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post May 13 2012, 13:21
Post #15441
4EverLost



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QUOTE(terence323 @ May 13 2012, 10:28) *

is FSM on IWBTH worth going through? I mean I'd like to take on the challenge but if the drops aren't any thing special then going for normal for the easy trophy is probably better?

atm I'm heavy armor w/ 1h+shield melee with ok gear, and I did beat the heroic one using about 4 godly mana at around lvl 170


ya its worth it, if you can't do it on IWBTH try BT. Or save all your blood tokens for when you can do it fast
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post May 13 2012, 14:03
Post #15442
Insania



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Failure on FSM (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post May 13 2012, 17:37
Post #15443
Coma



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QUOTE(Insania @ May 13 2012, 14:03) *

Failure on FSM (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Like I said, your mortality rate will be quite high

While using Protection Plates isnt wrong (do not use Stoneskin or other, they help nothing since FSM only do Dark damage), but you should try Spirit-Ward for dark mitigation (only if you cannot keep up Silence). Keep up Spark, Protection and Regen, Silence and Imperil (replace with Weaken if you are being overwhelmed by damage) on FSM and you should be fine. Stock up on Godly mana and bring a few scrolls of Life.

You should have trained up your deprecating prof, not only it does increase the turn duration, it also improve the Curse Weaving success rate.

As for weapon, DW or 1H are ideal since the Tier 3 skills can possibility 1HKO FSM. Nothing is wrong with using Estoc (not scythe), but it will take very long time to down FSM, even with PA.
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post May 13 2012, 18:36
Post #15444
ChosenUno



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I noticed while doing FSM that if you have a void weapon, imperil doesn't do jackshit to your damage.

Can anyone else confirm this?
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post May 13 2012, 19:15
Post #15445
buktore



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You sure you don't have penetrated armor proc as well? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 13 2012, 19:22
Post #15446
skillchip



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QUOTE(buktore @ May 13 2012, 17:15) *

You sure you don't have penetrated armor proc as well? (IMG:[invalid] style_emoticons/default/huh.gif)


Thats what I was thinking...

I saw a bunch of people saying imperil doesn't stack with PA, and it both does and doesn't. It still reduces the elemental mitigations, but something of nothing is still nothing, which is what PA does to the monsters mitigations.
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post May 13 2012, 19:39
Post #15447
Coma



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QUOTE(skillchip @ May 13 2012, 19:22) *

Thats what I was thinking...

I saw a bunch of people saying imperil doesn't stack with PA, and it both does and doesn't. It still reduces the elemental mitigations, but something of nothing is still nothing, which is what PA does to the monsters mitigations.

I am pretty sure PA still affect void, as I have eth rapier. After casting Heartseeker (but not spirit stance), without PA, I do between 1500 and 2600 damage; with PA, I do between 1600 and 3300 damage (for entire Arena session). I think the reason people claim PA cant affect void damage is because they mistake the larger range as the regular non-PA. It is difficult to tell whether PA have effect when I dont know the damage multiplier range (I think it is between 0.5 and 1.5)

Thought it should be obvious if you have PA and got critical hit. My damage can break the 5500 range with PA and critical hit and that is the lowest so far.

Though I dont know about Imperil or whether it will stack with PA.

This post has been edited by Coma: May 13 2012, 19:43
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post May 13 2012, 20:21
Post #15448
skillchip



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QUOTE(Coma @ May 13 2012, 17:39) *

I am pretty sure PA still affect void, as I have eth rapier. After casting Heartseeker, without PA, I do between 1500 and 2600 damage; with PA, I do between 1600 and 3300 damage (for entire Arena session). I think the reason people claim PA cant affect void damage is because they mistake the larger range as the regular non-PA. It is difficult to tell whether PA have effect when I dont know the damage multiplier range (I think it is between 0.5 and 1.5)

Though I dont know about Imperil or whether it will stack with PA.


Let me it out for you simply in math

Imperil does the following 1-(.75)(1-(1-Either Mitigation))
PA does the following 1-0*(1-(1-Physical Mitigation))

So if they had 25% mitigation. (1-(1-(1-.25)))=75% damage taken
with imperil: (1-.75*(1-(1-.25)))=81.25% damage taken
with PA: (1-0*(1-(1-.25)))=100% damage taken
with both: (1-(1-1)*(1-.25)*(1-(1-.25)))=100% damage taken

So PA and Imperil do not stack on MELEE

PA does not affect magical mitigation (didn't before, why would it now)

PA does not affect specific mitigation

Imperil does not affect specific mitigation relating to physical AKA slashing/crushing/piercing (going of the wording)

Imperil does affect elemental mitigation ie. Ice

Imperil double dips on magic by doing the following both decreasing mitigation by 25%, and reducing specific mitigation by 25. (and no, the percent sign was not omitted on accident)

Now assuming 25% mitigation, and 50% elemental mitigation

No spell: (1-(1-(1-.25)))*(1-.5)=37.5% damage taken
with Imperil: (1-0.75*(1-(1-.25)))*(1-.5+.25)=60.9375%
or another possibility: (1-0.75*(1-(1-.25)*(1-.5+.25)))=67.1875%
(not sure which of these two is right yet, haven't gone and tested imperil.

