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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jun 1 2012, 08:02
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Yuuki17
Group: Members
Posts: 1,051
Joined: 4-March 12

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QUOTE(skillchip @ May 31 2012, 23:43)  RoB has a guaranteed token drop I thought
I've only gotten 3 or 4 tokens I believe, with 9 bosses beaten. Possible I just have bad memory though. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Yuuki17: Jun 1 2012, 08:06
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Jun 1 2012, 08:14
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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Tokens have higher chance of dropping in Arena and RoB than in other battles, but not guaranteed to drop.
I dont do IWBTH FSM, the HP alone is tedious enough
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Jun 1 2012, 13:25
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yeehaws
Group: Members
Posts: 345
Joined: 25-December 11

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How much physical/magital resistance do monsters have? Is imperil worth using?
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Jun 1 2012, 13:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(yeehaws @ Jun 1 2012, 19:25)  How much physical/magital resistance do monsters have? Is imperil worth using?
It depends on monster's level, but generally their mitigation is more than your natural (excluding equips) mitigation. Imperil's always worth using.
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Jun 1 2012, 13:47
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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how the hell do i use an energy drink to recover my stamina?
the "use energy drink" is overlapping with the "stamina: ". happening to both ff and chrome.
edit: ie as well...
This post has been edited by hentai_fusion: Jun 1 2012, 13:52
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Jun 1 2012, 13:50
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(hentai_fusion @ Jun 1 2012, 11:47)  how the hell do i use an energy drink to recover my stamina?
the "use energy drink" is overlapping with the "stamina: ". happening to both ff and chrome.
you are using a bad font or the size is messing it up. switch to the default HV font and it should be ok. then change back to what you were using or pick a different font. here are some that look nice and also seem to load fast Font: Gulim, Calibri , fixedsys, Courier. Georgia, TN Blank Segoe UI, Tahoma, Arial/Helvetica, Lucida Sans Unicode, Papyrus Century Gothic, Cambria, Arial, Candara This post has been edited by 4EverLost: Jun 1 2012, 14:04
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Jun 1 2012, 19:01
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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Hi, my Action Speed is 312.2 and I use Haste on Innate Arcana. I read in the wiki that the action speed is capped at 400 My equipment is free from any burden.
:Ninja: It should be only 15 statpoints [ (312.2-400/1.5)/3= 15.18 ]
Does this mean I'm wasting (312.2*1.5-400)/3=22.92 Stat points on Agility?
My Stats are so far equally distributed even on Int (Not taking in account any boni from Equipment). I think I should redistribute the Exp from those 22 points on Agility. I think everyone would agree with me provided my asumptions are correct.
Thx
This post has been edited by Vasistas: Jun 1 2012, 19:06
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Jun 1 2012, 19:10
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Vasistas @ Jun 1 2012, 19:01)  Hi, my Action Speed is 312.2 and I use Haste on Innate Arcana. I read in the wiki that the action speed is capped at 400 My equipment is free from any burden.
:Ninja: It should be only 15 statpoints [ (312.2-400/1.5)/3= 15.18 ]
Does this mean I'm wasting (312.2*1.5-400)/3=22.92 Stat points on Agility?
My Stats are so far equally distributed even on Int (Not taking in account any boni from Equipment). I think I should redistribute the Exp from those 22 points on Agility. I think everyone would agree with me provided my asumptions are correct.
Thx
For every point of AGI invested: Every 25 points raises your base Evade chance by 1% Every 50 points raises your Attack Crit Rate by 1% Even if you maxed out action speed, AGI still is more useful than INT for light armor users. Perhaps you can change the priority a bit: STR > END > DEX > WIS > AGI >INT
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Jun 1 2012, 19:12
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Theoretically yes, but you also get 1% base evade per 25 AGI and some small benefits on attack accuracy and crit chance.
I'm not sure though. Once I have pointed out that adjusting any stats to lower than 80% of your current level/max stat won't give you sufficient benefits, but anything beyond 80% can give you significant impact on other stats. I assume you can try to pick a few WIS? There won't be any great impact though.
This post has been edited by varst: Jun 1 2012, 19:21
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Jun 1 2012, 19:18
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yeehaws
Group: Members
Posts: 345
Joined: 25-December 11

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How much credits does arena round give compared to grindfest?
Is the reason why holy and dark suggested is because no monster is resistant to both?
What do mages pump after action speed capped out? Only see wis int and end being useful here.
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Jun 1 2012, 19:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(yeehaws @ Jun 2 2012, 01:18)  How much credits does arena round give compared to grindfest?
Is the reason why holy and dark suggested is because no monster is resistant to both?
What do mages pump after action speed capped out? Only see wis int and end being useful here.
1. Almost the same. The only differences: -> there are less monsters per round -> you have clear bonus for arenas 2. Yes and no. Elementals are resistant against both holy and dark, but they're usually not strong enough to take those damage. -> holy/dark have the better procs compared to elementals. -> legends are weak against holy/dark, and you need to face them at 180 and above arenas. 3. It's difficult to max action speed as a mage. And each stat has its own benefits, so at high level you probably don't want to leave anything behind
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Jun 1 2012, 20:16
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yeehaws
Group: Members
Posts: 345
Joined: 25-December 11

