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post May 2 2012, 18:41
Post #14981
Kaosumx



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Switch to all kevlar or plate asap. Low level people shouldn't be using shade. Go to WTS and buy some, kevlar has been dropping like a brick in price, and plate of protection is fairly common, although most sellers don't bother selling it unless its exquisite or better because so few people need to buy it and it doesn't sell for much when it does. There should be a few shops though that sell less than exquisite plate. If you want to stick with light, then buy some kevlar of protection. 90k credits is more than enough to buy a full superior of protection set. Buy higher level pieces since level scaling means there's no repercussions to using equipment higher than your level. Your proficiencies are fairly strong, so no worries there. Also, because your armor is rather poor, protection is actually worse for you than shadow veil, but that will change if you do buy better armor.
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post May 2 2012, 19:10
Post #14982
MidNightPass



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Two SD helmets' base values:

1. Attack Damage Bonus: 3.59
Attack Accuracy Bonus: 4.61
Attack Critical Bonus: 1.97
Physical Mitigation: 3.73
Magical Mitigation: 2.97
Evade Chance: 4.19
Resist Chance: 6.43
Interference: 7.12
Crushing Mitigation: 2.62
Slashing Mitigation: 1.58
DEX: 1.28
AGI: 1.08

2. Attack Damage Bonus: 3.52
Attack Accuracy Bonus: 6.93
Attack Critical Bonus: 1.54
Physical Mitigation: 4.76
Magical Mitigation: 2.95
Evade Chance: 3.41
Resist Chance: 4.37
Interference: 6.11
Crushing Mitigation: 2.93
Slashing Mitigation: 1.49
DEX: 1.37
AGI: 1.07

I suppose 1 is better? Rather, a comparison between physical mitigation vs. evade and crit.
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post May 2 2012, 19:26
Post #14983
SRK Yun



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Hm, I use Light Armor and shade. But of course everything and their mother rips me a new one half with time even using Max ability Haste, SV, & Protection in conjunction with one another. Though I always imagined it was just because Percentage wise you weren't getting much of a buff on light armor vs. anything heavy especially turtle or protective gear when using protection. I still like the getting hit half the time vs. I get hit at all times heavy armor direction.

So, should lower levels just not be using light armor at all or something? I have heavy sets I just never liked them all that much. I noted the damage reduction but I still get hit more often than seems useful. Getting hit sucks in light gear but in heavy I get hit all the time and it seems to be markedly worse for me than light. Against the schoolgirls so far I can get evade attack chains in my armor, 2-4 dodges in a row. Vs. plate I take roughly 40-55% less damage but I get hit every turn. I think the only upside I have in plate is that Regen and protection are more useful but they need to be as I get chipped to death by every enemy I fight.
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post May 2 2012, 19:46
Post #14984
Coma



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QUOTE(MidNightPass @ May 2 2012, 19:10) *

I suppose 1 is better? Rather, a comparison between physical mitigation vs. evade and crit.

Yes, for SD, critical and evade are two most important

QUOTE(SRK Yun @ May 2 2012, 19:26) *

Hm, I use Light Armor and shade. But of course everything and their mother rips me a new one half with time even using Max ability Haste, SV, & Protection in conjunction with one another. Though I always imagined it was just because Percentage wise you weren't getting much of a buff on light armor vs. anything heavy especially turtle or protective gear when using protection. I still like the getting hit half the time vs. I get hit at all times heavy armor direction.

So, should lower levels just not be using light armor at all or something? I have heavy sets I just never liked them all that much. I noted the damage reduction but I still get hit more often than seems useful. Getting hit sucks in light gear but in heavy I get hit all the time and it seems to be markedly worse for me than light. Against the schoolgirls so far I can get evade attack chains in my armor, 2-4 dodges in a row. Vs. plate I take roughly 40-55% less damage but I get hit every turn. I think the only upside I have in plate is that Regen and protection are more useful but they need to be as I get chipped to death by every enemy I fight.