But this is why PA does not stack with imperil and PA still affects void
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post May 13 2012, 20:31
Post #15449
MidNightPass



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Basicly, imperil is quite useless for an ethereal melee player.
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post May 13 2012, 20:44
Post #15450
skillchip



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Ethereal ESTOC melee player. The rest of the weapons can still benefit when the monster doesn't have PA on it.
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post May 13 2012, 20:47
Post #15451
MidNightPass



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In that case, weaken is better for ethereal estoc user then.
I am using an ethereal mace though, is imperil or weaken better?


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post May 13 2012, 21:04
Post #15452
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For = melee; Weapon_type = Any; Elemental_Infusion = False
If (PA_on_monster) = False
Imperil_is_good = 1
Else = 0

This post has been edited by buktore: May 13 2012, 21:06
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post May 13 2012, 21:11
Post #15453
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Simple question about Proficiencies. On wiki we have following information:
QUOTE

The following effects are for every 10 points in the respective proficiency.
When using ONE-HANDED

+ 15 Physical Base Damage
+ 0.5% Attack Accuracy
+ 0.5% Block


So if, say, my 1H proficiency is "15", what bonus will I have?
+15 PBD or +22?
+0.5% Block or +0.75%?

Couldn't find any answer so far.

EDIT:
Thanks for the quick answer, buktore

Another quick question to everybody. In wiki it says:
QUOTE

Every point of burden will have the following effect:

Reduces evade by 4/3%, capped at 75.


Right now I have ~9% evade and ~21 points of burden.
21*4/3 = 28

So I won't have absolutely any evade even if I'll use Shadow Veil, right? Quite ridiculous...

This post has been edited by kserox: May 13 2012, 21:28
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post May 13 2012, 21:12
Post #15454
etothex



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so what about DW club/rapier against FSM? Would it still be better to prioritize imperil do you think, or just wait for PA procs?


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post May 13 2012, 21:16
Post #15455
buktore



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@ kserox

The latter.

@ etothex

You can have both. If you can't land PA consistently, Imperil is a good stopgap until PA proc.


BTW ...

QUOTE(skillchip @ May 14 2012, 01:44) *

Ethereal ESTOC melee player. The rest of the weapons can still benefit when the monster doesn't have PA on it.


FTFY. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by buktore: May 13 2012, 21:22
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post May 13 2012, 21:37
Post #15456
buktore



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QUOTE(kserox @ May 14 2012, 02:11) *

Another quick question to everybody. In wiki it says:
Right now I have ~9% evade and ~21 points of burden.
21*4/3 = 28


Basically, each point of burden reduce your total evade by 1.33% (NOT 1.33 point of Evade) ... So 21 burden would reduce your evade by about 28%, about 2.52 point of evade if you have 9 evade.

QUOTE(kserox @ May 14 2012, 02:11) *

So I won't have absolutely any evade even if I'll use Shadow Veil, right? Quite ridiculous...


Shadow veil are independent from character evade. It will work regardless of your total burden or evade.

This post has been edited by buktore: May 13 2012, 21:38
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post May 13 2012, 21:38
Post #15457
Coma



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QUOTE(buktore @ May 13 2012, 21:16) *

QUOTE(skillchip @ May 13 2012, 20:44) *

Ethereal ESTOC and RAPIER melee player. The rest of the weapons can still benefit when the monster doesn't have PA on it.


You forgot that little toothpick...



QUOTE(kserox @ May 13 2012, 21:11) *

Another quick question to everybody. In wiki it says:
Right now I have ~9% evade and ~21 points of burden.
21*4/3 = 28

So I won't have absolutely any evade even if I'll use Shadow Veil, right? Quite ridiculous...

The math for Shadow Veil: 0.2 + 0.8 (Your evade chance). Even with zero evade chance, Shadow Veil still add straight 20% boost.

Also, your actual evade is whatever shown on your character stat, not through math. If you have 21 burden and 9% evade, then 9% evade is it (having zero burden should have shown your evade at 12.5%)

This post has been edited by Coma: May 13 2012, 21:42
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post May 13 2012, 21:54
Post #15458
hzqr



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You can't really have 0% avoidance (unless you have 0 dexterity and a fuckton of burden, but that's just retarded), so SV should never add a straight 20%.
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post May 13 2012, 22:23
Post #15459
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Where should I use my tokens of blood, now that I've beaten each ring of blood at least once?

Should I spend more for the higher level monsters? Or is it worth getting three times as many lower level boss fights?
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post May 13 2012, 22:24
Post #15460
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and also, should the arena token bonus play into consideration?

Since when I fight the monsters that cost one blood token, I frequently get another token, so I can sometimes have a string of 3-4 in a row, so I beat the boss, get a token of blood, beat another one, get another token, beat a 3rd one- 3 bosses with an initial start of one blood token is pretty good.
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