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post May 27 2012, 22:50
Post #15961
☆Loli Police☆



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So the higher the difficulty the more credits I get?

This post has been edited by ShatteredWings: May 27 2012, 22:51
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post May 27 2012, 22:52
Post #15962
piotr012



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QUOTE(varst @ May 27 2012, 22:28) *

People always underestimate the extra MP from tanks/aura. Foe me that's bringing two more godly mana potions into battle.


According to my calculations it's like bringing one third of gold mana potions.
It just gives additional 0.28 base mana that I can bring with me at the start of the battle. Am I missing something?
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post May 27 2012, 22:52
Post #15963
varst



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QUOTE(ShatteredWings @ May 28 2012, 04:50) *

So the higher the difficulty the more credits I get?


Yes. You get more credits per monster.

QUOTE(piotr012 @ May 28 2012, 04:52) *

According to my calculations it's like bringing one third of gold mana potions.
It just gives additional 0.28 base mana that I can bring with me at the start of the battle. Am I missing something?


That's total from those mana tanks and black aura.

This post has been edited by varst: May 27 2012, 22:54
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post May 27 2012, 22:56
Post #15964
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If I want to get credits quick, I go in the Arena since the clear arena bonuses are decent. You could sell rare equipment, hath, and artifacts if you want to, but you might have uses for them (perks, shrine bonuses, etc.).
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post May 27 2012, 22:57
Post #15965
piotr012



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QUOTE(varst @ May 27 2012, 22:52) *

Yes. You get more credits per monster.
That's total from those mana tanks and black aura.


I've already included that in my calculations.

max mana = 2.8 * base mana (after including all mana tanks)

So 10% * maxmana = 0.28 base mana
Which is less than 1/3rd of a godly mana potion.

So? Why are you saying that it's like bringing two godly mana potions?
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post May 27 2012, 23:02
Post #15966
varst



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QUOTE(piotr012 @ May 28 2012, 04:57) *

So? Why are you saying that it's like bringing two godly mana potions?


Effect from both mana tanks AND black aura. Interpret it the way you like.
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post May 27 2012, 23:04
Post #15967
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So, I'm on my way to becoming a Mage (from Scythe Melee Weapon User).

I'm wondering if what numbers I should bring down my Primary Attributes:
[gyazo.com] http://gyazo.com/8cd80c2d25dde680b9a03356e17cd722

For example:
Is the following a good goal?

Strength: 60
Dexterity: 60
Agility: 130
Endurance: 100
Intelligence: 150
Wisdom: 130

Thanks!
Brb later!
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post May 27 2012, 23:32
Post #15968
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QUOTE(LipLol @ May 27 2012, 16:04) *

So, I'm on my way to becoming a Mage (from Scythe Melee Weapon User).

I'm wondering if what numbers I should bring down my Primary Attributes:
[gyazo.com] http://gyazo.com/8cd80c2d25dde680b9a03356e17cd722

For example:
Is the following a good goal?

Strength: 60
Dexterity: 60
Agility: 130
Endurance: 100
Intelligence: 150
Wisdom: 130

Thanks!
Brb later!


WIS > everything else if you're planning on being a mage. It should look like 150 in WIS, 130 in INT, and more in END.

Something like this:

STR: 60
DEX: 50
AGI: 120
END: 130
INT: 140
WIS: 150
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post May 28 2012, 01:47
Post #15969
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33 7 The effect Regen has expired.
33 6 Regen restores 432 points of health.
33 5 The effect Penetrated Armor on Yuki Nagato has expired.
33 4 Data Rewrite crits you for 1898 dark damage.
33 3 Your spirit shield absorbs 10089 points of damage from the attack into 48.4 points of spirit damage.
33 2 Yuki Nagato casts Data Rewrite
33 1 You hit Yuki Nagato for 2272 void damage.
32 2 Regen restores 345 points of health.
32 1 You hit Yuki Nagato for 2896 void damage.
31 3 Regen restores 432 points of health.
31 2 Yuki Nagato crits you for 673 crushing damage.
31 1 You hit Yuki Nagato for 1948 void damage.
30 4 Regen restores 432 points of health.
30 3 Yuki Nagato hits you for 536 crushing damage.
30 2 You gain the effect Absorbing Ward.
30 1 You use Scroll of Absorption.

