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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 11 2012, 08:39
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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What are the stats that determine how much damage you deal with bleeding wound? It seems that i gain a little damage when i gain two handed proficiency and i wanted to know if i had to train 1H proficiency too.
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Apr 11 2012, 08:41
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Hauteur
Lurker
Group: Recruits
Posts: 5
Joined: 11-March 12

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Is there a method to quickly train armor proficiency?
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Apr 11 2012, 08:48
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(LangTuTaiHoa @ Apr 11 2012, 14:28)  How about maging with full heavy suit featherweight-ed? (IMG:[ invalid] style_emoticons/default/heh.gif) (IMG:[ invalid] style_emoticons/default/heh.gif) Or mix-match if we still want some EDB along side with good mitigations. Mixing is not a good idea, and I would rather be a battlecaster than maging with heavy suit. QUOTE(blueeyedcolossus @ Apr 11 2012, 14:39)  Do MP tanks affect the amount of mana you gain from potions?
No, mana regeneration/restoration depends on your base mana. MP tank won't add into your base mana. QUOTE(danixxx @ Apr 11 2012, 14:39)  What are the stats that determine how much damage you deal with bleeding wound? It seems that i gain a little damage when i gain two handed proficiency and i wanted to know if i had to train 1H proficiency too.
CODE Damage done = base damage * (100 + proficiency) / 100 Prof. depends on the fighting style. If you mean the skill version, somebody will have to test that. Still training my melee prof. QUOTE(Hauteur @ Apr 11 2012, 14:41)  Is there a method to quickly train armor proficiency?
Being attacked often. That's the only way. If you are a heavy melee, you can go to BT/IWBTH flimsy/crude IW and start hitting enemies. Don't use defend because you won't get any prof. This post has been edited by varst: Apr 11 2012, 09:35
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Apr 11 2012, 10:16
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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I'm close to maxing KA now. What should I train next? Refined aura seems to be a popular option. Anything else? And what should I choose after that?
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Apr 11 2012, 10:48
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Finish Refined Aura if you have spare Aura Points and want a couple more 7% EXP bonuses. I would imagine that you have all of your main Primary Auras unlocked by now. Other than that, maybe you could give the loot trainings another round; perhaps 7 into Scavenger, 5-7 into Quartermaster, and a couple more into Archaeologist. Your Ability Boost is pretty cheap, so if you have any tanks or skills that are you're planning on filling in, then you could go with that as well.
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Apr 11 2012, 11:36
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Unknown Enigma
Newcomer
 Group: Members
Posts: 41
Joined: 29-October 09

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Here are some questions I have if any of you could answer please... 1. Is Dual Wielding better than Niten Ichiryu? 2. What weapons would you recommend for DW? 3. Which is better light melee or heavy melee? 4. What are good armors to use? [For light and heavy melee.]
Thank you in advance!
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Apr 11 2012, 11:39
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Blackhane
Group: Gold Star Club
Posts: 246
Joined: 9-March 11

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so, just checked my auras and I saw that I mostly took the melee ones (orange green yellow violet X_X). atm I only have 2 aura points left, I doubt it's possible to reset the aura points? And how can I gain more aura points except getting some awards or getting lvl 10 times X?
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Apr 11 2012, 11:40
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Unknown Enigma @ Apr 11 2012, 13:36)  Here are some questions I have if any of you could answer please... 1. Is Dual Wielding better than Niten Ichiryu? 2. What weapons would you recommend for DW? 3. Which is better light melee or heavy melee? 4. What are good armors to use? [For light and heavy melee.]
Thank you in advance!
1. Yes. Nuff said. 2. Main Hand - Club, Off Hand - Rapier 3. Light was better before shards appeared. Now if you have enough Featherweight Shards to temporarily disable burden and interference on your equipment - heavy is nice too. 4. Kevlar: Protection | Shade: Shadowdancer, Fleet | Power: Slaughter | Shield: Barrier, Protection | Plate: Protection EDIT: Aether Shards > Featherweight Shards This post has been edited by Evil Scorpio: Apr 11 2012, 11:49
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Apr 11 2012, 11:46
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Fukyuu_Auron @ Apr 11 2012, 17:39)  so, just checked my auras and I saw that I mostly took the melee ones (orange green yellow violet X_X). atm I only have 2 aura points left, I doubt it's possible to reset the aura points? And how can I gain more aura points except getting some awards or getting lvl 10 times X?
Aura point can't be reset, but that won't be a great problem. Donation will give you 1 aura point per star, and there's no way to increase your aura points except donation currently. Don't worry though, as aura isn't an important part of HV. Yes it gives some benefits, but even if you picked the wrong one there won't be great problem. QUOTE(Evil Scorpio @ Apr 11 2012, 17:40)  Now if you have enough Featherweight Shards to temporarily disable burden and interference on your equipment
FTFY This post has been edited by varst: Apr 11 2012, 11:48
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Apr 11 2012, 12:03
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Unknown Enigma
Newcomer
 Group: Members
Posts: 41
Joined: 29-October 09