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Thank you very much for detailed responses.
How does imperil work? Wiki not clear about it. Wondering whether imperil is worth skilling for as melee against higher difficulties monster.
No monsters are actually weak/resistant to crushing/piercing/slashing?
Also is arena round clear loot guaranteed? (Scavenger wouldn't do anything then...) On a related note, does loot quality work on potions and the like?
This post has been edited by yeehaws: Jun 1 2012, 20:46
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Jun 1 2012, 21:27
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yeehaws
Group: Members
Posts: 345
Joined: 25-December 11

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Can I get clarification on 2WH effect(domino)?
Illustration: Monster 1 Monster 2
Hit Monster 1, domino effect procs. What occurs? 1) Has 50% chance of hittng a monster above Monster 1, but no monster exists, so 50% chance of effect wasted. 2) 100% targeting Monster 2.
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Jun 1 2012, 21:39
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(yeehaws @ Jun 2 2012, 02:16)  Thank you very much for detailed responses.
How does imperil work? Wiki not clear about it. Wondering whether imperil is worth skilling for as melee against higher difficulties monster.
No monsters are actually weak/resistant to crushing/piercing/slashing?
Also is arena round clear loot guaranteed? (Scavenger wouldn't do anything then...) On a related note, does loot quality work on potions and the like?
Imperil is basically a spell which reduce monster's physcial/magical mitigation, thus your attacks will deal more damage. It worths for both melees and mages. Custom monsters have resistance/weakness against specific mitigations which can be bypassed by void weapons. Check the wiki for detailed list.Arena clear loot should be guaranteed. Loot quality also work on potions. QUOTE(yeehaws @ Jun 2 2012, 03:27)  Can I get clarification on 2WH effect(domino)?
Let one of our melee experts explain thatThis post has been edited by varst: Jun 1 2012, 21:40
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Jun 1 2012, 22:55
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yeehaws
Group: Members
Posts: 345
Joined: 25-December 11

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Giving you karma was the right choice. =) That post explains clearer than wiki.
I read in wiki void does increased dmg against all boss class and higher monsters. However, bosses do not seem to be resistant, only legendaries and some type of monsters.
Though I can see why void is in demand - one won't be scanning random player monsters... maybe there's lot of undead for example running around.
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Jun 1 2012, 23:24
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(yeehaws @ Jun 1 2012, 12:55)  I read in wiki void does increased dmg against all boss class and higher monsters.
It doesn't say that.
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Jun 2 2012, 02:18
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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I'm currently wondering if it's worth getting Innate Arcana V. One benefit would be reducing spell upkeep by another 15pp. My current upkeep is 2.08 per round and my mana regen is 2.43 per round. By my math I would reduce my upkeep to around 1.5 per round, which doesn't really seem worth 1000 hath. The other benefit would be getting a fifth slot where I could use Protection. Considering that I have phase armor, I don't know that it's worth even using as an autocast.
I'm thinking of throwing my hath at the first two levels of Crystarium to start working towards good materials, seeing as I already have all the auras and a couple credit perks. What does the panel think?
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Jun 2 2012, 02:23
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rpgman1
Group: Members
Posts: 7,268
Joined: 28-November 09

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QUOTE(Panuru @ Jun 1 2012, 20:18)  I'm currently wondering if it's worth getting Innate Arcana V. One benefit would be reducing spell upkeep by another 15pp. My current upkeep is 2.08 per round and my mana regen is 2.43 per round. By my math I would reduce my upkeep to around 1.5 per round, which doesn't really seem worth 1000 hath. The other benefit would be getting a fifth slot where I could use Protection. Considering that I have phase armor, I don't know that it's worth even using as an autocast.
I'm thinking of throwing my hath at the first two levels of Crystarium to start working towards good materials, seeing as I already have all the auras and a couple credit perks. What does the panel think?
So you gotten all the Primary Auras as well as Spectral Auras? Really pointless to invest Hath into IA V when Crystarium would be more beneficial for you and your monsters just to get those bindings and materials.
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Jun 2 2012, 03:20
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Echofinder
Newcomer
 Group: Recruits
Posts: 11
Joined: 4-May 11

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So I hit level 50, seeing if I haven't screwed up royally yet. Playing a melee 2H build, I can usually ace most non-boss monsters in one hit, but generally lose after 20-ish battles if I don't use items. I'm a bit worried about missed attacks, I've whiffed 4x in a row once. Dunno whether it's due to my build or bad luck.  Stats are nothing spectacular, my heavy armor skill is a bit low since I only recently swapped it out. I wish I'd done it earlier, 4% evade for 15% mitigation and massive Str bonuses?  Not using magic leaves me a ton of extra skill points. Putting points in overcharge was a waste, 3pts increasing the limit by 6; whereas each turn w/ spirit drains 10. Cure is a necessity, Haste is moderately useful, Protection not so much.  I'm thinking of getting Assimilator with my recent Ring of Blood fight money. I suppose I can get a level of Refined Aura, but I already have Red, Orange, and Green.  I'm probably going to have to buy new body/foot armor; maybe replace the head/hand armor with power armor once available. I *do* have four trophies, but the shrine's given nothing but garbage 5x in a row. This post has been edited by Echofinder: Jun 2 2012, 03:33
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