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post Jun 3 2012, 00:34
Post #16241
Rhunespire



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QUOTE(4EverLost @ Jun 3 2012, 07:31) *

if you shard the heavy gear you may like it more


Thats a very valid point and I have considered it, but I haven't devoted the time or effort into doing so (I may later) as I'm quite happy with my full Kevlar set (currently leveling the proficiency).

Edit: Grammar (fuck)

This post has been edited by Rhunespire: Jun 3 2012, 00:35
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post Jun 3 2012, 01:00
Post #16242
varst



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You don't need shards, you just need armor with correct suffix (protection).
Heavy armor should be inexpensive and good for new players, though it may not suit everyone's play style.
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post Jun 3 2012, 01:24
Post #16243
4EverLost



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QUOTE(varst @ Jun 2 2012, 23:00) *

You don't need shards, you just need armor with correct suffix (protection).
Heavy armor should be inexpensive and good for new players, though it may not suit everyone's play style.


just using protection armor isn't going to cut it for very long and you can get higher phy mitigation using different gear.
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post Jun 3 2012, 03:18
Post #16244
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I've been maging using cloth at hell and nightmare levels and it's always the player-made monsters that one-shot me. If it's hell then I die about 50% of the tries before finishing one round. There must be players out there going "Hyuck! Hyuck!"*1 As they crystal up a carefully-picked monster to add just STR, fire, and devotion crystals to. Anyways, with the frequent deaths, I've stopped trying to reward players with clever monster names by deliberately dying to them in hopes they collect materiel; I'm dying enough as is. Since I don't have galleries to furnish credits to buy higher gear, I will have to switch to credit conservation and slowly buy incrementally better gears at the player shops if someone doesn't beat me to them (which they have been).









*1 -- Pronounced this way instead of "Heh! Heh!" due to their tongues are hanging out of their mouth from being in a drunken stupor out of joy at seeing their slow-hitting monster get off lucky shots.
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post Jun 3 2012, 03:32
Post #16245
rpgman1



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QUOTE(Anime Janai @ Jun 2 2012, 21:18) *

I've been maging using cloth at hell and nightmare levels and it's always the player-made monsters that one-shot me. If it's hell then I die about 50% of the tries before finishing one round. There must be players out there going "Hyuck! Hyuck!"*1 As they crystal up a carefully-picked monster to add just STR, fire, and devotion crystals to. Anyways, with the frequent deaths, I've stopped trying to reward players with clever monster names by deliberately dying to them in hopes they collect materiel; I'm dying enough as is. Since I don't have galleries to furnish credits to buy higher gear, I will have to switch to credit conservation and slowly buy incrementally better gears at the player shops if someone doesn't beat me to them (which they have been).
*1 -- Pronounced this way instead of "Heh! Heh!" due to their tongues are hanging out of their mouth from being in a drunken stupor out of joy at seeing their slow-hitting monster get off lucky shots.

Being a mage at that level is very hard and on higher difficulty levels. You need to play on lower difficulty levels or switch to melee in order to kill enemies fast enough to get the exp and loot.
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post Jun 3 2012, 03:49
Post #16246
youngfolk



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So I took the advice of this thread, and decided to take on IPU first before FSM....

Well my dumb, drunk ass forgot to change the difficulty back to normal before I did....suffice to say I was wondering why he had 1.5M HP from the first turn until I got KO'd about 10 turns later.

A lesson to you kids; make sure you double check everything, or you'll waste 3 Blood tokens, like me.
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post Jun 3 2012, 03:56
Post #16247
ExTe



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i think IPU cant hurt you if u use weaken with 20%++ light resistance gear.

you just need to outlast him at that lvl.
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post Jun 3 2012, 04:00
Post #16248
youngfolk



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My problem was there was no way I could deal anywhere near enough damage on IWBTH to outlast him....I was doing like 700 a hit with my garbage estoc & another 700 with an infusion of darkness...

Anyways, I'll make sure I'm on the right difficulty next time.
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post Jun 3 2012, 04:04
Post #16249
rpgman1



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QUOTE(youngfolk @ Jun 2 2012, 22:00) *

My problem was there was no way I could deal anywhere near enough damage on IWBTH to outlast him....I was doing like 700 a hit with my garbage estoc & another 700 with an infusion of darkness...

Anyways, I'll make sure I'm on the right difficulty next time.

People just fight on Normal the first time just to get the credit bonus in RoB. Higher difficulty levels usually leads to better item drops, but the enemy (boss) is much more durable and the rounds will last much longer. That's why people save their blood tokens for FSM the first time.
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post Jun 3 2012, 04:05
Post #16250
youngfolk



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QUOTE(rpgman1 @ Jun 3 2012, 04:04) *

People just fight on Normal the first time just to get the credit bonus in RoB. Higher difficulty levels usually leads to better item drops, but the enemy (boss) is much more durable and the rounds will last much longer. That's why people save their blood tokens for FSM the first time.


