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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 23 2012, 06:28
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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Also prof gain rate seems to slightly decrease when your prof gets higher
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Apr 23 2012, 07:01
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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gain rate is logarithmic. as the prof approaches your level it slows down.
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Apr 23 2012, 07:25
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(asdffdas @ Apr 23 2012, 06:59)  My stats are attached. I'm playing a melee, 2h style. Is there anything I'm doing wrong/should improve on? Thanks in advance =)
QUOTE(altereggo @ Apr 23 2012, 09:16)  I can second that... I did nothing but IWBTH hourlies for weeks, and now my profs are useless. Does anyone known an efficient way to grind them back up?
You guys should train both armor prof and magic prof. And here's a method I've suggested a few pages ago. I start to feel my method's better because you can train your armor prof at the same time? Try that 4EverLost (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by varst: Apr 23 2012, 07:29
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Apr 23 2012, 08:28
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(varst @ Apr 23 2012, 05:25)  You guys should train both armor prof and magic prof. And here's a method I've suggested a few pages ago. I start to feel my method's better because you can train your armor prof at the same time? Try that 4EverLost (IMG:[ invalid] style_emoticons/default/tongue.gif) I "train" melee & armor prof by just killing shit. Spells again by just killing shit, Deprecating by doing schoolgirls, Supportive by normal game play (killing more shit & IA) and Curative is the one that is always behind. With regen II I don't often need to cast heal (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 23 2012, 08:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(4EverLost @ Apr 23 2012, 14:28)  I "train" melee & armor prof by just killing shit. Spells again by just killing shit, Deprecating by doing schoolgirls, Supportive by normal game play (killing more shit & IA) and Curative is the one that is always behind. With regen II I don't often need to cast heal (IMG:[ invalid] style_emoticons/default/tongue.gif) Well I almost do the same thing (killing shit) for cloth and spell prof. (IMG:[ invalid] style_emoticons/default/tongue.gif) I don't ever train deprecating, supportive and curative; those will increase during normal gameplay....well maybe not with deprecating, but that can be trained with weaken, so who cares. Now I'm training armor and melee prof by killing in x25 flimsy IW. The reason why I suggested armor + non-offensive spell training is because nowadays there are more players who power-level. And if you observe their stats, usually they have good weapon prof. but shitty armor prof. and non-offensive spell prof. That's why they need a new way to train their profs efficiently IMO
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Apr 23 2012, 08:48
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altereggo
Group: Members
Posts: 605
Joined: 14-January 10

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Thanks to everyone who gave suggestions. I didn't realize how stupid power-leveling was (too focused on getting 20 mod power lol)
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Apr 23 2012, 08:56
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(altereggo @ Apr 23 2012, 14:48)  Thanks to everyone who gave suggestions. I didn't realize how stupid power-leveling was (too focused on getting 20 mod power lol)
Power-leveling isn't stupid, but you risk insufficient training/prof/equips. The logic for power-leveling is to play in more/high-difficulty arenas, so you may get more credits. If you don't get more credits, you have overdone that.
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Apr 23 2012, 09:36
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Veince
Group: Gold Star Club
Posts: 118
Joined: 2-October 11

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I have a couple of questions.
1. Does IA make your supportive prof go up faster than when you manually cast it?.
2. Can someone explain how exactly does action speed effect your turn rate? From reading the wiki what I understand is, for an example.
Let's assume you have 400 action speed and the monster have 200 action speed. That should mean your action take 100 time unit(abbr TU from now) and the monster action take 300 TU.
In other word, you can hit the monster 3 times when they can hit you only once?
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Apr 23 2012, 09:50
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Veince @ Apr 23 2012, 15:36)  I have a couple of questions.
1. Does IA make your supportive prof go up faster than when you manually cast it?.
2. Can someone explain how exactly does action speed effect your turn rate? From reading the wiki what I understand is, for an example.
Let's assume you have 400 action speed and the monster have 200 action speed. That should mean your action take 100 time unit(abbr TU from now) and the monster action take 300 TU.
In other word, you can hit the monster 3 times when they can hit you only once?
1. Actually not, if you have more than two IA (with mana reduction) your prof. will go slower than you manually cast it. Assimilator is the training that will make your supportive prof go up faster. 2. Almost like what you've said, except our speed is much lower and monsters are much faster.
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Apr 23 2012, 10:52
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Hoheneim
Group: Members
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Joined: 4-January 09

