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post May 27 2010, 21:43
Post #1481
hyl



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I was wondering why people want flimsy (and sometimes crude) items. Aren't those items stat wise the weakest?
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post May 27 2010, 21:49
Post #1482
Sayo Aisaka



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They want high level, low quality items for Item World. Doing a lot of rounds means more item drops.
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post May 27 2010, 21:58
Post #1483
hgbdd



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QUOTE(cmal @ May 27 2010, 16:47) *

Because decent attack daggers are hard to come by when good axes are a dime a dozen. The offhand needs a very high damage multiplier to make up for the general weakness of rapiers and to bolster offhand damage (since I've hit the 50% cap).
I see, and I beginning to think I possess more good stuff than I thought, I mean, I have this Axe that is better in damage, better in attribute stats, and losing just a little bleed (if I don't get the 4 turn I mean).

Level: 209
Attack Damage Multiplier: 50.44
Attack Accuracy Bonus: 7.95
Attack Critical Bonus: 2.55
Burden: 12.71
Interference: 7.06
STR: 5.91
DEX: 2.63
Proc Damage: 258

I'll keep it for later (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by cmdct: May 27 2010, 21:59
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post May 27 2010, 22:02
Post #1484
Alpha 7



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QUOTE(Sayo Aisaka @ May 27 2010, 15:49) *

They want high level, low quality items for Item World. Doing a lot of rounds means more item drops.


To follow-up, I copied this from someone's post...

QUOTE
I found a really effective (though boring as hell) method for remedying proficiency issues. Find yourself a high level item in which you can go for at least 100 IW rounds without taking any more damage than your natural battle-regen will account for (for me, that's the lvl 160 Axe that Uth(?) gave me, played on Cake).

Then put on the armor and weapons that you need to prof up, and whack stuff in that item world while casting your cheapest spell every so often. I get 1 MP per 5 turns from battle regen, so I cast Condem (6 MP) once every ~20 turns, and Mana second winds plus lesser draughts/potions restore my mana enough to go as far as I want before fleeing and starting over, so that I don't lock my item for 24 hours.

It takes forever (I watch Family Guy while I do it), but it's gotten me up to near montage-cap on everything except Forbidden Prof (since I can't cast Dark spells yet), and all 3 armor types are almost level-capped. If you've got the credits to buy a ton of lesser mana resotatives (or a bunch of spares in your inventory), it would likely be faster to just spam grindfests and the low arenas while casting your spells and using mana items in repetition.
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post May 27 2010, 23:36
Post #1485
grumpymal



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QUOTE(cmdct @ May 27 2010, 15:58) *

I see, and I beginning to think I possess more good stuff than I thought, I mean, I have this Axe that is better in damage, better in attribute stats, and losing just a little bleed (if I don't get the 4 turn I mean).


As an example, let's compare my rapier-axe combo with a rapier-dagger combo using one of my best damage daggers. With my axe, my stats come out to
QUOTE
+77.2 % damage
+81.5 % hit chance
+11.6 % crit chance
+23.6 % parry
19 interference
31.6 burden

With my dagger, I get
QUOTE
+67.6 % damage
+87.9 % hit chance
+11.6 % crit chance
+40.6 % parry
17.9 interference
28.5 burden

A significant loss in damage for minor gains in hit chance and nearly doubled parry. Compromise stats are irrelevant since they're low enough. If I were lower in level, the parry would be a significant difference. But since my stats are high enough that I can make do with Evade, my AS, and SV, I'm not as concerned with parry. Coupled with the fact that my general style is "offense is my primary defense", the loss of offense in exchange for defense makes it less desirable.
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post May 27 2010, 23:41
Post #1486
Pickled_Cow



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Thanks to a Smart Bomb (and mr daniels severe artifact addiction,) I can can now afford my first Pack Rat level.

Should I get it, or spend the credits on Scavenger (lv10) or Quarter Master (lv3)?

This post has been edited by Anomtai: May 27 2010, 23:42
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post May 28 2010, 00:00
Post #1487
grumpymal



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QUOTE(Anomtai @ May 27 2010, 17:41) *

Thanks to a Smart Bomb (and mr daniels severe artifact addiction,) I can can now afford my first Pack Rat level.

Should I get it, or spend the credits on Scavenger (lv10) or Quarter Master (lv3)?

Pack Rat will let you go for longer since you'll have more item slots. Potentially, you'll be able to farm better quality items for longer. Anyway, Pack Rat should be one of the first trainings you max out.
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post May 28 2010, 00:02
Post #1488
20200



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QUOTE(cmal @ May 27 2010, 15:00) *

Anyway, Pack Rat should be one of the first trainings you max out.

Why?
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post May 28 2010, 00:31
Post #1489
buktore



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@ cmal

Mind if I ask? How much the ~10% Damage difference translates to real damage? at your level, that is.

