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post Jun 10 2010, 15:40
Post #1561
MasakiLHW



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What's the difference between "Elemental Damage Bonuses", "Damage Type Mitigations" and "Proficiency Bonuses"? Thanks in advance.

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post Jun 10 2010, 16:51
Post #1562
hgbdd



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QUOTE(MasakiLHW @ Jun 10 2010, 14:40) *

What's the difference between "Elemental Damage Bonuses", "Damage Type Mitigations" and "Proficiency Bonuses"? Thanks in advance.

Fine Phase Robe of Fenrir
Fine Cotton Robe of the Spirit-ward
Average Cotton Robe of the Thrice-blessed
Average Gossamer Robe of the Heaven-sent

Put it simple:
fire spell:
(damage roll)*(1+%magic damage)*(1+%fire rating)*(1+(elemental proficiency/200))= total damage.

23.3% dark Mitigation means if you're hit with dark damage (any type magical/physical, spirit/normal/spell attacks) is reduced by 23.3% (100% means 0 damage, but it's impossible to have)

This post has been edited by cmdct: Jun 10 2010, 16:52
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post Jun 10 2010, 17:29
Post #1563
Alpha 7



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QUOTE(Boggyb @ Jun 9 2010, 21:10) *

But you also have weaken, bewilder, nerf, poison to cast, and since the battle would take longer as a melee character, the cost of those increases.

As for mitigation gear, I'm not sure how much you need to be able to survive the uber high damage rolls from Yuki's spirit attack. I've died while using this cap. (Used because of the decent evasion for a piece of mitigation gear. With proficiency, that gives me 21 mitigation. So, I have something like 34% and still I die)


Apparently 56%. Took 4 Data Rewrites from her and the worse was 80% HP damage.
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post Jun 10 2010, 17:38
Post #1564
hgbdd



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QUOTE(Alpha 7 @ Jun 10 2010, 16:29) *

Apparently 56%. Took 4 Data Rewrites from her and the worse was 80% HP damage.
Hem no, you have much less HP tanks than Boggyb.
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post Jun 10 2010, 18:17
Post #1565
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QUOTE(cmdct @ Jun 10 2010, 08:38) *

QUOTE(Alpha 7 @ Jun 10 2010, 08:29) *

Apparently 56%. Took 4 Data Rewrites from her and the worse was 80% HP damage.

Hem no, you have much less HP tanks than Boggyb.

While I would expect that 56% would allow me to survive them (probably with ease), the issue is less of HP tanks and more of sample size.
Of course, the fact that I was able to survive in the RoB with just that cap makes me think that they are stronger in EoD than the Ring....
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post Jun 10 2010, 22:28
Post #1566
buktore



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QUOTE(cmdct @ Jun 10 2010, 21:51) *

Put it simple:
fire spell:
(damage roll)*(1+%magic damage)*(1+%fire rating)*(1+(elemental proficiency/200))= total damage.


Wait.. do you know how damage are calculated..? (IMG:[invalid] style_emoticons/default/blink.gif)

What about melee? I mean, how the +% damage and overcharge works? I'm not talking about the original damage roll from attack ratting, since that seem to be a mystery.
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post Jun 10 2010, 22:50
Post #1567
hgbdd



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QUOTE(buktore @ Jun 10 2010, 21:28) *

Wait.. do you know how damage are calculated..? (IMG:[invalid] style_emoticons/default/blink.gif)

What about melee? I mean, how the +% damage and overcharge works? I'm not talking about the original damage roll from attack ratting, since that seem to be a mystery.

Same way, this is only math:
(damage roll)*(1+%attack damage)*(1+(overcharge/200))= total damage

The damages rolls are generated by a random number and also based on this:

QUOTE
Attack damage calculated from Attack Rating vs Shield Rating
Magic damage calculated from Magic Rating vs Barrier Rating
Spirit damage calculated as the sum of two damage rolls, one for Attack and one for Magic, modified by Overcharge and those Hath Perks.


This post has been edited by cmdct: Jun 10 2010, 22:52
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post Jun 11 2010, 00:12
Post #1568
grumpymal



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QUOTE(cmdct @ Jun 8 2010, 21:32) *

@cmal:
You hit level 220, have you tried End of Days yet?

Just got back from trying EoD using my regular DW set. Got two rounds in before I realized I forgot to switch out my items, so I went in with garbage. Decided to go through with it anyway to see what it was like and make back the entry fee. Got through round 89 and 14 Legendaries before I ran out of items and mana and Ryouko did me in at round 90. In doing so, I've come to the conclusion that it'll be extremely difficult for a melee to clear this arena right off. It just takes way too long and uses up too much MP, just from casting buffs/debuffs. Melee just can't hit hard enough, even with PA and significant damage bonuses, to kill not-Konata in a timely enough manner before you run out of items and MP. I'm estimating an elixir would get me through 4 or 5 rounds, 6 if I'm careful/lucky of Yuki, so I could probably get to round 130 or so with a full stock of elixirs (so long as I don't get killed by a lucky shot while I'm waiting for Regen to tick). The first 74 rounds of shit mobs are easy, anybody should be able to clear those without breaking a sweat. Round 75 is when the real battle starts, and melee loses.
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post Jun 11 2010, 00:48
Post #1569
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QUOTE(cmal @ Jun 10 2010, 15:12) *

The first 74 rounds of shit mobs are easy, anybody should be able to clear those without breaking a sweat.

