 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
May 22 2012, 03:32
|
Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

|
Press c with your cursor hovered over your item in the equip screen, inventory, or bazaar, and paste the link in the pop-up window.
|
|
|
|
 |
|
May 22 2012, 05:55
|
Temchy
Group: Members
Posts: 719
Joined: 4-December 10

|
Hi there, been reading the past several pages and got some questions: First one is rather a "am I doing it right?" -I'm playing 2h melee with power armor (slaughter/balance/protection) -str and end slightly above my level, dex, agi and wis slightly below, int at ~0.8 my level -my supportive prof is at ~70, curative at ~60, will level up decrep if I need it (see below) -during arena battles I keep up protection and regen, using haste whenever I get a channeling proc/gem (tried using it all the time, but it felt more straining on my mana pool) I'm taking it kinda easy, just doing my daily arena battles on normal and hourlies on BT (although somewhat rushing for 90 to get x-attack currently) Second one: mace or estoc? I just got the mace recently, so I'm not quite sure, but I feel some monsters survive with a sliver of health, whereas the estoc woulda killed them, however giving me some protection with it's (albeit random) stun. I know that ultimately an eth mace is considered the best option, but I don't think I can afford one and I'm not sure if I actually need one, more below. Third: do I need mitigation gear for the schoolgirls? I beat konata already, but I remember getting oneshot by the other 3's spells; will weaken alone take care of that or is there another decrep spell I'll need to use? (abilities below, gonna fill weaken and spec out of SV before I try though) And lastly, is using an ethereal estoc a good idea; a) generally/compared to an eth mace b) in my case: when doing arena battles wth my estoc so far I usually either oneshot monsters or they have about half hp less. (looking at the monster page wiki that makes some sense, as monster have either -25/0 or 50 pierce resist, I assume those resists basically work at the end of damage calculation?) By switching to an eth estoc I'd surely be losing quite some damage, thus I fear not having enough damage for those oneshots anymore. This post has been edited by Temchy: May 22 2012, 05:56
|
|
|
|
 |
|
May 22 2012, 06:05
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(buktore @ May 22 2012, 07:19)  Getting a full set of kevlar of protection is much easier than that... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif) That's true, because leather is a sunk cost while with kelvar....well, there's at least a market QUOTE(Temchy @ May 22 2012, 11:55)  First one is rather a "am I doing it right?" Second one: mace or estoc? Third: do I need mitigation gear for the schoolgirls? And lastly, is using an ethereal estoc a good idea; a) generally/compared to an eth mace (IMG:[ invalid] style_emoticons/default/cool.gif) in my case: when doing arena battles wth my estoc so far I usually either oneshot monsters or they have about half hp less. (looking at the monster page wiki that makes some sense, as monster have either -25/0 or 50 pierce resist, I assume those resists basically work at the end of damage calculation?) By switching to an eth estoc I'd surely be losing quite some damage, thus I fear not having enough damage for those oneshots anymore.  1. If you don't have any problems with killing, it should be okay. But you can try to put some spare AP into weaken/imperil and later, silence/spark. 2. I will try estoc for normal difficulty and mace for BT/IWBTH. At your level you still need some protection from stun. 3. No you don't. You can try to use scroll of absorption + weaken. Weaken deals with legend's physical MP/SP attack, and absorption scroll deals with legend's magical MP/SP attack. Also, take a look at wiki to see its weaknesses/resistance and whether its MP/SP attacks are physical or magical. Ultimately, you may wait till lv.110 when you get silence. 4. Ethereal mace is still a bit better till you're at very high level, when you don't need to worry about monsters hitting you. Ethereal mace is slower, but it gives more protection. Mace also works better with heavy armor, while estoc seems to work better with light armor. This post has been edited by varst: May 22 2012, 06:23
|
|
|
|
 |
|
May 22 2012, 06:20
|
Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