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QUOTE(asdffdas @ Apr 23 2012, 00:59)  My stats are attached. I'm playing a melee, 2h style. Is there anything I'm doing wrong/should improve on?
Thanks in advance =)
I'm 20+ levels lower than you and I've got less point in my WIS stat. Yet I've got 941 MP, about as many as you have. And you've got less SP than me, so it's likely your OC is not as high as it should be. I'd suggest to max out your Mana Tanks (and Health Tanks, in case) and to go for at least 200% OC, in addition to what 4EverLost said about your proficiencies.
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Apr 23 2012, 13:24
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Aspire4740
Group: Members
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Joined: 8-August 11

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Between the following 2 Deprecating Magic Spells - Haste & Shadow Veil, which is more important/critical for a melee in normal gameplay?
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Apr 23 2012, 13:27
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Evil Scorpio
Group: Gold Star Club
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QUOTE(Aspire4740 @ Apr 23 2012, 15:24)  Between the following 2 Deprecating Magic Spells - Haste & Shadow Veil, which is more important/critical for a melee in normal gameplay? Actually it's supportive magic, not deprecating. But nevermind. I assume Shadow Veil is more useful for Kevlar and Haste is more useful for Shade.
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Apr 23 2012, 13:27
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Hoheneim
Group: Members
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Joined: 4-January 09

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QUOTE(Rei-Tenshi @ Apr 23 2012, 05:32)  Only Tenboro knows.
I'm estimating probably 5% gain rate for weapons/armor/non-offensive spell prof at near max (when you're like 10 pts from your current level). Offensive spells have a slightly higher gain rate, IIRC.
After how many points invested in Assimilator can one see a noticeable increase in the proficiency gain rate?
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Apr 23 2012, 13:37
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Aspire4740
Group: Members
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Joined: 8-August 11

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QUOTE(Evil Scorpio @ Apr 23 2012, 19:27)  Actually it's supportive magic, not deprecating. But nevermind. I assume Shadow Veil is more useful for Kevlar and Haste is more useful for Shade.
Apologies for the mistake. How about for Heavy Melee? Power/Shield?
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Apr 23 2012, 13:45
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Aspire4740 @ Apr 23 2012, 15:37)  Apologies for the mistake. How about for Heavy Melee? Power/Shield?
Main thing is Protection. But as second spell when you use feathers...I think Shadow Veil is still preferrable.
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Apr 23 2012, 13:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Hm...how about haste for stunning and SV for bleeding?
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Apr 23 2012, 13:48
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Aspire4740 @ Apr 23 2012, 18:37)  Apologies for the mistake. How about for Heavy Melee? Power/Shield?
It's more about your weapon and play style, not your armour. Stun? Definitely Haste. Bleed? It's a toss up between those two. I'd go for shadow veil, unless you have eth 2H, then haste is better IMO. And also as you level up, I think haste > shadow veil. The reason being with haste, you can hit mobs more before they can hit you, and with a high block chance, shadow veil isn't that useful. Plus, you have high crits, which translate to less hits taken.
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Apr 23 2012, 13:56
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Aspire4740
Group: Members
Posts: 4,214
Joined: 8-August 11

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I use mainly a 2H Mace for both Light Shade & Heavy Power/Shield. Haven't found a good 2H bleeder yet.
I'm also now training DW, but too have yet to find a suitable armour suit option to train up with. What would be your recommendations?
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Apr 23 2012, 14:01
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Aspire4740 @ Apr 23 2012, 19:56)  I use mainly a 2H Mace for both Light Shade & Heavy Power/Shield. Haven't found a good 2H bleeder yet.
I'm also now training DW, but too have yet to find a suitable armour suit option to train up with. What would be your recommendations?
DW? Heavy armor. I would choose power armor of protection to start, then gradually change to power armor of slaughter when you level up (more defense from prof/stats) Can't be 100% sure though because of the level difference. This post has been edited by varst: Apr 23 2012, 14:02
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Apr 23 2012, 14:21
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Aspire4740
Group: Members
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Joined: 8-August 11

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Thanks to @Evil Scorpio, @ChosenUno & @varst for the tips.
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