for the sake of EXP bonus if you wish, don't bother to get 2lv though. Priority: R=O=Y=G>B=V>I

If you go shade, mace is safer than estoc. Yes, slaughter suffix is good.

This post has been edited by MidNightPass: Jun 6 2012, 12:11
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post Jun 6 2012, 12:06
Post #16351
Ilirith



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by the way, Varst,
You never recommend getting cure 2, is that just for melee's or mages as well?

Because, as i posted above, i would die more if i didn't have cure 2.

Maybe my Curative proficiency is just too low for Cure 1+Regen 2 to be enough?

CODE


Equipment proficiency
One-handed
25.30
Two-handed
1.19
Dual wielding
1.82
Staff
51.52
Cloth armor
107.08
Light armor
24.76
Heavy armor
4.43
Magic proficiency
Elemental
221.16
Divine
23.89
Forbidden
11.28
Spiritual
17.59
Deprecating
93.19
Supportive
179.11
Curative
139.19



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post Jun 6 2012, 12:12
Post #16352
mustardpie



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You really need to train those profs (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jun 6 2012, 12:17
Post #16353
MidNightPass



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QUOTE(Ilirith @ Jun 6 2012, 18:06) *

by the way, Varst,
You never recommend getting cure 2, is that just for melee's or mages as well?


Cure 2 is an overkill, but you might need it for dangerous situations. After all, it's just 1 AP only.

P.S. You really need to work on your proficiency, as a light melee, mine are:
2H: 316.00
DW: 138.17
Light armor: 274.35
Heavy armor: 137.94
Depreciating: 260.62
Supportive: 293.62
Curative: 278.39

I use DW purely for FSM (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by MidNightPass: Jun 6 2012, 12:17
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post Jun 6 2012, 12:17
Post #16354
Ilirith



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Well, i've played elemental mage ever since level 30 or so =p but that is fairly obvious when seeing my profs.

Currently i'm using Surtr gear ( EDB and total bonus dmg below ), so my damage output is not too bad, but my damage soaking/recuperating sure is

CODE


Magic Scores
Fire
11003
Cold
4586
Elec
4663
Wind
4513
Holy
1943
Dark
1845
Soul
1894
Spell damage bonus
Fire
170.4 %
Cold
12.7 %
Elec
14.6 %
Wind
10.9 %
Holy
None
Dark
None
Soul
None
Void
None
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post Jun 6 2012, 12:23
Post #16355
yeehaws



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Any tips for fighting RL/IPU/FSM for first time?
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post Jun 6 2012, 12:26
Post #16356
MidNightPass



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QUOTE(yeehaws @ Jun 6 2012, 18:23) *

Any tips for fighting RL/IPU/FSM for first time?


As a melee, silence, slow and weaken them constantly.
Use DW if you have 100+ proficiency.
Have haste on all the time.

This post has been edited by MidNightPass: Jun 6 2012, 12:27
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post Jun 6 2012, 12:26
Post #16357
varst



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QUOTE(Ilirith @ Jun 6 2012, 18:06) *

by the way, Varst,
You never recommend getting cure 2, is that just for melee's or mages as well?

Because, as i posted above, i would die more if i didn't have cure 2.

Maybe my Curative proficiency is just too low for Cure 1+Regen 2 to be enough?


Well...two reasons.
1. Cure 1 needs less action time than cure 2, so it's less dangerous to use that. I usually goes cure 1 at the start of round when my HP's a bit too low, cast a spell to clear some enemies, then use cure 1 again.

2. Not sure if the prof is too low, but curative prof affects both the amount of HP recovered and the number of turns for regen, so it should worth to but a bit effort into it.
(especially if you have that many gold stars, which means it's very easy for you to power-level.)
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post Jun 6 2012, 12:30
Post #16358
yeehaws



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QUOTE(MidNightPass @ Jun 6 2012, 18:26) *

As a melee, silence, slow and weaken them constantly.
Use DW if you have 100+ proficiency.
Have haste on all the time.


So I should get DW to 100 profiency first before attempting?
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post Jun 6 2012, 12:33
Post #16359
Ilirith



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QUOTE(varst @ Jun 6 2012, 12:26) *

Well...two reasons.
1. Cure 1 needs less action time than cure 2, so it's less dangerous to use that. I usually goes cure 1 at the start of round when my HP's a bit too low, cast a spell to clear some enemies, then use cure 1 again.

2. Not sure if the prof is too low, but curative prof affects both the amount of HP recovered and the number of turns for regen, so it should worth to but a bit effort into it.
(especially if you have that many gold stars, which means it's very easy for you to power-level.)



Fair enough, i'l work on curative (IMG:[invalid] style_emoticons/default/happy.gif)

and aye, i'm a power leveler by nature so even when i try not to level up i can't avoid it.
With the stars, 7 auras, black/white/rainbow, 115 Adept learner and all exp tanks, it really ain't making it easiere to work on profs :< ( guess that is a luxury problem of sorts :3 )
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post Jun 6 2012, 12:37
Post #16360
MidNightPass



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QUOTE(yeehaws @ Jun 6 2012, 18:30) *

So I should get DW to 100 profiency first before attempting?


http://ehwiki.org/wiki/chain#Fighting_Skills

Frenzy blows is the skill you need. i.e. DW 100 proficiency.

Otherwise stick with mace. Because rending blow gives you PA at 50 proficiency.
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