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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 4 2012, 19:15
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Coma @ Apr 5 2012, 00:06)  8-enemies-splash need minimum 200 proficiency, 4 at top of your main target and 4 below of it, that is 8 in total.
Thanks, so I have to attack the one in the center (assuming ~9 monsters spawned)? If I attack the one on the top, even with 200 profs I can still only hit 5 monsters at max?
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Apr 4 2012, 19:27
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Hoheneim @ Apr 5 2012, 01:13)  But shouldn't it be: CODE Spell Cost = (level * base_cost/100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) - (1 - suffused_aether) instead? Should be CODE Spell Cost = Roundup (Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation - suffused_aether)) * (1 - spirit_stance) * (1 - coalesced) There's a roundup, and suffused aether should act as a mana conservation modifier instead of an independent modifier. Don't solely rely on my version though, since I haven't tested that. This post has been edited by varst: Apr 4 2012, 19:29
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Apr 4 2012, 19:43
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(varst @ Apr 4 2012, 19:27)  Should be CODE Spell Cost = Roundup (Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation - suffused_aether)) * (1 - spirit_stance) * (1 - coalesced) There's a roundup, and suffused aether should act as a mana conservation modifier instead of an independent modifier. Don't solely rely on my version though, since I haven't tested that. I thought the rounding up was applied to the result of the whole formula... Calculating (1 - mana_conservation - suffused_aether)is different from calculating (1 - mana_conservation) * (1 - suffused_aether)so it's either one or the other. I never used suffused aether enchantments so I can't say how it affects the cost, but if there's a trend in HV calculations, it's likely the latter. BTW, there's a parenthesis too many after suffused_aether in your formula.
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Apr 4 2012, 19:52
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I think Pestilence cost 20 MP when I was doing DwD (Suffused Aether and Spirit Stance on, no mana conservation, no interference, original cost 59). I wouldn't bet money on it though, and I don't feel like wasting an Aether Shard just to test it out.
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Apr 4 2012, 20:14
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Hoheneim It's a bit difficult to check the roundup unless I try different equip sets to see how the MP cost goes. But then if it's the difference between 1 mana, I'm not sure if I would spend the time to check... (IMG:[ invalid] style_emoticons/default/unsure.gif) And as stated in patch notes, QUOTE(Tenboro @ Apr 1 2012, 16:48)  - Suffused Aether (weapon only) gives a +10% mana conservation bonus and a +50% magic accuracy bonus. (This does not stack if you dual-wield enchanted weapons.)
That's why I think it's not a separate factor. This post has been edited by varst: Apr 4 2012, 20:15
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Apr 4 2012, 20:25
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(varst @ Apr 4 2012, 20:14)  @Hoheneim It's a bit difficult to check the roundup unless I try different equip sets to see how the MP cost goes. But then if it's the difference between 1 mana, I'm not sure if I would spend the time to check... (IMG:[ invalid] style_emoticons/default/unsure.gif) It's just a matter of efficiency, no need to test it out: if you round up before you consider the "reduction" factors, you're forced to round up again after they've all been applied, making the first round up useless... It's safe to assume there's no "ceiling" on the first factor alone. QUOTE(varst @ Apr 4 2012, 20:14)  And as stated in patch notes,
That's why I think it's not a separate factor.
I see your point, but then again it could just mean it's factored in una tantum. Since ( 1-a-b ) would be more beneficial than ( 1-a )( 1-b ), something tells me it's the latter... (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 4 2012, 21:00
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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After some tests, seems like you're correct on both issues. By the way, why the mana conservation is rounded to 0 decimal place, when you don't get the same kind of rounding using those shards? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 4 2012, 23:38
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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What's an acceptable Physical Mitigation and Block Chance for a 2h Mace wielder with Shield armor?
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Apr 4 2012, 23:42
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TheGreyPanther
Group: Gold Star Club
Posts: 3,762
Joined: 8-April 11

