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post May 22 2012, 03:32
Post #15721
Kaosumx



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Press c with your cursor hovered over your item in the equip screen, inventory, or bazaar, and paste the link in the pop-up window.
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post May 22 2012, 05:55
Post #15722
Temchy



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Hi there,
been reading the past several pages and got some questions:
First one is rather a "am I doing it right?"
-I'm playing 2h melee with power armor (slaughter/balance/protection)
-str and end slightly above my level, dex, agi and wis slightly below, int at ~0.8 my level
-my supportive prof is at ~70, curative at ~60, will level up decrep if I need it (see below)
-during arena battles I keep up protection and regen, using haste whenever I get a channeling proc/gem (tried using it all the time, but it felt more straining on my mana pool)

I'm taking it kinda easy, just doing my daily arena battles on normal and hourlies on BT (although somewhat rushing for 90 to get x-attack currently)

Second one: mace or estoc? I just got the mace recently, so I'm not quite sure, but I feel some monsters survive with a sliver of health, whereas the estoc woulda killed them, however giving me some protection with it's (albeit random) stun.
I know that ultimately an eth mace is considered the best option, but I don't think I can afford one and I'm not sure if I actually need one, more below.

Third: do I need mitigation gear for the schoolgirls? I beat konata already, but I remember getting oneshot by the other 3's spells; will weaken alone take care of that or is there another decrep spell I'll need to use? (abilities below, gonna fill weaken and spec out of SV before I try though)

And lastly, is using an ethereal estoc a good idea;
a) generally/compared to an eth mace
b) in my case: when doing arena battles wth my estoc so far I usually either oneshot monsters or they have about half hp less. (looking at the monster page wiki that makes some sense, as monster have either -25/0 or 50 pierce resist, I assume those resists basically work at the end of damage calculation?)
By switching to an eth estoc I'd surely be losing quite some damage, thus I fear not having enough damage for those oneshots anymore.
Attached Image

This post has been edited by Temchy: May 22 2012, 05:56
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post May 22 2012, 06:05
Post #15723
varst



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QUOTE(buktore @ May 22 2012, 07:19) *

Getting a full set of kevlar of protection is much easier than that... (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)


That's true, because leather is a sunk cost while with kelvar....well, there's at least a market

QUOTE(Temchy @ May 22 2012, 11:55) *

First one is rather a "am I doing it right?"

Second one: mace or estoc?

Third: do I need mitigation gear for the schoolgirls?

And lastly, is using an ethereal estoc a good idea;
a) generally/compared to an eth mace
(IMG:[invalid] style_emoticons/default/cool.gif) in my case: when doing arena battles wth my estoc so far I usually either oneshot monsters or they have about half hp less. (looking at the monster page wiki that makes some sense, as monster have either -25/0 or 50 pierce resist, I assume those resists basically work at the end of damage calculation?)
By switching to an eth estoc I'd surely be losing quite some damage, thus I fear not having enough damage for those oneshots anymore.
Attached Image


1. If you don't have any problems with killing, it should be okay.
But you can try to put some spare AP into weaken/imperil and later, silence/spark.

2. I will try estoc for normal difficulty and mace for BT/IWBTH. At your level you still need some protection from stun.

3. No you don't. You can try to use scroll of absorption + weaken. Weaken deals with legend's physical MP/SP attack, and absorption scroll deals with legend's magical MP/SP attack. Also, take a look at wiki to see its weaknesses/resistance and whether its MP/SP attacks are physical or magical.
Ultimately, you may wait till lv.110 when you get silence.

4. Ethereal mace is still a bit better till you're at very high level, when you don't need to worry about monsters hitting you. Ethereal mace is slower, but it gives more protection.
Mace also works better with heavy armor, while estoc seems to work better with light armor.


This post has been edited by varst: May 22 2012, 06:23
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post May 22 2012, 06:20
Post #15724
Kaosumx



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Well its hard to be sure if you don't show your stat screen, but from the sound of it, you seem to be doing pretty good. A few things - Use up those aura points, no point in letting them sit around. Train some refined aura if you have to. Also, you might want to consider getting poison as you fight harder legendaries and gods. It slows down their mp and sp regen so they can use their abilities less often, so your less likely to die before you get spark of life or spirit shield or silence. You might want to consider getting some of those scroll slots.
I'd say stick with mace at lower levels, even for heavy armor users. At the moment, bleed isn't nearly as powerful as it used to be, and at low levels, penetrated armor won't help that much since the monsters don't have much armor to begin with. Stunned monsters take more damage anyways, so at lower levels, there's not really any difference.
For school girls, if weaken isn't cutting it for you, I mentioned getting poison to reduce their regen so they use their specials less often, and using scrolls. Once you get silence, they should be no problem.
Estoc is really more of a high level weapon, when monsters have ridiculous amounts of physical mitigation. At lower levels, you'll see minimal benefits to kill speed and a lot more risk without stun. Also, you don't really need ethereal weapons until much higher levels when monsters just have too much HP when combined with resistances.
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post May 22 2012, 06:38
Post #15725
buktore