|
Well its hard to be sure if you don't show your stat screen, but from the sound of it, you seem to be doing pretty good. A few things - Use up those aura points, no point in letting them sit around. Train some refined aura if you have to. Also, you might want to consider getting poison as you fight harder legendaries and gods. It slows down their mp and sp regen so they can use their abilities less often, so your less likely to die before you get spark of life or spirit shield or silence. You might want to consider getting some of those scroll slots. I'd say stick with mace at lower levels, even for heavy armor users. At the moment, bleed isn't nearly as powerful as it used to be, and at low levels, penetrated armor won't help that much since the monsters don't have much armor to begin with. Stunned monsters take more damage anyways, so at lower levels, there's not really any difference. For school girls, if weaken isn't cutting it for you, I mentioned getting poison to reduce their regen so they use their specials less often, and using scrolls. Once you get silence, they should be no problem. Estoc is really more of a high level weapon, when monsters have ridiculous amounts of physical mitigation. At lower levels, you'll see minimal benefits to kill speed and a lot more risk without stun. Also, you don't really need ethereal weapons until much higher levels when monsters just have too much HP when combined with resistances.
|
|
|
|
 |
|
May 22 2012, 06:38
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
It's true that estoc has minimal effect at low level because monster still has low mitigation and mace seem like a much better option. However, without eth weapon, encounter with Giant tend to slow the killing speed down while for estoc, this is less of an issue. And for low level, people seem to care less about staying alive; the battle that low level folks tend to play are generally doesn't last long enough for them to care about that... Just use what you have and comfortable with. QUOTE(varst @ May 22 2012, 11:05)  Mace also works better with heavy armor, while estoc seems to work better with light armor.
As of now, I found the opposite to be true. Using estoc with light armor is extremely dangerous and using Heavy with mace give you way too much defense and wasting more mana for no good reason IMO. I'm saying this while having IWBTH in mind though... This post has been edited by buktore: May 22 2012, 07:01
|
|
|
|
 |
|
May 22 2012, 07:15
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE((Cheater) Tiap @ Dec 28 2011, 17:56)  I was half-thinking of making a script to calculate scores automatically, but if it's so much tied to your current equipment it would be useless. ...so I ended up making one anyway for shits and giggles.
magicscores.user.zip ( 1005bytes )
Number of downloads: 544It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations). Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested.
|
|
|
|
 |
|
May 22 2012, 09:11
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(Tiap @ May 22 2012, 05:15)  ...so I ended up making one anyway for shits and giggles.
magicscores.user.zip ( 1005bytes )
Number of downloads: 544It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations). Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested. I love it! It calculates score exactly how I already do. The only thing that would make it more awesome, is if it could tell you +/- damage while looking at a gear popup
|
|
|
|
 |
|
May 22 2012, 09:26
|
4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

|
QUOTE(MidNightPass @ May 21 2012, 16:06)  Are you still leveling equipment for other players? If so, how much do you charge?
ya as long as I have time for them, but I may need to change the price again. I need to level a lot of my stuff too so that takes some time. And if I spend time doing IW I don't have time to do my arenas or CF. I've done this in the past 2 days, +20 a day and they tend to check up fast. IW-BT - Fine Ethereal Mace of Slaughter (231) +8 IW-BT - Exquisite Plate Helmet of the Turtle (336) +8 IW-BT - Exquisite Plate Gauntlets of the Turtle (321) +8 IW-BT - Exquisite Plate Sabatons of the Turtle (348) +8 IW-IWBTH - Exquisite Shade Gauntlets of the Shadowdancer (343) +10 IW-IWBTH - Magnificent Redwood Staff of Destruction (321) +10 IW-IWBTH - Fair Phase Shoes of Fenrir (329) +10 IW-IWBTH - Fine Ethereal Mace of Slaughter (239) +10 IW-IWBTH - Fair Phase Gloves of Heimdall (59) +10 IW-IWBTH - Fine Ethereal Mace of Slaughter (249) +10 IW-IWBTH - Fine Phase Cap of Fenrir (331) +10 IW-IWBTH - Fine Phase Robe of Fenrir (344) +10 IW-IWBTH - Average Phase Pants of Fenrir (327) +10 QUOTE(rpgman1 @ May 21 2012, 18:11)  Seems about right, but those 10+ mobs on IWBTH ripped through Spark twice in just 2 rounds when I'm a mage. Spamming highest tier spells makes sense anyway before they kill you.
casting weaken on the strongest/fastest monsters is the easiest thing to do. Casting X-nerf if you have it helps too. If you have spark on IA you won't need to take a turn recasting it everytime it goes off. When I do hourly battles I only cast AF+X-nerf but I have haste, SV, spark, SS on IA. QUOTE I want to know how people are able to go through 200+ rounds in IW on the higher difficulty settings. It can't be just maxed out Pack Rat though. That depends on if you melee or mage. If you're a mage you don't want to ET unless you have to, so conserving mana is just as important as everything else. If you melee you can sometimes go a long time without using any potions.
|
|
|
|
 |
|
May 22 2012, 09:52
|
Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

