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post Apr 16 2012, 06:46
Post #14441
varst



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QUOTE(kakashi524 @ Apr 16 2012, 12:44) *

I dont get that, whats the point of completing IW then?


The point of completing IW is when you have some very good under-leveled equips, for example. If the equip's level is lower than you, then raising its level through IW will give you better stats.
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post Apr 16 2012, 06:48
Post #14442
LangTuTaiHoa



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QUOTE(kakashi524 @ Apr 16 2012, 11:44) *

Lost connection. BTW I have this, any good for a dark dmg set? I gather it is not excellent but decent: [L224] Superior Phase Robe of Fenrir
I dont get that, whats the point of completing IW then?


When you are leveling past your equip's level and the equip itself is so good you don't want to buy anything else, then level it to match your level.

Edit: Ok you won, varst the ninja master (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by LangTuTaiHoa: Apr 16 2012, 06:49
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post Apr 16 2012, 06:50
Post #14443
kakashi524



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Ok, so the way I was trying wasnt going to help (my lvl < eq lvl) but the other way around does help (my lvl > eq lvl). I see, I see.

EDIT: btw I get what varst is saying about getting a tier 1 spell, ok its next on my list. Or maybe I reset my abilities and get carpal tunnel in the process of selecting new abilities. Decisions, Decisions. What to do? xD

This post has been edited by kakashi524: Apr 16 2012, 06:52
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post Apr 16 2012, 07:58
Post #14444
4EverLost



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QUOTE(kakashi524 @ Apr 16 2012, 04:50) *

Ok, so the way I was trying wasnt going to help (my lvl < eq lvl) but the other way around does help (my lvl > eq lvl). I see, I see.

EDIT: btw I get what varst is saying about getting a tier 1 spell, ok its next on my list. Or maybe I reset my abilities and get carpal tunnel in the process of selecting new abilities. Decisions, Decisions. What to do? xD


Doing long runs for a mage is more a mana management issue then how much damage you can do. Casting a tier 3 spell may kill most things but you may also need to cast something to finish what is left over. Also casting higher tier spells takes longer. If you want to save on mana start off casting a tier 1 spell then cast a tier 2-3 spell if there is anything left cast MM or another tier 1 spell vs casting 2-3 tier 3 spells. Casting that tier 1 spell should get you Coalesced Mana and then when your tier 3 spell it will cost less, also the spell effect of the first spell will help the damage of the 2nd spell.
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post Apr 16 2012, 11:01
Post #14445
Grahf



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So, the wiki doesn't answer this, and I've been out of the loop (still am, but that aside).

I'm wondering, as you use the forge to upgrade, will each upgrade require more and better materials? Like, will something that originally starts out needing mid grade metal ever get to a point where it needs high grade? And if it starts out needing four, will it eventually need eight, or more?

Edit: I know that this isn't exactly about stats, but you guys are the most likely to have levelled up your gear, sharded ur purplez, etc. I figure someone here would likely know.

This post has been edited by Grahf: Apr 16 2012, 11:02
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post Apr 16 2012, 11:10
Post #14446
varst



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QUOTE(Grahf @ Apr 16 2012, 17:01) *

So, the wiki doesn't answer this, and I've been out of the loop (still am, but that aside).

I'm wondering, as you use the forge to upgrade, will each upgrade require more and better materials? Like, will something that originally starts out needing mid grade metal ever get to a point where it needs high grade? And if it starts out needing four, will it eventually need eight, or more?

Edit: I know that this isn't exactly about stats, but you guys are the most likely to have levelled up your gear, sharded ur purplez, etc. I figure someone here would likely know.


You'll need better materials, but not more.
You can refer to this table for some quick reference. Please note that nobody has proven the table to be 100% correct (no counter-prove it's wrong either)
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post Apr 16 2012, 16:37
Post #14447
Muramasa777



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Can Magic Missile trigger Channeling?
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post Apr 16 2012, 16:42
Post #14448
LangTuTaiHoa



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QUOTE(Muramasa777 @ Apr 16 2012, 21:37) *

Can Magic Missile trigger Channeling?


I'm not sure, but I think not. I understand it as only spells that cost mana can trigger Channeling. MM can still trigger CM just fine though
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post Apr 16 2012, 16:50
Post #14449
Kaosumx



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Can't trigger channeling.

Channeling chance is based on the base mana cost of a spell, so spells that cost more mana are more likely to trigger channeling.

When channeling, the base cost of a spell is reduced to 0 so channeled spells can't trigger channeling, and since MM has 0 cost, it can't trigger channeling either.

Question from me - What is SS good for? Bosses only? On low difficulties, nothing is gonna hit me hard enough to make SS useful, and on high difficulties, if I get hit enough times, I'm gonna die anyways. 25% max hp trigger is so high >.>

This post has been edited by Kaosumx: Apr 16 2012, 16:50
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post Apr 16 2012, 16:57
Post #14450
varst



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QUOTE(Kaosumx @ Apr 16 2012, 22:50) *

Question from me - What is SS good for? Bosses only? On low difficulties, nothing is gonna hit me hard enough to make SS useful, and on high difficulties, if I get hit enough times, I'm gonna die anyways. 25% max hp trigger is so high >.>


I usually use it in conjunction with spark. Most of the time SP shield has much better efficiency than spark (in terms of SP usage), especially at high difficulties when a skill attack from monster can be devastating. And when there are more than 7-8 monsters I usually have enough chanelling chance to cast spark again and again.