What is your evade chance and weapon style? Also, use SV and Regen, Haste dont help out as much at lower level than at higher level (due to action speed), and use DW or Club w/Shield instead (or Mace)

Sure, Heavy armor get hit all the time, but both Protection and Regen can make those damage go away, as if it got the damage immunity, even better if it has the protection suffix. The only good Light Armors are Shade and kelvar, regular light armors are just...suck. Try to mix both Shade and Kelvar, it will help your survival.

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post May 2 2012, 19:56
Post #14985
Kaosumx



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QUOTE(MidNightPass @ May 2 2012, 13:10) *

Two SD helmets' base values:

1. Attack Damage Bonus: 3.59
Attack Accuracy Bonus: 4.61
Attack Critical Bonus: 1.97
Physical Mitigation: 3.73
Magical Mitigation: 2.97
Evade Chance: 4.19
Resist Chance: 6.43
Interference: 7.12
Crushing Mitigation: 2.62
Slashing Mitigation: 1.58
DEX: 1.28
AGI: 1.08

2. Attack Damage Bonus: 3.52
Attack Accuracy Bonus: 6.93
Attack Critical Bonus: 1.54
Physical Mitigation: 4.76
Magical Mitigation: 2.95
Evade Chance: 3.41
Resist Chance: 4.37
Interference: 6.11
Crushing Mitigation: 2.93
Slashing Mitigation: 1.49
DEX: 1.37
AGI: 1.07

I suppose 1 is better? Rather, a comparison between physical mitigation vs. evade and crit.


Eh, I think its a little too close to call. The difference in evade is only .78 but the difference in phys mit is 1.03, and phys mitigation scales faster, although because its bound to be higher, you'll get slightly less benefit from it. The little bit more specific mitigation might help, but again, very little difference. The differences in damage output is also rather close, because the critical bonus is small and scales slowly, and #2 gives you more dex (for more crits and accuracy) and higher accuracy so there's little difference in damage. The interference might swing it towards #2, but that'll depend on how much you mind interference and how much interference your other armor pieces have anyways.
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post May 2 2012, 20:14
Post #14986
MidNightPass



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QUOTE(Kaosumx @ May 3 2012, 01:56) *

how much interference your other armor pieces have anyways.


A total of 41 interference now, including all armor pieces and weapon (using helmet 2).
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post May 2 2012, 20:34
Post #14987
Hoheneim



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QUOTE(MidNightPass @ May 2 2012, 19:10) *

I suppose 1 is better? Rather, a comparison between physical mitigation vs. evade and crit.


I'd go for #1 without a second thought.

It would be nice to see the links to the items themselves, though.
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post May 2 2012, 20:47
Post #14988
Omnomnom



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Thanks for the advice, Varst and Kaosumx.
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post May 2 2012, 21:27
Post #14989
MidNightPass



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QUOTE(Hoheneim @ May 3 2012, 02:34) *

I'd go for #1 without a second thought.

It would be nice to see the links to the items themselves, though.


It's fairer to compare the base stats, since one of them is LV 276, the other is LV 302.
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post May 2 2012, 21:43
Post #14990
etothex



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QUOTE(hehsy5sy5 @ May 2 2012, 00:59) *

I seen people using spirit/spirit potions instead and when their overcharge is high %, instead of wasting it on one shattered strike I seen people toggle on their spirit and do heavy dmg. Is that how you're supposed to fight, or am I doing it right by getting a free round pass with shattered strike?


belated, but for arenas, don't bother with shatterstrike unless it's the last round or there's a lot of enemies. In IWs i save em for rounds w/ 9 enemies. It's better to build up the OC and activate SS, run through a bit and then turn it off before it gets too low (so you don't have to take as much time building it up again). Since shatterstrike OC cost is always 100, no matter how many foes there are, it's not as efficient as spirit stance (in terms of overcharge cost) in those early rounds when there are only 2-5 mobs.
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post May 2 2012, 22:33
Post #14991
Hoheneim



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QUOTE(MidNightPass @ May 2 2012, 21:27) *

It's fairer to compare the base stats, since one of them is LV 276, the other is LV 302.


