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post Apr 11 2012, 15:12
Post #14161
Blackhane



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So, I'm somewhat close to hitting lvl 100, and I'm wondering about which spells I should get... are the soul spells/Cure II worth it? or am I better off with using Meteor and then Blizzard for the explosion effect/Cure I? Obviously, I'll take spark of life and Focused aura.
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post Apr 11 2012, 15:44
Post #14162
ChosenUno



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QUOTE(Fukyuu_Auron @ Apr 11 2012, 20:12) *

So, I'm somewhat close to hitting lvl 100, and I'm wondering about which spells I should get... are the soul spells/Cure II worth it? or am I better off with using Meteor and then Blizzard for the explosion effect/Cure I? Obviously, I'll take spark of life and Focused aura.


Keep your ability points. You should invest them into HP/MP tanks, and keep the rest for later.
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post Apr 11 2012, 17:24
Post #14163
Coma



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QUOTE(Fukyuu_Auron @ Apr 11 2012, 15:12) *

So, I'm somewhat close to hitting lvl 100, and I'm wondering about which spells I should get... are the soul spells/Cure II worth it? or am I better off with using Meteor and then Blizzard for the explosion effect/Cure I? Obviously, I'll take spark of life and Focused aura.



For mage, choose at least two offensive spells (Lightning/Wind and Divine/Forbidden combo are popular choice), Shadow Veil, Regen, Cure, Haste, Slow, Weaken, Blind, and 1-point into Poison

Not recommending Soul and Cure II even if you are a mage, since Soul does not increase Forbidden prof anymore and there aint any monster that is weak to Soul damage. Cure II is too mana-cost ineffective, especially when a Regen + Cure combo can do better job at lower cost

Because of the population density of Giants and Dragonkins, you will go faster by casting Thunderstorm and Cyclone, plus these spell's proc effects benefit much more to mage (evade reduction and miss chance increase)

Also remember always max HP Tank first, survival is top priority at your level. Add points into Mana Tank if you keep run out of mana in the Arena

This post has been edited by Coma: Apr 11 2012, 17:26
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post Apr 11 2012, 23:58
Post #14164
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I am looking to make my character more efficient then it currently is, I can usually make to round 4-5 on IWBTH which is roughly 4000-6000 experience a run. Is it alright to be using a 2h longsword or should I find another weapon. Are Scythes worth the investment? How about Katanas? Any help would be useful tyvm.

These are my stats, abilities and equipment.
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post Apr 12 2012, 00:15
Post #14165
Evil Scorpio



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QUOTE(shoki6458 @ Apr 12 2012, 01:58) *

I am looking to make my character more efficient then it currently is, I can usually make to round 4-5 on IWBTH which is roughly 4000-6000 experience a run. Is it alright to be using a 2h longsword or should I find another weapon. Are Scythes worth the investment? How about Katanas? Any help would be useful tyvm.

These are my stats, abilities and equipment.
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I'll advise you to find a good mace - it's the best 2H weapon nowadays.
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post Apr 12 2012, 00:31
Post #14166
danixxx



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QUOTE(Evil Scorpio @ Apr 12 2012, 00:15) *

I'll advise you to find a good scythe - it's the best 2H weapon nowadays.


FTFY

Problem is a good scythe is a lot more expensive that a good mace.
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post Apr 12 2012, 00:42
Post #14167
Evil Scorpio



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QUOTE(danixxx @ Apr 12 2012, 02:31) *

FTFY

Problem is a good scythe is a lot more expensive that a good mace.

Meh... Bleed is not as much useful as stun.
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post Apr 12 2012, 00:44
Post #14168
buktore



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Shatter...
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post Apr 12 2012, 00:45
Post #14169
Evil Scorpio



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QUOTE(buktore @ Apr 12 2012, 02:44) *

Shatter...

Yeah, this too.
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post Apr 12 2012, 00:48
Post #14170
buktore



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I hope you understand what I'm trying to say. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 12 2012, 01:13
Post #14171
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Am I getting this right?

Shatter strike, slap them with scythe, they bleed out and die, next round shatter strike again. Bleed + higher damage + slashing damage (giants *cough* giants) works much better that mace.

Unfortunately, it doesn't work that well for me when I use light armor. Simply don't have the mitigation or spirit shield to take the damage between shatter strikes, and not enough OC to keep shatter striking.
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post Apr 12 2012, 01:15
Post #14172
Coma



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QUOTE(Evil Scorpio @ Apr 12 2012, 00:42) *

Meh... Bleed is not as much useful as stun.


QUOTE(buktore @ Apr 12 2012, 00:44) *

Shatter...



Scythe is better because Shattering Strike can proc Stun + Penetrated Armor effect. Also, at higher level, Bleeding Wound can do damage every time the target make a move (You know how fast those bastards can be after level 200+)
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post Apr 12 2012, 01:16
Post #14173
Evil Scorpio



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QUOTE(Kaosumx @ Apr 12 2012, 03:13) *
Unfortunately, it doesn't work that well for me when I use light armor. Simply don't have the mitigation or spirit shield to take the damage between shatter strikes, and not enough OC to keep shatter striking.

And that's why mace is better, since it keeps you alive between shatters by stunning.

QUOTE(Coma @ Apr 12 2012, 03:15) *
Scythe is better because Shattering Strike can proc Stun + Penetrated Armor effect. Also, at higher level, Bleeding Wound can do damage every time the target make a move (You know how fast those bastards can be after level 200+)

When you do all arenas on Nintendo - protection from enemy hits is more important than your damage.

