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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 16 2012, 06:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(kakashi524 @ Apr 16 2012, 12:44)  I dont get that, whats the point of completing IW then?
The point of completing IW is when you have some very good under-leveled equips, for example. If the equip's level is lower than you, then raising its level through IW will give you better stats.
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Apr 16 2012, 06:48
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(kakashi524 @ Apr 16 2012, 11:44)  Lost connection. BTW I have this, any good for a dark dmg set? I gather it is not excellent but decent: [L224] Superior Phase Robe of FenrirI dont get that, whats the point of completing IW then? When you are leveling past your equip's level and the equip itself is so good you don't want to buy anything else, then level it to match your level. Edit: Ok you won, varst the ninja master (IMG:[ invalid] style_emoticons/default/ph34r.gif) This post has been edited by LangTuTaiHoa: Apr 16 2012, 06:49
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Apr 16 2012, 06:50
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kakashi524
Group: Members
Posts: 4,145
Joined: 6-February 09

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Ok, so the way I was trying wasnt going to help (my lvl < eq lvl) but the other way around does help (my lvl > eq lvl). I see, I see.
EDIT: btw I get what varst is saying about getting a tier 1 spell, ok its next on my list. Or maybe I reset my abilities and get carpal tunnel in the process of selecting new abilities. Decisions, Decisions. What to do? xD
This post has been edited by kakashi524: Apr 16 2012, 06:52
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Apr 16 2012, 07:58
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(kakashi524 @ Apr 16 2012, 04:50)  Ok, so the way I was trying wasnt going to help (my lvl < eq lvl) but the other way around does help (my lvl > eq lvl). I see, I see.
EDIT: btw I get what varst is saying about getting a tier 1 spell, ok its next on my list. Or maybe I reset my abilities and get carpal tunnel in the process of selecting new abilities. Decisions, Decisions. What to do? xD
Doing long runs for a mage is more a mana management issue then how much damage you can do. Casting a tier 3 spell may kill most things but you may also need to cast something to finish what is left over. Also casting higher tier spells takes longer. If you want to save on mana start off casting a tier 1 spell then cast a tier 2-3 spell if there is anything left cast MM or another tier 1 spell vs casting 2-3 tier 3 spells. Casting that tier 1 spell should get you Coalesced Mana and then when your tier 3 spell it will cost less, also the spell effect of the first spell will help the damage of the 2nd spell.
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Apr 16 2012, 11:01
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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So, the wiki doesn't answer this, and I've been out of the loop (still am, but that aside).
I'm wondering, as you use the forge to upgrade, will each upgrade require more and better materials? Like, will something that originally starts out needing mid grade metal ever get to a point where it needs high grade? And if it starts out needing four, will it eventually need eight, or more?
Edit: I know that this isn't exactly about stats, but you guys are the most likely to have levelled up your gear, sharded ur purplez, etc. I figure someone here would likely know.
This post has been edited by Grahf: Apr 16 2012, 11:02
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Apr 16 2012, 11:10
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Grahf @ Apr 16 2012, 17:01)  So, the wiki doesn't answer this, and I've been out of the loop (still am, but that aside).
I'm wondering, as you use the forge to upgrade, will each upgrade require more and better materials? Like, will something that originally starts out needing mid grade metal ever get to a point where it needs high grade? And if it starts out needing four, will it eventually need eight, or more?
Edit: I know that this isn't exactly about stats, but you guys are the most likely to have levelled up your gear, sharded ur purplez, etc. I figure someone here would likely know.
You'll need better materials, but not more. You can refer to this table for some quick reference. Please note that nobody has proven the table to be 100% correct (no counter-prove it's wrong either)
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Apr 16 2012, 16:37
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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Can Magic Missile trigger Channeling?
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Apr 16 2012, 16:42
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Muramasa777 @ Apr 16 2012, 21:37)  Can Magic Missile trigger Channeling?
I'm not sure, but I think not. I understand it as only spells that cost mana can trigger Channeling. MM can still trigger CM just fine though
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Apr 16 2012, 16:50
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Can't trigger channeling.
Channeling chance is based on the base mana cost of a spell, so spells that cost more mana are more likely to trigger channeling.
When channeling, the base cost of a spell is reduced to 0 so channeled spells can't trigger channeling, and since MM has 0 cost, it can't trigger channeling either.
