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post May 25 2010, 13:27
Post #1461
Alpha 7



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QUOTE(Panuru @ May 25 2010, 00:05) *

Is it a crucial skill overall, then? I could see it being good for, say, Mind Rapers, but is that enough to justify it?


Every time I cast Silence, I get destroyed. The damage from an un-Weakened Legendary is just too much.
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post May 25 2010, 19:20
Post #1462
hgbdd



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QUOTE(Alpha 7 @ May 25 2010, 12:27) *

Every time I cast Silence, I get destroyed. The damage from an un-Weakened Legendary is just too much.

Have you ever tried to silence a boss in battetoads difficulty? 1 hit took almost my full HP, to have only ~100 points left. I almost lost the challenge because of that turn.
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post May 26 2010, 00:58
Post #1463
Alpha 7



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QUOTE(cmdct @ May 25 2010, 13:20) *

Have you ever tried to silence a boss in battetoads difficulty? 1 hit took almost my full HP, to have only ~100 points left. I almost lost the challenge because of that turn.


I don't fight on Battletoads. I prefer to win quickly and easily without 100s of turns per Round.
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post May 26 2010, 01:02
Post #1464
hgbdd



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QUOTE(Alpha 7 @ May 25 2010, 23:58) *

I don't fight on Battletoads. I prefer to win quickly and easily without 100s of turns per Round.
LoL neither do I, I just cleared all bosses in RoB in Battletoads, not that I would pass for the same experience again.
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post May 26 2010, 07:15
Post #1465
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so i finally got my weapon but i was wondering about the eq i see some people sell some armor with some kind of ice attribute but is there any other element available? if i buy what kind of set would be the best for me?
i am longsword user.
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post May 26 2010, 07:42
Post #1466
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QUOTE(Alpha 7 @ May 25 2010, 22:58) *

I don't fight on Battletoads. I prefer to win quickly and easily without 100s of turns per Round.


I suggest the Battlecakes difficulty.
It has a *5.0 EXP mod, with Battletoads stats, but with cake HP.

By the way, at what level are MP costs capped?

This post has been edited by Anomtai: May 26 2010, 07:43
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post May 26 2010, 07:57
Post #1467
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QUOTE(Anomtai @ May 25 2010, 22:42) *

By the way, at what level are MP costs capped?

999
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post May 26 2010, 17:18
Post #1468
Sayo Aisaka



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QUOTE(Anomtai @ May 26 2010, 06:42) *

I suggest the Battlecakes difficulty.
It has a *5.0 EXP mod, with Battletoads stats, but with cake HP.

Wouldn't work, because it presents no challenge to high level mages who can kill everything in one shot.
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post May 26 2010, 18:49
Post #1469
grumpymal



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QUOTE(echimaru @ May 26 2010, 01:15) *
so i finally got my weapon but i was wondering about the eq i see some people sell some armor with some kind of ice attribute but is there any other element available?

See this.

QUOTE(echimaru @ May 26 2010, 01:15) *
if i buy what kind of set would be the best for me?
i am longsword user.

Don't bother with specific elemental mitigation unless you're building an anti-God suit (Soul, Holy, Dark).
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post May 26 2010, 23:43
Post #1470
grumpymal



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Derp, DP.

Time for another round of "Which Is Better?" (maybe I should open another chat thread just for these?). Today's contestants are offhand axes to go with my Rapier of Balance.

Axe A
QUOTE
Attack Damage Multiplier: 13.55
Attack Accuracy Bonus: 9.6
Attack Critical Bonus: 2.52
Burden: 10.08
Interference: 3.56
STR: 0.33
DEX: 0.12
Proc Damage: 12 (15%-2T)

+74.9 % damage
+82.8 % hit chance
+11 % crit chance
17.8 interference
32.2 burden


Axe B
QUOTE
Attack Damage Multiplier: 13.86
Attack Accuracy Bonus: 7.2
Attack Critical Bonus: 2.94
Burden: 9.07
Interference: 5.6
STR: 0.33
DEX: 0.03
Proc Damage: 12 (19%-4T)

+77 % damage
+81.5 % hit chance
+11.6 % crit chance
19 interference
31.6 burden


Again, they're mostly the same, with a few differences. The damage on B is better, at the penalty of some Accuracy (not as important since my mainhand is an awesome Balance Rapier) and a lot of DEX.
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post May 27 2010, 00:23
Post #1471
hgbdd



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QUOTE(cmal @ May 26 2010, 22:43) *

Derp, DP.

