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post May 8 2012, 19:09
Post #15181
varst



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QUOTE(trikon000 @ May 9 2012, 01:03) *

The higher the difficulty the better the drop, what other reason is there.


Yes, difficulty do have effect on item quality. But there's no guarantee you're going to get a certain quality tier! (IMG:[invalid] style_emoticons/default/tongue.gif)

I mean, if you're going to get RNG 1000 times, there will surely be some bad rolls, right?

This post has been edited by varst: May 8 2012, 19:11
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post May 8 2012, 19:12
Post #15182
skillchip



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QUOTE(Coma @ May 8 2012, 17:08) *

No, Difficulty determines the likelihood of certain item drop and the amount will be dropped, which works like Scavenger. Item quality is on the separate roll

Basically, you still can get Crude even on IWBTH, just the chance is lower, because it is still on separate loot roll


Difficulty now has a larger impact on quality. So like the others before me have said, you have a higher chance of getting better gear, but that doesn't mean total crap may not be generated.

QUOTE(varst @ May 8 2012, 17:09) *

I mean, if you're going to get RNG 1000 times, there will surely be some bad rolls, right?


In the hentaiverse, not even one of those will be good either...

This post has been edited by skillchip: May 8 2012, 19:12
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post May 8 2012, 19:21
Post #15183
trikon000



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guess that is par for the course.
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post May 8 2012, 19:34
Post #15184
etothex



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QUOTE(ChosenUno @ May 8 2012, 07:21) *

I have a question. At what level are we supposed to be able to level up our equips?

My equips are shitty right now, usually because I out-level them by a lot. Should I just be content of 1 level a day in easy mode? Normal, by round 100, is already crazy.

Any thoughts? Here are my stats, btw.

Physical Attack
1878.6 base damage
92.3 % hit chance
28.7 % crit chance

Damage Mitigation
54.4 % physical
46.5 % magical
Avoidance
4.1 % evade
31.7 % block
19.8 % parry
9.4 % resist
Compromise
71.9 interference
55.8 burden

Anything else you guys need to give me a direction for IWing? Or just be content that I should level up before attempting harder IWs, like > normal ~_~


I'm using eth mace, shield armor/power and i do 100 rounds of hell w/o too much trouble, but it takes too long, so I've been doing nightmare to level some stuff 100-120. Not sure I can tackle the difficulty switch past 140 yet, so still experimenting how far i can go, but doing heroic of my level wasn't any trouble either.

one thing though, with the new patch, i hardly even bother w/ skills anymore. rending blow will often leave 2-4 guys alive and agitated, so mostly just use spirit stance.

This post has been edited by etothex: May 8 2012, 19:47
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post May 8 2012, 19:48
Post #15185
ChosenUno



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QUOTE(etothex @ May 9 2012, 00:34) *

I'm using eth mace, shield armor/power and i do 100 rounds of hell w/o too much trouble, but it takes too long, so I've been doing nightmare to level some stuff 100-120. Not sure I can tackle the difficulty switch past 140 yet, so still experimenting how far i can go, but doing heroic of my level wasn't any trouble either.

one thing though, with the new patch, i hardly even bother w/ skills anymore. rending blow will often leave 2-4 guys alive and agitated, so mostly just use spirit stance.


So the consensus is to just get a damn ethereal mace (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 8 2012, 19:54
Post #15186
skillchip



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QUOTE(ChosenUno @ May 8 2012, 17:48) *

So the consensus is to just get a damn ethereal mace (IMG:[invalid] style_emoticons/default/laugh.gif)


Or an estoc if you are feeling feisty and enjoy risk
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post May 8 2012, 19:58
Post #15187
michalkr



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So I had this mace drop recently, and I was throwing most of my mats into the forge. But I started wondering - do you think it's feasible? I mean, by the time I hit, say, 250, it will probably be 75 lvl or so behind. And I shudder just by thinking about 165 rounds in IW as a melee. Should I just accept whacking things with underleveled mace, bleed myself out trying to keep it up, or just wait for something else to drop (like Estoc?). I'm broke so no WTS. I'm shade user.

