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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 27 2010, 21:43
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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I was wondering why people want flimsy (and sometimes crude) items. Aren't those items stat wise the weakest?
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May 27 2010, 21:49
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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They want high level, low quality items for Item World. Doing a lot of rounds means more item drops.
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May 27 2010, 21:58
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ May 27 2010, 16:47)  Because decent attack daggers are hard to come by when good axes are a dime a dozen. The offhand needs a very high damage multiplier to make up for the general weakness of rapiers and to bolster offhand damage (since I've hit the 50% cap).
I see, and I beginning to think I possess more good stuff than I thought, I mean, I have this Axe that is better in damage, better in attribute stats, and losing just a little bleed (if I don't get the 4 turn I mean). Level: 209 Attack Damage Multiplier: 50.44 Attack Accuracy Bonus: 7.95 Attack Critical Bonus: 2.55 Burden: 12.71 Interference: 7.06 STR: 5.91 DEX: 2.63 Proc Damage: 258 I'll keep it for later (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by cmdct: May 27 2010, 21:59
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May 27 2010, 22:02
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Sayo Aisaka @ May 27 2010, 15:49)  They want high level, low quality items for Item World. Doing a lot of rounds means more item drops.
To follow-up, I copied this from someone's post... QUOTE I found a really effective (though boring as hell) method for remedying proficiency issues. Find yourself a high level item in which you can go for at least 100 IW rounds without taking any more damage than your natural battle-regen will account for (for me, that's the lvl 160 Axe that Uth(?) gave me, played on Cake).
Then put on the armor and weapons that you need to prof up, and whack stuff in that item world while casting your cheapest spell every so often. I get 1 MP per 5 turns from battle regen, so I cast Condem (6 MP) once every ~20 turns, and Mana second winds plus lesser draughts/potions restore my mana enough to go as far as I want before fleeing and starting over, so that I don't lock my item for 24 hours.
It takes forever (I watch Family Guy while I do it), but it's gotten me up to near montage-cap on everything except Forbidden Prof (since I can't cast Dark spells yet), and all 3 armor types are almost level-capped. If you've got the credits to buy a ton of lesser mana resotatives (or a bunch of spares in your inventory), it would likely be faster to just spam grindfests and the low arenas while casting your spells and using mana items in repetition.
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May 27 2010, 23:36
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ May 27 2010, 15:58)  I see, and I beginning to think I possess more good stuff than I thought, I mean, I have this Axe that is better in damage, better in attribute stats, and losing just a little bleed (if I don't get the 4 turn I mean). As an example, let's compare my rapier-axe combo with a rapier-dagger combo using one of my best damage daggers. With my axe, my stats come out to QUOTE +77.2 % damage +81.5 % hit chance +11.6 % crit chance +23.6 % parry 19 interference 31.6 burden With my dagger, I get QUOTE +67.6 % damage +87.9 % hit chance +11.6 % crit chance +40.6 % parry 17.9 interference 28.5 burden A significant loss in damage for minor gains in hit chance and nearly doubled parry. Compromise stats are irrelevant since they're low enough. If I were lower in level, the parry would be a significant difference. But since my stats are high enough that I can make do with Evade, my AS, and SV, I'm not as concerned with parry. Coupled with the fact that my general style is "offense is my primary defense", the loss of offense in exchange for defense makes it less desirable.
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May 27 2010, 23:41
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Pickled_Cow
Group: Gold Star Club
Posts: 6,375
Joined: 22-November 06

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Thanks to a Smart Bomb (and mr daniels severe artifact addiction,) I can can now afford my first Pack Rat level.
Should I get it, or spend the credits on Scavenger (lv10) or Quarter Master (lv3)?
This post has been edited by Anomtai: May 27 2010, 23:42
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May 28 2010, 00:00
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Anomtai @ May 27 2010, 17:41)  Thanks to a Smart Bomb (and mr daniels severe artifact addiction,) I can can now afford my first Pack Rat level.
Should I get it, or spend the credits on Scavenger (lv10) or Quarter Master (lv3)?
Pack Rat will let you go for longer since you'll have more item slots. Potentially, you'll be able to farm better quality items for longer. Anyway, Pack Rat should be one of the first trainings you max out.
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May 28 2010, 00:02
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ May 27 2010, 15:00)  Anyway, Pack Rat should be one of the first trainings you max out.
Why?
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May 28 2010, 00:31
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ cmal
Mind if I ask? How much the ~10% Damage difference translates to real damage? at your level, that is.
EDIT: Oops.. just saw your Rapier in previous page
This post has been edited by buktore: May 28 2010, 00:35
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May 28 2010, 00:33
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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I haven't maxed Pack Rat yet, and the only reason I trained more than one level of it was so I could fight Real Life, IPU and FSM. And the last one was a waste of credits, since I ended up beating the FSM with an item left over.
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May 28 2010, 00:44
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Pickled_Cow
Group: Gold Star Club
Posts: 6,375
Joined: 22-November 06