EDIT: Oops.. just saw your Rapier in previous page

This post has been edited by buktore: May 28 2010, 00:35
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post May 28 2010, 00:33
Post #1490
Sayo Aisaka



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I haven't maxed Pack Rat yet, and the only reason I trained more than one level of it was so I could fight Real Life, IPU and FSM. And the last one was a waste of credits, since I ended up beating the FSM with an item left over.
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post May 28 2010, 00:44
Post #1491
Pickled_Cow



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Well I just clicked it, I'll have another item slot by 4:45 tomorrow.
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post May 28 2010, 00:48
Post #1492
hgbdd



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QUOTE(cmal @ May 27 2010, 22:36) *

A significant loss in damage for minor gains in hit chance and nearly doubled parry. Compromise stats are irrelevant since they're low enough. If I were lower in level, the parry would be a significant difference. But since my stats are high enough that I can make do with Evade, my AS, and SV, I'm not as concerned with parry. Coupled with the fact that my general style is "offense is my primary defense", the loss of offense in exchange for defense makes it less desirable.
Well my general style is also "offense is my primary defense", that's why I have these "slaughter" items, and looking to my rapier-axe/dagger combos
with axe:
+73.0 % damage
+43.2 % hit chance
+4.2 % crit chance
+16.6 % parry
6.8 interference
32.3 burden

with dagger
+65.9 % damage
+52.9 % hit chance
+3.9 % crit chance
+31.8 % parry
6 interference
27.1 burden
(Funny how my damage and burden are similar to yours despite +50 levels difference, and you're even using a heavy piece)

They make me both killing in 2 turns almost every normal mob, but still less effective than my 1HS, I suppose I could kill every time in 2 turns with OC bonus, but +130 OC is not enough to kill in 1 turn, and the extra damage still not overcome the loss of parry (IMG:[invalid] style_emoticons/default/dry.gif)
So the conclusion I make is that I need to be even higher level to have your results I think. (I forgot I also have DW prof behind +40 levels, but I don't think it would made a difference)

QUOTE(Boggyb @ May 27 2010, 23:02) *

Why?
Because not everyone have good equipment, I recommend 1-2 levels.
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post May 28 2010, 08:51
Post #1493
hyl



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Thanks for the preious replies on the flimsy items.

Another question:
As a melee characcter, is it bad for my level to have 57.9 burden? (and 64.1 burden, but i don't cast any spells besides the supportive and recovery types)
Should i opt to get gears that give me less defence(currently have 12.9 absorb and 12.1 mitigation), but also give me less burden?
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post May 28 2010, 11:59
Post #1494
yuripe



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QUOTE(hyl @ May 28 2010, 13:51) *

Another question:
As a melee characcter, is it bad for my level to have 57.9 burden? (and 64.1 burden, but i don't cast any spells besides the supportive and recovery types)
Should i opt to get gears that give me less defence(currently have 12.9 absorb and 12.1 mitigation), but also give me less burden?

as melee, burden can make your agility decrease, and try cast deprecating spell like weaken cuz that spell's important for make you survive more long. use silk (with high evade) if you want.
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post May 28 2010, 20:17
Post #1495
MasakiLHW



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I read that holy mitigation isn't good for cure/regen as it was in the early updates. But nowadays, helps at least a little?
I'm a melee char with spare AP, so what kind of mitigation will help me better? Holy for cure/regen, elec to resist Toddlerguro (if I don't kill Mind Raper fast, he takes 35~50% of my hp), or another suggestion?
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post May 28 2010, 21:43
Post #1496
hgbdd



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QUOTE(MasakiLHW @ May 28 2010, 19:17) *

I read that holy mitigation isn't good for cure/regen as it was in the early updates. But nowadays, helps at least a little?
I'm a melee char with spare AP, so what kind of mitigation will help me better? Holy for cure/regen, elec to resist Toddlerguro (if I don't kill Mind Raper fast, he takes 35~50% of my hp), or another suggestion?

No, it wasn't the holy mitigation, but the holy rating, and no don't help nothing at all nowadays, cure and regen only depends on curative proficiency, and base HP. Get both holy and dark ratings to get more holy/dark mitigations for IPU and FSM. Then just choose whatever you want to fill first, either elec or another element, but you can also save some AP for the next tier. (If you don't have the HP tanks all fill up, you can also fill then)

This post has been edited by cmdct: May 28 2010, 21:45
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post May 29 2010, 00:08
Post #1497
MasakiLHW



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Thanks, elec will be because I already have the exp, all tanks and OB at max.
I'm not gonna kill RL, IPU and FSM until becomes really easy. It's too much work to find the ToB, waste a lot of mana and time to earn a Trophy that gives you cotton junk (you need too much luck and too much trophies to get something that worths the investiment). Right now IW gives me more than ROB.
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post Jun 1 2010, 02:39
Post #1498
FourThirteen



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Is it weird to get two Dawn of a New Day events in a single day, within hours of each other?
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post Jun 1 2010, 02:47
Post #1499
hgbdd



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QUOTE(FourThirteen @ Jun 1 2010, 01:39) *

Is it weird to get two Dawn of a New Day events in a single day, within hours of each other?

Not if the first occurs in 23.XX UTC hours and the 2nd 00.XX UTC hours

This post has been edited by cmdct: Jun 1 2010, 02:48
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post Jun 1 2010, 06:47
Post #1500
kingwolf



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Hey guys! I'm thinking about playing the Ring of Blood, which monster should I face first? Should I use the 1h rapier and an off-h equipment or the 2h estoc? How much HP should I have, should I get a bunch of HP Tank abilities?

PS, I already know about the Penetrate + Poison strategy.
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