And second related question. Considering PA, would ethereal estoc deal inferior dmg compared to normal one, if one disregards compromise stats, and hitting things that have no PA on? I mean, only few monsters have 50 estoc resist, while vast majority have -25, and with void it's 0 across the board. Or am I misinterpreting how these things work?
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post May 8 2012, 20:14
Post #15188
skillchip



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QUOTE(michalkr @ May 8 2012, 17:58) *

So I had this mace drop recently, and I was throwing most of my mats into the forge. But I started wondering - do you think it's feasible? I mean, by the time I hit, say, 250, it will probably be 75 lvl or so behind. And I shudder just by thinking about 165 rounds in IW as a melee. Should I just accept whacking things with underleveled mace, bleed myself out trying to keep it up, or just wait for something else to drop (like Estoc?). I'm broke so no WTS. I'm shade user.

And second related question. Considering PA, would ethereal estoc deal inferior dmg compared to normal one, if one disregards compromise stats, and hitting things that have no PA on? I mean, only few monsters have 50 estoc resist, while vast majority have -25, and with void it's 0 across the board. Or am I misinterpreting how these things work?


Ignoring the fact that the rounds will be less the 165, it would still kinda suck to level, but you could keep it at your level easily do it if you just leveled it every day.

The problem with non-void estocs is that you will do a lot less damage against undeads and mechs which become quite common post level 200, though you would do bonus damage to giants. So it most likely better to have a void estoc over a piercing one just because of the way monsters are skewed towards giants/humans/undeads. Undeads would really slow you down without void.
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post May 8 2012, 20:18
Post #15189
Coma



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QUOTE(michalkr @ May 8 2012, 19:58) *

So I had this mace drop recently, and I was throwing most of my mats into the forge. But I started wondering - do you think it's feasible? I mean, by the time I hit, say, 250, it will probably be 75 lvl or so behind. And I shudder just by thinking about 165 rounds in IW as a melee. Should I just accept whacking things with underleveled mace, bleed myself out trying to keep it up, or just wait for something else to drop (like Estoc?). I'm broke so no WTS. I'm shade user.

And second related question. Considering PA, would ethereal estoc deal inferior dmg compared to normal one, if one disregards compromise stats, and hitting things that have no PA on? I mean, only few monsters have 50 estoc resist, while vast majority have -25, and with void it's 0 across the board. Or am I misinterpreting how these things work?

Sell the mace, it sucks

Just kidding, the mace is quite great, if not perfect, but perhaps you should have hold on from upgrading until it is at least 200 or so, that 7 extra level should have gain from IW with less round (now you got to do like 5~6 extra rounds for each level up from this point on).

The Slaughter suffix alone is enough to warrant use even after you are 250+ levels, also, both proc chance and stun duration is quite great for survival. The Item Level actually becomes irrelevant at higher level, except Weapon Damage. I have seen 300lvl players who still uses 150lvl eth 2-handers because it got higher Weapon Damage.

Of course you can try 4EverLost, he offers IW training for a price and is a trusty guy.


No, eth estoc still deal more damage than the normal ones, especially with PA. Void bypasses monsters' resistance/weakness in damage calculation, not ignore it, and can be boosted via Heartseeker, Spirit Stance, PA, etc.

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post May 8 2012, 20:26
Post #15190
Slobber



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Void Shard?
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post May 8 2012, 20:37
Post #15191
michalkr



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QUOTE(Coma @ May 8 2012, 20:18) *


Void bypasses monsters' resistance/weakness in damage calculation, not ignore it


I don't get that part. Anyone care to elaborate?
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post May 8 2012, 20:39
Post #15192
MidNightPass



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Monsters all have resistances to specific type of damages, and void isn't on the list.
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post May 8 2012, 20:45
Post #15193
Coma



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QUOTE(MidNightPass @ May 8 2012, 20:39) *

Monsters all have resistances to specific type of damages, and void isn't on the list.

Exactly. I should have worded it better...