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Well I just clicked it, I'll have another item slot by 4:45 tomorrow.
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May 28 2010, 00:48
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ May 27 2010, 22:36)  A significant loss in damage for minor gains in hit chance and nearly doubled parry. Compromise stats are irrelevant since they're low enough. If I were lower in level, the parry would be a significant difference. But since my stats are high enough that I can make do with Evade, my AS, and SV, I'm not as concerned with parry. Coupled with the fact that my general style is "offense is my primary defense", the loss of offense in exchange for defense makes it less desirable.
Well my general style is also "offense is my primary defense", that's why I have these "slaughter" items, and looking to my rapier-axe/dagger combos with axe: +73.0 % damage +43.2 % hit chance +4.2 % crit chance +16.6 % parry 6.8 interference 32.3 burden with dagger +65.9 % damage +52.9 % hit chance +3.9 % crit chance +31.8 % parry 6 interference 27.1 burden (Funny how my damage and burden are similar to yours despite +50 levels difference, and you're even using a heavy piece) They make me both killing in 2 turns almost every normal mob, but still less effective than my 1HS, I suppose I could kill every time in 2 turns with OC bonus, but +130 OC is not enough to kill in 1 turn, and the extra damage still not overcome the loss of parry (IMG:[ invalid] style_emoticons/default/dry.gif) So the conclusion I make is that I need to be even higher level to have your results I think. (I forgot I also have DW prof behind +40 levels, but I don't think it would made a difference) QUOTE(Boggyb @ May 27 2010, 23:02)  Why?
Because not everyone have good equipment, I recommend 1-2 levels.
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May 28 2010, 08:51
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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Thanks for the preious replies on the flimsy items.
Another question: As a melee characcter, is it bad for my level to have 57.9 burden? (and 64.1 burden, but i don't cast any spells besides the supportive and recovery types) Should i opt to get gears that give me less defence(currently have 12.9 absorb and 12.1 mitigation), but also give me less burden?
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May 28 2010, 11:59
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yuripe
Group: Gold Star Club
Posts: 10,889
Joined: 8-March 09

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QUOTE(hyl @ May 28 2010, 13:51)  Another question: As a melee characcter, is it bad for my level to have 57.9 burden? (and 64.1 burden, but i don't cast any spells besides the supportive and recovery types) Should i opt to get gears that give me less defence(currently have 12.9 absorb and 12.1 mitigation), but also give me less burden?
as melee, burden can make your agility decrease, and try cast deprecating spell like weaken cuz that spell's important for make you survive more long. use silk (with high evade) if you want.
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May 28 2010, 20:17
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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I read that holy mitigation isn't good for cure/regen as it was in the early updates. But nowadays, helps at least a little? I'm a melee char with spare AP, so what kind of mitigation will help me better? Holy for cure/regen, elec to resist Toddlerguro (if I don't kill Mind Raper fast, he takes 35~50% of my hp), or another suggestion?
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May 28 2010, 21:43
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(MasakiLHW @ May 28 2010, 19:17)  I read that holy mitigation isn't good for cure/regen as it was in the early updates. But nowadays, helps at least a little? I'm a melee char with spare AP, so what kind of mitigation will help me better? Holy for cure/regen, elec to resist Toddlerguro (if I don't kill Mind Raper fast, he takes 35~50% of my hp), or another suggestion?
No, it wasn't the holy mitigation, but the holy rating, and no don't help nothing at all nowadays, cure and regen only depends on curative proficiency, and base HP. Get both holy and dark ratings to get more holy/dark mitigations for IPU and FSM. Then just choose whatever you want to fill first, either elec or another element, but you can also save some AP for the next tier. (If you don't have the HP tanks all fill up, you can also fill then) This post has been edited by cmdct: May 28 2010, 21:45
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May 29 2010, 00:08
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MasakiLHW
Group: Members
Posts: 2,136
Joined: 10-October 09

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Thanks, elec will be because I already have the exp, all tanks and OB at max. I'm not gonna kill RL, IPU and FSM until becomes really easy. It's too much work to find the ToB, waste a lot of mana and time to earn a Trophy that gives you cotton junk (you need too much luck and too much trophies to get something that worths the investiment). Right now IW gives me more than ROB.
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Jun 1 2010, 02:39
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FourThirteen
Group: Gold Star Club
Posts: 4,965
Joined: 8-January 10

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Is it weird to get two Dawn of a New Day events in a single day, within hours of each other?
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Jun 1 2010, 02:47
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(FourThirteen @ Jun 1 2010, 01:39)  Is it weird to get two Dawn of a New Day events in a single day, within hours of each other?
Not if the first occurs in 23.XX UTC hours and the 2nd 00.XX UTC hours This post has been edited by cmdct: Jun 1 2010, 02:48
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Jun 1 2010, 06:47
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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Hey guys! I'm thinking about playing the Ring of Blood, which monster should I face first? Should I use the 1h rapier and an off-h equipment or the 2h estoc? How much HP should I have, should I get a bunch of HP Tank abilities?
PS, I already know about the Penetrate + Poison strategy.
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