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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 23 2012, 14:40
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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Here, what do you think about this?I've recently switched to two-handed, was thinking about starting doing NI after level 100 or so. (IMG:[ i43.tinypic.com] http://i43.tinypic.com/2jd5s10.png) Also,I've got a simple question regarding the Monster lab... Basically, they have a chance of giving you a gift depending on the battles they have won since the last time you checked up on them, at max once every 60 minutes. My question is, is it better to visit them every hour or so to have a lot of small chances of getting a drop, or leave them alone for a couple days to rack up kills and have a good chance for a single drop? This post has been edited by Zoro the Gallade: Apr 23 2012, 14:43
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Apr 23 2012, 14:52
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Zoro the Gallade @ Apr 23 2012, 16:40)  Here, what do you think about this?I've recently switched to two-handed, was thinking about starting doing NI after level 100 or so. Niten? Simple answer: don't do it. It sucks. 2H is much better. QUOTE(Zoro the Gallade @ Apr 23 2012, 16:40)  Also,I've got a simple question regarding the Monster lab...
Basically, they have a chance of giving you a gift depending on the battles they have won since the last time you checked up on them, at max once every 60 minutes.
My question is, is it better to visit them every hour or so to have a lot of small chances of getting a drop, or leave them alone for a couple days to rack up kills and have a good chance for a single drop? It's up to you. but I personally think good chances are better.
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Apr 23 2012, 15:17
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Zoro the Gallade
Group: Members
Posts: 667
Joined: 7-March 10

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Kay, thanks Scorpio.
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Apr 23 2012, 16:17
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Ser6IjVolk
Group: Members
Posts: 923
Joined: 5-July 08

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I'm guessing late in the game, at high difficulties, for heavy melee characters it's either 1 handed + shield + shield gear of barrier to slowly work trough everything while taking minimal amount of hits and dealing steady damage OR 2 handed + power armor of slaughter to rush trough battles before mobs can charge up their specials. I'm guessing the first variant is ultra slow and sure, while the second has speed at the expense of safety. Is that correct? If so, which one do you recommend and which spells should you use with either variant?
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Apr 23 2012, 16:42
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blueeyedcolossus
Group: Members
Posts: 499
Joined: 20-January 12

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How would I go about increasing my staff proficiency? Should I magic missile (or whatever the spell is called) everything or just whack away with my staff?
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Apr 23 2012, 16:43
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Ser6IjVolk @ Apr 23 2012, 18:17)  I'm guessing late in the game, at high difficulties, for heavy melee characters it's either 1 handed + shield + shield gear of barrier to slowly work trough everything while taking minimal amount of hits and dealing steady damage OR 2 handed + power armor of slaughter to rush trough battles before mobs can charge up their specials. I'm guessing the first variant is ultra slow and sure, while the second has speed at the expense of safety. Is that correct? If so, which one do you recommend and which spells should you use with either variant? Why not 2H+Shield armor?
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Apr 23 2012, 17:15
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Ser6IjVolk @ Apr 23 2012, 16:17)  I'm guessing late in the game, at high difficulties, for heavy melee characters it's either 1 handed + shield + shield gear of barrier to slowly work trough everything while taking minimal amount of hits and dealing steady damage OR 2 handed + power armor of slaughter to rush trough battles before mobs can charge up their specials. I'm guessing the first variant is ultra slow and sure, while the second has speed at the expense of safety. Is that correct? If so, which one do you recommend and which spells should you use with either variant?
Both variants always cast Haste + Protection + Regen II, throw in Spark of Life or Spirit Shield, depends on how often you use spirit stance and how often you are near death. Lose Haste if you felt monsters arent fast enough to gang-rape you at least once or twice before you could even move QUOTE(blueeyedcolossus @ Apr 23 2012, 16:42)  How would I go about increasing my staff proficiency? Should I magic missile (or whatever the spell is called) everything or just whack away with my staff?
Casting Magic Missile also increase staff prof. This post has been edited by Coma: Apr 23 2012, 17:17
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Apr 23 2012, 17:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Ser6IjVolk @ Apr 23 2012, 22:17)  I'm guessing late in the game, at high difficulties, for heavy melee characters it's either 1 handed + shield + shield gear of barrier to slowly work trough everything while taking minimal amount of hits and dealing steady damage OR 2 handed + power armor of slaughter to rush trough battles before mobs can charge up their specials. I'm guessing the first variant is ultra slow and sure, while the second has speed at the expense of safety. Is that correct? If so, which one do you recommend and which spells should you use with either variant?
The first method (1H + shield) isn't that viable at high difficulties. The problem is that you're going to use too many turns per round if you go 1H, and the number of turns will actually affect your mana usage. So don't think you can have infinite turns as a melee, because you can't replenish your mana with ET like a mage. The safe route is still 2H: it's up to you to choose the armor and weapon combination. The spells to use really depends on your style: if you use mace or estoc you would like the proc to go as long as possible, so pick haste. If you use scythe, you would like the bleeding proc to go as fast as possible, so pick anything but haste (unless you're using a ethereal scythe of slaughter together with shatter strike). Protection for heavy armor, SV for light armor. Also use SP shield or spark (depends on the situation). QUOTE(blueeyedcolossus @ Apr 23 2012, 22:42)  How would I go about increasing my staff proficiency? Should I magic missile (or whatever the spell is called) everything or just whack away with my staff?
Just choose the way you like. I like to use MM because it's less boring.
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Apr 23 2012, 17:50
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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It's the difference between pressing a button from 1 - 0 or R, how is either one less boring?
Also, you might need to use both SS and SoL sometimes.
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Apr 23 2012, 18:21
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(Kaosumx @ Apr 23 2012, 22:50)  It's the difference between pressing a button from 1 - 0 or R, how is either one less boring?
Also, you might need to use both SS and SoL sometimes.
because you do one extra action after one enemy died (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 24 2012, 03:00
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Gamechamp
Group: Members
Posts: 1,075
Joined: 17-March 09