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QUOTE(Kaosumx @ Apr 3 2012, 20:34)  http://ehwiki.org/wiki/figurines#CollectablesUnlocks Orbital Friendship Cannon Skill. 21 new figurines were added with the latest patch, but you still only need 21 to use the skill. The wiki says 5 new figurines was added. Which is correct? Also which ponies got a figurine? Only one new on the wiki. QUOTE(Tenboro @ Apr 4 2012, 21:36)  But I did add Vinyl Scratch...
This statement as an answer to my question of where Vinyl Scratch presence was in the new patch, leades me to believe that she is a figurine. Have anyone found her? Does anyone want to part with her? I would be seriously interested!
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Apr 4 2012, 23:57
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Muramasa777 @ Apr 4 2012, 23:38)  What's an acceptable Physical Mitigation and Block Chance for a 2h Mace wielder with Shield armor?
At least 35% mitigation, with 20% block (try Shield armors with "of barrier") is decent starter. Each individual pieces should not have lower than 3% block (Some can have as high as 6% block even without "of barrier") Average Shield Curiass of WardingShield armor works wonderfully with one-hand and shield, massive chance for blocking and counter attacking This post has been edited by Coma: Apr 5 2012, 00:02
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Apr 4 2012, 23:59
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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With only cuirass and gauntlets I'm getting 33.5% Mit and 9.9% Block.
Eddy: I was referring to Phys Mit. Also I'm wearing a Mace, FYI.
This post has been edited by Muramasa777: Apr 5 2012, 00:00
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Apr 5 2012, 00:05
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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So now that I have a full set of Ponyfeathers should I just shrine them now or wait until a fixed deadline? Has anyone shrined all of the feathers to report back?
So the biggest monster nerf that I saw was that giants no longer start with 14 END, and instead start with 12. Does this really change anything? I know that a lot of people noticed that rounds seemed to be going faster, but I figured that a lot of the higher level monsters/giants that lvl +200s saw would have enough crystals to get nearly maxed END already. I can see this protecting new players from giants with relatively low PL, but is there any high level monster that had at least a few additions to endurance? Or does this just prevent the introduction of more giants in giant-land?
EDIT: I'm not a heavy-melee, but I would think you would need more then 30% mit. My Shade set has 42.6% Physical. I also have nearly 30% evade so I would think something more along the 25% block would be a better place to aim for.
This post has been edited by Mr. Plow: Apr 5 2012, 00:09
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Apr 5 2012, 00:10
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(Muramasa777 @ Apr 4 2012, 14:59)  With only cuirass and gauntlets I'm getting 33.5% Mit and 9.9% Block.
Eddy: I was referring to Phys Mit. Also I'm wearing a Mace, FYI.
if you can handle it, put it some time scouring the WTS and even camping the bazaar. I ca't believe how often I'd find better pieces there than anywhere else. I'm 49.6 mit, 26.5 block, full shield of protection, but due to the diminishing returns of multiplicative stats , i usually go 1 piece of power armor, for 50 mit, 22.5 block
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Apr 5 2012, 00:14
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Muramasa777
Group: Gold Star Club
Posts: 5,978
Joined: 9-January 09

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QUOTE(etothex @ Apr 5 2012, 00:10)  if you can handle it, put it some time scouring the WTS and even camping the bazaar. I ca't believe how often I'd find better pieces there than anywhere else.
I do both, I do both...
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Apr 5 2012, 00:14
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Mr. Plow @ Apr 5 2012, 00:05)  So now that I have a full set of Ponyfeathers should I just shrine them now or wait until a fixed deadline? Has anyone shrined all of the feathers to report back? So the biggest monster nerf that I saw was that giants no longer start with 14 END, and instead start with 12. Does this really change anything? I know that a lot of people noticed that rounds seemed to be going faster, but I figured that a lot of the higher level monsters/giants that lvl +200s saw would have enough crystals to get nearly maxed END already. I can see this protecting new players from giants with relatively low PL, but is there any high level monster that had at least a few additions to endurance? Or does this just prevent the introduction of more giants in giantland?
Shrine them, if last year is of any reference, you will get a special item after the event deadline when you had shrined the whole set beforehandTruth to be told, I dont really notice the nerf on Giant, it still got more HP than a mid-boss and still are the popular monster on the field, still annoying both melee and mages alike with its starter resistance. Take several turns to down one with out an ethereal weapon. Dragonkin still hasn't been nerfed yet, it is like a Giant with less hp but more resistance.
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Apr 5 2012, 00:22
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handabanana
Group: Members
Posts: 1,198
Joined: 7-June 11