|
QUOTE(Tiap @ May 22 2012, 09:15)  ...so I ended up making one anyway for shits and giggles.
magicscores.user.zip ( 1005bytes )
Number of downloads: 544It calculates the scores (relative to the equipped set) for all 7 elements (fire/cold/elec/wind/holy/dark/soul) and prints the results in the statistics pane (below Damage Mitigations). Not posting it in the script thread since I doubt a lot of people (read: no one) would be interested. Actually I think you need to post it in the Script Thread, 'cause this script is awesome. (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
May 22 2012, 11:28
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

|
I wonder if there is a new max roll table for the mage stuff...?
4Everlost: Hmm ok. By the way, have you turned off PM?
|
|
|
May 22 2012, 12:06
|
hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

|
what does tenboro mean when he mentioned "Nerf was changed from a mish-mash of minor effects to straight -25% attack/spell damage"?
what is the difference between nerf and weaken, apart from one being 25% and the other being 50%?
from a pure mage's point of view, am i right to say that weaken is better than nerf is every single way and that nerf is now useless?
|
|
|
|
 |
|
May 22 2012, 13:18
|
Nazn
Group: Members
Posts: 180
Joined: 19-May 12

|
QUOTE(Temchy @ May 22 2012, 05:55)  am I doing it right? same question 1. dual wield (club of slaughter + rapier of balance) 2. str, dex, agi, end on level, wis ~60%, int ~40% 3. health and mana tanks. when invest points into poison, slow/weakened? are exp tanks really so useless? 4. leather set of useless (I'm going to change it when I have enough CP. Btw how better is heavy set?) _____ other questions: 1. are these formulas correct? is it really so much easier on high lvls? blue - exp for lvl red - exp for all 6 skills y is log for high lvls it looks fine, they can have stats higher than they lvl, but for low:  lvl/skill (summarized exp): y is linear min is at 29 and it's 4,06 7-123 area is under 6 2. if I flee from battle I won't lose proff gained, right? if it's true, then the best amor proff grind would be "do nothing, heal, do nothing, flee" because you won't lose stamina ( http://ehwiki.org/wiki/HentaiVerse_Advice#...g_Proficiencies ) 3. spam exp bonus is reset every 24h after first post it was triggered by, right? how can I know which post triggered it or when I have to do it again? This post has been edited by Nazn: May 22 2012, 15:01
|
|
|
|
 |
|
|
 |
|
May 22 2012, 15:38
|
Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