I know....I just have to make sure I switch back from IWBTH for my hourly...

Isn't there a script that does that? I'll go check.
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post Jun 3 2012, 04:14
Post #16251
ChosenUno



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QUOTE(youngfolk @ Jun 3 2012, 09:05) *

I know....I just have to make sure I switch back from IWBTH for my hourly...

Isn't there a script that does that? I'll go check.


There is the extended confirmation script, I think that's what it's called.
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post Jun 3 2012, 04:17
Post #16252
youngfolk



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QUOTE(ChosenUno @ Jun 3 2012, 04:14) *

There is the extended confirmation script, I think that's what it's called.


Yeah, courtsey of Tiap

QUOTE(Tiap @ Apr 24 2012, 23:20) *

Attached File  extendedconfirms.user.zip ( 1.52k ) Number of downloads: 458

Another old one, replaces the [i1194.photobucket.com] default confirms with some [i1194.photobucket.com] new ones.
Visit this, this and this after you've installed the script to get started.
Item World works on Chrome only if you're using TamperMonkey.

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post Jun 3 2012, 06:05
Post #16253
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QUOTE(youngfolk @ Jun 2 2012, 17:49) *

So I took the advice of this thread, and decided to take on IPU first before FSM....

Well my dumb, drunk ass forgot to change the difficulty back to normal before I did....suffice to say I was wondering why he had 1.5M HP from the first turn until I got KO'd about 10 turns later.

A lesson to you kids; make sure you double check everything, or you'll waste 3 Blood tokens, like me.


Lol, I've done that before too, wasted a couple blood tokens cause I had it on Battletoads for grindfest.

I'm actually about to go up against IPU for the first time right now, any quick tips from the veterans would be appreciated. I'm gonna check out the wiki on him (her?) right now.

UPDATE:
101 9 You gain 100053 Credits!
101 8 You gain 23389 EXP!
101 7 Your HP and MP have been fully restored!
101 6 Arena Token Bonus! [Token of Healing]
101 5 Arena Clear Bonus! [Fine Leather Boots of the Wind-waker]
101 4 Invisible Pink Unicorn dropped [Unicorn Horn]
101 3 You are Victorious!
101 2 Invisible Pink Unicorn has been defeated.
101 1 You hit Invisible Pink Unicorn for 848 void damage.
100 4 Bleeding Wound hits Invisible Pink Unicorn for 322 damage.
100 3 You evade the attack from Invisible Pink Unicorn.
100 2 Invisible Pink Unicorn gains the effect Bleeding Wound.
100 1 You hit Invisible Pink Unicorn for 848 void damage.

Haha, victory! (IMG:[invalid] style_emoticons/default/smile.gif) I used silence throughout the whole battle, also used scroll of the gods and scroll of the avatar, infusion of darkness for most the battle and a voidseeker shard, lol. No way I was gonna waste 3 blood tokens. I'm going to use this to train my last aura slot.

This post has been edited by T_Starrk: Jun 3 2012, 06:30
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post Jun 3 2012, 07:56
Post #16254
ChosenUno



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QUOTE(T_Starrk @ Jun 3 2012, 11:05) *

Lol, I've done that before too, wasted a couple blood tokens cause I had it on Battletoads for grindfest.

I'm actually about to go up against IPU for the first time right now, any quick tips from the veterans would be appreciated. I'm gonna check out the wiki on him (her?) right now.

UPDATE:
101 9 You gain 100053 Credits!
101 8 You gain 23389 EXP!
101 7 Your HP and MP have been fully restored!
101 6 Arena Token Bonus! [Token of Healing]
101 5 Arena Clear Bonus! [Fine Leather Boots of the Wind-waker]
101 4 Invisible Pink Unicorn dropped [Unicorn Horn]
101 3 You are Victorious!
101 2 Invisible Pink Unicorn has been defeated.
101 1 You hit Invisible Pink Unicorn for 848 void damage.
100 4 Bleeding Wound hits Invisible Pink Unicorn for 322 damage.
100 3 You evade the attack from Invisible Pink Unicorn.
100 2 Invisible Pink Unicorn gains the effect Bleeding Wound.
100 1 You hit Invisible Pink Unicorn for 848 void damage.

Haha, victory! (IMG:[invalid] style_emoticons/default/smile.gif) I used silence throughout the whole battle, also used scroll of the gods and scroll of the avatar, infusion of darkness for most the battle and a voidseeker shard, lol. No way I was gonna waste 3 blood tokens. I'm going to use this to train my last aura slot.