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QUOTE(Coma @ Apr 4 2012, 15:14)  Shrine them, if last year is of any reference, you will get a special item after the event deadline when you had shrined the whole set beforehand
Truth to be told, I dont really notice the nerf on Giant, it still got more HP than a mid-boss and still are the popular monster on the field, still annoying both melee and mages alike with its starter resistance. Take several turns to down one with out an ethereal weapon.
Dragonkin still hasn't been nerfed yet, it is like a Giant with less hp but more resistance.
Does anyone have any idea when the ponyfeather event will end? I've only got 3 so far. 4 if I manage to trade a spare green. It's funny because I got 3 feathes on the first day, then didn't get anything (3 regular artifacts however) until today. I hope I can get the rest before time is up.
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Apr 5 2012, 00:23
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C411
Group: Members
Posts: 2,472
Joined: 18-July 08

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Is Shade armour with High stun 2H the FOTM?
I'm noticing the trend that everything is becoming "One-shot monsters before they one-shot you".
At the moment I'm still using the fridge build from a looooooong time ago (Full heavy mit with ok resist) and 2H Bleed Katana.
On normal I can usually clear arena rounds in two to three swipes, but I also drop really fast.
I'm assembling a high damage bonus Shade set with a eth Mace. Any tips for what other stats I should go for? I assume high Str for damage, dex and agil for accuracy and more attacks per round.
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Apr 5 2012, 00:24
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Mr. Plow @ Apr 5 2012, 00:05)  EDIT: I'm not a heavy-melee, but I would think you would need more then 30% mit. My Shade set has 42.6% Physical. I also have nearly 30% evade so I would think something more along the 25% block would be a better place to aim for.
The 30% mitigation with 20% block is minimum for starter. After that, you can take your time to find armors with better mitigation/block. Like this one: Average Shield Cuirass of Wardingor this: Average Shield Gauntlet of DampeningI have seen godly two-hand melee who have 50% mitigation with 35% block, but not everyone can afford this much without camping for a long time in WTS and Bazaar
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Apr 5 2012, 00:31
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(C411 @ Apr 5 2012, 00:23)  Is Shade armour with High stun 2H the FOTM?
I'm noticing the trend that everything is becoming "One-shot monsters before they one-shot you".
At the moment I'm still using the fridge build from a looooooong time ago (Full heavy mit with ok resist) and 2H Bleed Katana.
On normal I can usually clear arena rounds in two to three swipes, but I also drop really fast.
I'm assembling a high damage bonus Shade set with a eth Mace. Any tips for what other stats I should go for? I assume high Str for damage, dex and agil for accuracy and more attacks per round.
With the change in recent patches for the melee, Shade isnt the ideal choice now, Heavy Armor is the better choice. Note that Heavy Armor no longer have to worry about burden slowing them down or the inference...much. Plus you get better survival rate wearing Heavy. Since you got an eth mace, may I suggest Power Armor? You can one-shot monsters and will take mighty long time to be killed. Shield armor is also fine, maximizing the survival rate atop the already low-casualty rate of the Heavy armor users Good rule of thumb: QUOTE(Kaosumx @ Apr 4 2012, 06:11)  STR > END = DEX >= AGI = WIS > INT
This post has been edited by Coma: Apr 5 2012, 00:33
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Apr 5 2012, 00:39
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C411
Group: Members
Posts: 2,472
Joined: 18-July 08

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I must be doing something wrong then (IMG:[ invalid] style_emoticons/default/tongue.gif) Just got my ass handed to me in a normal IW, got to round 50/130. [ images.redial.net] My Stats
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