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post Apr 8 2012, 11:01
Post #13981
MidNightPass



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A question about the ability tree, what should I get next?

I am a melee player and I have maxed the followings:

1. EXP, HP, MP, SP and OC.
2. Poison, weaken and nerf.
3. Protection, haste, SV, heartseeker and spirit shield.
4. Cure I, regen I and regen II.
5. All the aura, item, scroll, infusion slots and x-item/attack/magic.

I wonder if spark is a good option?
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post Apr 8 2012, 11:03
Post #13982
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This isn't worth leveling, right? I think its EDB is about 0.40 off the max for sub-Exquisite robes. I've been hanging on to this robe for a long time and I've only now just realized that with it, I'm only missing two Heimdall pieces (hat and gloves) from completing a suit. It would be an adventure getting this robe up to my level though, so I'm undecided. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Apr 8 2012, 11:08
Post #13983
LangTuTaiHoa



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QUOTE(n125 @ Apr 8 2012, 16:03) *

This isn't worth leveling, right? I think its EDB is about 0.40 off the max for sub-Exquisite robes. I've been hanging on to this robe for a long time and I've only now just realized that with it, I'm only missing two Heimdall pieces (hat and gloves) from completing a suit. It would be an adventure getting this robe up to my level though, so I'm undecided. (IMG:[invalid] style_emoticons/default/sleep.gif)


4EverLost offers an equip leveling service, if you have money to spare.
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post Apr 8 2012, 11:49
Post #13984
4EverLost



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QUOTE(Mr. Plow @ Apr 8 2012, 04:37) *

To farm credits, do you guys usually choose the Arena or Grindfest?
I feel like this is a really basic (and perhaps broad) question, but as I'm trying to boost my Rainbow Aura fund I'd like to make sure I'm being as efficient as possible.

Currently, I can do most, if not all, of my Arenas on Heroic. I haven't really measured how far into GF I can get on each difficulty, but during the feather hunt, I think I came close to 100 on normal (so presumably 60-80 on Heroic).

The most obvious answer seems to just do all my arenas and then do GF until I get into the stamina danger zone, but I'm kind of uneasy about the number of pots (outside of battle) doing all of my arenas would take.
Do you guys with the longer arena lists (preferably longer then mine) tend to just blow through your arenas or just pick the ones with the exp multiplier and move onto GF?


When I need credits I'll all my arenas. Selling drops is worth more then the few credits you'll pickup even with the credit perks. Doing the schoolgirls and using the trophies on things with the highest resale can net you a lot of credits too. Junk shade/Kevlar can often sell for +5k. Then there is Artifacts/Energy Drinks for ~15k, hath for 12-13k, godly mana pots for 80-100k. Lots of ways to get credits...

If you choose to do GF/CF you may want to do a test. POP an ED and do a GF on a level that is fastest for you, compare how many credits you get vs doing the same thing with normal stamina. Then do the same thing in a crystal fest, you may find selling the crystals would be worth more then the credits you gain from the GF. That said if you're training is high you can get a lot of equipment/artifacts doing a GF that should be worth a lot more then the credits.


QUOTE(n125 @ Apr 8 2012, 09:03) *

This isn't worth leveling, right? I think its EDB is about 0.40 off the max for sub-Exquisite robes. I've been hanging on to this robe for a long time and I've only now just realized that with it, I'm only missing two Heimdall pieces (hat and gloves) from completing a suit. It would be an adventure getting this robe up to my level though, so I'm undecided. (IMG:[invalid] style_emoticons/default/sleep.gif)


That isn't too bad and if its the best you have then maybe level/upgrade it. I've only upgrade 3 items, one is the staff I use for schoolgirls and the other is my sup heimdall robe. The rest of my set is just soso gear and not worth upgrading.

If you do want to upgrade your robe don't do that until its been leveled. Added +50 upgrades will add the same # of levels to the item. 50 upgrades to a level 90 robe isn't as nice as added +50 upgrades to a level 300 robe and the time saved trying to level something that high.
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post Apr 8 2012, 20:14
Post #13985
Coma



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QUOTE(MidNightPass @ Apr 8 2012, 11:01) *

A question about the ability tree, what should I get next?

I am a melee player and I have maxed the followings:

1. EXP, HP, MP, SP and OC.
2. Poison, weaken and nerf.
3. Protection, haste, SV, heartseeker and spirit shield.
4. Cure I, regen I and regen II.
5. All the aura, item, scroll, infusion slots and x-item/attack/magic.

I wonder if spark is a good option?