That's an understatement. IIRC, it is 1 enemy for 25 rounds, 1 normal and 1 mini-boss for the next 25, then 1 normal and 2 mini-bosses. I was hoping you'd finish the whole thing so you could update the wiki. I think legendaries start with 6 enemies then advance to 7, but I could be wrong.
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post Jun 11 2010, 01:14
Post #1570
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QUOTE(Boggyb @ Jun 10 2010, 18:48) *

That's an understatement. IIRC, it is 1 enemy for 25 rounds, 1 normal and 1 mini-boss for the next 25, then 1 normal and 2 mini-bosses. I was hoping you'd finish the whole thing so you could update the wiki. I think legendaries start with 6 enemies then advance to 7, but I could be wrong.

Tenboro could do away with the non-Legendary rounds and it wouldn't make the arena any less difficult, other than not having time to build up OC and not giving you a chance to pick up a useful gem.

The monster composition changes at rounds 25, 50, and 75, so I'm assuming it'll increase by 1 at 100 and 125, and then that Boss at 150.

Also, I'm a little late on the subject, but on the topic of Skills, my thought was more along the line of a really hard Super Attack rather than melee AoEs. Melee has something similar in DomStrikes, though a skill that gives that a buff would be neat. Things like melee attacks that do more in terms of damage or a special effect. It'd use up SP and require a certain amount of OC, maybe even draining a small amount to use. And other things that are more "traditional", like fighting style- or class-related abilities.
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post Jun 11 2010, 06:07
Post #1571
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QUOTE(cmal @ Jun 10 2010, 16:14) *

The monster composition changes at rounds 25, 50, and 75, so I'm assuming it'll increase by 1 at 100 and 125, and then that Boss at 150.

The last round is actually a boss and 2 legendaries.
I started to keep track of the round composition the first time I beat it, but I stopped caring after the 25th legendary...
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post Jun 11 2010, 08:14
Post #1572
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Hi. Just wanted to make sure that this staff was actually an upgrade to the one I had before. I primarily use electric, but the destruction staff has a lower rating. I guess my question is does the rating and accuracy affect it enough that I should go back to the staff of focus?

Superior Ebony Staff of Destruction
Weapon Damage Type Crushing
Attack Damage Multiplier + 6.94 % (+ 4.20) %
Magic Damage Multiplier + 40.84 % (+ 24.73) %
Magic Accuracy Bonus + 23.26 % (+ 21.93) %
Magic Critical Bonus + 3.80 % (+ 3.58) %
Burden + 8.37
Proficiency Bonuses
Elemental + 24.97 (+ 13.31) Deprecating + 11.65 (+ 6.21)
Elemental Damage Bonuses
Fire + 4.88 (+ 2.60) Cold + 3.25 (+ 1.73)
Elec + 6.51 (+ 3.47) Wind + 9.76 (+ 5.20)
Primary Attribute Bonuses
Wisdom + 2.78 (+ 1.26) Intelligence + 6.96 (+ 3.15)
Hit Proc: 40% chance for Ether Theft
Duration: 3 (2) turns

Level 222 / Slot: Staff / Type: Staff
http://hentaiverse.org/pages/showequip.php...;key=b0c105bf1f

Fine Ebony Staff of Focus
Weapon Damage Type Crushing
Attack Damage Multiplier + 5.76 % (+ 4.20) %
Magic Damage Multiplier + 20.96 % (+ 15.31) %
Magic Accuracy Bonus + 52.93 % (+ 51.17) %
Magic Critical Bonus + 6.05 % (+ 5.85) %
Burden + 10.36
Proficiency Bonuses
Elemental + 15.94 (+ 10.65) Deprecating + 11.95 (+ 7.99)
Elemental Damage Bonuses
Fire + 7.79 (+ 5.20) Cold + 5.19 (+ 3.47)
Elec + 6.49 (+ 4.34) Wind + 1.30 (+ 0.87)
Primary Attribute Bonuses
Wisdom + 0.53 (+ 0.32) Intelligence + 4.25 (+ 2.52)
Hit Proc: 40% chance for Ether Theft
Duration: 2 turns

Level 167 / Slot: Staff / Type: Staff
http://hentaiverse.org/pages/showequip.php...;key=10ff08cca7
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post Jun 11 2010, 08:19
Post #1573
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QUOTE(hariaku @ Jun 10 2010, 23:14) *

I guess my question is does the rating and accuracy affect it enough that I should go back to the staff of focus?

