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post Apr 21 2012, 20:04
Post #14681
Maximum_Joe



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http://ehwiki.org/wiki/Proficiencies#Gains
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post Apr 21 2012, 20:06
Post #14682
varst



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QUOTE(ChosenUno @ Apr 22 2012, 02:00) *

Actually it seems it can happen twice a round. It's just very rare.


Well thanks for reminding me that. Usually I just press button and start watching youtube, so I don't really notice that prof. train logs. (IMG:[invalid] style_emoticons/default/tongue.gif)
The part on IA should be correct though; once per turn, determined by the total MP upkeep.

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post Apr 21 2012, 22:03
Post #14683
trikon000



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Just found out magnet is a single target spell, kinda susck.

Soul Burst doesn't seem to be as great as I expect it to be, even with max prof in holy and dark.

Do I need to use Soul Fire befor ecasting Soul Burst?

This post has been edited by trikon000: Apr 21 2012, 22:04
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post Apr 21 2012, 22:08
Post #14684
hzqr



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Cast Soul Fire → proc Burning Soul → use Soul Burst on enemy with Burning Soul → keep spamming Soul Burst on whatever enemy you want
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post Apr 21 2012, 22:10
Post #14685
trikon000



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at least I can finally slow the fuck down and fill out the remaining AB tree at a comfortable pace.

Does Soul Burst also proc Burning Soul?

This post has been edited by trikon000: Apr 21 2012, 22:11
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post Apr 21 2012, 22:14
Post #14686
varst



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QUOTE(trikon000 @ Apr 22 2012, 04:10) *

Does Soul Burst also proc Burning Soul?


Soul Burst won't proc burning soul unless the original target already has burning soul, which will then proc burning soul on other monsters.

I really need to convince Tenb to add links from HV to wiki. At least for soul burst.
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post Apr 21 2012, 22:22
Post #14687
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QUOTE((Cheater) Tiap @ Apr 21 2012, 20:08) *

Cast Soul Fire → proc Burning Soul → use Soul Burst on enemy with Burning Soul → keep spamming Soul Burst on whatever enemy you want


This is how I survive IWBTH hourlies when I go in without a weapon. I CAST FIST (by fist i mean Soul fire and then Soul Burst)
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post Apr 21 2012, 22:23
Post #14688
trikon000



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I guess that is the last of the questions of the spells I will ever ask again.

I've survived IWBTH hourlys with holy and dark, x-nerf and weaken.




I guess I will try casting FIST now.

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post Apr 21 2012, 23:03
Post #14689
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Holy/Dark works well for hourlies as well. Some people do it without nerf/weaken, but I feel much safer if I cast both of them, even if it does take slightly more turns.
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post Apr 21 2012, 23:16
Post #14690
trikon000



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I am still using a gossomer set, so x-nerf and weaking work better for me atm until I get a phase set to work with. Though every phase that has dropped for me has been either a fox or owl and not a Heimdall or Fenrir I would need.
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post Apr 22 2012, 02:19
Post #14691
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QUOTE(trikon000 @ Apr 22 2012, 04:16) *

I am still using a gossomer set, so x-nerf and weaking work better for me atm until I get a phase set to work with. Though every phase that has dropped for me has been either a fox or owl and not a Heimdall or Fenrir I would need.


I foresee a doubling of your mana pots expenditure (IMG:[invalid] style_emoticons/default/laugh.gif)

Nina edit: Is the formula for calculating how much mana you recover per turn something like: (rate * 2 * AurasMod) / 60 * 3?

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post Apr 22 2012, 02:44
Post #14692
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https://forums.e-hentai.org/index.php?s=&am...t&p=1473309

Magic Regen (per minute) = 5 + (WIS / 25) * Aura Bonus
Where Aura bonus is (1+0) for no Aura, and +.5 for Rainbow, and +.5 for Gold making the max for it x2
MP gained per turn = Magic Regen / 15

See the topic for math behind it
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post Apr 22 2012, 02:50
Post #14693
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QUOTE(cyberwaveIT @ Apr 21 2012, 17:59) *

What about the weapon load-out? Do we continue to use our normal weapons or switch to a lower level/damage?


If you switch to a lower damage output weapon you'll increase your proficiency gain with that kind of weapon.

You may want to go for an illithid or vampire one, their damage is usually low and their secondary proc can be useful to survive a little longer.
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post Apr 22 2012, 02:54
Post #14694
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QUOTE(skillchip @ Apr 22 2012, 07:44) *

https://forums.e-hentai.org/index.php?s=&am...t&p=1473309

Magic Regen (per minute) = 5 + (WIS / 25) * Aura Bonus
Where Aura bonus is (1+0) for no Aura, and +.5 for Rainbow, and +.5 for Gold making the max for it x2
MP gained per turn = Magic Regen / 15

See the topic for math behind it


I thought each turn counts as 3 seconds?

EDIT: Ah, a misread on my part. Sorry about that (IMG:[invalid] style_emoticons/default/laugh.gif)

Another question: I thought that before, failing the mazes consecutively would incur increasing reductions. However now, I sometimes fail a pony maze (too sleepy), and suddenly get a -10 stamina reduction, every time. What?

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post Apr 22 2012, 03:57
Post #14695
trikon000



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QUOTE(ChosenUno @ Apr 21 2012, 19:19) *

I foresee a doubling of your mana pots expenditure (IMG:[invalid] style_emoticons/default/laugh.gif)

Nina edit: Is the formula for calculating how much mana you recover per turn something like: (rate * 2 * AurasMod) / 60 * 3?

I use a focus staff, so my mana use is like if I am 10 or so levels less than what I currently am.

For a holy/dark magic user, mana regen is too low to notice. The way regen works in battle makes the dereived regen stat deceptive since actual mana regen is MP gained per turn = Magic Regen / 15. Your regen stat would have to be much larger than 15 to receive benefit.

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post Apr 22 2012, 04:09
Post #14696
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Depending on how fast you clear rounds, mana regen can help you a lot.
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post Apr 22 2012, 04:19
Post #14697
trikon000



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It takes about 2 shots to clear a round on normal and hard with the setup I got and using Banish and Pestilence.

The mana conserve staff and Aether shard work better than relying on the mana regen atm. Though a redo on the regen formulas to give back more would be better or a gear stat that increases the regen stat numbers.

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post Apr 22 2012, 04:23
Post #14698
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If your gonna take it slowly, might as well just ET then.

Otherwise, wouldn't clearing rounds faster mean you take less hits = less mana needed for healing?
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post Apr 22 2012, 04:33
Post #14699
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Mana regen does give back plenty, try to up the difficulty until it takes you 5-6 turns to clear a round to see the real difference.
It could also be that your mana regen is low (low WIS?)
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post Apr 22 2012, 04:39
Post #14700
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QUOTE(Kaosumx @ Apr 22 2012, 09:23) *

If your gonna take it slowly, might as well just ET then.

Otherwise, wouldn't clearing rounds faster mean you take less hits = less mana needed for healing?


Mana regen is more useful for melees, really. However, it is most useful with Auras it seems, because then your mana income would be positive. That's a godsend, as it helps cover a lot of the "regen in case shit happens".

But it's just so freaking expensive gathering the haths required for auras (IMG:[invalid] style_emoticons/default/cry.gif)
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