Time for another round of "Which Is Better?" (maybe I should open another chat thread just for these?). Today's contestants are offhand axes to go with my Rapier of Balance.

Axe A
Axe B
Again, they're mostly the same, with a few differences. The damage on B is better, at the penalty of some Accuracy (not as important since my mainhand is an awesome Balance Rapier) and a lot of DEX.

I prefer the Axe A, the acc loss it's insignificant, plus you already have a high base acc to begin with. Same can be said with the little better attack bonus since it's for off-hand, but it's higher crit, and being better bleed can overcome the loss of DEX I think.
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post May 27 2010, 00:45
Post #1472
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QUOTE(cmal @ May 26 2010, 14:43) *

Time for another round of "Which Is Better?"
Axe A
Axe B

Axe B.
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post May 27 2010, 00:59
Post #1473
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QUOTE(Boggyb @ May 26 2010, 23:45) *

Axe B.

Lol why?
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post May 27 2010, 01:03
Post #1474
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QUOTE(cmdct @ May 26 2010, 15:59) *

Lol why?

Better damage, better crit, better bleed while still staying under 20 interference.
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post May 27 2010, 01:07
Post #1475
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QUOTE(Boggyb @ May 27 2010, 00:03) *

Better damage, better crit, better bleed while still staying under 20 interference.
Crap, I messed up the order of them, I also mean the B (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 27 2010, 05:35
Post #1476
Alpha 7



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QUOTE(cmdct @ May 26 2010, 19:07) *

Crap, I messed up the order of them, I also mean the B (IMG:[invalid] style_emoticons/default/rolleyes.gif)


(IMG:[invalid] style_emoticons/default/rolleyes.gif)

Yes, since you are basically throwing away the acc and parry bonuses, the better, and more likely, bleed of Axe B makes it a better choice. However, the odds of actually getting Bleed to catch is very low. (Off-hand Strike Process * Bleed Process = crappy real bleed chance.)
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post May 27 2010, 05:54
Post #1477
grumpymal



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QUOTE(Alpha 7 @ May 26 2010, 23:35) *

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

Yes, since you are basically throwing away the acc and parry bonuses, the better, and more likely, bleed of Axe B makes it a better choice. However, the odds of actually getting Bleed to catch is very low. (Off-hand Strike Process * Bleed Process = crappy real bleed chance.)

I really don't even know why I decided to switch from axe mainhand to rapier mainhand, even switching out the axe I was using (my mainhand axe was a 300+ Bleed damage monster). It was an arbitrary decision I made some weeks back and never bothered to change back. I don't even use DW that much, I just switch to it to maintain my proficiencies and to IW some of my equipment that I'm not wearing with that setup. Even against the Legendary+ arenas, I go in with Niten now since its so much faster (I'm at 88.6% damage bonus at the moment). I might use DW for the stupid 77 Legendaries one when I break 220 because PA will make it less of a chore. Its that crappy lull when things are kinda easy and boring because I've settled into what works for this iteration of HV. Maybe I'll stick some of my excess AP into spells and dick around with spellswording for a bit.

ITT we discuss the pros and cons of Axe-Rapier vs Rapier-Axe DW setups. Go.
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post May 27 2010, 06:15
Post #1478
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QUOTE(cmal @ May 26 2010, 20:54) *

I might use DW for the stupid 77 Legendaries one when I break 220 because PA will make it less of a chore.

I've done EoD 4-5 times. Yeah, tedious as shit. Probably takes me 3 hours.
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post May 27 2010, 11:03
Post #1479
hgbdd



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QUOTE(cmal @ May 27 2010, 04:54) *

ITT we discuss the pros and cons of Axe-Rapier vs Rapier-Axe DW setups. Go.

Why you use an Axe for off-hand in the first place? Why don't you use a dagger like this one

Scaling to Axe B's level:

Level: 209
Attack Damage Multiplier: 37.11
Attack Accuracy Bonus: 20.33
Attack Critical Bonus: 2.32
Parry Chance: 11.3
Burden: 6.36
Interference: 5.68
DEX: 3.94
AGI: 3.29
Proc Damage: 37

You lose +2,86% attack damage, and STR/bleeding bonus, but you'll lose some compromise stats, and better than that you gain 16,95% parry.
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post May 27 2010, 17:47
Post #1480
grumpymal



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Because decent attack daggers are hard to come by when good axes are a dime a dozen. The offhand needs a very high damage multiplier to make up for the general weakness of rapiers and to bolster offhand damage (since I've hit the 50% cap).
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