There is currently no means of mitigating void damage, so in damage resistance calculation void's value is always 0 (monsters neither resist nor weak to it).
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post May 8 2012, 20:59
Post #15194
Slobber



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QUOTE(michalkr @ May 8 2012, 12:37) *

I don't get that part. Anyone care to elaborate?


Basically what they're saying is.

Void damage gives you this scenario:
Your damage vs their physical mitigation (defense)

Non Void damage gives you this scenario:
Your damage vs their physical mitigation (defense) + specific mitigation (resistance to slashing or piercing or crushing)
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post May 8 2012, 21:05
Post #15195
Kaosumx



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QUOTE(dcherry @ May 8 2012, 14:59) *

Basically what they're saying is.

Void damage gives you this scenario:
Your damage vs their physical mitigation (defense)

Non Void damage gives you this scenario:
Your damage vs their physical mitigation (defense) + specific mitigation (resistance to slashing or piercing or crushing)


Or they could be weak against slashing, pierce, or resist. Void doesn't get that benefit, but its worth it.
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post May 9 2012, 01:20
Post #15196
4EverLost



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Ok, what happened to my domino strike?

3 4 Regen II restores 1033 points of health.
3 3 You parry the attack from Bird Of Paradise.
3 2 Applejack has been defeated.
3 1 You hit Applejack for 15783 void damage.
2 6 Applejack is agitated!
2 5 Regen II restores 1033 points of health.
2 4 You evade the attack from Buktore.
2 3 You evade the attack from Levitas.
2 2 Applejack gains the effect Penetrated Armor.
2 1 You crit Applejack for 27918 void damage.
1 9 Regen II restores 1033 points of health.
1 8 You evade the attack from California Roll.
1 7 You evade the attack from Kirino.
1 6 You parry the attack from Nazuna Raidou.
1 5 You evade the attack from Applejack.
1 4 Shaka crits you for 2615 slashing damage.
1 3 You evade the attack from Bird Of Paradise.
1 2 Applejack gains the effect Penetrated Armor.
1 1 You crit Applejack for 6733 void damage.
0 9 Spawned Monster H: MID=13708 (Nazuna Raidou) LV=353 HP=41789.25
0 8 Spawned Monster G: MID=8742 (Levitas) LV=356 HP=38543.4
0 7 Spawned Monster F: MID=1446 (California Roll) LV=354 HP=38639.94
0 6 Spawned Monster E: MID=17375 (Bird Of Paradise) LV=354 HP=33334.95
0 5 Spawned Monster D: MID=8833 (Applejack) LV=353 HP=37956.87
0 4 Spawned Monster C: MID=3746 (Buktore) LV=354 HP=38142.81
0 3 Spawned Monster B: MID=3601 (Shaka) LV=356 HP=32455.8
0 2 Spawned Monster A: MID=1821 (Kirino) LV=352 HP=32747.4
0 1 Initializing Item World (Round 177 / 224) ...
0 0 Battle Start!
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post May 9 2012, 01:36
Post #15197
Coma



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QUOTE(4EverLost @ May 9 2012, 01:20) *

Ok, what happened to my domino strike?



Just a bad RNG moment, I have once gone through IBWTH Hourlies without even one Counter...
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post May 9 2012, 06:32
Post #15198
putadshere



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Right now, I have the following aura details:

5 aura slots(all in use)
1 Aura point available.
Max Aura Rank = 3

Levels:
R3
O3
Y3
G2
B1

Character is a 2h melee, with all power armor and a mace.

Should I spend my aura point to upgrade G or B? Or is it better to train another level of refined aura(Currently at 2/4) so that I can release the I or V aura?
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post May 9 2012, 06:33
Post #15199
putadshere



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The reason I was thinking of releasing a new aura is that I'm fairly sure that by releasing I or V, I'll get a new , 7% gain to exp, while I would not get the same by upgrading one of my existing ones.

Am I right?
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post May 9 2012, 06:38
Post #15200
Panuru



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The XP and Power bonuses only apply to the first rank of an aura, yes.
It's generally better to level auras useful to you than to open up new ones that are useless, though.
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