This post has been edited by Evil Scorpio: Apr 12 2012, 01:17
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post Apr 12 2012, 01:45
Post #14174
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What is a good build for a Light Armor DW melee class? Not sure how to spend my EXP.
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post Apr 12 2012, 02:02
Post #14175
LangTuTaiHoa



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For me bleed is only good when you are facing large groups of weaker mobs. The bleeding kinda takes them out by itself. But when confronted with a small group of angry IWBTH lolgiants, stunning them warrants a better survival chance.
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post Apr 12 2012, 02:10
Post #14176
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My theory is just that it depends on what armor set you're using.
If you've got light armor, you want to avoid being hit so stun helps with that-->Mace
If you've got heavy armor, you just want to survive as many hits as possible. The hits you survive lead to more monster turns, which lead to more bleed damage.-->Scythe

I think the only way a scythe could help you evade more hits (excluding Shatter) would be if it killed them in one hit, and if that's happening you should probably up your difficulty (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Apr 12 2012, 02:29
Post #14177
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At very high level, monster has so much mitigation, and so you're bound to use shatter a lot at some point just for the sake of PA even if you're using mace.

This, of course, is not very efficient... If one going to abuse shatter a lot, Scythe is a better choice. Of course there're some minor survivability issue when you're ran out of OC, but with high level, smart play, and money, this can be dealt with.

Granted, I'm still using mace. But my mace is very good and I'm not at a terribly high level yet so it's still work ok for now. More importantly, though, is that I don't have a good Scythe yet and I'm not really play the game that much anymore, so meh...

This post has been edited by buktore: Apr 12 2012, 02:43
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post Apr 12 2012, 04:44
Post #14178
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Hi. I'm playing 2hand with light armor and just realizing that they don't really go that well together.

Playing 2hand with light armor doesn't seem to give me enough survivability.

Frenzied Blows sound nice but shattering strike is also great.

Do you think I should change to DW or maybe changing to use heavy armor?

PS. Does shadow veil give you flat 20% eva chance or give you more 20% eva chance from what you already got?
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post Apr 12 2012, 04:57
Post #14179
Coma



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QUOTE(Veince @ Apr 12 2012, 04:44) *

Hi. I'm playing 2hand with light armor and just realizing that they don't really go that well together.

Playing 2hand with light armor doesn't seem to give me enough survivability.

Frenzied Blows sound nice but shattering strike is also great.

Do you think I should change to DW or maybe changing to use heavy armor?

PS. Does shadow veil give you flat 20% eva chance or give you more 20% eva chance from what you already got?


Recent patch changes have made Light Armor slightly out of favor, I would recommend using Heavy Armor at your level, with 2-Hander. Switch to Light Armor when your natural mitigation is high enough and have acquired Shade Armors of Fleet/Shadow-Dancer (at least until you get Shadow Veil and Regen I).

About Shadow Veil/Protection:
https://forums.e-hentai.org/index.php?s=&am...t&p=1816467
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post Apr 12 2012, 04:57
Post #14180
4EverLost



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QUOTE(Evil Scorpio @ Apr 11 2012, 22:15) *

I'll advise you to find a good mace - it's the best 2H weapon nowadays.


(IMG:[invalid] style_emoticons/default/blink.gif) I kill faster using an eth longsword. A mace is only good if you need the stun but they are so slow.

QUOTE(Evil Scorpio @ Apr 11 2012, 22:42) *

Meh... Bleed is not as much useful as stun.


I can do +4000 bleed damage/turn, when playing on BT and using SS bleed can do +40,000 damage by the time stun from SS is over.

QUOTE(Kaosumx @ Apr 11 2012, 23:13) *

Am I getting this right?

Shatter strike, slap them with scythe, they bleed out and die, next round shatter strike again. Bleed + higher damage + slashing damage (giants *cough* giants) works much better that mace.

Unfortunately, it doesn't work that well for me when I use light armor. Simply don't have the mitigation or spirit shield to take the damage between shatter strikes, and not enough OC to keep shatter striking.


you can use light or heavy, but I find is the most important is your action speed and how many turns you get in before stun from SS is over. For me the monsters are stunned all the time with only the ones with the highest AGI coming out of it early. Giants are slow so they are the last ones for stun to wear off. All you need to do is target the ones that stun is about to end on.

QUOTE(buktore @ Apr 12 2012, 00:29) *

At very high level, monster has so much mitigation, and so you're bound to use shatter a lot at some point just for the sake of PA even if you're using mace.

This, of course, is not very efficient... If one going to abuse shatter a lot, Scythe is a better choice. Of course there're some minor survivability issue when you're ran out of OC, but with high level, smart play, and money, this can be dealt with.

Granted, I'm still using mace. But my mace is very good and I'm not at a terribly high level yet so it's still work ok for now. More importantly, though, is that I don't have a good Scythe yet and I'm not really play the game that much anymore, so meh...



I often use an eth longsword & shade armor when playing BT. The sword isn't anything great but it has ok bleed and I don't need to use shards. I also find it funny that its harder/slower to melee nightmare then it is to play BT. The reason is, on nightmare after using SS the monsters are dead or almost dead and you don't have the time to let cooldown run out before the next turn.

I think the best setting to play on is where after using SS it takes you 10 or 20 more turns to clear the round. 10 if you use SS once, 20 if you need to use it twice, but you don't want to start the next turn unless you can use SS in the first or 2nd round.
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