Question from me - What is SS good for? Bosses only? On low difficulties, nothing is gonna hit me hard enough to make SS useful, and on high difficulties, if I get hit enough times, I'm gonna die anyways. 25% max hp trigger is so high >.>
This post has been edited by Kaosumx: Apr 16 2012, 16:50
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Apr 16 2012, 16:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Kaosumx @ Apr 16 2012, 22:50)  Question from me - What is SS good for? Bosses only? On low difficulties, nothing is gonna hit me hard enough to make SS useful, and on high difficulties, if I get hit enough times, I'm gonna die anyways. 25% max hp trigger is so high >.>
I usually use it in conjunction with spark. Most of the time SP shield has much better efficiency than spark (in terms of SP usage), especially at high difficulties when a skill attack from monster can be devastating. And when there are more than 7-8 monsters I usually have enough chanelling chance to cast spark again and again. This post has been edited by varst: Apr 16 2012, 16:58
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Apr 16 2012, 17:55
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alexbaby
Newcomer
 Group: Recruits
Posts: 11
Joined: 24-March 12

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in wiki here said 2H get no parry QUOTE Two-Handed Weapons (2H)
Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. Two-handed weapons do not have parry even with suffixes.
however in QUOTE Equipment Proficiencies When using TWO-HANDED + 20 Physical Base Damage + 0.5% Attack Accuracy + 0.5% Parry
How to read on that? Does 2H get parry? I see that in my stat
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Apr 16 2012, 17:58
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(alexbaby @ Apr 16 2012, 22:55)  in wiki here said 2H get no parry however in How to read on that? Does 2H get parry? I see that in my stat
They just don't add more parry bonus into your existing parry stat. Your parry mostly depends on your dex http://ehwiki.org/wiki/Character_StatsThis post has been edited by LangTuTaiHoa: Apr 16 2012, 17:58
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Apr 16 2012, 17:59
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Apr 16 2012, 18:04
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(alexbaby @ Apr 16 2012, 23:55)  in wiki here said 2H get no parry however in How to read on that? Does 2H get parry? I see that in my stat
You get parry from 2H prof., not from 2H weapon. That's it.
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Apr 16 2012, 20:17
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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No matter what I try, I can't seem to get into a rhythm for 2H.
Sometimes I kill mobs too fast, sometimes too slow and Shatter doesn't cool down in time. And this is with an eth longsword. Whenever there's a giant, my kill time slows down very quickly. And this is with only 4-5 mobs. My kill time ranges from 4 turns for 6 mobs to 30 turns for 4 mobs.
What the hell am I doing wrong?
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Apr 16 2012, 20:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(LangTuTaiHoa @ Apr 17 2012, 01:19)  I don't know, I mean, if I set the difficulty high enough to not kill mobs too quickly and randomly (namely BT), then I die in the first round (IMG:[ invalid] style_emoticons/default/cry.gif) And then when the number of mobs ramp up to 8-9, I also die. I'm quite stuck, to be honest.
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Apr 16 2012, 20:45
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(ChosenUno @ Apr 17 2012, 01:29)  I don't know, I mean, if I set the difficulty high enough to not kill mobs too quickly and randomly (namely BT), then I die in the first round (IMG:[ invalid] style_emoticons/default/cry.gif) And then when the number of mobs ramp up to 8-9, I also die. I'm quite stuck, to be honest. How much overcharge are you having? Getting it high also helps to manage the rhythm, as you won't waste precious OC when whacking off last mobs of each round. Also, how good is your eth longsword? Longswords are known as so-so weapons, so you may want to find a better one. I feel like doing better with my normal scythe than my eth estoc. I don't think void damage is that superior now, pure weapon damage also matters. One more thing, try to get 2H prof high. First, you get the chance to hit all 9 monsters at once after 200 profs, which can proc bleeding on like half the mob. Secondly, your bleeding wound damage is also multiplied from the original stat, which is ~3x when you hit the 200+ profs. Oh, and last but not least: sometimes going into spirit stance seems more efficient than a single shatter strike. Or shatter strike while in spirit stance? zing! This post has been edited by LangTuTaiHoa: Apr 16 2012, 21:08
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Apr 16 2012, 21:37
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Quick question about raising monsters, is it better to get the monsters to a higher level so they'll see more action or to stick it out with primary stat crystals to make them more tough for their level? So far I have one monster I'm dumping all my primary crystals into and then two that I'm giving elemental crystals (one type to each). The rest aren't getting anything until I'm done with the first few and are essentially used for the 1% chance of getting something without any wins.
I think it makes sense to give one monster a ton of primary crystals, but perhaps its unnecessary and just getting him to a higher level will help with the kill count (which has really slowed down lately)
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Apr 17 2012, 00:17
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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How do I know if a stat of an equipment is high or low (for its level)? Is there a tool (userscript or else) to identify them easily?
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