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I've got a really general question, that I'm not sure about where to find the answer:
Is the EXP bonus you get for posting 10 posts per day rolling, or does it reset at the end of the day or what?
IE, if we assume Midnight is the end of the (and beginning of the next) day, and I make a post at 1PM, will the EXP bonus for that post run out at 1PM the following day or come midnight, when the new day starts?
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Apr 24 2012, 03:10
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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Apr 24 2012, 03:20
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Gamechamp
Group: Members
Posts: 1,075
Joined: 17-March 09

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QUOTE(Raidy @ Apr 23 2012, 18:10)  Ooh, there it is, thanks, I missed the [1] when I looked through that before.
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Apr 24 2012, 03:39
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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This is pretty frivolous at this point, but what auras should I rank up next? Currently, I have Red - II Orange - III Green - I Everything else is at Rank V. Regardless of which one I choose to level, it's not going to make a difference; but still, I don't want it to feel like I'm just wasting a point. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Apr 24 2012, 04:15
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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Green, I guess? HP from more Endurance and more physical mitigation.
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Apr 24 2012, 04:47
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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QUOTE(n125 @ Apr 23 2012, 18:39)  This is pretty frivolous at this point, but what auras should I rank up next? Currently, I have Red - II Orange - III Green - I Everything else is at Rank V. Regardless of which one I choose to level, it's not going to make a difference; but still, I don't want it to feel like I'm just wasting a point. (IMG:[ invalid] style_emoticons/default/dry.gif) Yeah I'd say either Green or Orange. I assume you're playing as mage, right? More Orange may help with ETing as you may miss less. Obviously the benefit is going to be pretty small, but maybe a placebo effect will make it feel like it's better (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Mr. Plow: Apr 24 2012, 04:48
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Apr 24 2012, 05:05
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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My Orange is still at 1 Derp
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Apr 24 2012, 05:06
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Yeah, mage. I went with Green this time around. (IMG:[ invalid] style_emoticons/default/laugh.gif) I'll probably just alternate between Orange and Green before finishing off Red, or something.
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Apr 24 2012, 05:18
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ki1ler7
Group: Members
Posts: 1,557
Joined: 23-November 08

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Need Guidance with Spending EXP. I use Heavy Armor and DW Club's 
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Apr 24 2012, 05:44
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ki1ler7 @ Apr 24 2012, 11:18)  Need Guidance with Spending EXP. I use Heavy Armor and DW Club's  Keep them a bit more balanced. Get more WIS since more MP/MP regen is also important for melees. Then either keep INT at 80% of your level or 25% EXP for next WIS. Others should be okay.
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