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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 14 2012, 13:54
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alexbaby
Newcomer
 Group: Recruits
Posts: 11
Joined: 24-March 12

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Newbie question
Trying to use 2H but not only in lv 40
So should I be using light armor or heavy?
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Apr 14 2012, 14:52
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(alexbaby @ Apr 14 2012, 19:54)  Newbie question
Trying to use 2H but not only in lv 40
So should I be using light armor or heavy?
At lower level, heavy armor should give you a better survival chance than light armor. Also, heavy armor are cheaper. Make sure you pick something with 'protection' suffix to start with.
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Apr 14 2012, 17:04
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radioactive28
Newcomer
  Group: Members
Posts: 84
Joined: 15-June 09

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QUOTE(dcherry @ Apr 14 2012, 14:43)  That is why I suggested mace + preservation gear. You'll last *much* longer if you maximize preservation gear (mace stun and block from shield armor or evade from phase armor). When I grinded melee proficiencies I didn't use *any* mana potions. Illithid suffix on the mace helped out. High wis + evade phase armor helped too. Shield armor will drain your mana some but you can develop your heavy prof at the same time if you use it instead.
Doing crude is stamina inefficient but is a semi-viable method (if i remember right, easy difficulty has same damage as normal, just half the life?). Which means you'll eventually run up against 9 monster rounds where they actually hurt you. Which is the other reason I like IWBTH, because you stay on 1-3 monster rounds (you'll only do 1-2 rounds before escaping unless you pot up).
In fact, since giants are so rampant and full of life. The mace shines brilliantly by taking forever to kill the giant. Allowing you to farm up plenty of prof from an iwbth crude giant
I figured I last just as long in Easy because 9 monsters hitting is no worse (in fact, better, because Easy damage modifier is x0.5) than 3 monsters hitting in IWBTH. Since proficiency proc chance depends on the number of hits attempted, having 7~9 monsters hitting is actually more efficient. It gets easier if I cast Protection (which allows me to train supportive spells). Switching to a milder weapon with Illithid helped to make things more long-drawn-out, which is much better too. The only downside I see to this method is that it consumes stamina, but I guess that's okay for me because I'm not a very heavy player. EDIT: Just went back to read, realised you were advocating the method for 2H prof, while I was trying to go for both 2H and Heavy prof, with more emphasis on the Heavy. This post has been edited by radioactive28: Apr 14 2012, 17:08
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Apr 14 2012, 17:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(radioactive28 @ Apr 14 2012, 22:04)  I figured I last just as long in Easy because 9 monsters hitting is no worse (in fact, better, because Easy damage modifier is x0.5) than 3 monsters hitting in IWBTH. Since proficiency proc chance depends on the number of hits attempted, having 7~9 monsters hitting is actually more efficient.
It gets easier if I cast Protection (which allows me to train supportive spells). Switching to a milder weapon with Illithid helped to make things more long-drawn-out, which is much better too.
The only downside I see to this method is that it consumes stamina, but I guess that's okay for me because I'm not a very heavy player.
EDIT: Just went back to read, realised you were advocating the method for 2H prof, while I was trying to go for both 2H and Heavy prof, with more emphasis on the Heavy.
Doing it in heavy is a waste of stamina. When your levels and training gets better, stamina is more valuable compared to a few godly mana pots.
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Apr 14 2012, 17:45
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radioactive28
Newcomer
  Group: Members
Posts: 84
Joined: 15-June 09

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QUOTE(ChosenUno @ Apr 14 2012, 23:29)  Doing it in heavy is a waste of stamina. When your levels and training gets better, stamina is more valuable compared to a few godly mana pots.
Right. I guess that explains why there's actually a market for EDs, beyond those guys who can't please the riddlemaster to save their lives. This post has been edited by radioactive28: Apr 14 2012, 17:46
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Apr 14 2012, 17:52
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Chogy
Group: Members
Posts: 1,938
Joined: 28-August 10