|
QUOTE(MidNightPass @ May 22 2012, 05:28)  I wonder if there is a new max roll table for the mage stuff...?
And why can't you use the equipment range table? http://ehwiki.org/wiki/Equipment_RangesQUOTE(hentai_fusion @ May 22 2012, 06:06)  ~blah
Nerf also reduced defense, evade, and resist before this patch, making it distinctively different than weaken. In the new patch though, not only does weaken give a better effect than nerf, weaken also prevents crits and costs less mana, so its better for everyone. The only use of nerf is X-nerf, since that is AoE. QUOTE(Nazn @ May 22 2012, 07:18)  ~blah
Raise your wisdom a bit more. Int could also be higher, but its not really as necessary as wis. Just make sure the cost to increase int is more than 1/4 the cost of increasing wis. Invest 1 point in weaken and poison for now, and increasing as you need it for god and legendary battles, if you feel that the duration is too short. A heavy set can probably gives about ~10% more mitigation over a kevlar set, and as much as 20% over shade, depending on which kind of heavy armor you use and the suffix. 1. Looks correct to me. At my level, my stats average around 15 higher than my level. 2. You don't lose the prof you gain, but there is no "do nothing" action that doesn't also skip your turn, and you can't gain proficiency with an action that skips your turn. 3. Its not like that. Each post gives a 10% bonus that takes 1 hour to activate then lasts for 24 hours, and they stack. Each post wears off individually, so just make you have 10 posts in the last 24 hours. QUOTE(LipLol @ May 22 2012, 09:11)  ~blah
Wayyyy less str and dex, more int, wis, and agi, and end. int>wis>agi=end>str>dex Don't need to unbalance your stats too much though, since equipment have the largest effect at higher levels, especially since PAB bonus was increased. A good time to convert would be lvl 130, when you get arcane focus. You need to use those Aura points. Just get the ones that give you stats you need, and green aura (that is universally important). Train some refined aura, and get aura slots! Why are you saving up your aura points for no reason? You need to reset your ability points, Mages don't need overcharge tanks, and you can't just use soul spells. Pick a element and then pick the complementary element to take advantage of bursts. fire->cold->wind->elec->fire and holy->dark->holy. Also, get regen, haste, weaken, poison, shadow veil, and possibly silence and imperil.
|
|
|
|
 |
|
May 22 2012, 15:41
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(Nazn @ May 22 2012, 11:18)  are these formulas correct? is it really so much easier on high lvls? for high lvls it looks fine, they can have stats higher than they lvl, but for low: Yes, you get more wiggle room the more you level up.
|
|
|
May 22 2012, 15:59
|
Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

|
QUOTE(MidNightPass @ May 22 2012, 09:58)  I just wonder if these are updated.
Skillchip can tell you all about updating it ^.^
|
|
|
May 22 2012, 16:02
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(MidNightPass @ May 22 2012, 21:58)  I just wonder if these are updated.
There isn't any changes in the min/max value for mage equips, just some of the scaling factor changed. If you arrived at some different base, try to update your base calculator. This post has been edited by varst: May 22 2012, 16:02
|
|
|
|
 |
|
May 22 2012, 16:12
|
Nazn
Group: Members
Posts: 180
Joined: 19-May 12

|
QUOTE(Kaosumx @ May 22 2012, 15:38)  Raise your wisdom a bit more. Int could also be higher it's quite hard on my lvl. I'm doing my best to keep str, dex, end and agi around *1.0 QUOTE(Kaosumx @ May 22 2012, 15:38)  Just make sure the cost to increase int is more than 1/4 the cost of increasing wis. not 1/3? int gives 1 mana for 4 points, wis 3 mana for 4 QUOTE(Kaosumx @ May 22 2012, 15:38)  2. You don't lose the prof you gain, but there is no "do nothing" action that doesn't also skip your turn, and you can't gain proficiency with an action that skips your turn. I was talking about armor proff. as long as they are hitting you you gain it, and there're turn skipping actions: defence and focus (you don't damage mobs and you don't lose mana) @LipLol it will take few days 1. Use your daily limit to get rid of that str, add to int and wis 2. Burn stamina (to 20) 3. Change str and dex to wis and int 4. if int>=wis>dex>=str change your AB btw you can also add points to agi, you need it in every build and 0.5 is very low question: are heals affected by mag base dmg? This post has been edited by Nazn: May 22 2012, 16:13
|
|
|
|
 |
|
May 22 2012, 16:18
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Nazn @ May 22 2012, 22:12)  I was talking about armor proff. as long as they are hitting you you gain it, and there're turn skipping actions: defence and focus (you don't damage mobs and you don't lose mana)
question: are heals affected by mag base dmg?
Why you need to have useless steps like defend when you can simply go to easy crude IW and start spamming deprecating spells? And no, healing spells are affected by curative prof or/and holy EDB, but not magical base damage.
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|