This post has been edited by varst: Apr 16 2012, 16:58
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post Apr 16 2012, 17:55
Post #14451
alexbaby



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in wiki here said 2H get no parry
QUOTE

Two-Handed Weapons (2H)

Two-handed weapons typically have higher damage, lower accuracy, higher critical, stronger procs, and higher burden/interference than one-handed weapons. Two-handed weapons do not have parry even with suffixes.


however in
QUOTE
Equipment Proficiencies
When using TWO-HANDED
+ 20 Physical Base Damage
+ 0.5% Attack Accuracy
+ 0.5% Parry


How to read on that? Does 2H get parry? I see that in my stat
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post Apr 16 2012, 17:58
Post #14452
LangTuTaiHoa



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QUOTE(alexbaby @ Apr 16 2012, 22:55) *

in wiki here said 2H get no parry
however in
How to read on that? Does 2H get parry? I see that in my stat


They just don't add more parry bonus into your existing parry stat. Your parry mostly depends on your dex
http://ehwiki.org/wiki/Character_Stats

This post has been edited by LangTuTaiHoa: Apr 16 2012, 17:58
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post Apr 16 2012, 17:59
Post #14453
trikon000



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[dl.dropbox.com] This is a situation where you would want SS and SoL.

lol, I am even slow at typing.
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post Apr 16 2012, 18:04
Post #14454
varst



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QUOTE(alexbaby @ Apr 16 2012, 23:55) *

in wiki here said 2H get no parry
however in
How to read on that? Does 2H get parry? I see that in my stat


You get parry from 2H prof., not from 2H weapon. That's it.
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post Apr 16 2012, 20:17
Post #14455
ChosenUno



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No matter what I try, I can't seem to get into a rhythm for 2H.

Sometimes I kill mobs too fast, sometimes too slow and Shatter doesn't cool down in time. And this is with an eth longsword. Whenever there's a giant, my kill time slows down very quickly. And this is with only 4-5 mobs. My kill time ranges from 4 turns for 6 mobs to 30 turns for 4 mobs.

What the hell am I doing wrong?
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post Apr 16 2012, 20:19
Post #14456
LangTuTaiHoa



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QUOTE(ChosenUno @ Apr 17 2012, 01:17) *

What the hell am I doing wrong?


The difficulty (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 16 2012, 20:29
Post #14457
ChosenUno



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QUOTE(LangTuTaiHoa @ Apr 17 2012, 01:19) *

The difficulty (IMG:[invalid] style_emoticons/default/laugh.gif)


I don't know, I mean, if I set the difficulty high enough to not kill mobs too quickly and randomly (namely BT), then I die in the first round (IMG:[invalid] style_emoticons/default/cry.gif)

And then when the number of mobs ramp up to 8-9, I also die.

I'm quite stuck, to be honest.
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post Apr 16 2012, 20:45
Post #14458
LangTuTaiHoa



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QUOTE(ChosenUno @ Apr 17 2012, 01:29) *

I don't know, I mean, if I set the difficulty high enough to not kill mobs too quickly and randomly (namely BT), then I die in the first round (IMG:[invalid] style_emoticons/default/cry.gif)

And then when the number of mobs ramp up to 8-9, I also die.

I'm quite stuck, to be honest.


How much overcharge are you having? Getting it high also helps to manage the rhythm, as you won't waste precious OC when whacking off last mobs of each round.
Also, how good is your eth longsword? Longswords are known as so-so weapons, so you may want to find a better one. I feel like doing better with my normal scythe than my eth estoc. I don't think void damage is that superior now, pure weapon damage also matters.
One more thing, try to get 2H prof high. First, you get the chance to hit all 9 monsters at once after 200 profs, which can proc bleeding on like half the mob. Secondly, your bleeding wound damage is also multiplied from the original stat, which is ~3x when you hit the 200+ profs.
Oh, and last but not least: sometimes going into spirit stance seems more efficient than a single shatter strike.
Or shatter strike while in spirit stance? zing!

This post has been edited by LangTuTaiHoa: Apr 16 2012, 21:08
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post Apr 16 2012, 21:37
Post #14459
Mr. Plow



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Quick question about raising monsters, is it better to get the monsters to a higher level so they'll see more action or to stick it out with primary stat crystals to make them more tough for their level?
So far I have one monster I'm dumping all my primary crystals into and then two that I'm giving elemental crystals (one type to each). The rest aren't getting anything until I'm done with the first few and are essentially used for the 1% chance of getting something without any wins.

I think it makes sense to give one monster a ton of primary crystals, but perhaps its unnecessary and just getting him to a higher level will help with the kill count (which has really slowed down lately)
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post Apr 17 2012, 00:17
Post #14460
Dan31



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How do I know if a stat of an equipment is high or low (for its level)? Is there a tool (userscript or else) to identify them easily?
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