There's no point in using those scrolls if you have silence. You can just double-stack haste, and maybe shadow veil.
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post Jun 3 2012, 07:59
Post #16255
rpgman1



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QUOTE(ChosenUno @ Jun 3 2012, 01:56) *

There's no point in using those scrolls if you have silence. You can just double-stack haste, and maybe shadow veil.

Actually you can double stack Shadow Veil. I think someone said it here long ago.
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post Jun 3 2012, 08:48
Post #16256
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QUOTE(rpgman1 @ Jun 3 2012, 12:59) *

Actually you can double stack Shadow Veil. I think someone said it here long ago.


I meant that it may not be necessary, (IMG:[invalid] style_emoticons/default/laugh.gif)

You probably would want stacked haste for FSM though. That bitch regularly double-hit me.
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post Jun 3 2012, 08:59
Post #16257
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Regarding the monster discussion, so people actually look at what the monsters do?

How do the monster stats compare to player stats?
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post Jun 3 2012, 09:12
Post #16258
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QUOTE(Anime Janai @ Jun 3 2012, 09:18) *

I've been maging using cloth at hell and nightmare levels and it's always the player-made monsters that one-shot me. If it's hell then I die about 50% of the tries before finishing one round. There must be players out there going "Hyuck! Hyuck!"*1 As they crystal up a carefully-picked monster to add just STR, fire, and devotion crystals to. Anyways, with the frequent deaths, I've stopped trying to reward players with clever monster names by deliberately dying to them in hopes they collect materiel; I'm dying enough as is. Since I don't have galleries to furnish credits to buy higher gear, I will have to switch to credit conservation and slowly buy incrementally better gears at the player shops if someone doesn't beat me to them (which they have been).
*1 -- Pronounced this way instead of "Heh! Heh!" due to their tongues are hanging out of their mouth from being in a drunken stupor out of joy at seeing their slow-hitting monster get off lucky shots.


you are obviously playing at the wrong difficulty level for your level...
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post Jun 3 2012, 11:55
Post #16259
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I'm very new to the forum and this is my first time posting
hopefully this is the right place
I have a bunch of questions, hopefully none too stupid

1. why is void damage desirable? no mitigating from monsters, but for mobs it doesn't really matter, and for RoB isn't the weakness of the boss a better choice?

2. after the latest patch is bleeding wound still useful, it seems that even if the monster lives and gets the effect, it takes one turn to damage it, one turn to agitate it, and finally dies. it seems stunned or blinded is a better effect. also why would you want penetrated armor? it's not like you'll need more than two kills to kill mob monsters, RoB don't count cause it's a rare fight.

3. are any attributes useless after the last patch? some people seem to be saying something but I don't understand

4. I'm currently using katana, is another 2H more desirable?

5. Why do people want karma? doesn't it just increase your damage minimally?

6. Is regen useful? it doesn't seems to be any more effective than cure

7. I read in the wiki that power tank is useless and there's no need to train it, is this true?

8. is a lot of the wiki outdated after so many patches?

that's all i can think of right now, hopefully i can edit this post, in case i think of something else

also I'm relatively low-leveled, so these questions may just apply to me, but please help me out, thanks.
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post Jun 3 2012, 12:01
Post #16260
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QUOTE(yupan @ Jun 3 2012, 13:55) *

I'm very new to the forum and this is my first time posting
hopefully this is the right place
I have a bunch of questions, hopefully none too stupid

1. why is void damage desirable? no mitigating from monsters, but for mobs it doesn't really matter, and for RoB isn't the weakness of the boss a better choice?

2. after the latest patch is bleeding wound still useful, it seems that even if the monster lives and gets the effect, it takes one turn to damage it, one turn to agitate it, and finally dies. it seems stunned or blinded is a better effect. also why would you want penetrated armor? it's not like you'll need more than two kills to kill mob monsters, RoB don't count cause it's a rare fight.

3. are any attributes useless after the last patch? some people seem to be saying something but I don't understand

4. I'm currently using katana, is another 2H more desirable?

5. Why do people want karma? doesn't it just increase your damage minimally?

6. Is regen useful? it doesn't seems to be any more effective than cure

7. I read in the wiki that power tank is useless and there's no need to train it, is this true?

8. is a lot of the wiki outdated after so many patches?

that's all i can think of right now, hopefully i can edit this post, in case i think of something else

also I'm relatively low-leveled, so these questions may just apply to me, but please help me out, thanks.

1. Void weapon also have no burden and interference.
2. Bleeding is still useful, but Penetrated Armor and Stun are much more useful.
3. I don't think so.
4. Yes. Mace or Estoc are better.
5. It increases the Spirit Points, not damage.
6. It's much more useful, 'cause it restores your health by its own every turn and for a long period of time.
7. Yes.
8. It's useful anyway.

This post has been edited by Evil Scorpio: Jun 3 2012, 12:01
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