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80 10 You have reached Level 224! 80 9 You gain 347 Credits! 80 8 You gain 1962346 EXP! 80 7 Ichy dropped [Godly Health Potion] 80 6 Kanoe Yuuko dropped [Godly Health Potion] 80 5 Giant Panda dropped [Average Plate Gauntlets of the Fire-eater] 80 4 You are Victorious!
0 11 Spawned Monster J: MID=20669 (Pile Of Bugs) LV=218 HP=57112.8 0 10 Spawned Monster I: MID=15521 (Idenn) LV=218 HP=56047.5 0 9 Spawned Monster H: MID=15224 (Kusakabe Misuzu) LV=220 HP=49568 0 8 Spawned Monster G: MID=3813 (Replicator) LV=218 HP=53662.5 0 7 Spawned Monster F: MID=10466 (Noihara Himari) LV=222 HP=60004.7 0 6 Spawned Monster E: MID=1 (Green Slime) LV=218 HP=35298 0 5 Spawned Monster D: MID=1269 (Segata Sanshiro) LV=222 HP=59650.5 0 4 Spawned Monster C: MID=3648 (Ichy) LV=219 HP=49173.85 0 3 Spawned Monster B: MID=12752 (Kanoe Yuuko) LV=221 HP=62755.5 0 2 Spawned Monster A: MID=5 (Giant Panda) LV=222 HP=37464.7 0 1 Initializing random encounter ... 0 0 Battle Start!
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Apr 14 2012, 19:26
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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BT and IWBTH seem to be getting faster for me to play through. I am upto 30-35 rounds without bothering to ET, is that what I am suppose to be expecting?
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Apr 14 2012, 19:27
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rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

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For staffs the priorities are: MDB > EDB > proficiencies, right?
This post has been edited by rawrpies: Apr 14 2012, 19:49
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Apr 14 2012, 19:51
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ElementFD
Group: Gold Star Club
Posts: 398
Joined: 27-July 08

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Is absorb worth it at all? I would've originally thought that it would trigger on enemies named attacks, but it clearly doesn't. As someone who prefers to keep bosses perma-silenced, is there any use for the spell otherwise? I play primarily on IWBTH except for Arenas, which are played on Hard-Nightmare.
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Apr 14 2012, 19:53
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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The priorities of the staff changes according to what set you got.
When you have a gossommer set, MDB will be a higher priority, especially when you have low prof. When you have a phase set, EDB will be a higher priority, since you want to maximize the damage output.
Absorb sucks for anything lower than heroic difficulty, and is more or less only useful when fighting the trio on heroic or higher. On normal, you don't even need it. Outside of higher difficulty end rounds or schoolgirl arena rounds and ROB, absorb is mostly not worth using since the majority of monsters do physical attacks and not magic based attacks.
Don't bother putting points into until you start doing harder difficulties.
This post has been edited by trikon000: Apr 14 2012, 20:02
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Apr 14 2012, 20:00
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(trikon000 @ Apr 15 2012, 01:26)  BT and IWBTH seem to be getting faster for me to play through. I am upto 30-35 rounds without bothering to ET, is that what I am suppose to be expecting?
It will/may get harder when you progress. QUOTE(rawrpies @ Apr 15 2012, 01:27)  For staffs the priorities are: MDB > EDB > proficiencies, right?
Yes. Some staffs with very good EDB may be better than those with worse MDB, but overall MDB is still better. And there's a large gap between EDB and prof. QUOTE(FullestDay @ Apr 15 2012, 01:51)  Is absorb worth it at all? I would've originally thought that it would trigger on enemies named attacks, but it clearly doesn't. As someone who prefers to keep bosses perma-silenced, is there any use for the spell otherwise? I play primarily on IWBTH except for Arenas, which are played on Hard-Nightmare.
At your level, probably not. It triggers on monsters' magical attacks (not named attacks), and only a handful of monsters have magical attacks, namely bosses/legends/gods/custom elementals. It still have its use; for me it's useful to recycle non-essential chanelling chances. Which means I will never cast it without chanelling. This post has been edited by varst: Apr 14 2012, 20:01
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Apr 14 2012, 20:11
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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It is not an immediate concern since I am only trying to get as far as possible before May 15.
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Apr 15 2012, 04:54
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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So hi guys, I'm in need of some advice again.
Currently I'm planning to switch back to playing melee, since it's just much, MUCH easier compared to maging now (except for hourlies).
So, I'm deciding whether to go with heavy or light armor. With light, I'm wearing 3pc kevlar protection + 2 pc shade. With heavy I have 2 pc power of balance for crit + 3 pc high block shield.
So here are my stats: Heavy: 1241 base damage 92.7 % hit chance 28 % crit chance
Physical Defense 0 points absorbed 47.2 % mitigation
Magical Defense 0 points absorbed 43 % mitigation
Avoidance 0 % evade 18.4 % block 11.9 % parry 8.6 % resist
Compromise 89.6 interference 76.5 burden
Light: 1156.8 base damage 90.6 % hit chance 23.8 % crit chance
Physical Defense 0 points absorbed 47.1 % mitigation
Magical Defense 0 points absorbed 36.8 % mitigation
Avoidance 12.7 % evade 0 % block 12.7 % parry 32.8 % resist
Compromise 43.9 interference 33.6 burden
Both are using the same weapons. The light set I'm wearing only gives 2 more action speed. However, its burden and interference is much lower. On the other hand, the heavy set has better defensive stats IMO, and higher crits and hit chance.
So which one would be a better choice?
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Apr 15 2012, 04:56
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(ChosenUno @ Apr 15 2012, 09:54)  So hi guys, I'm in need of some advice again.
Currently I'm planning to switch back to playing melee, since it's just much, MUCH easier compared to maging now (except for hourlies).
So, I'm deciding whether to go with heavy or light armor. With light, I'm wearing 3pc kevlar protection + 2 pc shade. With heavy I have 2 pc power of balance for crit + 3 pc high block shield.
So here are my stats: ~blah Both are using the same weapons. The light set I'm wearing only gives 2 more action speed. However, its burden and interference is much lower. On the other hand, the heavy set has better defensive stats IMO, and higher crits and hit chance.
So which one would be a better choice?
IMO the heavy set should be better in short battles like arenas and IWBTH grind/crysfest/IW. For the long runs which have 100+ rounds, the light set could be better since you will use less mana. This post has been edited by LangTuTaiHoa: Apr 15 2012, 04:58
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Apr 15 2012, 05:03
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Yes, go heavy.
Less people should use light so the price for it can drop.
But seriously, I'd actually go for light. The defense of your heavy isn't really better than the defense of your light set in the end, so the difference is whether you want do to about ~17% more damage on average without factoring in action speed or you want HALF the interference.
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Apr 15 2012, 05:13
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Unknown Enigma
Newcomer
 Group: Members
Posts: 41
Joined: 29-October 09