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It's true that estoc has minimal effect at low level because monster still has low mitigation and mace seem like a much better option. However, without eth weapon, encounter with Giant tend to slow the killing speed down while for estoc, this is less of an issue. And for low level, people seem to care less about staying alive; the battle that low level folks tend to play are generally doesn't last long enough for them to care about that...

Just use what you have and comfortable with.

QUOTE(varst @ May 22 2012, 11:05) *

Mace also works better with heavy armor, while estoc seems to work better with light armor.


As of now, I found the opposite to be true. Using estoc with light armor is extremely dangerous and using Heavy with mace give you way too much defense and wasting more mana for no good reason IMO.

I'm saying this while having IWBTH in mind though...

This post has been edited by buktore: May 22 2012, 07:01
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post May 22 2012, 07:15
Post #15726
hzqr



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QUOTE((Cheater) Tiap @ Dec 28 2011, 17:56) *
I was half-thinking of making a script to calculate scores automatically, but if it's so much tied to your current equipment it would be useless.

...so I ended up making one anyway for shits and giggles.

Attached File  magicscores.user.zip ( 1005bytes ) Number of downloads: 544

It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations).
Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested.
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post May 22 2012, 09:11
Post #15727
skillchip



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QUOTE(Tiap @ May 22 2012, 05:15) *

...so I ended up making one anyway for shits and giggles.

Attached File  magicscores.user.zip ( 1005bytes ) Number of downloads: 544

It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations).
Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested.


I love it! It calculates score exactly how I already do. The only thing that would make it more awesome, is if it could tell you +/- damage while looking at a gear popup
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post May 22 2012, 09:26
Post #15728
4EverLost



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QUOTE(MidNightPass @ May 21 2012, 16:06) *

Are you still leveling equipment for other players? If so, how much do you charge?


ya as long as I have time for them, but I may need to change the price again. I need to level a lot of my stuff too so that takes some time. And if I spend time doing IW I don't have time to do my arenas or CF.

I've done this in the past 2 days, +20 a day and they tend to check up fast.
IW-BT - Fine Ethereal Mace of Slaughter (231) +8
IW-BT - Exquisite Plate Helmet of the Turtle (336) +8
IW-BT - Exquisite Plate Gauntlets of the Turtle (321) +8
IW-BT - Exquisite Plate Sabatons of the Turtle (348) +8
IW-IWBTH - Exquisite Shade Gauntlets of the Shadowdancer (343) +10
IW-IWBTH - Magnificent Redwood Staff of Destruction (321) +10
IW-IWBTH - Fair Phase Shoes of Fenrir (329) +10
IW-IWBTH - Fine Ethereal Mace of Slaughter (239) +10
IW-IWBTH - Fair Phase Gloves of Heimdall (59) +10

IW-IWBTH - Fine Ethereal Mace of Slaughter (249) +10
IW-IWBTH - Fine Phase Cap of Fenrir (331) +10
IW-IWBTH - Fine Phase Robe of Fenrir (344) +10
IW-IWBTH - Average Phase Pants of Fenrir (327) +10


QUOTE(rpgman1 @ May 21 2012, 18:11) *

Seems about right, but those 10+ mobs on IWBTH ripped through Spark twice in just 2 rounds when I'm a mage. Spamming highest tier spells makes sense anyway before they kill you.


casting weaken on the strongest/fastest monsters is the easiest thing to do. Casting X-nerf if you have it helps too. If you have spark on IA you won't need to take a turn recasting it everytime it goes off. When I do hourly battles I only cast AF+X-nerf but I have haste, SV, spark, SS on IA.


QUOTE
I want to know how people are able to go through 200+ rounds in IW on the higher difficulty settings. It can't be just maxed out Pack Rat though.


That depends on if you melee or mage. If you're a mage you don't want to ET unless you have to, so conserving mana is just as important as everything else.

If you melee you can sometimes go a long time without using any potions.

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post May 22 2012, 09:52
Post #15729
Evil Scorpio



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QUOTE(Tiap @ May 22 2012, 09:15) *
...so I ended up making one anyway for shits and giggles.