Indeed, and that's why I (and a lot of other players here) have an Equipment Base Stat Display script on hand.

I just think it's better to get the whole picture: stats, base stats, level and whatnot. Also, it's faster for people to share a link than to copy&paste or type down all the characteristics.
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post May 2 2012, 23:16
Post #14992
SRK Yun



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@coma
21% Evade Chance. I use Shade negation armor that hasn't scaled too badly.
Use 2H Scythe ATM, thinking I should use a mace again. Mace stun stops me from getting hit as often. Bleed is good at letting things die on the brink of death really. But I still get hit, which is what I don't need in light armor.

I run Regen, Haste, SV, and protection all at once when I have the Mana for it. But so far Cure is more cost effective in light armor. Like I said, Protection and Regen would only seem worthwhile if I used heavy armor but even then I get hit too much for me to see it being beneficial. At least when I wear it.

This post has been edited by SRK Yun: May 3 2012, 00:47
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post May 2 2012, 23:43
Post #14993
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How exactly does bleeding wound work? Does it hit higher if the monster's HP is higher? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 2 2012, 23:52
Post #14994
hzqr



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http://ehwiki.org/wiki/Equipment_Procs
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post May 2 2012, 23:53
Post #14995
Coma



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QUOTE(mustardpie @ May 2 2012, 23:43) *

How exactly does bleeding wound work? Does it hit higher if the monster's HP is higher? (IMG:[invalid] style_emoticons/default/huh.gif)

Bleed damage is based on the weapon's base Bleed damage, multiplied by your proficiency; outside of that, Bleed damage is pretty much fixed. Also, the damage is not affected by Penetrated Armor, Stun, Nerf, or whatever damage bonus buff/de-buff. Monster's HP have no effect on bleed damage at all.

Basically, Bleed deal damage each time a monster makes a move: the faster the monster move in each round, the more often Bleed will go off.

This post has been edited by Coma: May 2 2012, 23:54
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post May 3 2012, 01:53
Post #14996
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So if I was using a scythe 2h prof will raise bleed damage? Would 1h prof also affect it?
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post May 3 2012, 02:25
Post #14997
Coma



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QUOTE(mustardpie @ May 3 2012, 01:53) *

So if I was using a scythe 2h prof will raise bleed damage? Would 1h prof also affect it?

Yes, if you are using a scythe, only 2h prof will increase the bleed damage. Same for 1h prof and DW prof
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post May 3 2012, 02:27
Post #14998
etothex



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QUOTE(mustardpie @ May 2 2012, 16:53) *

So if I was using a scythe 2h prof will raise bleed damage? Would 1h prof also affect it?

affected by the proficiency of whatever weapon style you have equipped. ie, 2hand prof affects 2hand bleed, 1hand prof affects 1hand bleed, DW prof affects DW bleed.
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post May 3 2012, 21:26
Post #14999
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Decided to go with 2H + Heavies as my 2nd set for clearing through arenas and grinds. I still blaze through mana like mad, but I don't go through potions as much as I did before (and I tend to just flee instead of using all my potions now).

What I'm curious about is if, at my current level, is it "expected" for me to last 20-35 rounds (the latter if I'm lucky with gems and maze/ponies)? If so, then I'm not too worried about my progress. If not, then what else am I screwing up on!? (IMG:[invalid] style_emoticons/default/anime_cry.gif)

My stats again: [img585.imageshack.us] Char

Equips: L203 Fair Mace of Slaughter

All armor is of Protection:
L183 Fine Plate Helmet
L78 Fine Plate Cuirass
L215 Superior Plate Gauntlets
L147 Average Plate Greaves
L258 Average Plate Sabatons

Nothing particularly extraordinary, maybe, but it seems ok. I'm not crazy about the hit percentage, but I probably just need to increase my 2h prof. more.
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post May 3 2012, 21:32
Post #15000
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Try again with a better mace.
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