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Which is better to use when Dual Wielding, weapons of Slaughter or Balance?
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Apr 15 2012, 05:14
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Unknown Enigma @ Apr 15 2012, 10:13)  Which is better to use when Dual Wielding, weapons of Slaughter or Balance?
Slaughter in main hand for damage and Balance in off hand for accuracy should be a good choice for low level players.
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Apr 15 2012, 05:16
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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If you got a stockpile of Featherweight Shards, the heavy set will likely give you the better return on surviveability.
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Apr 15 2012, 05:20
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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OOOOO right I keep forgetting about that option.
Well yeah if you can get enough of those featherweight shards then go heavy.
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Apr 15 2012, 05:25
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(radioactive28 @ Apr 14 2012, 09:04)  I figured I last just as long in Easy because 9 monsters hitting is no worse (in fact, better, because Easy damage modifier is x0.5) than 3 monsters hitting in IWBTH. Since proficiency proc chance depends on the number of hits attempted, having 7~9 monsters hitting is actually more efficient.
It gets easier if I cast Protection (which allows me to train supportive spells). Switching to a milder weapon with Illithid helped to make things more long-drawn-out, which is much better too.
The only downside I see to this method is that it consumes stamina, but I guess that's okay for me because I'm not a very heavy player.
EDIT: Just went back to read, realised you were advocating the method for 2H prof, while I was trying to go for both 2H and Heavy prof, with more emphasis on the Heavy.
Ah. My mistake. I never really prioritized armor proficiencies. They're not really important as far as I was concerned ie the bonuses weren't all that significant. Mine went up naturally (currently 266 from the 60 it started at when I started melee-ing again) through normal arenas. No farming needed. Weapon profs are way more important.
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