Attached File  magicscores.user.zip ( 1005bytes ) Number of downloads: 544

It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations).
Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested.

Actually I think you need to post it in the Script Thread, 'cause this script is awesome. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 22 2012, 11:28
Post #15730
MidNightPass



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I wonder if there is a new max roll table for the mage stuff...?

4Everlost:
Hmm ok. By the way, have you turned off PM?

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post May 22 2012, 12:06
Post #15731
hentai_fusion



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what does tenboro mean when he mentioned "Nerf was changed from a mish-mash of minor effects to straight -25% attack/spell damage"?

what is the difference between nerf and weaken, apart from one being 25% and the other being 50%?

from a pure mage's point of view, am i right to say that weaken is better than nerf is every single way and that nerf is now useless?
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post May 22 2012, 13:18
Post #15732
Nazn



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QUOTE(Temchy @ May 22 2012, 05:55) *
am I doing it right?

same question

1. dual wield (club of slaughter + rapier of balance)
2. str, dex, agi, end on level, wis ~60%, int ~40%
3. health and mana tanks. when invest points into poison, slow/weakened? are exp tanks really so useless?
4. leather set of useless (I'm going to change it when I have enough CP. Btw how better is heavy set?)
_____

other questions:
1. are these formulas correct? is it really so much easier on high lvls?
blue - exp for lvl
red - exp for all 6 skills
y is log
Attached Image
for high lvls it looks fine, they can have stats higher than they lvl, but for low:
Attached Image
lvl/skill (summarized exp):
y is linear
Attached Image
min is at 29 and it's 4,06
7-123 area is under 6


2. if I flee from battle I won't lose proff gained, right? if it's true, then the best amor proff grind would be "do nothing, heal, do nothing, flee" because you won't lose stamina ( http://ehwiki.org/wiki/HentaiVerse_Advice#...g_Proficiencies )

3. spam exp bonus is reset every 24h after first post it was triggered by, right? how can I know which post triggered it or when I have to do it again?

This post has been edited by Nazn: May 22 2012, 15:01
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post May 22 2012, 15:11
Post #15733
LipLol



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Intro: I am currently a melee weapon expert. I use two-handed scythe because I want to kill the mobs faster as a group. I use heavy power armors for the sake of raising my attack damage. I also like using Spirit damage continuously and then save 100% of the Overcharge for the last stage to use my special attack that does massive damage on the first attack (I - Great Cleave; uses 50% OC) and a strong mob-group attack on the second (II - Rendering Blow; uses 50% OC after I). My favorite abilities are Spark of Life and Cure II.

Problem: I want to convert into a mage/magic-user. I need to know what clothes to wear, which weapon to use, what my Primary Attributes should look like, etc.

Data: (The following shows my stats and other information)
Character Page
[gyazo.com] http://gyazo.com/b0a892879f0d65dcc61e0c70c26f18a9
Equipment Page
[gyazo.com] http://gyazo.com/c4caea2e94a6518c08bd048d1ff2c1ac
Abilities Page
[gyazo.com] http://gyazo.com/dc3328f1276e18f83e12bda2c0d5ee1e
Battle Items Page
[gyazo.com] http://gyazo.com/7b27bdb0fd3cdd1d4fd904cd6eb0de74
Auras Page
[gyazo.com] http://gyazo.com/2957c7401544cb079393fa0eca4d4bae
Trainer Page
[gyazo.com] http://gyazo.com/9a71f000fc1cc03fd1cc9350e0d382b2
Inventory Pages
[gyazo.com] http://gyazo.com/623e7a4762c1c948a91574e1d0e1a803
[gyazo.com] http://gyazo.com/be74031a973096c555c2cbcfed178ec3
[gyazo.com] http://gyazo.com/1a67fcebdd4bbe4a074e7ea533b31545

Thanks for any advice!
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post May 22 2012, 15:38
Post #15734
Kaosumx



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QUOTE(MidNightPass @ May 22 2012, 05:28) *

I wonder if there is a new max roll table for the mage stuff...?

And why can't you use the equipment range table?
http://ehwiki.org/wiki/Equipment_Ranges

QUOTE(hentai_fusion @ May 22 2012, 06:06) *

~blah

Nerf also reduced defense, evade, and resist before this patch, making it distinctively different than weaken. In the new patch though, not only does weaken give a better effect than nerf, weaken also prevents crits and costs less mana, so its better for everyone. The only use of nerf is X-nerf, since that is AoE.