MagNet, Spark, X-Nerf, Slow, and Silence

Spark and X-Nerf are essential for IWBTH Hourlies, so the monsters wont one-shot you as often.
Slow, MagNet, Silence are for RoB and End Arena Bosses.


Spark is still a good option, basically it is what prevents you from wasting hours on IWBTH End of Day when the Dragon just managed to one-shoted you on your second turn.
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post Apr 8 2012, 21:34
Post #13986
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QUOTE(Coma @ Apr 8 2012, 14:14) *

MagNet, Spark, X-Nerf, Slow, and Silence

Spark and X-Nerf are essential for IWBTH Hourlies, so the monsters wont one-shot you as often.
Slow, MagNet, Silence are for RoB and End Arena Bosses.
Spark is still a good option, basically it is what prevents you from wasting hours on IWBTH End of Day when the Dragon just managed to one-shoted you on your second turn.

I would suppose asking what type of melee player he was first would be a good idea.

Silence is not vital to DW users at higher levels for RoB, but is probably needed for 1H RoB. If you're doing RoB in 2H... well... I guess you would need it too.

Slow is helpful, but not really needed. I don't have a single point in it (and am using Light Armor) and I generally don't have much trouble with speed. (Plus, FSM takes more poison damage if he attacks more.) Though if you're in Heavy Armor, it would certainly help. Plus, with MagNet, you probably don't even need slow. Yes, Slow does slow down monsters more than MagNet, but why use both unless they are getting a ton of turns for one of your turns? That, and MagNet reduces their evade, so even better. Though given his level, MagNet would probably help with the Dragons.

Spark and X-Nerf are certainly useful for IWBTH hourlies, but not essential. I've been fine without Spark, and casting a bunch of Weakens has served me well in place of X-Nerf (which I'm getting now). Why Weaken instead of Nerf? 1. Mana Cost and 2. It reduces the amount of physical damage they do by 50% (when maxed) as opposed to 10% from Nerf.

From the suggested, my priority would be:
Silence (if not DW), X-Nerf (if doing IWBTH hourlies), Spark (if doing IWBTH hourlies), MagNet, Spark (if not doing IWBTH hourlies), X-Nerf (if doing IWBTH hourlies), Slow, Silence (if DW)

This post has been edited by HaliZorat: Apr 8 2012, 21:36
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post Apr 8 2012, 21:39
Post #13987
smilejb



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Just one thing to addto what halizorat said.

Slow and magnet might have a use for stacking if you don't want to waste mana by recasting deprecating spells as often. But then you would lose out on the damage poison does. Give and take though right?
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post Apr 8 2012, 22:00
Post #13988
varst



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I would also throw soul harvest in the mix, in case you don't have the correct mix and bring too many mana potions into the battle. Accuracy shouldn't be that much a problem.

Then....either slow or magnet. I will prefer magnet. You don't need both.
Spark will be a tricky choice: sometimes you want SP shield, sometimes you want spark. Variability is good.
Silence...it works against weaken. If your strategy involves weaken you should ditch silence.
X-nerf...you can live without it. Picking on offensive spell and try maging may be a better choice (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 9 2012, 00:33
Post #13989
putadshere



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In the Arena I'm replaying already completed arenas.

It feels like I rarely get the arena token bonus unless I'm fighting on a higher difficulty level than the highest difficulty level I previously beat


Is the chance of a token drop based on the absolute difficulty level, or the difficulty level relative to the highest level previously completed?
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post Apr 9 2012, 00:39
Post #13990
Coma



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QUOTE(putadshere @ Apr 9 2012, 00:33) *

In the Arena I'm replaying already completed arenas.

It feels like I rarely get the arena token bonus unless I'm fighting on a higher difficulty level than the highest difficulty level I previously beat
Is the chance of a token drop based on the absolute difficulty level, or the difficulty level relative to the highest level previously completed?


Nope, token drop isnt related to cleared arena nor difficulty level.

To be simple, your chance of getting an item is the following (from most common to rarest):
Pot > Crystal > Token > Equipment > Artifact
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post Apr 9 2012, 01:01
Post #13991
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QUOTE
Nope, token drop isnt related to cleared arena nor difficulty level.