Shouldn't Absorb activate there?
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post May 28 2012, 02:06
Post #15970
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1. Doesn't work on CRITS
2. Doesn't always WORK

great spell huh
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post May 28 2012, 02:12
Post #15971
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QUOTE(skillchip @ May 28 2012, 07:06) *

1. Doesn't work on CRITS
2. Doesn't always WORK

great spell huh


Oh I see. (IMG:[invalid] style_emoticons/default/dry.gif)

Yeah, great spell @_@. Fuck it, I'm going back to silence (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 28 2012, 02:30
Post #15972
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QUOTE(ChosenUno @ May 27 2012, 20:12) *

Oh I see. (IMG:[invalid] style_emoticons/default/dry.gif)

Yeah, great spell @_@. Fuck it, I'm going back to silence (IMG:[invalid] style_emoticons/default/laugh.gif)

Absorb isn't as good as I thought it would be. I just use it as a scroll. Silence is way more useful and saved me many times from death.
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post May 28 2012, 02:35
Post #15973
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QUOTE(piotr012 @ May 27 2012, 14:57) *

I've already included that in my calculations.

max mana = 2.8 * base mana (after including all mana tanks)

So 10% * maxmana = 0.28 base mana
Which is less than 1/3rd of a godly mana potion.

So? Why are you saying that it's like bringing two godly mana potions?


I'd say it exceeds the usefulness of 2 godly mana's. Don't forget that mana gems exist. Thanks to the RNG it isn't uncommon to find 3-4 mana gems in a row. You can waste those gems with a low max mana (use them/hold them and get no gems for x rounds), or reap their benefits in their entirety with a high max mana.
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post May 28 2012, 05:21
Post #15974
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QUOTE(LipLol @ May 28 2012, 05:04) *

So, I'm on my way to becoming a Mage (from Scythe Melee Weapon User).

I'm wondering if what numbers I should bring down my Primary Attributes:

Thanks!
Brb later!


Put a bit more into STR/DEX and keep that at about 80% of your level. It should give you most of the benefits without sacrificing much of your EXP on them.
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post May 28 2012, 06:05
Post #15975
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QUOTE(piotr012 @ May 28 2012, 03:02) *

Is the Black aura better than White one?


Both sucks. ::trollface::
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post May 28 2012, 08:00
Post #15976
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QUOTE(skillchip @ May 28 2012, 02:06) *

1. Doesn't work on CRITS
2. Doesn't always WORK

great spell huh


AFAIK the scroll version (the one ChosenUno used) has a 100% chance of triggering. In this case it didn't work because it was a critical hit.

Awful spell, at the very least lacks a complementary one that covers its shortcomings.

Or it should trigger ONLY on crits, you know, when it would actually be of some help...
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post May 28 2012, 10:50
Post #15977
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QUOTE(skillchip @ May 28 2012, 00:06) *

1. Doesn't work on CRITS
2. Doesn't always WORK

great spell huh


its a great spell. when you use weaken you wont have any crits, if it goes off you get mana that can be more then it cost to cast the spell. if it doesn't work you have spirit shield and spark.
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post May 28 2012, 10:55
Post #15978
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As an experiment, it turns out this combo worked pretty well to clear arena at hard:
Equipment:
SD set with estoc (pierce)

Spells:
Regen, haste, SV, HS, SS and spirit mode when available.

Comments...?

This post has been edited by MidNightPass: May 28 2012, 10:55
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post May 28 2012, 11:11
Post #15979
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QUOTE(MidNightPass @ May 28 2012, 15:55) *

this combo worked pretty well to clear arena at hard:

Comments...?


Overkill ...? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 28 2012, 12:03
Post #15980
Hoheneim



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QUOTE(MidNightPass @ May 28 2012, 10:55) *

As an experiment, it turns out this combo worked pretty well to clear arena at hard:
Equipment:
SD set with estoc (pierce)

Spells:
Regen, haste, SV, HS, SS and spirit mode when available.

Comments...?


On hard? IME, SV isn't even needed. The rest is the standard play-it-safe setup.

Hardly a combo, tough.
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