No
QUOTE(hariaku @ Jun 10 2010, 23:14) *

Superior Ebony Staff of Destruction
Weapon Damage Type Crushing
Attack Damage Multiplier + 6.94 % (+ 4.20) %
Magic Damage Multiplier + 40.84 % (+ 24.73) %
Magic Accuracy Bonus + 23.26 % (+ 21.93) %
Magic Critical Bonus + 3.80 % (+ 3.58) %
Burden + 8.37
Proficiency Bonuses
Elemental + 24.97 (+ 13.31) Deprecating + 11.65 (+ 6.21)
Elemental Damage Bonuses
Fire + 4.88 (+ 2.60) Cold + 3.25 (+ 1.73)
Elec + 6.51 (+ 3.47) Wind + 9.76 (+ 5.20)
Primary Attribute Bonuses
Wisdom + 2.78 (+ 1.26) Intelligence + 6.96 (+ 3.15)
Hit Proc: 40% chance for Ether Theft
Duration: 3 (2) turns

Level 222 / Slot: Staff / Type: Staff
http://hentaiverse.org/pages/showequip.php...;key=b0c105bf1f

Did I sell this to the bazaar? It looks like something I might have sold.
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post Jun 11 2010, 08:45
Post #1574
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QUOTE(Boggyb @ Jun 10 2010, 23:19) *

No

Did I sell this to the bazaar? It looks like something I might have sold.


You might have. That's where I grabbed it from 2-3 days ago.

This post has been edited by hariaku: Jun 11 2010, 08:45
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post Jun 11 2010, 08:59
Post #1575
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Thanks cmdct (IMG:[invalid] style_emoticons/default/smile.gif)

*****

My thought about give melee char more power..

- 2H bug need to be fix!, this bug alone severely reduced its effectiveness.
- Some kind of HP leech, I mean, Mage could leech mana (which make it broken, too broken) It's reasonable if warrior could also gain health.
- Make Heavy armor better somehow.
- Make points in Weapon proficiency to have more beneficial effect on PA / Stun proc, like in bleed. Or maybe increase weapons proc chance for that fighting style.

The first one is the most important IMO, and I don't think anyone will disagree.

This post has been edited by buktore: Jun 11 2010, 12:53
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post Jun 11 2010, 10:44
Post #1576
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Any idea on where I can find a list of key-bindings?

I suddenly lost my spirit points after pressing E and a 4, which are right next to eachother. Which led to me finding out it's the keybinding for spirit attack.


Is there a list somewhere?
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post Jun 11 2010, 11:37
Post #1577
hgbdd



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QUOTE(hariaku @ Jun 11 2010, 07:14) *

Hi. Just wanted to make sure that this staff was actually an upgrade to the one I had before. I primarily use electric, but the destruction staff has a lower rating. I guess my question is does the rating and accuracy affect it enough that I should go back to the staff of focus?
Let's put in this way, I want it.

QUOTE(Boggyb @ Jun 11 2010, 07:19) *

Did I sell this to the bazaar? It looks like something I might have sold.
You should pay a little more attention.
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post Jun 11 2010, 16:59
Post #1578
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QUOTE(buktore @ Jun 11 2010, 02:59) *

- Some kind of HP leech, I mean, Mage could leech mana (which make it broken, too broken) It's reasonable if warrior could also gain health.

Soul Spells can proc an effect that leeches HP when attacked and the 250 tier has a spell that leeches HP.

QUOTE(Zorbius @ Jun 11 2010, 04:44) *

Any idea on where I can find a list of key-bindings?

I suddenly lost my spirit points after pressing E and a 4, which are right next to eachother. Which led to me finding out it's the keybinding for spirit attack.
Is there a list somewhere?

Wiki it. Its under the HV Hotkeys page. Does nobody fucking read the damn thing?
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post Jun 11 2010, 17:36
Post #1579
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QUOTE(cmal @ Jun 11 2010, 15:59) *

Does nobody fucking read the damn thing?
Yes, the experts (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 11 2010, 17:38
Post #1580
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QUOTE(cmal @ Jun 11 2010, 21:59) *

Soul Spells can proc an effect that leeches HP when attacked and the 250 tier has a spell that leeches HP.

You still need to cast it... which use mana. In that case, isn't regen better?

My thought about it would be... maybe an additional weapon proc added to the current weapons that's not a staff, maybe with some variation like axe has more chance or leech more HP than rapier, ETC. It could work just like the soul spell (hit the mob, it proc on mob, you hit it again, leech life, proc vanish) or maybe some other way.

Oh well, I don't really want to talk about this further, since the chance of something with this kind of nature will going to happen seem to be extremely low anyway..

I just hope that the 2H bug get fixed, that alone is good enough.

QUOTE
Does nobody fucking read the damn thing


I do!

This post has been edited by buktore: Jun 11 2010, 17:46
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