To be simple, your chance of getting an item is the following (from most common to rarest):
Pot > Crystal > Token > Equipment > Artifact



But all the other items(Pot/Crystal/Equipment/Artifact) are dropped by specific monsters at the end of the round. Tokens arre part of a bonus for finishing the entire arena, no?
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post Apr 9 2012, 01:03
Post #13992
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QUOTE(putadshere @ Apr 9 2012, 06:01) *

But all the other items(Pot/Crystal/Equipment/Artifact) are dropped by specific monsters at the end of the round. Tokens arre part of a bonus for finishing the entire arena, no?

http://ehwiki.org/wiki/Items#Tokens
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post Apr 9 2012, 01:06
Post #13993
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QUOTE(Coma @ Apr 8 2012, 18:39) *

Nope, token drop isnt related to cleared arena nor difficulty level.

To be simple, your chance of getting an item is the following (from most common to rarest):
Pot > Crystal > Token > Equipment > Artifact


I would say that Equipment is far, far, more common than tokens and that tokens are marginally more common than Artifacts.

Also, don't forget:

Artifacts >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Collectibles

This post has been edited by HaliZorat: Apr 9 2012, 01:07
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post Apr 9 2012, 02:33
Post #13994
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are mage proficiency bindings worth anything at all? I notice that i have a handful more of these than any others. would try to trade them for melee bindings but they seem to be nowhere near as useful as edb bindings.
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post Apr 9 2012, 02:41
Post #13995
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QUOTE(etothex @ Apr 9 2012, 02:33) *

are mage proficiency bindings worth anything at all? I notice that i have a handful more of these than any others. would try to trade them for melee bindings but they seem to be nowhere near as useful as edb bindings.


From calculation, Proficiency only improve so much damage, while EDB have linear increase damage. 1% increase in EDB has much higher damage output per point than 1% increase in Proficiency.

So even though you can sell the Proficiency bindings, just dont expect to trade them for Barrier, Slaughter, Protection or "high-tier" melee Binding, maybe try Deflection, Negation or Warding

This post has been edited by Coma: Apr 9 2012, 02:44
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post Apr 9 2012, 03:27
Post #13996
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From a quick test, it's looks like the dmg bonus from Stun and Sleep do not stack.

Disappointed... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/40.gif)
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post Apr 9 2012, 07:12
Post #13997
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QUOTE(putadshere @ Apr 9 2012, 07:01) *

But all the other items(Pot/Crystal/Equipment/Artifact) are dropped by specific monsters at the end of the round. Tokens arre part of a bonus for finishing the entire arena, no?


As the wiki link that aiwotorimodose provided, tokens are part of the bonus of finishing the entire arena.

QUOTE(Coma @ Apr 9 2012, 06:39) *

Nope, token drop isnt related to cleared arena nor difficulty level.

To be simple, your chance of getting an item is the following (from most common to rarest):
Pot > Crystal > Token > Equipment > Artifact


We could only say that Common drops (Pot, crystal) > Equipment > Artifact.
Tokens have a higher drop chance when you cleared an arena, and very rare normally.

Please stop giving opinions on things you are not sure; I don't want to add you into the list where I have to go through the whole comment and nip-pick every mistakes you've made.
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post Apr 9 2012, 08:34
Post #13998
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QUOTE(Coma @ Apr 8 2012, 19:41) *

From calculation, Proficiency only improve so much damage, while EDB have linear increase damage. 1% increase in EDB has much higher damage output per point than 1% increase in Proficiency.

So even though you can sell the Proficiency bindings, just dont expect to trade them for Barrier, Slaughter, Protection or "high-tier" melee Binding, maybe try Deflection, Negation or Warding


Thanks for that info! I was about to buy a pile of elemental prof bindings. I"ll stick with fire and elec EDBs instead.
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post Apr 9 2012, 12:28
Post #13999
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Really need some help.
I need some advice in how to make my character level up faster. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Here is my Stat. I am a two-hand weapon gamer, wearing heavy armor (with block function).
I heard if level reach above 90, play as magic speller can train up faster. Is it true? (IMG:[invalid] style_emoticons/default/huh.gif)

Due to some reason I set my abilities poorly in the past, making me waste a lot of credits
... (IMG:[invalid] style_emoticons/default/cry.gif)

PS:Is there any way to train the Supportive/Curative more effective? The spells wear off so soon, so I want to increase their points, too. (IMG:[invalid] style_emoticons/default/cry.gif)

(IMG:[i647.photobucket.com] http://i647.photobucket.com/albums/uu192/xdgfsdf/112.jpg)

(IMG:[i647.photobucket.com] http://i647.photobucket.com/albums/uu192/xdgfsdf/111.jpg)

This post has been edited by xdgfsdf: Apr 9 2012, 12:39
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post Apr 9 2012, 12:34
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I can't even see your screens. Please use file attachments available in the forum.
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