QUOTE(Nazn @ May 22 2012, 07:18) *

~blah

Raise your wisdom a bit more. Int could also be higher, but its not really as necessary as wis. Just make sure the cost to increase int is more than 1/4 the cost of increasing wis. Invest 1 point in weaken and poison for now, and increasing as you need it for god and legendary battles, if you feel that the duration is too short. A heavy set can probably gives about ~10% more mitigation over a kevlar set, and as much as 20% over shade, depending on which kind of heavy armor you use and the suffix.
1. Looks correct to me. At my level, my stats average around 15 higher than my level.
2. You don't lose the prof you gain, but there is no "do nothing" action that doesn't also skip your turn, and you can't gain proficiency with an action that skips your turn.
3. Its not like that. Each post gives a 10% bonus that takes 1 hour to activate then lasts for 24 hours, and they stack. Each post wears off individually, so just make you have 10 posts in the last 24 hours.

QUOTE(LipLol @ May 22 2012, 09:11) *

~blah


Wayyyy less str and dex, more int, wis, and agi, and end.
int>wis>agi=end>str>dex
Don't need to unbalance your stats too much though, since equipment have the largest effect at higher levels, especially since PAB bonus was increased.
A good time to convert would be lvl 130, when you get arcane focus.
You need to use those Aura points. Just get the ones that give you stats you need, and green aura (that is universally important). Train some refined aura, and get aura slots! Why are you saving up your aura points for no reason?
You need to reset your ability points, Mages don't need overcharge tanks, and you can't just use soul spells. Pick a element and then pick the complementary element to take advantage of bursts. fire->cold->wind->elec->fire and holy->dark->holy.
Also, get regen, haste, weaken, poison, shadow veil, and possibly silence and imperil.
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post May 22 2012, 15:41
Post #15735
hzqr



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QUOTE(Nazn @ May 22 2012, 11:18) *
are these formulas correct? is it really so much easier on high lvls?
for high lvls it looks fine, they can have stats higher than they lvl, but for low:

Yes, you get more wiggle room the more you level up.
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post May 22 2012, 15:58
Post #15736
MidNightPass



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QUOTE(Kaosumx @ May 22 2012, 21:38) *

And why can't you use the equipment range table?
http://ehwiki.org/wiki/Equipment_Ranges


I just wonder if these are updated.
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post May 22 2012, 15:59
Post #15737
Kaosumx



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QUOTE(MidNightPass @ May 22 2012, 09:58) *

I just wonder if these are updated.


Skillchip can tell you all about updating it ^.^
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post May 22 2012, 16:02
Post #15738
varst



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QUOTE(MidNightPass @ May 22 2012, 21:58) *

I just wonder if these are updated.


There isn't any changes in the min/max value for mage equips, just some of the scaling factor changed.
If you arrived at some different base, try to update your base calculator.

This post has been edited by varst: May 22 2012, 16:02
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post May 22 2012, 16:12
Post #15739
Nazn



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QUOTE(Kaosumx @ May 22 2012, 15:38) *
Raise your wisdom a bit more. Int could also be higher
it's quite hard on my lvl. I'm doing my best to keep str, dex, end and agi around *1.0
QUOTE(Kaosumx @ May 22 2012, 15:38) *
Just make sure the cost to increase int is more than 1/4 the cost of increasing wis.
not 1/3? int gives 1 mana for 4 points, wis 3 mana for 4
QUOTE(Kaosumx @ May 22 2012, 15:38) *
2. You don't lose the prof you gain, but there is no "do nothing" action that doesn't also skip your turn, and you can't gain proficiency with an action that skips your turn.
I was talking about armor proff. as long as they are hitting you you gain it, and there're turn skipping actions: defence and focus (you don't damage mobs and you don't lose mana)

@LipLol
it will take few days
1. Use your daily limit to get rid of that str, add to int and wis
2. Burn stamina (to 20)
3. Change str and dex to wis and int
4. if int>=wis>dex>=str change your AB

btw you can also add points to agi, you need it in every build and 0.5 is very low

question:
are heals affected by mag base dmg?

This post has been edited by Nazn: May 22 2012, 16:13
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post May 22 2012, 16:18
Post #15740
varst



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QUOTE(Nazn @ May 22 2012, 22:12) *

I was talking about armor proff. as long as they are hitting you you gain it, and there're turn skipping actions: defence and focus (you don't damage mobs and you don't lose mana)

question:
are heals affected by mag base dmg?


Why you need to have useless steps like defend when you can simply go to easy crude IW and start spamming deprecating spells?

And no, healing spells are affected by curative prof or/and holy EDB, but not magical base damage.

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