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QUOTE(Evil Scorpio @ Apr 11 2012, 02:40)  1. Yes. Nuff said. 2. Main Hand - Club, Off Hand - Rapier 3. Light was better before shards appeared. Now if you have enough Featherweight Shards to temporarily disable burden and interference on your equipment - heavy is nice too. 4. Kevlar: Protection | Shade: Shadowdancer, Fleet | Power: Slaughter | Shield: Barrier, Protection | Plate: Protection
EDIT: Aether Shards > Featherweight Shards
Okay, should the Club and Rapier both be "Of Slaughter"
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Apr 11 2012, 12:04
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Unknown Enigma @ Apr 11 2012, 14:03)  Okay, should the Club and Rapier both be "Of Slaughter"
It's preferrable.
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Apr 11 2012, 12:09
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Unknown Enigma @ Apr 11 2012, 17:03)  Okay, should the Club and Rapier both be "Of Slaughter"
Actually, at lower level the offhand with Focus(obsolete?) or Balance suffix will help you with higher accuracy.
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Apr 11 2012, 12:20
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(LangTuTaiHoa @ Apr 11 2012, 14:09)  Actually, at lower level the offhand with Focus(obsolete?) or Balance suffix will help you with higher accuracy. Clubs and Rapiers don't drop with Focus suffix.
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Apr 11 2012, 13:20
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Evil Scorpio @ Apr 11 2012, 12:20)  Clubs and Rapiers don't drop with Focus suffix.
But they do with Balance suffix, and around level 50-70 you're more concerned about hardly hitting the enemy, rather than not hitting hard enough.
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Apr 11 2012, 13:38
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Hoheneim @ Apr 11 2012, 15:20)  But they do with Balance suffix. That's why I've mentioned only Focus. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 11 2012, 14:01
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(LangTuTaiHoa @ Apr 11 2012, 08:16)  I'm close to maxing KA now. What should I train next?
Refined aura seems to be a popular option. Anything else? And what should I choose after that?
depends on what you want to do. power tank if you want to play with karma more. if you want drops train scav, quartermaster (thats very low), arch. refined aura maxed is nice Ability boost is still lower then the price of artifacts (do you need more AP?) QUOTE(varst @ Apr 11 2012, 09:46)  Aura point can't be reset, but that won't be a great problem. Donation will give you 1 aura point per star, and there's no way to increase your aura points except donation currently
its +1 aura point / gold star level (1,3,5,7,10) tenb awards aura points for things sometimes.
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Apr 11 2012, 14:14
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(n125 @ Apr 11 2012, 15:48)  Finish Refined Aura if you have spare Aura Points and want a couple more 7% EXP bonuses. I would imagine that you have all of your main Primary Auras unlocked by now. Other than that, maybe you could give the loot trainings another round; perhaps 7 into Scavenger, 5-7 into Quartermaster, and a couple more into Archaeologist. Your Ability Boost is pretty cheap, so if you have any tanks or skills that are you're planning on filling in, then you could go with that as well.
QUOTE(4EverLost @ Apr 11 2012, 19:01)  depends on what you want to do. power tank if you want to play with karma more. if you want drops train scav, quartermaster (thats very low), arch. refined aura maxed is nice Ability boost is still lower then the price of artifacts (do you need more AP?)
Thanks a lot for the suggestions. I'm quite ok with my loots for now, so I guess Ability boost is next after refined aura.
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Apr 11 2012, 15:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(4EverLost @ Apr 11 2012, 20:01)  its +1 aura point / gold star level (1,3,5,7,10)
tenb awards aura points for things sometimes.
Thanks, I always thought it's 1 aura point per US$100. Tenb's a miser on that (IMG:[ invalid] style_emoticons/default/tongue.gif)
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